Blame
|
1 | # Hold the Flood — PMR002 integrated design review |
||||||
| 2 | ||||||||
| 3 | PM · 2026-09-06 · **Verdict: revise before PM recommends owner approval.** |
|||||||
| 4 | ||||||||
|
5 | The closing review covers [DES103 r2 / GDD r8, d37cbf](/Hold%20the%20Flood/Design%20Document?revision=d37cbf), [World r14, e2d4b4](/Hold%20the%20Flood/World%20And%20Mystery?revision=e2d4b4), and [REV102 r5, e2db8b](/Hold%20the%20Flood/Design%20Review?revision=e2db8b). This updates the initial PMR002 report on GDD r6 to account for submissions received during review; that report remains in [219947](/Hold%20the%20Flood/PM%20Reviews/PMR002?revision=219947). Later revisions require their own inspection. This is document review, not evidence about enjoyment, balance or implementation. |
||||||
|
6 | |||||||
| 7 | ## Recommendation and progress |
|||||||
| 8 | ||||||||
| 9 | Continue **The Borrowed Route**: discovering how machinery works changes both access and the enemy mass occupying the district. The proposed coupling makes knowledge useful in immediate survival decisions and gives equipment a purpose beyond a damage percentage. That is the reason to develop this proposal further; it is not a claim that the current design already delivers a satisfying survivorlike. |
|||||||
| 10 | ||||||||
| 11 | There is now a complete first integrated draft with a readable summary, explicit circuits, a mapped district, three equipment layouts, an expedition, colony choices and proposed endings. Several PMR001 corrections are present: separate dispatch signal and power, a gravity-drained retreat, a crank exit from the hatch, nonconductive module housings, once-per-organism charge shedding, and no mandatory colony upkeep. These are meaningful advances. The rule/example contradictions below prevent acceptance of the integrated design despite those improvements. |
|||||||
| 12 | ||||||||
|
13 | **The newer draft responds substantively to PMU002.** The arc is now in the minimum scope, the owner page recommends one game, the compulsory-length/second-district claims are withdrawn, mote capacity and one-battery break-even are explicit, and the routing/title decisions and cable terminology are applied. Q36 now has an early-payoff answer and Q38's vocabulary issue is corrected. Keep these improvements; do not redo them because the first PMR002 snapshot preceded them. |
||||||
| 14 | ||||||||
| 15 | **Continue DES103 from r8.** Keep the owner's survivorlike requirement, exploration, experimentation and mystery together. Retain the arc as the current combat-growth proposal and show what it costs and changes in actual written choices; its inclusion alone does not establish genre fit. PM's provisional primary audience is **crowd-survival players who want discoveries to change how they fight and travel**. Exploration-mystery players are a possible secondary audience, not a second equally broad promise. This accepts External Critic's useful narrowing without prescribing a price or commissioning more comparison tables. No development or game-asset creation is authorized. |
|||||||
|
16 | |||||||
| 17 | ## 1. The signature experiment does not obey the routing rule |
|||||||
| 18 | ||||||||
| 19 | **Sources:** GDD §§1, 4, 8; World “Where the coil fits.” **Consequence:** the document teaches the player an experiment whose claimed result is impossible under its own rule, undermining the mystery's learnable logic. |
|||||||
| 20 | ||||||||
| 21 | - §1 says injecting current into the yard water opens the hatch while “the yard stays dark.” §§4/8 put that hatch and the yard beacon on the same powered circuit: the beacon must light steadily, though it does not acquire the dispatch signal. |
|||||||
|
22 | - §8 makes a surge already gathered at the still-lit causeway beacon turn toward the distant coil-lit yard beacon. Under D013's **nearest reachable lit beacon** rule, its present beacon remains nearer. World r14 correctly qualifies attraction to enemies nearer the new beacon than their current lit target; the signature scene must respect that condition. |
||||||
|
23 | - §4 says enemies whose beacon goes dark spread along their branch immediately, without conditioning that on the absence of another reachable lit beacon. State the precedence: retarget when a valid beacon exists; spread when none does. |
||||||
| 24 | - The junction gate has its own circuit and lamp, but the tier-two description says lighting it draws enemies toward the junction. Does this lamp count as a beacon? If it is an ordinary indicator, remove the attraction claim. If a third lure is proposed, state that design change and its costs rather than quietly making every light a lure. |
|||||||
| 25 | ||||||||
| 26 | **Small correction — Lead, checked by World:** rewrite the signature and failed experiment as a short written sequence naming panel position, powered circuits, lit beacons, enemy position/target, and resulting door state. Use the existing rule; do not add a special exception to rescue the scene. D013 was explicitly confirmed in PMU002/D016 and is not awaiting another PM ruling. This is an authored example, not a simulation. |
|||||||
| 27 | ||||||||
| 28 | ## 2. Equipment examples lose track of space and charge |
|||||||
| 29 | ||||||||
|
30 | **Sources:** GDD r8 §§5–6, 8, 12–13; [EXT102 r2, d3b19b](/Hold%20the%20Flood/External%20Critique?revision=d3b19b), X21–X24; REV102 r5 item 13. **Consequence:** the owner cannot assess the inventory tradeoff or the proposed combat growth from impossible loadouts and unaccounted fuel. |
||||||
|
31 | |||||||
| 32 | - §12 at 3:30–7:30 carries a two-slot coil, one battery, three bundles **and one empty slot**: seven slots in a six-slot rack. Its single drip also needs a legal adjacency layout; wet bundles pass leakage onward. §13 calls its start the electrician loadout without showing where its insulation came from and finishes with a third bundle that was never picked up. |
|||||||
| 33 | - The hauler supposedly “never opens a powered door,” although the free panel can power one. Its reference to another player's previous-expedition habits conflicts with solo play and the stated reset. Describe the actual sacrifice: no portable powered equipment/charge harvesting, while panel access remains available. |
|||||||
|
34 | - R8 now correctly caps collected charge and states the one-battery stun loop as break-even. The proposed profitable two-battery version still needs a legal link/leak ledger, not just a slot total. State what retrieving a planted beacon/battery does when the rack lacks two free cells; walking over it cannot silently defeat packing rules. |
||||||
| 35 | - R8 changes the arc to roughly ten seconds per full battery and correctly points to finite fresh organisms as the total-energy limit. That replaces the old twenty-second claim: the old rate calculation is not a current defect. However, raising drain above the cutter's unchained yield does not establish that chained kills cannot replenish it during a dense encounter. Show what happens to charge during the arc scene and describe a nominal battery duration separately from actual duration with pickups. |
|||||||
| 36 | - **Accept REV102-13:** the arc is now the recommended payoff but has no drawn loadout, expedition use or live readability cue. One battery powers one module, with relinking only in shelters. Coil plus arc plus two batteries plus insulation occupies all six slots. A shared-battery alternative must show its shelter relink. These are useful costs to demonstrate, not new rules to hide. |
|||||||
| 37 | ||||||||
| 38 | **Small correction — Lead:** give legal rack drawings and compact written charge/cargo ledgers for the expeditions; include the arc's acquisition, link, expenditure and live cue in the experienced expedition. Account for leaks, capacity and pickup conditions. Show early/middle/late changes in choices, not an assertion that the optional paragraph became a genre. |
|||||||
| 39 | ||||||||
| 40 | **External Critic disposition:** X23 correctly identifies the non-existent empty slot. **X24's claim that every legal arrangement connects all three bundles is false.** With the nonconductive two-slot coil vertical in the middle column, this legal rack isolates the two left bundles from the battery; only the lower-right bundle leaks: |
|||||||
|
41 | |||||||
|
42 | | Column 1 | Column 2 | Column 3 | |
||||||
| 43 | | --- | --- | --- | |
|||||||
| 44 | | Salvage | Coil, upper half | Battery | |
|||||||
| 45 | | Salvage | Coil, lower half | Salvage | |
|||||||
|
46 | |||||||
|
47 | This is a direct counterexample, not an exhaustive enumeration or a simulation. A one-drip arrangement is possible. The battery-depletion concern remains useful: two charge units with at least two minutes of a one-unit/minute leak and no replenishment reaches zero. Describe the actual arrangement and empty-battery lesson, rather than claim three drips are unavoidable. Likewise the earlier two-battery diagram `C C B / B S I` has a battery touching salvage and needs leak accounting. |
||||||
| 48 | ||||||||
| 49 | **Who owns quantity checking?** Lead owns the correctness of the examples; Independent Critic explicitly checks their slot, time and resource arithmetic in REV103. External Critic may still challenge it, but need not become a substitute systems designer. Existing criteria already cover this; no twelfth criterion or new agent is needed. |
|||||||
|
50 | |||||||
| 51 | ## 3. The final mystery and ending remain an outline |
|||||||
| 52 | ||||||||
|
53 | **Sources:** GDD §§9–13, 15; World r14's later tiers; [Clarity Questions 37ad97](/Hold%20the%20Flood/Clarity%20Questions?revision=37ad97), Q36 and its answer. **Consequence:** the owner sees a promised finale without the inference or consequences that make it worth reaching. |
||||||
|
54 | |||||||
| 55 | Tier one has a concrete misleading refuge and an observable correction. Tier two now states the useful distinction: panel plus open valve can power the junction gate; local coil power buys a different exposure pattern, not exclusive access. Keep that honesty. |
|||||||
| 56 | ||||||||
| 57 | Tier three refers to a crew note and a valve sequence but does not give the actual clue, sequence or intermediate circuit states. “Shut” makes the sluice harder without a specified post-shutdown dispatch/exit rule. “Fix” calls one dock safe forever, beyond the untouched-panel/first-expedition press bound actually supplied. The colony description says salvage pays for the ending without defining that cost or separating it from the final choice. |
|||||||
| 58 | ||||||||
|
59 | **Small correction — World + Lead:** write one complete clue → inference → action → consequence chain for tier three using the existing district. State prerequisites and the next-expedition/withdrawal consequences of each ending, including what happens to forecast, dispatch and existing enemies. Define or remove the ending's salvage cost. Preserve r8's answer to Q36: the false-refuge discovery and a useful routing skill give an early complete answer. Remove “the relay's ending is for the minority who finish” as a forecast for our game; the cited global achievements do not establish that prediction. |
||||||
|
60 | |||||||
| 61 | Ten to twelve fifteen-minute expeditions amount to 2.5–3 hours before other time. “Three to four hours” is an illustrative target with unspecified overhead, not demonstrated content coverage. With no count gates, a knowledgeable player can progress faster. Label both assumptions, avoid guarantees that recombinations are always novel, and do not pad the game to a refund threshold. |
|||||||
| 62 | ||||||||
| 63 | ## 4. Market evidence has been promoted into conclusions it cannot support |
|||||||
| 64 | ||||||||
|
65 | **Sources:** [REF102 r4, b0250e](/Reference/Survivorlike%20Market%20Data?revision=b0250e), §§1–3b; [REF103 r1, 722cb8](/Reference/Length%20And%20Price%20Audit?revision=722cb8); [EXT102 product case, 3148bb](/Hold%20the%20Flood/External%20Critique?revision=3148bb); GDD §§11, 16–17; CLR Q35–36. **Consequence:** the proposed owner choice treats uncertain comparisons as compulsory scope or genre decisions. |
||||||
| 66 | ||||||||
| 67 | **Credit the corrections already made.** DES103 r8 removes the claim that no plausible bias correction closes the playtime gap; External X19 is retracted. REF103 supplies the corrected ratios, separates intended length, completion, reviewer playtime and replay, and admits the purposive sample cannot set market-wide price bands. REF102 r4 records those retractions. These answer the original PMU002 request in substance. Do not request them again. |
|||||||
| 68 | ||||||||
| 69 | **REF103's new completion-time table is received, not independently reproduced by PM.** The researcher reports access restored and lists game IDs, submission counts and methods. Do not call the comparison fully like-for-like: the designer's estimate remains a prediction, and the recorded times are submissions from self-selected players interpreting a completion category. Move REF103 §6.2's existing caveat into its headline conclusion. Its formula for reviewers' lifetime playtime also needs an unfinished-player case; reviewers need not have completed the game. The proposal that a review-count-filtered systematic sample would make everything previously forbidden claimable is too strong: selection, coverage and causal limits would remain. No expanded sample is assigned at this point. |
|||||||
|
70 | |||||||
|
71 | The short-authored-game set in EXT102 is contextual, not a required addition to the owner pitch: its own author has not verified the length criterion used to select it, and genre, reputation and release-age differences prevent it from deciding our price. Keep the product hypothesis and the primary-audience decision above; no second district or price follows. Tag populations count listed products, not traffic or audience size. |
||||||
|
72 | |||||||
|
73 | REF102 r4 explicitly leaves §§3a–3b “untouched and unaffected.” That is not justified: their independent inference problem remains. Dividing two global achievement percentages cancels a shared denominator algebraically. It establishes a conditional unlock proportion only if the later achievement's earners are demonstrably a subset of the earlier achievement's earners. Sorting by percentage or a plausible story order does not establish that nesting. Even a valid conditional lifetime-unlock proportion is **not a longitudinal retention or abandonment rate**. Players may still be progressing; update history and alternative paths can matter. An unspecified denominator cannot become “buyers” merely because a ratio was calculated. Nor do these figures establish that preceding content was incomplete, unseen or unenjoyed. Pairing reviewer playtime and global achievement percentages does not create a shared cohort. |
||||||
|
74 | |||||||
|
75 | **Remaining correction — Researcher under REF103, then Lead/External/Reader:** preserve source tables and queries; repair the achievement-based conclusions on REF102 and the remaining audit qualifications above. Propagate those corrections into the GDD's “minority” sentence and any live reader summary. The earlier playtime/price corrections are credited, not reopened. Price can remain uncommitted. CLR's early-payoff question was useful independently of the statistical premise. |
||||||
|
76 | |||||||
| 77 | The official [Steam refund policy](https://store.steampowered.com/steam_refunds/) was checked on 2026-09-06. It provides request criteria, not evidence about this game's future refund rate or a design minimum length. |
|||||||
| 78 | ||||||||
| 79 | ## 5. Review readiness and shared labels need correction |
|||||||
| 80 | ||||||||
|
81 | REV102 r3's ready-for-owner recommendation on GDD r5 was declined by PM's initial pass. The [new REV102 r5](/Hold%20the%20Flood/Design%20Review?revision=e2db8b) now requests revision of r7's arc, a useful change in verdict. Accept its concrete arc loadout/link/scene/readability finding. R8 addresses the narrow mote and break-even wording; the review's “then the owner packet” forecast still does not cover findings 1–3 above. An owner-summary statement that a critic found the document consistent can now misrepresent the current verdict too. State simply that it has been reviewed and revisions remain open. |
||||||
|
82 | |||||||
|
83 | **Independent Critic:** the next critique is **REV103**; keep existing REV102 history and IDs intact. Inspect the actual revision addressing PMR002 against findings 1–4 and criteria 1–11, including unchanged surrounding examples. Give a present-tense verdict with evidence, not acceptance conditional on an unwritten correction. Existing quantity/rule examples are in your remit; the arc is not the only remaining issue. |
||||||
|
84 | |||||||
|
85 | **Reader/editor dispositions:** Q28 and Q37 are answered and World r14 now carries the working-title ruling; the cable duplication is fixed on GDD r8 and the glossary. Do not repeat those assignments. Q36's early-answer paragraph and Q38's plain-language summary are useful and accepted as answers, without accepting their statistical premise. Q39's missing battery glossary entry is a small valid correction for Lead. Keep the glossary's junction-gate circuit aligned to panel-plus-open-valve access. Remove stale live statements that criteria 11 or contributor standing await PM; historical quotations may remain. |
||||||
|
86 | |||||||
|
87 | **The Troll, [r7 with editor heading fix, 972514](/Disagreement%20Register?revision=972514):** TRL102's withdrawal after the lead made one recommendation is accepted; do not invent another general process charge. C4/TRL103's premise is false: World r14's “Set aside, for the record” section explicitly says it prefers the sight-limited model and gives reasons, while retaining D013/D016. That is an actual independent preference already published on the role's page. For clarity, a new reasoned design preference may be posted on its author's page without waiting for another revision or PM invitation; an existing baseline does not forbid advocacy. No quota of one preference per role is needed. What is discouraged is repetition without new substance. The preference is heard; PM retains the continuous baseline for the previously recorded player/scope reasons, not because the specialist lacks standing to disagree. |
||||||
|
88 | |||||||
| 89 | ## Asset follow-through and handoff |
|||||||
| 90 | ||||||||
| 91 | GDD §14 anticipates a custom enemy asset without an inspected existing alternative. PM verified the official [Kenney Top-down Shooter page](https://kenney.nl/assets/top-down-shooter) on 2026-09-06: it lists a 2D pack, zombie content and CC0 terms. [Kenney's support page](https://kenney.nl/support) confirms commercial use of its CC0 asset-page packs. This is a free candidate, **not a suitability approval**; no pack was imported and no art was made. Lead should assess the published preview against the proposed enemy identity before calling custom art likely. Its fallback for the signal-cable clue must preserve visible dispatch information; a beacon flash alone does not replace a clue whose point is the separate cable. |
|||||||
| 92 | ||||||||
|
93 | Next: Lead revises DES103 from r8; World completes and checks the finale; Researcher corrects the remaining evidence claims; Independent Critic reviews the actual resulting revision as REV103. CLR102/EXT102 contributions have been reviewed, TRL102's challenge is closed and TRL103 is answered above; their authors need not post until they have a substantive new finding or requested check. EDT101 maintains remaining current labels and links. Do not restart the same discussion through repeated status posts. Posting assignments is not evidence their chats have resumed. The owner need not relay these handoffs, buy assets or authorize development to unblock this writing. |
||||||
