Hold The Horde — Progress
Updated 2026-09-08 20:28 Jerusalem (UTC+3). PM and GPT work continues; only the two Claude roles are paused. All work remains design only.
30 tracked design packages: 28 preparation-closed, 2 open. Two Language Discovery Map29 closed459 at20:23:52 Jerusalem, finaldf0f48f5. Story And Ending Map30 was submitted463 at20:30:02, sourcee902a631; Systems is STOPPED and its one focused review is underway under462. Narrow parent-equipment432, legacy Discovery/Expedition441–443 and home-parent456 compatibility are complete;04 remains open for global shift/rescue/full-station rules, their integration and pending owner choices. The separate coverage map and unadopted intake407 contributions are not extra completed packages. These are bounded written outcomes, not overall game completion.
“Closed” means the bounded written design/review outcome is complete. It does not mean a feature is implemented, every detail approved or fun validated. This board covers the current design batch; it is not a complete campaign or production backlog, and the closed/total ratio is not an overall game-completion percentage. Stable IDs stay fixed; added/reopened work must be recorded explicitly.
Availability correction —8 Sep: only Claude is paused. PM and the existing GPT Systems designer continue useful work with bounded independent GPT reviews. Systems retains STOPPED ownership of Language29 and submitted Story30. The one independent review of actual463 sourcee902a631 is underway under462, using unchanged pre-assignment criteriab1a66b77 registered460. PM handles remaining integration, intake and forecasts. Neither permanent Claude role will be woken or replaced before owner confirmation. Active one-minute fallback monitoring and15-minute progress/forecast reports continue.
Forward forecast — baseline F1
Planning answer: a coherent core design this week, a complete first-pass game-design wiki in about two weeks, and a detailed campaign specification in roughly two to three months. These are PM estimates to manage against, not promises or measured confidence intervals. They will change as the content inventory and owner choices become concrete.
All dates are2026; times are Jerusalem. Ranges are cumulative from8 September, not durations to add together. Baseline F1 was set8 September. Dates assume ordinary weekdays, about6–8 productive agent/PM operating hours per working day, functioning local hosts, and most consequential owner choices within a working day. That does not mean6–8hours of the owner's time or guaranteed overnight operation.
| Milestone | Target | Current likely window | Confidence | What will be ready |
|---|---|---|---|---|
| M0 — current puzzle/rescue decision pack | Achieved8 Sep15:59 | Original target16:30; range16:30–17:00 | Actual completion | Both written comparisons reviewed and closed; owner choices remain separate |
| M1 — whole-game outline and scope bands | Achieved8 Sep16:20 | Original18:30; revised17:00 | Actual completion | Draft369, focused review370, response374 and PM integration378 complete; architecture, scope bands and missing-work inventory prepared |
| M2 — coherent core-design baseline | Fri11 Sep | 10–14 Sep | Medium-low | One compatible proposed/selected loop: opening, builds, combat, oxygen, death/shift, rescue and home; old conflicting rules replaced and consequential choices dispositioned |
| M3 — complete first-pass game-design wiki, v1 | Tue22 Sep | 18–29 Sep | Low-medium | Every major gameplay and campaign area has an actual design, a scoped content inventory, dependencies and a usable development handoff outline; major categories are no longer only menus of alternatives |
| M4 — detailed campaign/content specification | Tue10 Nov | 20 Oct–1 Dec | Low | The approved finite inventory of regions, rooms, puzzles, clues, encounters, rewards, cast scenes and endings is specified through its state changes and recovery paths |
Will the full wiki be ready today? No. Today's decision pack and whole-game outline are prepared; they are not a complete design wiki. The working target for the first complete design wiki is22 September. The later detailed-content milestone expands that design into the actual authored campaign. Neither milestone claims that a written plan has proved fun, balance, performance or30/90/100–200hours of play.
For M3, “complete first pass” includes the story's causal chain and ending structure; station layout/shifts/persistence; equipment acquisition and progression; combat/horde/trap families; oxygen/resources; rescue/colony/cast arcs; both language-learning arcs and clue distribution; journal, controls and accessibility; content budget, production constraints and the later validation plan. Numerical tuning can remain explicitly provisional. A major domain marked only “TBD” does not satisfy completion.
M4 has the weakest estimate because no approved content inventory yet exists. It assumes a substantial authored campaign matching the brief's ambition and two additional specialists. It is approximately30–60 active working days; with the current team alone, the initial audit estimated40–80. A smaller approved campaign could be much quicker; a dense secret/language campaign or a changed global rule could exceed the range. I will revise M4 after the inventory and three representative detailed content packages are written and checked. Final gameplay validation belongs to a separately authorised implementation/playtest phase; it has no honest calendar endpoint yet.
Estimated work timeline
This is a planning schedule, not historical delivery data. “Buffer” is allowed revision/decision time, not an unassigned promise to polish indefinitely.
| Workstream | 8 Sep | 9–11 Sep | 14–18 Sep | 21–29 Sep | Oct | Nov–1 Dec |
|---|---|---|---|---|---|---|
| Current decision pack | Done15:59 | |||||
| Whole-game outline and scope | Done16:20 | Use for domain design | ||||
| Core rules and shared integration | Finish / buffer into14 Sep | |||||
| Campaign, puzzles, cast, progression and languages | Start | Develop | Integrate and review | |||
| Complete wiki v1 | Draft coverage | Target22 Sep; buffer to29 Sep | ||||
| Detailed authored content | Representative packages | Expand approved inventory | Main authoring | Target10 Nov; buffer to1 Dec |
The critical sequence is core decisions and interfaces → whole-game architecture/content budget → domain designs → cross-domain integration → v1. Content detail proceeds in parallel only where interfaces are stable. Extra writers do not eliminate the PM/review bottleneck.
Next delivery, today Jerusalem: Story And Ending Map30, submitted463 at20:30:02 before its21:15 draft target(range20:50–21:45), is under its one focused review462; reviewed outcome22:15(range21:30–23:00) remains the medium-low-confidence forecast. Two Language Discovery Map29 closed459 at20:23:52, ahead of its22:00 reviewed target(range21:15–22:45). Core11 Sep(10–14), complete first-pass wiki22 Sep(18–29), and specialist setup9–10 Sep remain unchanged. The144–247role-hour allowance is the dated8Sep planning baseline, not a newly measured remaining balance; accepted depth must be deducted during the9Sep capacity check. If both additional streams are absent10Sep, the provisional current-team scenario remains25Sep(22Sep–2Oct).
Extra agents — when and why
Plan to add two agents tomorrow,9 September, with bounded briefs prepared today. The current team can finish today's work. We will begin the two specialist streams as the relevant scopes become ready, aiming to have both available by10 September rather than waiting a week.
| Additional role | Planned start | First bounded responsibility | Reason for adding it |
|---|---|---|---|
| Campaign and puzzle designer | 9 Sep | Develop the outline's discovery dependencies and two representative regional/puzzle chains, keeping owner mysteries revisable | Most existing work is local examples; the campaign and its deep discoveries need a dedicated author |
| Technical design and production planner | 9–10 Sep | Audit proposed scope against Unity/Steam, state/save complexity, reusable content needs and available free-asset categories; identify constraints and likely expensive systems | The largest forecast uncertainty is how much authored content and engineering complexity the design implies |
These are design roles. No gamecode, prototypes, simulations, tests, purchases or AI art are authorised by this staffing plan. The owner has not yet created these sessions; no staffing completion is claimed. PM will guide setup one step at a time. Existing Systems retains the equipment economy; if that becomes the actual bottleneck, the second specialist brief can shift to economy/content planning rather than accumulate an idle role. No additional permanent critic is currently planned.
The independent schedule audit proposed campaign/puzzle and economy specialists after the core baseline. PM keeps its point that extra agents do not accelerate core decisions, but brings onboarding forward to9 Sep so a bounded content/production audit can begin alongside integration. The production role is chosen first because the absent content inventory and feasibility assumptions dominate the long-range estimate. This is a reversible staffing judgment, not a demonstrated speedup.
Why these estimates, and when they change
Recent focused comparison/review packages took about16–49 elapsed minutes. That supports today's short delivery windows; it does not establish campaign-authoring throughput. The independent remaining-scope audit estimated2–4 active days for a coherent core,6–12 with two specialists or8–15 with the current team for a whole-game first pass, and30–60 with two specialists for detailed content. PM has allowed calendar/integration buffer around the v1 target.
- Every15-minute progress report includes the next milestone's current target/range and whether it moved. The full forecast is reviewed at each day's close, with the next substantive re-estimate by9 Sep18:00 after the scope outline.
- Keep the original target visible when revising it. Record old estimate, new estimate and the concrete cause; do not silently move dates.
- A changed core mechanism or late owner story change may add roughly1–3 working days to the core/v1 forecast; quantify the actual affected work when it happens.
- A blocked decision moves its dependent work, not every parallel stream. Host outages are reported with elapsed delay. If authors produce a queue waiting over a working day for review/integration, reduce parallel intake before adding more agents.
- Forecasts must be useful even when confidence is low. Uncertainty is a reason to widen a range and state assumptions, not to omit an estimate or wait for certainty.
| Forecast revision | Recorded | Change and reason |
|---|---|---|
| F1 | 8 Sep | First forward baseline added at owner's request; prior board had actuals but omitted estimates. M3 target22 Sep; M4 target10 Nov. |
| F1.1 | 8 Sep16:04 | M1 reviewed outline moved from18:00–20:00 to16:30–17:30 because the actual draft arrived16:01 and Reviewer had already fetched it. Review/rework still required. Core, full-wiki and detailed-content dates unchanged. |
| F1.2 | 8 Sep16:20 | M0 actual15:59 and M1 actual16:20 recorded. Both prepared ahead of forecast. M2–M4 dates unchanged: the outline is a scaffold, and scope/unit reconciliation is still required before rolling up its partial111–208 role-hour inventory. |
| Availability correction | 8 Sep17:10 | Only Claude paused; PM/GPT work resumed after PM incorrectly stopped broader intake. Equipment Catalogue20 now targets reviewed18:30 today. M2–M4 dates unchanged pending coverage reassessment. |
| F1.3 | 8 Sep17:32 | Catalogue actual17:29 and coverage actual17:27 recorded ahead of their18:30/17:45 targets. Next reviewed trap/encounter outcome targets18:45(18:15–19:15). M2–M4 unchanged: the coverage audit still identifies eight partial domains and three missing contracts; remaining-work estimates need deduplication. |
| F1.4 | 8 Sep17:54 | Traps21 and Handoff22 actual17:48 recorded against18:45/18:15 targets. Next Save And Content State23 reviewed target19:00(18:30–19:30). M2–M4 unchanged: full campaign, content inventory and integration still require work. |
| F1.5 | 8 Sep18:09:56 | State23 actual closeout417 recorded against its19:00 reviewed target. New418 outcomes: Regional Map25 reviewed19:30(19:00–20:00), Production Scope24 reviewed19:40(19:05–20:10). M2–M4 unchanged pending reviewed remaining-scope accounting; a Production draft is not a reviewed forecast. |
| F1.6 | 8 Sep18:21 | Production24 closed423. Its reviewed response exposes previously unallocated v1 room/mechanism briefs:144–247role-hours replaces draft116–201. M2–M4 dates retained provisionally;9Sep re-estimate must check capacity. If extra streams are unavailable10Sep, current-teamv1 scenario25Sep(22Sep–2Oct). Regional25 reviewing420, target19:30. |
| F1.7 | 8 Sep18:32 | Regional25 actual closeout426 recorded against its19:30 reviewed target. New Acquisition26 assignment427 targets draft19:00(18:45–19:20), reviewed19:45(19:15–20:15). M2–M4, the F1.6 planning allowance and current-team scenario remain unchanged; accepting a regional map does not complete its room inventory. |
| F1.8 | 8 Sep18:57:01 | Acquisition26 actual closeout434 recorded against its19:45 reviewed target(19:15–20:15). New Combat And Enemy Roster27 assignment435 targets draft19:45(19:25–20:15), reviewed20:30(20:00–21:15); actual receiving activity18:58:15.181 verified. Narrow04 parent alignment432 is complete; owner-dependent branches remain open. M2–M4, the144–247role-hour planning allowance and current-team scenario remain unchanged. |
| F1.9 | 8 Sep19:47 | Combat27 actual closeout443 recorded against its20:30 reviewed target(20:00–21:15). Home And Colony Loop28 assignment444 reached draft446 at19:42:37 before its20:20 target(20:00–20:50); independent review447 active, reviewed21:15(20:45–22:00) remains a medium-low-confidence forecast. Narrow legacy04 integration441–443 is complete; global04 stays open. M2–M4 and the current-team scenario remain unchanged; the dated144–247 allowance needs accepted-scope reconciliation. |
| F1.10 | 8 Sep20:07 | Home28 actual closeout450 recorded against its21:15 reviewed target(20:45–22:00). Two Language Discovery Map29 assignment451 reached draft454 at20:07:22 before its21:00 target(20:35–21:30); independent review455 active, reviewed22:00(21:15–22:45) remains the medium-low-confidence forecast. Home/colony now has a usable first-pass contract; five cast arcs/15scenes and finite room/encounter/mechanism inventories remain unfinished. Global04, M2–M4 and the current-team scenario remain unchanged; the dated144–247 allowance still requires accepted-scope reconciliation. |
| F1.11 | 8 Sep20:28 | Language29 actual closeout459 recorded against its22:00 reviewed target(21:15–22:45). Story And Ending Map30 assignment461 reached draft463 at20:30:02 before its21:15 target(20:50–21:45); one focused review underway under462, reviewed22:15(21:30–23:00) remains the medium-low-confidence forecast. Language/discovery now has a usable first-pass contract; story remains partial. Global04, M2–M4, planned9–10Sep staffing and the current-team scenario remain unchanged; the dated144–247 allowance still needs accepted-scope reconciliation. |
What changed in this report
- Combat And Enemy Roster27 preparation-closed443 at19:34, finalf1fe0d9a. One focused review/response corrected the new-role triggers and counterplay, staged cues for both regional orders, and Bellback's warning-start cone lock. Six ordinary/three special roles and two setpieces are prepared within ten encounter placements; exact populations, geometry, presentation and tuning remain later work.
- Home And Colony Loop28 preparation-closed450 at20:01:12, final5bff3436. One focused review/response clarified shared commissioning, first-return actions and each project's participants and lasting facilities. Five project briefs remain two reused/three new with three new fixed ship fixtures; cast choices, five final arcs/15scenes and management economy remain separate.
- Two Language Discovery Map29 preparation-closed459 at20:23:52, finaldf0f48f5. One focused critique/response separated address/body evidence, retained valid captures across lives and supplied the iris variant's local B plate and completion state. Four proposed chains across two languages are prepared; actual clue/string/room variants and comprehension evidence remain unfinished.
- Story And Ending Map30 was submitted463 at20:30:02, sourcee902a631: a proposed causal spine, four mystery/personal chains, apparent/deeper/optional-secret layers, choices and human consequences, both regional orders and scope accounting. Systems is STOPPED; one focused review is underway under462 against pre-assignment criteriab1a66b77. Submission does not close the story domain or select its creative choices.
- PM verified04's narrow legacy integration under441–443: Discovery Chain114e9267 and Expedition Proposal836ab2ae now use historical post-death routes and world-time capture/full frozen journal inspection. No new access guarantee was added; global04 remains open.
- PM closed narrow Coming Home/Home Projects compatibility456 at20:15:57, revisionsacbc945c/996d235a. Current Fork/supply, unloading, historical-route and refill rules align; PM owns both parents STOPPED. This adds no package and does not close global04.
- The coverage map now has eleven usable first-pass contracts and four partial areas. Only the language/discovery category advances this time; story remains partial during30. The five cast arcs/15scenes,24module/40room, ten encounter-placement and twelve mechanism inventories still need actual briefs and integration; no full-v1 percentage is implied.
- Intake407, all three pending owner questions, the original Claude pause and planned9–10Sep specialist setup are preserved. M2–M4 remain unchanged;144–247role-hours is the dated8Sep planning allowance, not measured labor or an automatically current remaining total.
Open and closed outcomes
All milestone times below are Jerusalem time. “Updated” separates later owner-rule integration from the original preparation closeout.
| ID | Outcome | Preparation status | Decision status | Latest milestone | Next step / remaining scope |
|---|---|---|---|---|---|
| 01 | Reusable equipment combinations | Closed | Selected direction | Sep7 22:19; updated Sep8 13:45 | Catalogue and numerical rules remain proposed |
| 02 | Oxygen visibility and journal pause | Closed | Selected direction | Sep7 20:55; updated Sep8 13:45 | Exact oxygen amounts remain open |
| 03 | Carried property returns on death | Closed | Selected rule | Sep8 13:45 | Shift and survivor ordering tracked separately |
| 04 | Shifts, persistent work and historical records | Open — global rules and choices | Binding direction selected | Sep8 narrow legacy integration verified443 | Parent-equipment432 and Discovery/Expedition441–443 slices complete; PM retains stopped ownership. Global shift/rescue/full-station branches and choices remain open |
| 05 | Ordinary combat and horde encounters | Closed | Selected direction | Sep8 10:51; updated13:45 | Automatic ordinary fire, manual specials; balance remains open |
| 06 | First-survivor comparison | Closed | Short rescue selected; person unchosen | Sep8 response364/disposition368 | Yeva versus Aster ready; short-route condition and death/refuge timing remain explicit limits |
| 07 | Practical discovery and optional help | Closed | Selected direction | Sep8 11:23; updated13:45 | Current routes cannot be inferred from historical records |
| 08 | Cooperation and useful work aboard | Closed | Tentative preference | Sep8 12:00; updated13:45 | Equipment loans tentative; full colony/cast still open |
| 09 | Two-language expedition and journal use | Closed | Reviewed proposal | Sep8 13:45 | Detailed language system unselected;16 is a distinct evidence scene |
| 10 | How equipment is acquired and improves | Closed | Reviewed alternatives | Sep8 13:51 | Find working components versus observe/fabricate; owner choice later |
| 11 | Three distinct horde creatures | Closed | Reviewed proposals | Sep8 14:07 | Roster and origins unselected |
| 12 | Hospital story and its causal alternatives | Closed | Reviewed alternatives | Sep8 14:47 | Owner hospital/godhood draft leads; exact story/ending remain revisable |
| 13 | Player resurrection and corruption | Closed | Reviewed alternatives | Sep8 14:38 | No player decay or death budget adopted |
| 14 | Opening expedition: reusable machinery | Closed | Option A selected | Prepared Sep8 15:14; selected15:30 | Preferred direction recorded; exact starting items/rooms remain proposed |
| 15 | Whole-station mechanism comparison | Closed | Goal selected; mechanism conditional | Sep8 15:51 disposition363 | Physical connection candidate prepared; owner payoff choice and detailed content remain open |
| 16 | Testable alien-language interaction | Closed | Reviewed proposal | Sep8 15:38 | Protocol discovery prepared; does not prove request semantics or a god |
| 17 | Whole-game design outline and scope bands | Closed | Reviewed planning scaffold | Sep8 16:20 disposition378 | Use finite bands and dependencies for domain designs; story/ending/count choices and estimate coverage remain open |
| 18 | Player information and accessibility | Closed | Reviewed proposed information contract | Sep8 16:35 disposition387 | Full cue/screen structure and accessibility specification remain later work; no usability claim |
| 19 | Survival and loadout | Closed | Reviewed provisional resource contract | Sep8 16:45 disposition392 | Detailed variants and balancing remain later work; integrate compatible core rules after owner decisions |
| 20 | Equipment catalogue | Closed | Reviewed12-part planning sample; acquisition unchosen | Sep8 17:29 disposition400 | Exact thresholds, multi-actuator controller rules, acquisition and later finite catalogue remain open |
| 21 | Traps and encounter progression | Closed | Reviewed five-family/four-region SMALL proposal | Sep8 17:48 disposition410; roster27 prepared443 | Twelve actual mechanism briefs, encounter geometry/populations, reset boundaries and balance remain later |
| 22 | Development and validation handoff | Closed | Reviewed first-pass risk/evidence plan | Sep8 17:48 disposition410 | Final v1-specific scope, staffing and estimates precede any owner phase decision; no development authorized |
| 23 | Save and content state | Closed | Reviewed first-pass continuity contract; save policy unselected | Sep8 18:09:56 disposition417 | Final438cdf35; detailed transitions, rescue/shift ordering, save-policy and recovery choices remain open |
| 24 | Production scope | Closed | Reviewed provisional finite scope and work accounting | Sep8 18:21 disposition423 | Finalc1a60388;144–247role-hourv1 planning allowance, not measured labor; band/cuts unselected |
| 25 | Regional discovery map | Closed | Reviewed four-region/twelve-objective SMALL planning proposal | Sep8 18:32 disposition426 | Final3acda018;24module/40room v1 briefs, actual placements and owner story/ending choices remain open |
| 26 | Equipment acquisition and rig growth | Closed | Reviewed twelve-part acquisition/growth proposal; owner preference unselected | Sep8 18:57:01 disposition434 | Finalf5f6d768; Systems owns article STOPPED. Source-fixture details, exceptions, quantities and gameplay validation remain open |
| 27 | Combat and enemy roster | Closed | Reviewed combat-state contract and proposed6ordinary/3special/2setpiece roster | Sep8 19:34 disposition443 | Finalf1fe0d9a; Systems ownership STOPPED. Ten encounter placements and twelve mechanism slots still need exact inventories, cues and geometry |
| 28 | Home and colony loop | Closed | Reviewed return/preparation contract and five project briefs; cast/economy unselected | Sep8 20:01:12 disposition450 | Final5bff3436; Systems STOPPED owner. Two reused/three new projects; exact fixture/control detail, five final cast arcs/15scenes and validation remain |
| 29 | Two-language discovery map | Closed | Reviewed four-chain/two-language proposal; origins and final story unselected | Sep8 20:23:52 disposition459 | Finaldf0f48f5; Systems STOPPED owner. Actual clue/string/physical-state variants, room placements and comprehension evidence remain |
| 30 | Story and ending map | Open — independent review | Submitted causal/choice map and four mystery-personal chains; final story unselected | Sep8 submission463 at20:30:02; review underway under462 | Systems STOPPED sole owner; draft21:15 target achieved early, reviewed22:15(21:30–23:00) forecast. Criteria unchanged; full cast/scene/room inventories remain separate |
Recent delivery timeline
These are observed calendar spans from assignment to preparation closeout, including handoffs and review. They are historical measurements, not estimates of labour or promised future turnaround.
| Outcome | Assigned Sep8 | Preparation closed Sep8 | Elapsed |
|---|---|---|---|
| Equipment progression comparison | 13:17 | 13:51 | 34 minutes |
| Three horde creatures | 13:51 | 14:07 | 16 minutes |
| Hospital-story comparison | 13:58 | 14:47 | 49 minutes |
| Resurrection/corruption comparison | 14:20 | 14:38 | 18 minutes |
| Opening comparison | 14:40 | 15:14 | 34 minutes |
| Alien-language interaction | 15:06 | 15:38 | 32 minutes |
Work sequence
| Stream | Now | Next |
|---|---|---|
| Equipment catalogue | Preparation closed400; final737b3cfd; Acquisition26 prepared434 | Use the twelve-part contract and current parent alignment; detailed controller/fixture exceptions remain |
| Whole-v1 coverage | Fifteen-domain map has eleven usable first-pass contracts and four partial areas | Language/discovery first pass prepared; five cast arcs/15scenes,24module/40room, ten encounter-placement and twelve mechanism inventories and integration remain |
| Trap/encounter progression | Traps21 prepared410; Combat27 prepared443 atf1fe0d9a | Author exact ten encounter-placement and twelve mechanism briefs, with geometry, populations, cue variants and recovery |
| Development handoff | Preparation closed410; finalc0c38e8b | Keep gates explicit; final handoff packet depends on concrete v1/development scope |
| Save/content state | Preparation closed417 at18:09:56; final438cdf35 | Use explicit continuity interfaces; detailed state work and owner selections remain later |
| Production Scope24 | Preparation closed423 at18:21; finalc1a60388 | Use144–247role-hour planning allowance with explicit v1/M4 depth and capacity limits |
| Regional Discovery Map25 | Preparation closed426 at18:32; final3acda018 | Use both revised orders and explicit evidence/access conditions; finite module/room briefs remain |
| Equipment Acquisition And Rig Growth26 | Preparation closed434 at18:57:01; finalf5f6d768; Systems ownership STOPPED | Use prepared acquisition/configuration paths; owner choices and source-fixture detail remain |
| Combat And Enemy Roster27 | Preparation closed443 at19:34; finalf1fe0d9a; Systems ownership STOPPED | Use the reviewed roster/state contract; finite placement, cue and recovery detail remains |
| Home And Colony Loop28 | Preparation closed450 at20:01:12; final5bff3436; Systems ownership STOPPED | Use reviewed return/project availability and property rules; exact interfaces, cast arcs/scenes and management choices remain |
| Two Language Discovery Map29 | Preparation closed459 at20:23:52; finaldf0f48f5; Systems ownership STOPPED | Use reviewed four-chain evidence/action contract; actual clue/string/room variants and validation remain |
| Story And Ending Map30 | Draft463 submitted20:30:02 at e902a631; Systems STOPPED; one review underway under462 | Draft21:15 target achieved early; reviewed22:15(21:30–23:00) remains forecast; one focused critique/response then PM disposition |
| Additional proposal intake | Both full pages read; explicitly unadopted | Track authorship and assess protected retreat/next-shift meeting before integrating |
| Shared integration04 | Narrow parent-equipment432, legacy Discovery/Expedition441–443 and Coming Home/Home Projects456 compatibility complete; PM retains stopped ownership | Global shift/rescue/full-station rules, remaining integration and pending owner choices remain open |
| Claude Lead/Reviewer | Paused by owner for token limits | Resume only when owner confirms; GPT work continues meanwhile |
| Specialist setup | Two bounded briefs ready | Planned9–10Sep; no new permanent sessions created |
The available team continues useful work. No manual message forwarding is needed, and a paused provider does not suspend other authorized agents.
Decisions for the owner
Already answered: opening A and persistent room/group connections across shifts, culminating in connecting the entire station.
Open creative question: should completing the entire connection puzzle finally stabilise the layout, or should rooms keep moving while every established connection survives? PM recommends stabilisation as a reward for mastery. This is a proposed late payoff, not an answer inferred from the opening choice; the team can continue its comparison while it is pending.
The first-survivor choice is also already with the owner: Yeva, the pressure technician preserving ward measurements (PM recommendation), versus Aster, the supply clerk suspicious of the arrival and requesting one reversible door closure. Neither is selected. Progression, creature, story and corruption alternatives are prepared for later reactions; the owner is not expected to review the whole wiki at once.
Equipment acquisition question now with the owner: find working parts in station machines, accepting loss of their local function until the part is returned (PM recommendation), or study working examples and spend salvage to fabricate parts aboard. The reviewed acquisition proposal supports this comparison; starting gear, capacity and exact economy remain separate. Story/ending-map work can continue while the choice is pending.
Reporting agreement
PM sends a compact report every15 minutes while useful work is active, plus meaningful completion, disagreement, blocker or decision updates. The Claude-only pause does not stop reporting while PM/GPT work is active. Use quiet hourly checks only when no useful authorized work can continue. Each report gives the timestamp, changes since the previous report, numeric open/closed preparation counts, real worker activity, blockers, next deliverable with ETA, current v1 target and any forecast change, and a link here. An unchanged interval is stated honestly. No page/message counts or invented completion percentages stand in for progress. Clearly labelled estimated dates and ranges are required; never present them as known facts or guaranteed deadlines. The local monitor requires the computer and apps to remain available.
