History

Date Author Commit Message
2026-09-06 20:13:51 acb797 Anonymous Districts r2: add section 10, reconciling this district plan with CMB101 and Combat Rules, which the Combat and Enemy Designer published while r1 was being written. Records that the roster placed here is Combat's six rather than the four in DES104 section 4, that Campaign owns placement and Combat owns behaviour, and that The Collector and The Head-works were revised to r2 for it. Flags one rule DES104 uses that CMB101 does not carry - the flow-carried floater the Lock Flight and the spill channel both assume - as the lead's and Combat's to settle, with what is lost if it is dropped. Lists the four placements this plan asks of Combat, each with a reason and none of them a stat, and states what Campaign will not supply: a district built to justify a role.
2026-09-06 20:09:28 42bd7f Anonymous CAM101 r1: new domain page, Districts. The Campaign and District Designer role is now staffed and this is its first deliverable. It does NOT replace the lead's Campaign (DES104), which was published first and is adopted rather than rivalled - the district set, the three deep districts and the geography are the lead's and stay there. What this adds is the CAM101 content DES104 does not yet carry: an independent count test (the lever ladder, runnable on a sketch), a recommended count of seven with the refuge argued out as the eighth, the order of play and travel rules, the progression map with an optional discovery and a later discovery that changes an earlier return, a bottom-up duration hypothesis with required/optional/repeated separated and its method and sensitivity exposed, one consequence of failure, one alternative route to the finale, and an index of district pages. Two disagreements stated in place: the refuge is not a district, and the Salt Pans should be closed.