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5a2a90 Anonymous 2026-09-08 17:54:07
Add save continuity and content-state contract
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# Hold The Horde — Save and Content State
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## What continuity promises the player
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daaff7 Anonymous 2026-09-14 19:25:11
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
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Within one loaded continuity, the same completed act remains true after return, death, quit, load, or a later shift unless its owning rule says it is temporary. Under the single-line save policy, ordinary loading does not roll it back; the recovery fallback and the reloadable alternative are the exceptions. One item cannot exist in two places and spent oxygen or material cannot reappear within the loaded history. Everything in the astronaut's carried property at death returns aboard, including each active rig part and each inactive or loose cargo item once. Something dropped, consumed, handed over, or installed in a station/ship fixture or another location outside that carried set does not.
08f853 Anonymous 2026-09-10 12:17:51
Outcome 52: align property, any-return reset, stage state and temporary mode continuity
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8b21b4 Anonymous 2026-09-15 11:57:16
Align regular combat growth and renewed expeditions with owner decisions
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Temporary combat upgrades and earned-but-unchosen offers end whenever the astronaut returns aboard, alive or revived. This reset changes expedition power, not physical property: carried parts and exact canister contents remain. Every new expedition renews combat populations and growth opportunities while permanent changes remain. Expedition identity is separate from arrangement generation: a living return ends an expedition without shifting the rooms. Loading and quitting preserve the ongoing expedition; they cause no return, death, shift, replacement population, delivery, completed work, new upgrade or new knowledge.
5a2a90 Anonymous 2026-09-08 17:54:07
Add save continuity and content-state contract
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The game must distinguish **world truth** from **astronaut knowledge**. A room may have a current neighbour the astronaut has not observed; that fact belongs to world state but cannot fill the journal. A recorded route may remain useful evidence while becoming historical after a death shift. A persistent join, opened door, installed part, or completed fastener remains a known fact without revealing any unobserved adjacency.
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## Minimum identities and state ownership
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Names below describe required distinctions, not field names or a technical format.
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| Identity or state | Minimum durable meaning | What must stay separate |
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|---|---|---|
daaff7 Anonymous 2026-09-14 19:25:11
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
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| **Reusable room-module definition** | Layout/behavior shared by possible uses | Not a placed room. Editing a definition cannot merge the histories of its instances. |
5a2a90 Anonymous 2026-09-08 17:54:07
Add save continuity and content-state contract
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| **Placed room instance** | One actual playable room with a stable identity across shifts | Current neighbours, orientation, transient power/population, and durable internal work. A shift changes arrangement, not identity. |
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| **Arrangement generation** | The current post-death arrangement plus stable identities for every older generation still referenced by evidence | Not a map reveal. It dates observations and prevents applying one death twice. |
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| **Threshold face and selected join** | The two specific placed faces and a stable join identity; whether the persistent latch exists | Walking connection, mechanical latch, and diagnostic power remain separate. Unbound adjacency is transient. |
8bb586 Anonymous 2026-09-09 11:27:42
Align accepted Mechanical35 parent clauses (chat 528)
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| **Mechanism instance and checkpoint** | The placed machine, each named completed stage, deliberate mode/disable state, and reset rule. Local commits include R26 selector/final detent separately from current diagnostic power; collar buffer/latch/clear; and bench vessel secure/clamp plus each exact fill increment. | Current animation/timer and enemy occupancy are transient unless that machine explicitly commits them. An R26 mode can commit without a powered pulse; R33's A→R behavior is fixed, while current pulse result still depends on power/input. |
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| **Object instance** | One reusable part, canister, objective item, or loot object with one definition and exactly one current location/state | Astronaut-carried property contains active rig equipment and inactive/loose cargo as distinct substates, each counted once. Station/ship fixture, deposit/recipient, world source, and consumed are outside that set and mutually exclusive with it. “Collected” is a past event, not a current location. Exact canister O, exact Capacitor U, rig links, Fork output order and any home-fixture seat belong to the same instance. |
daaff7 Anonymous 2026-09-14 19:25:11
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
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| **Astronaut expedition state** | Current place, carried manifest—including every active rig part and inactive/loose cargo item once—rig arrangement, exact suit O, condition, active life/expedition identity, earned temporary upgrades, any pending earned choice and temporary mode state | Temporary upgrades, offers and their modes reset on every return aboard. Physical equipment and exact canister contents remain separate. Ship oxygen is unlimited, but gas already breathed stays spent. Moving a part between rig and cargo changes operation, not return membership or carrying count. |
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| **Rig action state** | Each automatic source/actuator identity, selected target and readiness commit; current causal-sequence identity; remaining route, body, rebound, fragment and bloom allowances; exact local heat and recovery; possible overlapping power demand; each parent reservation and ordinary/master slot through its last fragment; bank/terminal state; armed-but-uncommitted manual intent and remaining hold time; the launch/Barrier interlock state; and every committed effect still in flight | One actuator's refusal does not change a sibling's readiness. Thunderhead, Foundry Drop and Furnace Burst charging/discharge modes, temporary Inward Draft behavior and burst ancestry are expedition state; automatic restoration creates no readiness, event or charge. Arc's physical effect is not a signal output. |
5a2a90 Anonymous 2026-09-08 17:54:07
Add save continuity and content-state contract
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| **Evidence record** | One committed capture, note revision, testimony, or instrument report with provenance, room instance, arrangement/life, and factual limit | Record existence, player annotation, attributed interpretation, and present truth. A historical mark never becomes current automatically. |
daaff7 Anonymous 2026-09-14 19:25:11
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
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| **Survivor** | One person, last confirmed transfer state and source, and—once resolved—their actual location/state | Waiting, Prepared, In transfer, At abort refuge, and Sent are not interchangeable. Sent commits only when this same survivor has completed arrival aboard and the required ship airlock is closed; confirmation provenance remains separate from world state. |
8b21b4 Anonymous 2026-09-15 11:57:16
Align regular combat growth and renewed expeditions with owner decisions
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| **Population/transient hazard state** | Physical source identities, the current expedition's committed arrivals and surviving creatures, and exact hazard state needed to suspend that expedition | Each new expedition renews combat populations after living return or revival. Loading the ongoing expedition preserves its population. Current flow, temporary interruption and a permanent physical seal are separate facts; earned world work follows its owning rule. |
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| **Combat growth and milestone state** | Regular temporary growth earned in the current expedition, earned choices and their selection state, and major milestone progress; exact award conditions remain to be designed | Growth state is distinct from a source's release/clear/seal state and from permanent mechanism work. Return ends temporary power and pending offers; a new expedition supplies fresh growth opportunities. Loading the same expedition preserves its actual growth and milestone state without another award. [Combat Rules](/Hold%20The%20Flood/Combat%20Rules) owns the boundary; early-seal rewards remain open. |
5a2a90 Anonymous 2026-09-08 17:54:07
Add save continuity and content-state contract
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7d9eaa Anonymous 2026-09-10 13:52:27
Integrate reviewed horde-scale builds and expedition comparison
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Every transition names the identity it mutates, its precondition, the point at which it commits, and what an interruption preserves. A collectible changes from source to carried in one commit; it is never copied and then deleted later. Incremental oxygen transfer moves exact O between the same two object states, stops at suit 12 O or vessel 0 O, and leaves untransferred gas in place. Capacitor acceptance/release records exact U and whether the first receiver accepted. Ordinary chosen release commits 2 U; temporary Thunderhead, Foundry Drop and Furnace Burst commands commit a full 4 U only at their stated first-receiver acceptance boundary after preflight. Cancellation, refusal or expiry of an uncommitted manual-ready opportunity retains charge and commits no burst heat; acceptance reserves the complete stated action heat and operating demand. Later refusal cannot reverse either committed release.
5a2a90 Anonymous 2026-09-08 17:54:07
Add save continuity and content-state contract
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daaff7 Anonymous 2026-09-14 19:25:11
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
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## Save and resume policy
5a2a90 Anonymous 2026-09-08 17:54:07
Add save continuity and content-state contract
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8b21b4 Anonymous 2026-09-15 11:57:16
Align regular combat growth and renewed expeditions with owner decisions
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**Recommended default: one authoritative continuity line with suspend-anywhere resume.** Durable commits are recorded after each completed atomic change, and quitting records a suspend point containing the current live state without advancing it. Loading resumes the newest verified point. A save records state; it is not a world action and cannot finish an action, consume time, trigger an alarm, return property, shift the station, complete a horde milestone or choose an upgrade. The journal pauses everything; whether any other menu pauses play is open.
5a2a90 Anonymous 2026-09-08 17:54:07
Add save continuity and content-state contract
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8b21b4 Anonymous 2026-09-15 11:57:16
Align regular combat growth and renewed expeditions with owner decisions
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An unfinished action remains unfinished at its recorded phase. Resume does not round it forward to a checkpoint or backward across a completed increment. Ordinary cancel, displacement, withdrawal, and death still apply their owning interruption rules. Quit does none of those things. Deliberate death is a gameplay choice and uses the same death transaction as any other death. Loading is not revival or a new departure and creates neither a new arrangement nor a fresh expedition population.
5a2a90 Anonymous 2026-09-08 17:54:07
Add save continuity and content-state contract
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daaff7 Anonymous 2026-09-14 19:25:11
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
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The default offers no selectable earlier timeline. Its strength is one clear consequence chain: installed parts, consumed resources, discoveries, and shifts cannot be casually undone, and the state space for a long mystery is narrower. Its cost is less freedom to revisit an accidental choice and greater dependence on reliable recovery. If the newest record cannot be verified, the player may be offered the last verified compatible point with an explicit statement of what boundary would be rolled back; the game must never perform that rollback silently.
5a2a90 Anonymous 2026-09-08 17:54:07
Add save continuity and content-state contract
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daaff7 Anonymous 2026-09-14 19:25:11
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
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**Credible alternative: manual named checkpoints plus autosave.** Players could preserve and reload earlier branches. This supports experimentation, shared households, accessibility needs, and recovery from misunderstood commitments. It also lets a player search death shifts or undo installs, spends, and story choices; authoring and support must tolerate more divergent histories. If adopted, no in-fiction punishment, weakened reward, or “save-scumming” label is added.
5a2a90 Anonymous 2026-09-08 17:54:07
Add save continuity and content-state contract
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08f853 Anonymous 2026-09-10 12:17:51
Outcome 52: align property, any-return reset, stage state and temporary mode continuity
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## A living return aboard
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8b21b4 Anonymous 2026-09-15 11:57:16
Align regular combat growth and renewed expeditions with owner decisions
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A voluntary return commits the exact carried manifest and object substates aboard without advancing the arrangement generation. The current arrangement keeps its room identities, persistent joins and permanent mechanism/checkpoint states, including permanent source seals. The expedition ends; combat areas refill and growth opportunities renew for the next expedition. Population renewal must respect those permanent changes, rather than reopening a completed seal or undoing work. Its detailed placement and timing remain to be specified under [Combat Rules](/Hold%20The%20Flood/Combat%20Rules).
08f853 Anonymous 2026-09-10 12:17:51
Outcome 52: align property, any-return reset, stage state and temporary mode continuity
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daaff7 Anonymous 2026-09-14 19:25:11
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
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At the aboard boundary, remove every temporary combat upgrade, earned-but-unchosen offer and temporary routing/mode state, including Thunderhead, Foundry Drop and Furnace Burst charging/discharge arrangements and Inward Draft behavior. This grants no new readiness and does not alter physical parts, dropped or installed objects, exact canister O, evidence or knowledge. Store exact Capacitor U until the retained-charge decision is made; do not silently keep or clear it. Ship-side refill, repacking and a later departure are separate actions.
08f853 Anonymous 2026-09-10 12:17:51
Outcome 52: align property, any-return reset, stage state and temporary mode continuity
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5a2a90 Anonymous 2026-09-08 17:54:07
Add save continuity and content-state contract
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## One death-and-shift transaction
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A lethal condition and a unique death-transaction identity are committed together. There is no saveable gap in which the astronaut is lethally dead but the transition does not exist.
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1. **Seal the death instant.** Commit gas actually transferred or breathed, material already consumed, completed pickups/drops/installs and completed work checkpoints. Mark the current incomplete stage interrupted; do not complete it.
daaff7 Anonymous 2026-09-14 19:25:11
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
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2. **Partition property once and apply the aboard reset.** Snapshot the astronaut-carried membership by object identity: every active rig part plus every inactive/loose cargo item, each once. Move those same instances aboard, preserving rig-versus-cargo substate and each canister's exact O. Leave station/ship-fixture installations, deposits, handovers, world-source objects, and consumed resources outside the return set in their actual states. Remove temporary combat upgrades, pending offers and temporary routing/mode state at this return boundary. For example, an active Sensor and Projector, an inactive loose Fork, and a carried partial canister return once each; a different Fork in a station fixture and scrap already consumed by a Cycler do not. Restore ordinary condition for the next expedition under the current rule; ship-side refilling remains separate. Preserve the sealed exact pre-death Capacitor U until the retained-charge decision is made; do not silently keep or clear it in the playable aboard result. The playable astronaut body has one location: aboard. The sealed membership cannot change during the rest of the transaction, and the player receives no control aboard until the final step.
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3. **Resolve the survivor branch before geometry moves.** A person already Sent remains aboard; Waiting and Prepared people do not depart. If death occurs during transfer, the safeguard in [Death Shift and Rescue Continuity](/Hold%20The%20Flood/Death%20Shift%20And%20Rescue%20Continuity), pending owner decision, resolves it here, before the shift: an eligible survivor runs the retreat line already armed at Prepared, inside a limited window in which creatures and hazards cannot act on or block them, needing no new astronaut action or resource, and the world state **at abort refuge, alive, unsent** commits. A person inside an **unclosed** ship airlock is not Sent; they cycle stationward on their own reserved margin and do not close the airlock themselves to finish the delivery. If the safeguard is not selected, this step records the last confirmed state with the outcome unresolved. Either way the astronaut's knowledge is unchanged: no result is transmitted aboard, so persistence stores world outcome and unconfirmed knowledge separately.
8b21b4 Anonymous 2026-09-15 11:57:16
Align regular combat growth and renewed expeditions with owner decisions
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4. **Shift exactly once.** Advance the arrangement generation once. Preserve selected joins and their bound groups, stable room identities, completed mechanism/checkpoint states, and objects attached to their room/fixture identities. Recompute only the unbound arrangement under the shift rules. The next expedition renews combat populations and growth opportunities, as it does after a living return; death additionally changes the unbound arrangement. The previous expedition and arrangement records remain history. Each physical seal keeps the persistence rule named by its owning mechanism. A new reward opportunity cannot silently undo persistent work. Do not use a rescue or installed object as an unchosen joining exception.
5a2a90 Anonymous 2026-09-08 17:54:07
Add save continuity and content-state contract
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5. **Reclassify knowledge.** Retain records and notes. Mark prior-life route and adjacency claims historical; keep completed work and join facts known. Reveal only what can currently be sensed from the ship/airlock or another valid instrument.
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6. **Commit the aboard result.** The next resumable gameplay state is aboard with the returned manifest and one new arrangement. A later refill, repack, or departure is not part of death itself.
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08f853 Anonymous 2026-09-10 12:17:51
Outcome 52: align property, any-return reset, stage state and temporary mode continuity
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**Before, during, and after recovery.** A suspend committed before any lethal boundary resumes the same living state and causes no death or shift. Once the lethal boundary/transaction identity exists, any interruption resumes that transaction at its last completed phase rather than returning to play. Completed phases are idempotent: an item already moved is not moved again and an advanced shift is not advanced again. After the aboard result commits, every load resumes post-death; it cannot replay delivery, work, carried return, temporary reset, or the shift.
5a2a90 Anonymous 2026-09-08 17:54:07
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## Five state walkthroughs
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| Case | Before / interruption | Resume, withdrawal, or death result |
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| **1. Interrupted canister handover** | A carried canister is entering the equipment sleeve. Before the handover commit it remains carried. Any separately completed incremental gas transfer has already changed the two fill amounts. | Quit/load resumes the unfinished handover without completing it. Cancel, displacement, or death before commit leaves the canister carried, so death returns it. After commit it has one sleeve/recipient location, leaves the manifest, and does not return on death. |
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| **2. Installed reusable part through a shift** | Fork Relay installation in a named fixture is complete; its current power may be transient. | Death returns other carried items, not this Fork. The room instance keeps the installed object through the shift even if its neighbours change. The journal may show “installed at [known room]” while the old walking route becomes historical; load neither clones nor retrieves it. |
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| **3. Partly completed mechanism** | Bolt A is cut; Bolt B is halfway through its current stage. | Suspend/load resumes Bolt B at that unfinished phase. Withdrawal or death loses only Bolt B's unfinished stage; Bolt A remains cut. A later obstruction may block the next attempt but cannot restore Bolt A. |
13d9d5 Anonymous 2026-09-08 18:07:32
Clarify carried rig property and survivor Sent predicate
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| **4. Journal and history** | A committed still and note identify a room and route in arrangement 12. Quit and load occur before death. | Both retain their recorded time, place, source, and claim on resume; unchanged arrangement does not verify their interpretation or present truth. Any resumed live reading is separately observed. After death creates arrangement 13, the records persist, route/adjacency claims become historical, and a known installed part or cut bolt remains a durable fact. No unseen route, translation, or corrected conclusion appears. |
daaff7 Anonymous 2026-09-14 19:25:11
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
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| **5. Rescue near delivery** | The named survivor is In transfer and the ship airlock has not closed. A quit suspends that exact state; it does not send them. | Loading after quit resumes In transfer. Sent commits only if that same survivor completes arrival aboard **and the ship airlock closes before the lethal boundary**; an empty closure, or one with them outside, does nothing. If death commits before that complete predicate, the transaction records last confirmed In transfer as the astronaut's knowledge. Under the safeguard pending owner decision, the stored **world** outcome is at abort refuge, alive and unsent, reached by the armed retreat; the abort door leaves a closure tell on that refuge's local control only, nothing reaches the ship, and the astronaut's knowledge stays unconfirmed until a later direct observation there. Storage must keep those two facts distinct and must still invent no delivery, loss or safety. |
5a2a90 Anonymous 2026-09-08 17:54:07
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## Content-authoring requirements
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A later authoring tool must represent these facts without prescribing a storage technology:
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8b21b4 Anonymous 2026-09-15 11:57:16
Align regular combat growth and renewed expeditions with owner decisions
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- Stable, never-reused identities for definitions, placed rooms, faces, joins, mechanisms/checkpoints, objects, evidence, survivors, physical crowd sources and releases, expeditions and their growth/milestone state, objectives/scenes, and arrangement generations. References name an identity, not a display name or current coordinate.
5a2a90 Anonymous 2026-09-08 17:54:07
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- For every action, an explicit precondition, commit boundary, interruption result, persistence class, and owning article/rule. Temporary state must name its reset boundary; persistent state must name any deliberate reversal.
daaff7 Anonymous 2026-09-14 19:25:11
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
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- Placement constraints for required entrances, compatible faces, control access from the necessary sides, safe recovery from reversible mistakes, mechanism clearance, short-rescue geometry, and objects attached to stable room/fixture identities.
5a2a90 Anonymous 2026-09-08 17:54:07
Add save continuity and content-state contract
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- Explicit allowed destinations for each object and survivor transition. Collection, installation, consumption, deposit, handover, and return must conserve one instance. Critical controls cannot be authored only on a side made unreachable by their own persistent state.
daaff7 Anonymous 2026-09-14 19:25:11
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
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- Exact mechanical amounts and local commits from [Mechanical Interfaces And Opening Quantities](/Hold%20The%20Flood/Mechanical%20Interfaces%20And%20Opening%20Quantities): suit/canister O, Capacitor U, Fork output order/allocation result, each actuator's source/target/readiness commitment, causal-sequence identity and remaining route/body/rebound/fragment/bloom allowances, exact local heat and recovery, visible concurrent power state, launch/Barrier interlock, parent reservations and ordinary/master slots through final fragments, bank/terminal state, armed manual intent and remaining hold time, in-flight effects, Thunderhead/Foundry/Furnace modes, Inward Draft behavior and burst ancestry, collar buffer/latch/clear, bench secure/clamp/fill, R26 selector/detent/power and R33 fixed A→R/current power.
8b21b4 Anonymous 2026-09-15 11:57:16
Align regular combat growth and renewed expeditions with owner decisions
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- Keep physical source/release identity, committed arrivals and clear/seal state separate from regular combat-growth and major-milestone state. Both belong to the current expedition where temporary; permanent seals retain their owning persistence rule. Exact growth/award conditions are still open. Pending offers and temporary power expire aboard; loading preserves an ongoing expedition without renewing them.
5a2a90 Anonymous 2026-09-08 17:54:07
Add save continuity and content-state contract
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- Separate author facts from discoverable facts and player records. A condition may test real state, but its presentation may expose only authorized observation, testimony, or instrument output.
daaff7 Anonymous 2026-09-14 19:25:11
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
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- Content version and compatibility requirements. Removed or changed content needs a compatibility/migration decision later. An unknown identity, invalid reference, impossible placement, or contradictory lifecycle must produce an inspectable authoring/load error; it must not silently substitute a similarly named room, drop an item, reset a checkpoint, or invent a survivor result.
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8b21b4 Anonymous 2026-09-15 11:57:16
Align regular combat growth and renewed expeditions with owner decisions
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Before content is admitted, a paper/static check must find no duplicate object location, rolled-back completed work, repeated death shift, orphaned persistent join, unreachable required recovery control, current label on historical geography, survivor state stronger than its confirmation, an award created by loading or by the act of returning rather than later fighting, or temporary upgrade surviving an aboard boundary.
daaff7 Anonymous 2026-09-14 19:25:11
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
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## Scope
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daaff7 Anonymous 2026-09-14 19:25:11
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
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Still to be written: the transition and commit catalogue, placement and reference matrix, survivor and shift branches, compatibility policy and authoring-tool requirements. [Production Scope](/Hold%20The%20Flood/Production%20Scope) owns workload estimates.
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Add save continuity and content-state contract
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8b21b4 Anonymous 2026-09-15 11:57:16
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**Population and growth boundary.** Each new expedition renews combat populations and growth opportunities after living return or revival, while permanent changes and survivor state keep their owning rules. Death additionally shifts the unjoined station; a living return does not. Renewed arrivals use sources and routes consistent with the altered station under [Combat Rules](/Hold%20The%20Flood/Combat%20Rules). Quit/load resumes the stored expedition, population, growth and milestone facts and creates no fresh population or award. Timing of further pressure during an ongoing expedition and exact milestone conditions remain open.
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daaff7 Anonymous 2026-09-14 19:25:11
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
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## Open questions
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daaff7 Anonymous 2026-09-14 19:25:11
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
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These rules are untested; numbers are proposals.
e705cf Anonymous 2026-09-09 11:01:33
Global04 alignment: property-first order preserved with single playable-body location, conditional survivor branch resolved before geometry, unclosed-airlock case, world outcome vs unconfirmed astronaut knowledge stored separately, death-shift-only population boundary
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8b21b4 Anonymous 2026-09-15 11:57:16
Align regular combat growth and renewed expeditions with owner decisions
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- Exact regular-growth and major-milestone conditions, presentation and state representation; early-seal rewards.
daaff7 Anonymous 2026-09-14 19:25:11
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
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- Single-line versus reloadable saves, and any slot/overwrite restrictions.
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- Save availability, and whether any menu other than the journal pauses play.
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- Retained Capacitor charge across return and death.
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- The protected-retreat safeguard itself (pending owner decision) and survivor loss eligibility.
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- The final shift mechanism and whole-station completion behavior.
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- Exact expedition-renewal boundary and transient representation, preserving permanent work and ongoing-trip save/load continuity.
daaff7 Anonymous 2026-09-14 19:25:11
Remove text slop: disclaimers, process metadata, restatements and hedge tags; no rule changes (owner readability review, 14 Sep)
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- The player-facing recovery policy for incompatible or damaged saves.