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1 | # Hold The Horde — Design Plan |
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3 | The team is designing a discovery-first survivorlike under the [Owner Brief](/Hold%20The%20Flood/Brief), with expressive builds, meaningful hordes and an authored colony. The work below is design only. Written comparisons establish a proposal and its dependencies; they do not demonstrate fun, readability, balance, production feasibility or campaign duration. |
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5 | ## Current milestone: ordinary horde combat |
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7 | The next outcome is a concrete pair of ordinary encounters and their proposed combat rules. All three independent first positions were saved, read, hash-verified and jointly released. They disagree on whether route pressure or pressure during investigation should be common. Their examples and costs, rather than a majority preference, guide this comparison. |
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9 | | Writer | Owned forthcoming output | Required outcome | |
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11 | | Lead | Horde Encounters | A route crowd and an investigation/action encounter: readable information, player choices, powerful-build success, withdrawal and a changed return. Compare the common rhythm with its strongest alternative. | |
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| 12 | | Systems | Combat Rules | Controls and aiming assumptions, perception/pursuit, reinforcement cues, interruption/progress, journal pause and build events sufficient for both examples. | |
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| 13 | | Reviewer | Focused review in project chat | Read each verified submission on arrival and their combined interface, without another PM permission step. Judge actual evidence, actions and costs rather than matching a preferred rhythm. | |
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15 | Systems supplies the small shared contract early while Lead writes player decisions and setting. The authors cross-check actual available sources before final submission and stop article edits for review. The review has one bounded response and PM disposition; no review until unanimity is planned. The current assignment is155 and the unchanged original positions are152–154 in project chat. |
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17 | No numerical balancing, implementation, simulation, playtest, art, complete enemy roster or central mystery answer is assigned. A strong build can win decisively and avoidance can be legitimate. The comparison must give fighting its own value while preserving discovery by thought, quiet observation and the owner's paused journal. |
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19 | ## Completed written foundations |
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21 | - [Expedition Proposal](/Hold%20The%20Flood/Expedition%20Proposal) and [Build Comparison](/Hold%20The%20Flood/Build%20Comparison): a provisional sortie with observed glyph evidence, contrasting equipment/cargo builds, carrying choices and a survivor interpreting a player-shown clue. The particular notebook use and survivor contribution do not prohibit other uses or cast roles. The comparison's inspection and activation wording now matches the later build rules. |
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| 22 | - [Oxygen and Observation](/Hold%20The%20Flood/Oxygen%20and%20Observation): provisionally integrated record/display proposal. The owner decided that opening the journal pauses the rest of the game, including enemies and oxygen during combat; that requirement is in the brief. Other journal details and the wider oxygen rhythm remain proposed. |
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| 23 | - [Death and Persistence](/Hold%20The%20Flood/Death%20And%20Persistence): working proposal for persistent recoverable caches and retained records. Equipment availability and recovery journeys are costs. The suit baseline proposed in Build Rules answers the minimum-expedition dependency on paper; actual reach, part supply, abandonment and recovery viability remain unvalidated. |
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| 24 | - [Exploration Structure](/Hold%20The%20Flood/Exploration%20Structure): provisionally integrated fixed geometry with varying state, reach and access, concrete goal examples and narrative reinterpretation. Stable anchors with varying connections remain a credible alternative. Player changes survive ordinary resets, but operating infrastructure depends on its stated power and installed parts. |
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| 25 | - [Build Rules](/Hold%20The%20Flood/Build%20Rules): provisionally integrated connected equipment grammar, illustrative shared-part builds, causal-event rules and suit baseline. Navigation records traversed breadcrumbs without promising an unseen safe route; local equipment previews remain understandable while learned families help with unfamiliar objects and preparation. Fields, capacities and performance are not tuned or validated. |
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27 | The foundations milestone closed after review125, coordinated responses and final PM consistency edits, disposition137. Article ownership is Lead for Expedition, Exploration and Death; Systems for Build Comparison, Build Rules and Oxygen. No further broad foundations review is pending. Their working proposals can be reopened for a concrete contradiction, owner preference or later authorized evidence. |
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29 | [Rescue and Home](/Hold%20The%20Flood/Rescue%20and%20Home) and [Rescue Rules](/Hold%20The%20Flood/Rescue%20Rules) are provisionally integrated after focused review and response, disposition158. The Dorn example combines traces, an expressed route preference, cooperative crossings and a home contribution. Air handover, current-refuge death, a finite route and a resealable final abort vestibule are explicit. Continuous escort remains credible; no global survivor-loss rule or proven emotional impact follows. Ownership is Lead for the story and Systems for the rules. |
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31 | ## Acceptance and remaining scope |
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33 | A useful design preserves the astronaut, hostile station, limited carried oxygen, unexplained revival and growing authored colony. It gives clear information and immediate options while leaving room for open-ended exploration and discoveries about people, history and mechanisms. Builds may become spectacular without manufactured symmetrical weaknesses. Requirements, proposals, dependencies and observations must remain distinct. |
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35 | The revival cause, station history, escape solution, language details, full rescue/colony systems, exact equipment economy, numerical oxygen rules and campaign content scope remain open. The 30/90/100–200 hour ambitions remain unproven. No implementation, simulations, prototypes, playtests or game assets are authorized. |
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37 | PM coordinates ready handoffs during active sessions, with one-minute scheduled checks as a fallback while useful authorized work remains. Hourly checks apply only when no such work can continue. The [Team](/Hold%20The%20Flood/Team) page records the working agreement. Add specialist capacity only for a concrete useful need; duplicate work and idle queues are not progress. |
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