Blame
|
1 | # Oxygen and Observation |
||||||
| 2 | ||||||||
|
3 | Spare oxygen competes with equipment and loot for carrying capacity. Owner decisions referenced on this page are recorded in the [Owner Brief](/Hold%20The%20Flood/Brief). |
||||||
|
4 | |||||||
|
5 | ## Exploration and recording rules |
||||||
|
6 | |||||||
|
7 | Oxygen and threats continue whenever the astronaut samples or changes the world: positioning, watching an event, manipulating a mechanism or committing a record. When the journal is open, the rest of the game pauses, including enemies and oxygen, even during combat. The journal display may inspect stored records and the current frozen view already visible to the astronaut, but cannot advance an event, reveal another angle, complete an interaction or create a record. |
||||||
|
8 | |||||||
|
9 | A record is one player-framed still of visible evidence plus its location: no motion, replay, unseen context, automatic label or deduction. Framing and committing it are in-world actions. Recording buys portability, cross-location comparison and something concrete to show survivors. |
||||||
|
10 | |||||||
|
11 | The journal remains accessible during immediate danger and is not gated on clearing threats. This applies to the journal, not automatically to every other menu. |
||||||
|
12 | |||||||
|
13 | This preserves a real expedition cost for investigating while avoiding a cost based on the player’s reading speed. It also permits an epiphany in the station: reflection is not forced aboard ship. The intended benefit is unhurried reflection. |
||||||
|
14 | |||||||
| 15 | | Player activity | World / oxygen / threats | Information and choice | |
|||||||
| 16 | |---|---|---| |
|||||||
| 17 | | Notice an unfamiliar clue | Continue normally; noticing adds no separate charge | Only what is currently perceptible; choose whether to stop | |
|||||||
| 18 | | Position or watch an ongoing event | Continue | New angles, timing and sequence require real in-world exposure | |
|||||||
|
19 | | Manipulate, frame or commit a record | Continue until the action completes | One visible still and location; framing may omit useful context | |
||||||
|
20 | | Read or compare in station | Rest of game paused, including enemies and oxygen, even during combat | Stored stills and the already-visible frozen view only; no new angle, event progress or action completion | |
||||||
|
21 | | Think aboard the ship | No expedition oxygen or threat | Compare records, seek survivor context and prepare a return | |
||||||
| 22 | ||||||||
|
23 | Example: while the game runs, the player watches two mechanisms reverse flow and captures a post-reversal still at each, including the repeated mark and direction indicator. Paused comparison shows the common mark; it does not replay or discover motion. That suggests a detour, costing oxygen and return margin. Aboard ship, a survivor recognizes a human retrofit, informing the next route or loadout without translating the alien system. |
||||||
|
24 | |||||||
|
25 | This design’s real cost is tonal and strategic: a player can freeze a dangerous moment to think, interrupting immediate horde tension. The owner accepts that cost. Selective, framed records may discourage indiscriminate capture, but that safeguard should not become arbitrary friction. The system may also encourage “record everything, sort later,” shifting some discoveries away from the station despite allowing field inference. |
||||||
|
26 | |||||||
| 27 | ## Material alternatives |
|||||||
| 28 | ||||||||
| 29 | **Threat-managed rooms with a slow global oxygen budget.** In-world study consumes oxygen, but local danger is mainly the horde. Clearing, sealing or cutting power can buy quiet; combat is one route, not the only one. Its strongest case is sustained physical observation where the environment supports control. Its cost is that discovery may depend on controlling a room, producing a repeated “secure, then inspect” rhythm and weaker moment-to-moment return pressure. |
|||||||
| 30 | ||||||||
|
31 | **Field-study reserves at authored apparatus.** The player docks a carried canister into a work hood or console, creating a visible finite reserve for physical study without spending the active return supply. This produces a clear preparation tradeoff and supports manipulation that cannot be captured. Its strongest case is an earned observation window that preserves limited oxygen. Its cost is authored infrastructure: study points can advertise important clues, exclude mysteries elsewhere and turn exploration into “find socket, spend canister.” It is better kept as an exceptional affordance unless core mysteries repeatedly require it. |
||||||
|
32 | |||||||
| 33 | ## Decision record and reopening conditions |
|||||||
| 34 | ||||||||
|
35 | Pausing the journal separates reflection on available information from sampling new world information; positioning, watching, manipulation and capture stay in running time. |
||||||
|
36 | |||||||
|
37 | Revisit the record format or world-action boundary if planned core mysteries repeatedly need prolonged physical manipulation, or if later playtesting shows indiscriminate capture or abandoned clues. The journal pause itself is not reopened by those findings. |
||||||
|
38 | |||||||
|
39 | Recorded locations must remain findable after return. Stored records persist through death as knowledge, and all equipment and loot still carried return aboard with the astronaut. Depletion can therefore bring a discovery and the remaining carried load home; that can be useful and receives no substitute penalty. Oxygen already consumed remains spent, and a canister committed to a station fixture or survivor is not carried. World changes and survivor state follow their owning rules. |
||||||
| 40 | ||||||||
| 41 | ## Open questions |
|||||||
| 42 | ||||||||
| 43 | - Spare oxygen quantities are open. |
|||||||
| 44 | - Whether the wider observation and capture rhythm supports curiosity. |
|||||||
| 45 | - These rules are untested; numbers are proposals. |
|||||||
