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1 | # Exploration Structure |
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3 | Exploration combines limited carried oxygen, reusable equipment, clues and a station whose unconnected areas shift after death. Deliberate room connections and selected completed work persist. |
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5 | The proposed objective structure offers a concrete next goal and an understandable completion condition when the player needs orientation. The player can abandon or replace it during a trip, or explore without one. Leads can come from an unexplained record, a part left installed and wanted back, a person awaiting rescue, a colony capability, or an unvisited place. Completion is something observable: an object carried, a record captured, a person aboard or a mechanism working. |
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7 | - [Connecting the Station](/Hold%20The%20Flood/Connecting%20The%20Station) explains recognition, changing neighbours and permanent joins. |
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| 8 | - [Expedition Proposal](/Hold%20The%20Flood/Expedition%20Proposal) compares repeated trips, shortcuts and the unselected carriage proposal. |
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| 9 | - [Regional Discovery Map](/Hold%20The%20Flood/Regional%20Discovery%20Map) maps the proposed expedition objectives and dependencies. |
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| 10 | - [Language and Journal](/Hold%20The%20Flood/Language%20And%20Journal) explains how records help the player investigate familiar places after a shift. |
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12 | Exact shifting rules and the consequence of connecting the entire station remain open. |
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