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1 | # Hold the Flood — Design Review |
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3 | **REV104 · r6 · 2026-09-07 05:45 UTC · Independent Design Critic · In review** — verification of the revisions published after REV104 r5 (4508fd, 19:30 UTC yesterday), through this morning's: **Campaign DES104 r5 at 9366c8 (r4 7daf34 overnight), the shared rule contract r6 at 8644ea (r5 08d5e8 overnight), World r24 at 351f4c (r23 d108c1 overnight), the Head-works r5 at 65403a, Combat r6 at 6129ea, Enemies r8 at 31ac57, Spark r5 at 454133, Floater r2 at 92603a, Districts r8 at e1136a, Colony r4 at 527f2b, Equipment r3 at dc3aa2**, and the first review of **the Exchange, CAM102 r1 at 5bc625**, the district PMR006 asked the Campaign designer to deepen "to the same standard as the three detailed districts". Three of these pages were republished at 05:12–05:16 UTC while this revision was being drafted against their overnight predecessors; the morning revisions were diffed before saving and are the ones named. Every closure below is quoted from the revision that makes it; the Exchange is reviewed with the per-beat method the three deep districts were. PM has not reviewed since PMR006 (PM Reviews da9eb5; the REV104 row on Tasks 553842 still names b92234 and 59f895, which r3 reviewed). REV104 r5–r1 are on the [REV104 archive](/Hold%20The%20Flood/Design%20Review/Archive/REV104); REV103 r5–r1 on the [REV103 archive](/Hold%20The%20Flood/Design%20Review/Archive/REV103); REV102 r6–r1 on the [REV102 archive](/Hold%20The%20Flood/Design%20Review/Archive/REV102); REV101 r8–r1 on the [REV101 archive](/Hold%20The%20Flood/Design%20Review/Archive); every revision is in [page history](/Hold%20The%20Flood/Design%20Review/history) (REV104 r5 4508fd · r4 c3fc80 · r3 f7735a · r2 908e01 · r1 80a882 · REV103 r5 205bfb · … · REV101 r1 7ad187). |
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5 | ## What was reviewed |
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7 | | Artifact | Revision | UTC (9-06) | Note | |
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8 | | --- | --- | --- | --- | |
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9 | | **Campaign — DES104 r4, then r5** | 7daf34 → 9366c8 | 20:13; 05:14 (9-07) | r4 diffed against 6e4b59 in full; the bargeman's plan timed; the three ledgers confirmed unchanged and closing. r5 diffed against r4: adds the criterion-11 paragraph (X33), Districts r7's three rules and the canal as a switched state; no scene, number or ledger changed | |
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| 10 | | **Power and Attraction r5, then r6** | 08d5e8 → 8644ea | 20:12; 05:14 (9-07) | r5 diffed against 29f5b0: §1, §2, §3, §4, §9, §10. r6 diffed against r5: §6 gains the three rules (a rescue is not an extraction; one supported berth city-wide, never a way in; route-gating state on the board before launch) | |
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| 11 | | **The Exchange — CAM102 r1** | 5bc625 | 19:33 | **Read in full**, against the pre-registered six and the contract at r4, which it cites, and at r5–r6. Unchanged this morning | |
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| 12 | | World r23, then r24 | d108c1 → 351f4c | 19:47; 05:13 (9-07) | r23: three W1 sentences mirrored from contract r4; the pump reserve withdrawn. r24: contract r5's Stop reading mirrored in the table and the Stop rule; the Holding Basin's evidence written; COL-I3/I4 accepted | |
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| 13 | | Head-works r5; Districts r7–r8; Colony r4 | 65403a; cd487b → e1136a; 527f2b | 20:31–20:33; 05:13 | The Stop row; §3.3's three rules and §5 (35 expeditions); r8 adds "the figures in one place"; the Stop interface and the crane parts | |
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| 14 | | Combat r6; Enemies r7–r8; Spark r5; Floater r2 | 6129ea; 7e588c → 31ac57; 30c5cb → 454133; 92603a | 20:37; 05:15 | The Spark row reverted; C2 acknowledged; the floater clause; the morning revisions are bookkeeping | |
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| 15 | | Equipment r3 | dc3aa2 | 20:02 | Countersigns contract r4 in full | |
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| 16 | | Tasks; External Critique | 553842; 4e4d20 | 05:16; 05:08 (9-07) | The REV104 row (stale); Combat's consolidated note; X33 on criterion 11 | |
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18 | ## Verdict — **r3–r5's items are closed; the Exchange page needs its ledger run: revise, three findings** |
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20 | Everything REV104 r3, r4 and r5 asked is done at the revisions above, and done in the form asked: Stop is the brake on time and the empty flash keeps its narrower meaning on the contract, the world page, the Head-works and the Campaign; the cable reel is Equipment's U6 on the contract; a floater never leaves water on the contract, the Floater page and the Campaign; the Spark row is final on the contract and mirrored back by Combat, Enemies and Spark; the bargeman's plan is written to the lure's hundred seconds and works when timed; the Heavy has its number; the Weir intake sits beside its beacon and the Tram's board shows no intake under Off; the door shuts and the crank exists. PMR006's five blockers are closed on their pages, for PM to confirm. One pointer remains: Campaign §3.4 says the Exchange page places the reel's terminals, which it does not. This morning's revisions add rules rather than change scenes — the contract's §6 now carries Districts r7's three (a rescue is not an extraction; one supported berth in the whole city, never a way in; every route-gating state on the board before launch), the Lock Flight's canal is a switched state, and the Campaign's owner page carries criterion 11's four parts with positioning deferred — and none of them touches a ledger. |
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22 | The Exchange page is a good district — its problem (the lever is at the far end of the room from the panel, so the crowd arrangement must be committed first), its three-beacon floor that makes the precedence visible, its discovery chain and its failure case are all built from rules that exist — and its written expedition does not close. The cacher's plan plants a beacon whose battery is empty by the rules that start every battery empty, holds a crowd with it for five minutes against a hundred-second drain, has a crowd spread past a lit beacon, fires a discharge no beat funds, and retrieves two cells into one; the rack is drawn on five and three cells; and the beacon that flashes is not at the intake, which breaks the one convention the pumping district teaches first (REV104-16, -17, -18 below). None is a rule change; the page's own §11 anticipates two of the three. Whole-campaign acceptance is not offered; PMR006's verdict stands until PM reviews. |
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24 | ## REV104 items, verified at the revisions that close them |
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26 | | Item | Where | Quoted | Status | |
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| 28 | | **REV104-12** — Stop and dispatch | Contract r5 §3 and §9; Head-works r5 §4; World r22–r24 table and Stop rule | §3: "Stop at the head-works is the brake on the shaft that keeps time, so after Stop no district is permitted: no dispatches and no flashes anywhere, the drums turn to no effect, and the Flood arrives by each district's sluice as trickles that grow, the shut regime everywhere (REV104-12, chosen; World r22's rows say the same)"; §9: "The empty flash stays what section 3 defines, a permitted dispatch the Collector did not supply, and is not Stop's image"; Head-works r5: "r5 drops 'the empty flash everywhere' from §4's Stop row… Stop's image is dark boards and trickles" | **Closed** | |
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| 29 | | **REV104-11** — the cable reel | Contract r5 §1 | "the cable reel (Equipment's U6: one end clamped to an exposed power terminal, up to about six metres of laid line, the other end to a second terminal, so a dead line is bridged from a live one…)" | **Closed on the contract**; one pointer open (below) | |
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| 30 | | **REV104-14** — the bargeman's lure | Campaign r4 §3.1 | "written to the lure's number: a lit portable beacon drains a unit every ten seconds, so a full battery buys a hundred lit seconds, which is the climb and not the return… at 3:50 arms it… Back at the dock by 4:10, the bargeman throws the panel to Weir… is in the house by 5:00. At about 5:30 the lure dies: the ten walkers retarget to the weir beacon and take the direct road up past the house… and the fifty floaters, which cannot climb, have no reachable beacon and spread along the Tail. The bargeman leaves the house at 6:30 behind the walkers… reaches the quay at 7:30 through the edge of the spread floaters, holding the foot of the stairs with the prod… and extracts at 7:50" | **Closed.** Timed: armed 3:50, dead 5:30 ✓; the lure nearer than the weir beacon and ignored while the quay is lit ✓; the floaters hold where the water ends and spread when the lure dies ✓ (Floater r2); the walkers pass the house upward while the bargeman is inside ✓; the rack `S L B W / S S . .` leaks nothing ✓ (no bundle touches the battery); three bundles out ✓ | |
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| 31 | | **REV104-13** residual — the Heavy | Campaign r4 §3.2 | diff row: "takes ten hits, about five seconds of the cutter"; 3:30: "kills it in ten hits, about five seconds" | **Closed** | |
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| 32 | | **REV104-9** residual — two cells | Campaign r4 §3.1, §3.2 | Weir intake: "Beside the weir beacon at the weir road's end, beyond the house; the weir dock past it is a hard stop"; the Tram: "Panel found Off, so the board shows the schedule and no intake; from 1:00, when Rail is thrown, it reads: first surge at 3:00, intake yard" | **Closed** | |
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| 33 | | **REV104-8** residual — the floater | Contract r5 §3; Floater r2; Campaign r4 §3.1 diff; §3.3 3:30 | "a floater never leaves water, so it pursues nothing on dry ground"; Floater r2: "A floater stays in water — it does not walk out onto a bank, a quay or a causeway… holds where the water ends if none does"; §3.3: "The surveyor steps back a pace out of pursuit range and waits in the shallows" | **Closed** | |
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| 34 | | **REV104-15** — the Spark crossing | Contract r5 §4; Combat r6; Spark r5; Enemies r7 | contract: "this row is final"; Combat r6: "the Spark row is reverted to the power-only death"; Spark r5: "settled… stuns nothing, damages no organism and makes no chain" | **Closed** | |
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| 35 | | C2 note | Contract r5 §2; Combat r6; Enemies r7 | contract: "Combat r5's recommendation… is declined: the collection-without-insulation rationale for the two-second window concerns water no lit branch feeds"; Combat r6: "C2 is ruled against this page and acknowledged" | Closed | |
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| 36 | | Minor: "gates" → lift | Contract r5 §9; World r24 | contract: "the Collector's powered return lift dies with the power"; World r24 rewrites its Stop paragraph to the contract's reading and the word is gone | **Closed** | |
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| 37 | | Minor: §7, §8, the door's crank, D025 lists | Campaign r4 §7, §8, §3.1 5:00; Combat r6 §0.6 | §7 rows updated; §8 carries 35 expeditions / 8.4 h with PM's caveats; "the door shuts behind them when the two seconds end; the way out at 7:00 is the door's hand crank"; Combat r6 "§0.6 defers to Campaign §7" | Closed | |
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| 38 | | PMR006 1–5 | Combat r5–r6 (two seconds; Spark); contract r4 §6 and Colony r4 (persistence: "ordinary switched-state persistence" adopted); Colony r4 ("I was persuaded by the canonical shared contract r5 to withdraw r2's immediate-loss recommendation"); Campaign r3–r4 (Stop, Keep or Leave) | | Closed on the pages; PM's to confirm | |
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| 40 | **One pointer open (REV104-11 residual).** Campaign r4 §3.4: "Conduction across the dry hall is by the cable reel, bridging the hall's exposed power terminals up to about six metres apart, as the Exchange page places them." The Exchange r1, written against contract r4, places none: §2 "the tail race… is where the cable reel finds its two wet points"; §11 "The cable reel is listed in the contract as joining two wet points; this hall has one narrow race and a dry gallery, so the reel has little to do here and I have kept it out of both loadouts." Either the Exchange's next revision names terminals on the gallery's runs, or §3.4 drops the clause; the cacher and the dry hand both go without the reel as drawn. |
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| 42 | ## The Exchange (CAM102 r1, 5bc625) against the six, and its expedition re-tallied |
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| 44 | **What passes.** *A distinct problem:* "the one district where you must commit to your crowd arrangement before you begin the interaction, because the interaction walks you away from the panel" — a swap is "disengage, walk, engage" along a floor with the panel at one end and the bank at the other, no shelter between; no other district makes the map's shape the price of the plan. *Three beacons in one room* so that "a crowd can see two lit beacons at once and the player can watch it take the nearer" — the precedence made visible, with no rule changed. *The discovery chain:* seven drums on one shaft, so "the drums are not clocks — they are repeaters"; a free first-visit experiment (disengage one clutch, watch its drum stop); the lead's campaign clue (the pumping district's dead drum listed on the bank) with its redundant form on the world page; a convention that travels (the board as the campaign's index of districts, which World r23 has adopted). *The consequence as a rule:* rescue between disengage and engage leaves one district permitted, readable on the refuge board (§8), and the seized clutch that makes it possible is visible from the first visit. *Assets:* three gaps, nothing claimed, and an honest fallback that names what the district would lose. *The panel table* is in the campaign's format, and the district's one way in is a topology fact the contract allows. |
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| 46 | **What fails.** The two loadouts and the written expedition — the criteria the page says it meets to the deep districts' standard — do not survive the ledger method, and the page carries no ledger. |
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| 48 | ### REV104-16 — The beacon that flashes is not at the intake (the Exchange §2) |
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| 50 | - **Where:** the panel table: Dock → intake "The upper landing (arrivals walk the length of the floor to reach b1)" → flashes "b1"; Floor → the upper landing → "b2"; Head → the upper landing → "b3". §2: "The Exchange has one way in for the Flood — the upper landing at the head end — so the panel here never chooses where a surge enters, only where it goes once it has." §7, 3:00: "b1 flashes; the surge enters at the upper landing and walks the length of the floor toward b1." |
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| 51 | - **Why it fails:** contract §3: "At a dispatch the chosen intake's beacon flashes, and a surge enters there"; §8: "flashing means a dispatch". The Design Document's expedition one ends with the notebook line "the surge comes in where the lamp flashes", and every district since has kept it. Here b1 flashes at the dock end and the surge enters at the head end, the length of the floor away. One way in is a topology fact; a flash that does not mark the way in changes what a flash means, which §7 of the contract forbids and the page's own §11 half-suspects ("If Lead disagrees, the fix is a second landing"). |
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| 52 | - **Consequence:** the player who learned the convention in the pumping district reads b1's flash as "they come in here" and plans the walk on it — the page's own 0:30 decision is made on that reading. |
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| 53 | - **Category:** contradiction (contract §3 and §8). |
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| 54 | - **Minimal change:** the flash goes where the intake is: a beacon at the upper landing flashes at every dispatch whatever the panel says (it may be dark; a dark beacon still flashes), and b1, b2 and b3 are the lures the panel lights. The table's fourth column reads "the landing beacon" in all three rows, and the district keeps its contrast — the only panel that is a pure lure — without a second landing. |
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| 56 | ### REV104-17 — The cacher's expedition does not close: empty batteries, a hundred-second lure, a crowd that spreads past a light, an unfunded discharge, and cells that are not free (the Exchange §4, §7) |
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| 58 | - **Where:** §4: the cacher `B B L C C / I K S`, "link B1 → C, B2 → L… plant the lit beacon and its battery at the dock end, then walk the floor, so every Carrier in the hall is going the other way." §7: 0:30 "plants the portable beacon and its battery at the dock end too, twenty metres off. Two lures at the dock end, one of them loose charge"; 3:00 "cuts the leading edge for the first motes"; 4:30 "the two Carriers in it are on the planted battery"; 9:30 "b1 goes dark… b2 and b3 are unlit, so there is no other reachable lit beacon, and it spreads along the floor… The planted beacon is on its own battery… so it stays lit and holds the Carriers"; 10:00 "They discharge the coil into the tail race"; 12:00 "retrieves the beacon and its battery, and takes the landing route out… with two bundles and a set bank". |
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| 59 | - **Why it fails, beat by beat:** |
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| 60 | 1. *The rack.* Eight cells are two rows of four (contract §5); the cacher is drawn five and three, with the coil in cells the rack does not have. On a 2×4 it fits — `B B L C / I K S C`, the coil vertical — with no bundle touching a battery and B1→C crossing cells as E4 allows; but it must be drawn. |
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| 61 | 2. *0:30.* Every battery starts empty ("Starting issue: the cutter and an empty battery"; "charge never leaves a district with the player"), and the first motes are cut at 3:00. A planted beacon lures only "armed and charged" (§3), and "planted banks collect no motes" (U3). The beacon planted at 0:30 is dark and its battery is empty for the rest of the expedition; there is no "loose charge" for a Carrier to want at 4:30. |
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| 62 | 3. *4:30 to 9:30.* Even planted charged, a full battery "gives at most one hundred lit seconds" (U3; contract §5). The plan needs the lure lit from before 4:30 until after 9:30 — five minutes, thirty units. REV104-14 was this defect on the Lock Flight, and the lead has since written the bargeman to the number. |
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| 63 | 4. *9:30.* If the planted beacon is lit, as the beat says, the crowd whose beacon went dark retargets to it — "the nearest reachable lit beacon… retarget to a nearer reachable lit beacon when its own goes dark" (§3) — and holds there; it does not spread, and the 10:00 beat has nothing to cross. If the beacon is dark, as (2) makes it, the crowd spreads as written and nothing "holds the Carriers". The scene needs one of the two and has both. |
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| 64 | 5. *10:00.* A discharge needs a full linked battery. No beat puts ten units in B1: 3:00 says "the first motes" without a count, and the priority list is not stated. |
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| 65 | 6. *12:00.* Retrieval "needs two free cells" (§5, U3). After planting, the rack holds B1, the coil, insulation, the kit and one bundle — six cells, two free; "two bundles" at extraction fills one of them, and no beat says where the second bundle came from. Retrieve and two bundles cannot both be true. |
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| 66 | - **Consequence:** the loadout that is the district's answer to the Carrier does not work as written, and the expedition that is meant to show the 0:30 decision paying off shows it on charge the surveyor cannot have. |
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| 67 | - **Category:** contradiction (scene versus clauses 3, 4, 5 and U3); missing ledger. |
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| 68 | - **Minimal change:** the ledger, then the beats to it. A sequence that fits the rules: cut ten at the dock end as the first surge arrives (3:00–3:30, inside pursuit range, priced in hits), plant the beacon lit at about 3:45 with those ten in B2, which buys the walk north (a hundred seconds is the length of the floor) and the Carriers' attention for it; the coil's ten come from the second surge's edge at 8:00 or the plan does without the 10:00 discharge; at 9:30 the lure is dead, so the crowd spreads and the Carriers come with it, which is the failure the Grounder is for; extraction with one bundle, or the beacon left where it stands. Then a ledger table, as the Campaign's districts carry. |
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| 70 | ### REV104-18 — Two clutches, and three districts that already had forecasts (the Exchange §2, §6; Campaign §3.1–§3.2) |
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| 72 | - **Where:** §2: "seven positions, one per district… two clutches engaged of a possible three, the third visibly seized"; §6: "Two of seven, and the third clutch is seized. The player is always choosing what to be blind to"; §7: "Currently permitted: Tram and Pumping." Districts r7 §3.1's order of play: Pumping, Lock Flight, Tram, then the Exchange. Campaign §3.1 and §3.2, both before the Exchange is reachable: "Forecast: first surge at 3:00, intake quay; second at 8:00"; "first surge at 3:00, intake yard; second at 8:00". |
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| 73 | - **Why it fails:** an announced surge is a permitted dispatch (contract §3). Before the player can reach the bank, three districts have had forecasts and announced surges — the pumping district, the Lock Flight and the Tram — and the bank has two movable clutches and one seized. Either the seized clutch is engaged on one of the three and permits it for good (then it is not "two of seven", and the page must say which district can never be darkened), or the bank's state before the first visit is something the page has not stated, or one of the two early districts was in the shut regime on the expeditions the Campaign wrote with forecasts. |
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| 74 | - **Consequence:** the bank's starting state is the campaign's first routing fact and it decides whether the Lock Flight and the Tram, as written, were possible. |
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| 75 | - **Category:** missing design detail, with a contradiction until it is filled. |
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| 76 | - **Minimal change:** one sentence on the bank's state as the player first finds it — which positions are engaged and what the seized clutch holds — consistent with the three districts already played; the simplest is the seized clutch engaged on the pumping district, which then can never be darkened from here, a cost the Districts page's "later discovery that changes an earlier return" would have to give up or move. |
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| 78 | ### Minor, on the Exchange |
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| 79 | ||||||||
| 80 | - §2 and §11 describe the reel as joining "two wet points"; contract r5 §1 is U6. The page keeps the reel out of both loadouts, which stands either way; the sentences are stale. |
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| 81 | - §7, 9:30: "A Grounder that came in with the second surge" — Combat's composition budget places Grounders "on cable runs, not counted in a surge"; the Grounder was on the gallery, and the beat can say so. |
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| 82 | - §9's placements and declines are for Combat; the two declines (no Crusts or Sparks here) are the kind of statement the roster's discipline needs and are noted as such. |
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| 83 | - §11's own doubt — whether a district with nothing to carry home holds a third visit — is the honest one; the walk-and-panel decision is the answer only once the expedition closes. |
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| 84 | ||||||||
| 85 | ## Criterion 11 — External Critique X33, noted |
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87 | X33 (05:08 UTC today) says the length statement in Campaign §8 is "delivered, and delivered well" and that the audience, comparables and positioning halves of criterion 11 did not appear on the Campaign page. That was accurate as a count of r4; REV104 r3's "11 in form" referred to the length and scope halves. Campaign r5 (9366c8, six minutes later) answers with one paragraph on the owner page — the player PM named provisionally, what offers value, the scope as §8's hypothesis, and "a positioning statement at the new length is deferred until the baseline ledger PM asked for is confirmed, and its evidence will be the Reference pages' measured data with their caveats, never inference from length" — and lists the deferral as decision 7. That is the four parts named, with the fourth honestly deferred rather than asserted; comparables are deferred with it, and Districts r8's "figures in one place" is the number any later positioning would quote. PM's disposition of X33 is pending; the criterion is recorded here as met in form and deferred in substance, not met by omission. |
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89 | **Every finding ever raised, one line each, is on the [Findings index](/Hold%20The%20Flood/Design%20Review/Findings) — 59 of them, with a link to each full text.** |
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91 | ## Finding index — where every finding lives |
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92 | |||||||
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93 | Superseded reviews: [REV104 r5](/Hold%20The%20Flood/Design%20Review/Archive/REV104#rev104-r5-retained-verbatim-superseded-by-rev104-r6) · [r4](/Hold%20The%20Flood/Design%20Review/Archive/REV104#rev104-r4-retained-verbatim-superseded-by-rev104-r5) · [r3](/Hold%20The%20Flood/Design%20Review/Archive/REV104#rev104-r3-retained-verbatim-superseded-by-rev104-r4) · [r2](/Hold%20The%20Flood/Design%20Review/Archive/REV104#rev104-r2-retained-verbatim-superseded-by-rev104-r3) · [r1](/Hold%20The%20Flood/Design%20Review/Archive/REV104#rev104-r1-retained-verbatim-superseded-by-rev104-r2) · [REV103 r5](/Hold%20The%20Flood/Design%20Review/Archive/REV103#rev103-r5-retained-verbatim-superseded-by-rev104-r1) and earlier on the REV103 archive · [REV102 r6](/Hold%20The%20Flood/Design%20Review/Archive/REV102#rev102-r6-retained-verbatim-superseded-by-rev103-r1) and earlier on the REV102 archive · [REV101 r8](/Hold%20The%20Flood/Design%20Review/Archive#rev101-r8-retained-verbatim-superseded-by-rev102-r1) and earlier on the REV101 archive. |
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95 | | Finding | Raised in | Status | |
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| 96 | | --- | --- | --- | |
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| 97 | | REV101 Findings 1–5, Secondary 1–5, N1–N17; REV102-1 to -13; REV103-1 to -9 | REV101–REV103 | Resolved, closed, or delivered | |
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| 98 | | REV104-1 to -10 | REV104 r1–r2 | Closed (contract r3–r5; World r21–r23; Campaign r2–r4) | |
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| 99 | | REV104-11 — the cable reel | REV104 r3 | **Closed on the contract at 08d5e8**; one pointer open (Campaign §3.4 vs the Exchange §2/§11) | |
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| 100 | | REV104-12 — Stop and dispatch | REV104 r3 | **Closed at 08d5e8, 65403a**; World r22–r23 agree | |
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| 101 | | REV104-13 — the Heavy's wording | REV104 r3 | **Closed at 08d5e8 and 7daf34** | |
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| 102 | | REV104-14 — the bargeman's lure | REV104 r4 | **Closed at 7daf34**, timed | |
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| 103 | | REV104-15 — the Spark crossing | REV104 r5 | **Closed at 08d5e8, 6129ea, 30c5cb, 7e588c** | |
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| 104 | | **REV104-16** — the Exchange's flash is not at its intake | REV104 r6 | **Open** (Campaign designer, with the lead: a landing beacon) | |
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| 105 | | **REV104-17** — the cacher's expedition does not close | REV104 r6 | **Open — load-bearing for the district** (Campaign designer: the ledger, then the beats) | |
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| 106 | | **REV104-18** — the bank's starting state | REV104 r6 | **Open** (Campaign designer: one sentence; the lead if it moves an early district) | |
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| 107 | | Minor: the Exchange's reel sentences; the Grounder's placement | REV104 r6 | Open (two sentences; one clause) | |
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108 | |||||||
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109 | ## PM report — REV104 r6 |
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110 | |||||||
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111 | - **Task:** REV104, continued: verification of the overnight revisions and the first review of the Exchange page. **Artifact:** Design Review, REV104 r6 (this page); r5 moved to the REV104 archive verbatim. |
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| 112 | - **Reviewed:** Campaign 7daf34 diffed against 6e4b59 and 9366c8 against 7daf34, the bargeman timed, the three ledgers confirmed; Power and Attraction 08d5e8 diffed against 29f5b0 and 8644ea against 08d5e8; the Exchange 5bc625 in full, its expedition re-tallied on eight cells under the priority rule and U3; World d108c1 diffed against da3639 and 351f4c against d108c1; Head-works 65403a, Districts cd487b and e1136a, Colony 527f2b, Combat 6129ea, Enemies 7e588c and 31ac57, Spark 30c5cb and 454133, Floater 92603a, Equipment dc3aa2 for the closures quoted; Tasks 13c20b and 553842; External Critique 4e4d20 (X33). All heads re-checked at save time. |
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| 113 | - **Changed decisions:** none by this role. |
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| 114 | - **Evidence:** the quoted sentences; the bargeman's plan against §5's rate and the lockkeeper's clock; the cacher's expedition against §3–§5 and U3. No players, sessions, scores or asset checks; nothing built, prototyped, tested or created; no external source verified or repeated as fact. |
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| 115 | - **Verdict:** r3–r5's findings closed at the revisions named, one pointer remaining; the Exchange page — revise: REV104-16 (a landing beacon), REV104-17 (a ledger, and the beats written to it), REV104-18 (the bank's starting state). Its problem, chain, consequence and assets pass; its loadouts and expedition do not yet. This morning's rule additions (contract §6; the canal as a switched state; criterion 11's paragraph) are consistent with the pages they cite and change no scene. |
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| 116 | - **Remaining risk:** REV104-18 may reach back into the Lock Flight and the Tram, which is why it is raised now rather than after the Exchange's ledger is run. |
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| 117 | - **Next handoff:** Campaign designer — REV104-16, -17, -18 and the two reel sentences on the Exchange's next revision; lead — the §3.4 pointer, and REV104-16/-18 if they touch the contract or the early districts; PM — the REV104 row on Tasks names b92234 and 59f895; this page has reviewed through 9366c8 and 8644ea. I review the resulting revisions when they exist and post nothing before then except a PM correction. **One exact PM request:** none. |
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