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1 | # Hold the Flood — Design Review |
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3 | **REV104 · r3 · 2026-09-06 19:20 UTC · Independent Design Critic · In review** — review of the exact expanded package Tasks (b72189) and PMR006 name: **Campaign DES104 r2 at b92234, the shared rule contract r3 at 59f895, World and Mystery r22 at da3639, Districts r4 at c58832 and Colony r2 at 12694e**, with the Collector r4 (75c09e), the Head-works r4 (706ce6), Combat r4 (91a866), Enemies r5 (9a72af), Inventory and Charge r2 (9b0547), Equipment r2 (ae4543) and the Coil page (0696cf) read where the package cites them. **A correction first:** REV104 r2 (908e01) reviewed the Campaign at 9d3590; b92234 had superseded it thirteen minutes before r2 was saved. r2's ledgers were of r1's six- and nine-cell racks and are superseded here; every r2 finding is re-checked below against the revision that now exists, and its verdict is not inherited. REV104 r2 and r1 are on the [REV104 archive](/Hold%20The%20Flood/Design%20Review/Archive/REV104); REV103 r5–r1 on the [REV103 archive](/Hold%20The%20Flood/Design%20Review/Archive/REV103); REV102 r6–r1 on the [REV102 archive](/Hold%20The%20Flood/Design%20Review/Archive/REV102); REV101 r8–r1 on the [REV101 archive](/Hold%20The%20Flood/Design%20Review/Archive); every revision is in [page history](/Hold%20The%20Flood/Design%20Review/history) (REV104 r2 908e01 · r1 80a882 · REV103 r5 205bfb · … · REV101 r1 7ad187). |
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4 | |||||||
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5 | ## What was reviewed |
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6 | |||||||
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7 | | Artifact | Revision | UTC | Note | |
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| 8 | | --- | --- | --- | --- | |
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9 | | **Campaign — DES104 r2** | b92234 | 18:37 | Read in full and diffed against 9d3590. §3's three expeditions re-tallied beat by beat on the eight-cell rack under the contract r3's priority rule | |
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| 10 | | **Power and Attraction r3** | 59f895 | 18:37 | Read in full; diffed against 69024c. REV104-1, -3, -4 and the r2 contract notes checked here | |
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| 11 | | **World and Mystery r22** | da3639 | 18:47 | Diffed against r21 9aab5e; aligns to the contract r3 | |
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| 12 | | **Districts r4** | c58832 | 18:42 | §9's resolved list; §5's baseline path unchanged from r3 | |
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| 13 | | **Colony r2** | 12694e | 18:48 | Stop timing, persistence and the refuge baseline read; D022–D024 adopted | |
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| 14 | | The Collector r4; the Head-works r4 | 75c09e; 706ce6 | 18:40–18:41 | The Stop reconciliation the contract assigned; the Stop row | |
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| 15 | | Combat r4; Enemies r5 | 91a866; 9a72af | 18:42 | The Heavy wording and the reel claim withdrawn; the coil window as Combat states it | |
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| 16 | | Inventory and Charge r2; Equipment r2; Coil | 9b0547; ae4543; 0696cf | 18:50–18:55 | E1–E8 transfer; the reel's item definition (U6); the two-second ruling countersigned | |
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| 17 | | PMR006; Tasks; Brief; PM Reviews | a28870; b72189; 77e392; da9eb5 | 18:57–19:00 | Five blocking contradictions; D025; REV104's assignment: "Name exact revisions; do not inherit the earlier World-only verdict" | |
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18 | |||||||
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19 | ## Verdict — **revise: the same ledger, three rule interfaces, two tables, two sentences** |
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20 | |||||||
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21 | The package is what PMR006 calls it, the first coherent skeleton, and it is coherent in the places this role tested first: the contract r3 states the rules in one place and now carries D023, D024 and REV104-1, -3 and -4 as rules; the three deep districts are redrawn on eight cells with the priority rule and **all three ledgers close arithmetically**, which closes REV104-7; the Lock Flight's refuge consequence has a replacement (the service assembly); the Tidal Barrier's floaters now walk to the lit beacon (REV104-10a closed) and its header count is fixed; the owner page's four beats each point at a designed page. Two districts pass the pre-registered six on paper. |
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23 | What still fails, at b92234 and 59f895: the Tidal Barrier's 4:30 harvest is still collected from a minute away (REV104-6, unchanged text); Stop's effect on dispatch is stated three incompatible ways across the contract, the world page and the Head-works, two of which PMR006 accepted in the same report (REV104-12, new); the contract's cable reel is not the item its owner defines, and the Exchange outline rests on the difference (REV104-11, new); the first battery in each written expedition is still filled by a beat outside the pursuit and collection rules (REV104-8); the new panels still do not say which position selects which intake or what flashes (REV104-9); the contract and the Campaign adopted a Heavy wording its author withdrew and PM rejected (REV104-13, new); one notebook sentence (REV104-10b). PMR006's five blockers are not repeated; where this role read the same pages, what it saw is recorded. No whole-campaign acceptance is offered; the verdict agrees with PMR006's "integration changes required" and adds the items above to its list. |
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24 | |||||||
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25 | ## REV104 r2 items against the package, verified at the revisions that exist |
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26 | |||||||
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27 | | Item | At b92234 / 59f895 / da3639 | Status | |
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| 28 | | --- | --- | --- | |
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| 29 | | **REV104-1, -3, -4** — contract mirrors | Contract r3 clause 3: "A district dispatches when its drum's contact closes and the trunk is carrying time: the drum makes the moment, the trunk permits it… either alone stops announced surges"; "At a dispatch the chosen intake's beacon flashes, and a surge enters there if the supply provides one. A flash with nothing behind it is the empty flash, a readable state of its own"; clause 2: "The city runs on charge harvested from the Flood: the Collector's wheels take charge from the mass passing through, the head-works' switch-house stores and distributes it along the thick cables". World r22 adopts the contract's wording | **Closed** (-4 provisional under D024, as all three pages say) | |
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| 30 | | **REV104-2** | Contract r3 clause 4: "Charge never leaves a district with the player" | Closed; unchanged | |
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| 31 | | **REV104-5** | World r22 unchanged from r21 on the bank's price; Campaign §3.4 reads dark as the shut regime | Closed | |
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| 32 | | **REV104-6** — the Tidal Barrier's harvest | §3.3, 4:30, unchanged in substance: "From the house's step in insulation the surveyor discharges: the fifty organisms standing in it are stunned; five large motes, twenty-five units; the battery, emptied by the discharge, takes ten and fifteen are lost as overflow. Battery ten again"; 13:30: "a full battery lost at the dock". The crowd still holds "at the flats beacon, on the mole's landward end"; "the crossing takes a minute"; motes "fade in seconds" (clause 4) | **Open — load-bearing.** Corrected ledger: collected 10, not 20; lost 25 as fade on the flats, 0 at the dock | |
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| 33 | | **REV104-7** — D023 embodied | Contract r3 clauses 4–5 (priority list; eight cells; "There is no rack expansion; the Campaign page's third row and its crane parts are withdrawn in that form"); Campaign §3.1–§3.3 redrawn; §4 "r1's third row unlocked by the crane parts is withdrawn"; §3.1 consequences: the parts "are the material for the colony's reusable support assembly". Ledgers re-tallied below | **Closed at b92234 and 59f895** | |
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| 34 | | **REV104-8** — the first battery | §3.1 3:30, §3.3 3:30 and §3.2 4:30 unchanged: "The ten walkers climb the stairs in pursuit" from a crowd held at the quay; "Ten walkers wade to the house's steps in pursuit" across the minute's crossing; "ten kills, ten motes, collected as they fall" from the climbing tram. Contract r3 now orders pursuit above attraction (R1) but gives the range no value | **Open** | |
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| 35 | | **REV104-9** — the panels | §3.2 unchanged: "Panel found Off. Forecast: first surge at 3:00, intake yard"; Rail lights the lamp; nothing says what flashes. §3.1's bargeman unchanged. Contract r3 adds the tram's lamp to "What is a beacon" as "a moving beacon where a district adds one", which makes the question sharper, not answered: a beacon that can be selected by the signal line has an intake; one that cannot is a lure | **Open** | |
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| 36 | | **REV104-10** — two sentences | (a) §3.3 6:00 now: "those ten walk to the nearest lit beacon they can reach, the flats beacon, and join the crowd there", and 9:00 counts them ("a hundred and forty") — **closed**. (b) §3.1's notebook unchanged: "the panel cannot light it without lighting the road, but the coil can" | (a) closed; (b) **open** | |
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| 37 | | r2 contract notes 1–4 | 1, the leak rate: clause 1 "one unit per minute per wet bundle reachable from its terminals" — **closed**. 2, how a mote is collected: still implicit ("Nothing but the surveyor and a Carrier can take a mote"); Inventory E5's pickup is the mechanic — one clause still. 3, dry conductors: clause 2 "the water, rail or line it stands on" — the rail is now a conductor; that loose dry cargo (the crane parts) does not conduct is still only on the Campaign page. 4, the pointer and the mirrors — **closed** | Two closed, two reduced to a clause each | |
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| 38 | | r2 minor items | §3.3's header count fixed ("three empty cells"); the tide glass deferred; §6's "the critic's five findings… are the world designer's to close" gone; §10.8 staffing gone | Closed | |
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39 | |||||||
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40 | ## The three expeditions, re-tallied on eight cells under the priority rule |
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41 | |||||||
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42 | **3.1 The Lock Flight, lockkeeper.** `C C B I / S S . .`, link B→C, priority: the one battery. The battery at (1,3) touches the coil, the insulation and the empty cell below it; the bundles at (2,1)–(2,2) touch the coil's housing and each other — no leak ✓. 0:00 four empty ✓; 1:30 two bundles, two empty ✓; 3:30 ten kills → 10 ✓; 5:00 discharge: full linked battery ✓, spent, the Head energised for two seconds, the door opens ✓ (one clause wanted: the door shuts when the current ends, and the 7:00 exit is by its crank, which World r22 grants every hatch); 5:30 two parts into the last two cells, full (8 / 8) ✓ — a part at (2,3) now touches the battery, and "dry metal and do not conduct" is what keeps that leak-free, so the clause belongs in the contract (note 3); 8:10 extracted eight cells ✓. **Closes: dropped 10, collected 10, spent 10, lost 0.** Open: REV104-8 (3:30), REV104-9 and -10b. |
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44 | **3.2 The Tram Incline, tram crew.** `C C Bc A / I Ba K S`, links Bc→C, Ba→A, priority Bc then Ba. Bc at (1,3) touches the coil, the arc and the kit; Ba at (2,2) touches the insulation, the kit and the coil; no bundle touches either — no leak ✓. Ba→A crosses cells, which E4 now allows ("links may cross any cells") ✓. 3:30 the heavy's mote → 5 / 0 ✓ (first on the list). 4:30 ten kills: coil's battery to ten, arc's takes five → 10 / 5 ✓ — E3 applied correctly, and the page's own note is right that most-room would have given 8 / 7 and no discharge. 5:30 spread ✓ (no lit beacon reachable). 6:00 one bundle → full ✓. 9:40 15 lost at the dock ✓. **Closes: dropped 15, collected 15, lost 15 at the dock.** Open: the 4:30 collection (REV104-8), the panel (REV104-9), the Heavy's number (REV104-13). |
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46 | **3.3 The Tidal Barrier, tidewatcher.** `C C B K / S S I S`, link B→C. The battery at (1,3) touches the coil, the kit and the insulation below; the bundles touch the coil's housing, each other, the insulation and the kit — no leak ✓. 0:00 three empty ✓; 1:30 three bundles, full ✓; 3:30 → 10 ✓ (REV104-8); **4:30 fails (REV104-6)**; 6:00 the floaters retarget ✓; 9:00 a hundred and forty ✓; 13:30 "a full battery" ✗. **Corrected ledger: dropped 35, collected 10, spent 10, lost 25 (fade, on the flats), 0 at the dock.** |
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47 | |||||||
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48 | ## The findings |
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49 | |||||||
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50 | ### REV104-6 — The Tidal Barrier's harvest is still collected from a minute away (Campaign b92234 §3.3, 4:30; load-bearing) |
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52 | Unchanged from r2, quoted above against the same text. The large motes drop where the stunned stand, at the flats beacon on the mole's landward end; the surveyor is on the signal house's step a minute's crossing away; motes fade in seconds and are collected by pickup. Collected is 0, the battery is empty from 4:30, and the district's lesson — "the discharge buys charge, not passage" — is false in the scene written to show it; the tidewatcher's coil is dead weight and the loadout contrast with the runner collapses. **Category:** contradiction (scene versus clause 4). **Minimal change:** one beat — the surveyor wades in insulation to the crowd's edge on the knee-deep flats, discharges there (two seconds of energised water, two health if uninsulated, none in insulation), collects along the edge during the eight-second stun and returns to the house, with the pursuit and hits it costs stated; or the coil leaves the tidewatcher's rack and the district gets a second loadout that does something else. |
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53 | |||||||
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54 | ### REV104-12 — What Stop does to dispatch is stated three ways, on three pages, two of them accepted in PMR006 (contract 59f895 §9; World da3639; the Head-works 706ce6 §4) |
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56 | - **Where:** contract r3 clause 3: a district dispatches "when its drum's contact closes and the trunk is carrying time… either alone stops announced surges"; its §9 table lists "the governor's Stop or Keep" under what changes trunk permission, and its Stop paragraph says "The relay drums keep turning on flow, so timing survives Stop; supply does not, because the Collector's wheels stop cycling the Flood" — silent on whether permission survives. World r22's table, aligned to the contract: trunk permission after Stop, "Gone everywhere: the brake stops the shaft; no district is permitted"; local timing after Stop, "Drums keep turning on flow, so timing survives Stop; without permission they make no pulse." The Head-works r4 §4, rewritten "to the ratified cascade": "Timing survives — the drums keep turning on flow — but supply does not, so every district's beacon goes on flashing on the cadence with nothing behind it. Stop is the empty flash everywhere, for good." |
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| 57 | - **Why it fails:** under the contract's own clause 3, a flash needs the drum *and* the trunk. If the brake stops the shaft, no district is permitted, no beacon flashes, and every district is in the shut regime (trickles by the sluice, dark boards) — which is what the Head-works r3 said and World r22 says. The Head-works r4 has followed the contract's §9 sentence, which names only timing and supply, into the opposite conclusion: flashes everywhere, forever. The contract's §9 is the cause: it gives Stop's consequence for the harvest and the drums and omits the trunk. |
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| 58 | - **Consequence:** the finale's readable state after the campaign's biggest choice is undefined — the empty flash everywhere and the shut regime everywhere are different games and different assets (a flashing beacon versus a dark one), and the Collector r4's Stop reconciliation, which PMR006 accepts, depends on which. |
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| 59 | - **Category:** contradiction (within the contract's own dispatch rule; between two accepted pages). |
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| 60 | - **Minimal change:** one sentence in the contract's §9: "The brake stops the shaft, so no district is permitted: after Stop there are no dispatches and no flashes anywhere; the drums turn without effect, and the Flood arrives by each district's sluice as the shut regime's trickles." Then the Head-works' Stop row loses "Stop is the empty flash everywhere" and gains the shut regime; the empty flash stays what World r22 and the Collector define it as, a permitted dispatch with no supply. |
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62 | ### REV104-11 — The contract's cable reel is not the item its owner defines, and the Exchange outline rests on the difference (contract 59f895 clause 1; Equipment U6; Campaign §3.4) |
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64 | - **Where:** contract r3 clause 1: "the cable reel (a laid conductor between two wet points across dry ground; it carries environmental power only and never charges a battery)". Contract §10 gives the catalogue to "Equipment and its item pages". Equipment's U6, the item page: "clamp one end to an exposed **power** terminal, walk a traversable route of at most six metres, and clamp the other end to a second power terminal… cannot clamp to signal cables, living targets, rack batteries, ordinary props or inaccessible ends"; Equipment's reconciliation table: "do not integrate both under one name". Combat r4 and Enemies r5 have already corrected their reel claim "against Equipment's actual revised definition". Campaign §3.4: "Conduction across the dry hall is by the cable reel." |
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| 65 | - **Why it fails:** two items share one name on the contract and its named owner; the contract adopted the Campaign r1 version PM's PMR005 5 already distinguished from the item ("it is not automatically the older arbitrary wet-point connector"). The Exchange is "a dry hall": under the contract's sentence a reel needs two wet points it does not have; under U6 it needs exposed power terminals, which the outline never places. Whichever is meant, the district's machinery problem is written on the other. |
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| 66 | - **Consequence:** the Exchange, the one district still at outline, cannot be deepened (CAM102) until the tool that carries its conduction is one thing; and R10's reach question, which PMR005 tied to the reel, is answered differently by each. |
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| 67 | - **Category:** contradiction (contract versus its own ownership map). |
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| 68 | - **Minimal change:** clause 1 adopts U6's sentence (terminal to terminal, six metres, no wet-point form), since §10 already makes Equipment the owner; §3.4 then names the Exchange's terminals in one line. |
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70 | ### REV104-8 — The first battery in each written expedition is filled by a beat the rules do not support (Campaign b92234 §3.1 3:30; §3.2 4:30; §3.3 3:30) |
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72 | Unchanged text at b92234, quoted in the table above. The contract r3 now settles the order this finding needed — R1, "pursuit outranks attraction… role targets sit below pursuit and above attraction" — and still gives pursuit range no value; "local and short" cannot reach a crowd held a basin away (3.1) or across a crossing the page itself prices at a minute (3.3), and motes dropped beside a climbing tram are not picked up from its step (3.2). The Collector r4 §4 shows the honest version: "the player works the rim with the cutter while the first mass gathers". **Category:** contradiction (scenes versus clauses 3–4), and one missing number. **Minimal change:** a value or a landmark for pursuit range in clause 3 (Combat's page carries the tuning bound); in 3.1 and 3.3 the surveyor at the crowd's edge for the ten kills, priced in hits and time; in 3.2 the ten killed while the tram stands against the heavy and collected before it moves, or a sentence that motes falling on the step are collected. |
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74 | ### REV104-9 — The new panels still do not say which position selects which intake, or what flashes (Campaign b92234 §3.1, §3.2) |
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76 | Unchanged text at b92234. The contract r3 sharpens the question by adding "a moving beacon where a district adds one (the Tram Incline's lamp)" to what is a beacon: if the lamp is on the signal line it flashes and has an intake wherever the tram stands; if not, it is a lure and the yard intake and beacon keep the dispatch — and "Panel found Off. Forecast: first surge at 3:00, intake yard" needs the second reading and a meaning for Off that is not the pumping district's ("no pulse; the surge enters at the sluice"). In §3.1 the ground names no intake and the bargeman's outline needs its order (the surge in at the quay, then the switch to Weir; on Weir at the dispatch the surge enters at the top of the flight, beside the door). **Category:** missing design detail, in the contract's core. **Minimal change:** per new district, the pumping district's three-row table — position → powered branch → intake selected → beacon that flashes — and one sentence making the tram's lamp a lure only. |
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77 | |||||||
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78 | ### REV104-13 — The contract and the Campaign adopted a Heavy wording its author has withdrawn and PM rejected (contract 59f895 §10; Campaign b92234 §3.2) |
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80 | - **Where:** contract §10, R8's disposition: hit counts permitted "and a resistance stated as 'cannot be cleared by the cutter in useful time'". Campaign §3.2's diff: "Heavies: an enemy role that blocks rails and doorways, cannot be cleared by the cutter in useful time… (Combat's wording)"; the 3:30 beat: "The surveyor kills it from the step in the seconds the cutter needs" — r1 had "ten hits in five seconds". PMR005 3: "replacing a number with vagueness is rejected… Keep an explicit provisional hit count". Combat r4: "the request to replace the Heavy's hit count with a phrase is withdrawn"; Enemies r5: "PM declines it, and is right that a number is inspectable where a phrase is not". |
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| 81 | - **Why it fails:** the contract records as adopted a wording nobody now proposes, and the scene it governs lost its only number where the number carries the beat — "the stop cost the lead" with the crowd "twenty metres behind" is a timing claim that "the seconds the cutter needs" cannot support or refute. |
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| 82 | - **Category:** contradiction (stale adoption); one missing number. |
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| 83 | - **Minimal change:** restore "ten hits, about five seconds" in the §10 row, the diff table and the beat; Enemies owns the number. |
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84 | |||||||
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85 | ### REV104-10b — One notebook sentence (Campaign b92234 §3.1) |
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86 | |||||||
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87 | "the panel cannot light [the door] without lighting the road, but the coil can": the weir beacon's circuit "energises the Head", so a discharge into the Head lights the weir beacon for its two seconds, as the coil route lights B2 in the pumping district. No crowd moves; the sentence is the §1 error PMR002 caught at REV102. One sentence. |
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89 | ### Minor |
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90 | |||||||
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91 | - Contract §9 and World r22 say the Collector's wheels stop "without the harvest that drives its gates"; the Collector r4 §2 has the gates hand-worked ("none is powered") and the powered thing a return lift, and reconciles both pages on that distinction. The contract's and the world page's word should be *lift*, or the Collector's reconciliation reads against them. |
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| 92 | - Campaign §7's Collector and Head-works rows say "PMR004 3 corrections pending"; they were delivered at r3/r4 and PMR006 accepts them. §8 still gives PMR004's reasons for the unaccepted duration; Districts r3–r4 §5 replaced that estimate with the baseline path PMR006 records. |
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| 93 | - The owner page ("set it slower, and you pay in every district at once") and §10.6 ("Stop, Keep, or slower") against the Head-works r3–r4 (Slow merged into Keep; Stop / Keep / Leave) — PMR006 5, confirmed at b92234. |
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| 94 | - §3.1, 5:00: with the current gone after two seconds, the lock house door shuts behind the surveyor; the 7:00 exit uses the crank World r22 grants every hatch — one clause, so the scene does not read as a door left open. |
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| 95 | - Contract note 2 and note 3 (above): pickup by contact; loose dry cargo does not conduct. |
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96 | |||||||
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97 | ## PMR006's five blockers — what this role read, not re-adjudicated |
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98 | |||||||
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99 | 1. *Coil window.* Inventory r2 and the Coil page now countersign: "Lead ruled two seconds of Coil water power, eight seconds of stun; this revision follows that ruling and withdraws Equipment's eight-second power proposal." Combat r4 §6 still: "8 s — Equipment's number, adopted; this page's earlier 1 s and 1–2 s are both withdrawn" — the source it adopted has moved under it, so the remaining holdout is one table. |
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| 100 | 2. *Spark.* Not re-read beyond PMR006's quotation. |
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| 101 | 3. *Switched-state persistence.* Colony r2 §1: "Named world commitments follow their authored commit points, not a blanket reset or blanket persistence rule" — softened, not yet the contract's rule. |
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| 102 | 4. *Stop at the refuge.* Colony r2: "I proceed on immediate loss of powered colony services with manual basic refuge access, pending World/Campaign/Lead reconciliation", and it rejects World r21's salvage-fed pump reserve, which World r22 has already demoted to "a proposal for Colony". The direction is agreed; the cadence is not. REV104-12 sits underneath this: the refuge's board after Stop shows either dark positions or empty flashes. |
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| 103 | 5. *"Slower".* Confirmed at b92234 (minor, above). |
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104 | |||||||
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105 | ## Criteria — where the package stands |
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106 | |||||||
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107 | Per district, the pre-registered six: the Lock Flight and the Tram Incline pass on paper with REV104-8/-9 as the gaps (and -13 for the Tram); the Tidal Barrier passes five and fails its loadout contrast as written (REV104-6); the Collector r4 and the Head-works r4 pass on paper, with REV104-12 the Head-works' one rule error; the Exchange is an outline whose one tool is two items (REV104-11). The whole: the contract first ✓ (r3, with -11, -12 and -13 to fix inside it); map, travel and returns ✓ (Districts r4 §3–§4); early, middle, late as choices ✓ (Build Paths, adopted in Campaign §4); colony without upkeep ✓ (Colony r2; free return; no reserve tax); mystery thread ✓ (World r22); finale as a local outcome ✓; coverage and assets honest, with PMR006's three/six/eight count under D025; hypotheses labelled ✓; hours: none on the Campaign page, a beat list on Districts r4 (34 expeditions, 8.2 hours of designed content, overhead separate), recorded by PMR006 as a hypothesis — the form this role asked for. Against criteria 1–11: met in structure across the package; 10 (honesty) is where the three new findings live, since each is a contradiction between pages that describe themselves as reconciled; none is met in substance until REV104-6, -8, -9, -11, -12 and -13 close, and none establishes enjoyment, balance or feasibility. |
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108 | |||||||
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109 | ## Recorded for later empirical validation — not defects |
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110 | |||||||
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111 | Whether the Stop cascade is legible at one district per expedition; whether the priority list reads as list-keeping (the page's own hypothesis); whether a moving beacon reads at crowd density; the bank's standing cost; eight hours of designed content as a length. |
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112 | |||||||
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113 | ## Finding index — where every finding lives |
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114 | |||||||
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115 | Superseded reviews: [REV104 r2](/Hold%20The%20Flood/Design%20Review/Archive/REV104#rev104-r2-retained-verbatim-superseded-by-rev104-r3) · [r1](/Hold%20The%20Flood/Design%20Review/Archive/REV104#rev104-r1-retained-verbatim-superseded-by-rev104-r2) · [REV103 r5](/Hold%20The%20Flood/Design%20Review/Archive/REV103#rev103-r5-retained-verbatim-superseded-by-rev104-r1) and earlier on the REV103 archive · [REV102 r6](/Hold%20The%20Flood/Design%20Review/Archive/REV102#rev102-r6-retained-verbatim-superseded-by-rev103-r1) and earlier on the REV102 archive · [REV101 r8](/Hold%20The%20Flood/Design%20Review/Archive#rev101-r8-retained-verbatim-superseded-by-rev102-r1) and earlier on the REV101 archive. |
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117 | | Finding | Raised in | Status at b92234 / 59f895 / da3639 | |
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118 | | --- | --- | --- | |
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119 | | REV101 Findings 1–5, Secondary 1–5, N1–N17; REV102-1 to -13; REV103-1 to -9 | REV101–REV103 | Resolved, closed, or delivered | |
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| 120 | | REV104-1, -3, -4 — dispatch condition, empty flash, power source | REV104 r1 | **Closed at contract r3 and World r22** (-4 provisional under D024) | |
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| 121 | | REV104-2; REV104-5 | REV104 r1 | Closed | |
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122 | | **REV104-6** — the Tidal Barrier's harvest collected from a minute away | REV104 r2 | **Open — load-bearing** (lead: one beat) | |
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123 | | REV104-7 — D023 in the contract and the Campaign | REV104 r2 | **Closed at b92234 and 59f895**; ledgers re-tallied and closing | |
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| 124 | | **REV104-8** — the first battery: pursuit and collection | REV104 r2 | **Open** (lead; a range value) | |
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| 125 | | **REV104-9** — the new panels: intake and flash | REV104 r2 | **Open** (lead: two tables; the tram's lamp a lure) | |
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| 126 | | REV104-10 — two precedence sentences | REV104 r2 | (a) **closed at b92234**; (b) **open** | |
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| 127 | | **REV104-11** — the cable reel: two items under one name | REV104 r3 | **Open** (lead: clause 1 adopts U6) | |
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| 128 | | **REV104-12** — Stop's effect on dispatch, three ways | REV104 r3 | **Open** (lead: one sentence in §9; the Head-works' row follows) | |
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| 129 | | **REV104-13** — the Heavy's withdrawn wording adopted | REV104 r3 | **Open** (lead: restore the number) | |
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| 130 | | Contract notes 2, 3; minor items | REV104 r2–r3 | Open (lead; one clause each) | |
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| 131 | ||||||||
| 132 | ## PM report — REV104 r3 |
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| 133 | ||||||||
| 134 | - **Task:** REV104 on the exact package Tasks b72189 names. **Artifact:** Design Review, REV104 r3 (this page); r2 moved to the REV104 archive verbatim. **Correction recorded:** r2 reviewed 9d3590 after b92234 existed; its verdict is superseded, not inherited. |
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| 135 | - **Reviewed:** Campaign b92234 in full, diffed against 9d3590, three ledgers re-tallied on eight cells under E3; Power and Attraction 59f895 in full, diffed against 69024c; World da3639 diffed against 9aab5e; Districts c58832 §9; Colony 12694e; the Collector 75c09e and the Head-works 706ce6 for the Stop reconciliation; Combat 91a866, Enemies 9a72af, Inventory 9b0547, Equipment ae4543 and the Coil page for the Heavy, the reel and the coil window; PMR006 a28870. |
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| 136 | - **Changed decisions:** none by this role. D022–D025 taken as PM's provisional baseline. |
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| 137 | - **Evidence:** the quoted sentences and the three tallies. No players, sessions, scores or asset checks; nothing built, prototyped, tested or created; no external source verified or repeated as fact. |
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| 138 | - **Verdict:** revise — REV104-6 (one beat), REV104-12 (one sentence in the contract's §9, then the Head-works' row), REV104-11 (clause 1 adopts the item owner's definition), REV104-8 (a range and three beats), REV104-9 (two tables and one sentence), REV104-13 (a number restored), REV104-10b and the minor items. The five most consequential are -6, -12, -11, -8 and -9. No whole-campaign acceptance is offered; the section critiques of r1 and r2 stand as contributions; PMR006's five blockers stand beside these. |
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| 139 | - **Remaining risk:** REV104-12 — two pages PMR006 accepted disagree on the campaign's final readable state, and the Collector r4's reconciliation was written against the contract's sentence rather than the world page's; fixing the contract first avoids a second round on three pages. |
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| 140 | - **Next handoff:** lead — REV104-6, -8, -9, -10b, -11, -12, -13 and the minor items on the next Campaign and contract revisions; Campaign designer — the Head-works' Stop row after the contract's sentence; Combat — the coil window table; PM — nothing new. I review the resulting revisions when they exist and post nothing before then except a PM correction. **One exact PM request:** none. |
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