Hold The Horde — Design Coverage

PM coverage assessment, 8 September 2026. This is the remaining-work map for the whole-game outline, alongside the dated Progress and forecast. It is management work, not an additional completed gameplay package.

Across fifteen major areas, four have usable first-pass rules, eight have examples or alternatives, and three still need a dedicated contract. These are coverage categories, not weighted progress or a percentage of the game. Even an area with usable rules still needs its finite content, edge cases and integration. “Written” does not mean owner-approved, implemented or validated.

The first complete wiki must describe actual behavior, progression and consequences across every major area. It may use clearly labelled provisional defaults and numerical tuning; a major area left only as “TBD” does not qualify. The later detailed-content milestone specifies the individual authored rooms, clues, encounters and scenes.

Remaining first-pass work

SMALL below is the outline's proposed planning sample, not an adopted game size. Counts help expose work and may change after the scope decision.

Area Coverage now Concrete remaining v1 outcome Dependency and work that can proceed
Expedition progression and regions Examples: opening, outline Four-region, twelve-objective SMALL dependency map: discoveries, return value, alternate access and build/cast/language gates Draft now. Final counts, ending destinations and physical joins remain replaceable until selected.
Death, shifts and station connections Conditional joining mechanism One shared rule set for death order, room/object identity, permanent joins, recovery, rescue interaction and whole-station completion Local permanence is already selected. The final-layout answer affects the rigid candidate; identity and recovery requirements can proceed now.
Oxygen, condition and carrying Usable first-pass rules Variant/edge-case matrix and provisional opening quantity sheet No owner answer blocks paper variants. Pressure and balance need later authorized evidence.
Connected-build grammar Usable first-pass rules Conversion, storage, saturation, readiness and rig/infrastructure conformance matrix Draft now; exact geometry and quantities may stay provisional. New catalogue behavior must be reconciled with the shared rules.
Equipment and acquisition Twelve-part catalogue preparation-closed400; acquisition alternatives Catalogue plus source/acquisition map, material uses and exception rules Catalogue behavior is prepared. Found parts versus fabrication is unselected, but neither blocks observable part design.
Combat and contested work Usable first-pass rules Shared combat state sheet linking auto-fire/manual specials, controllers, oxygen actions, interruption and recovery Draft now; targeting assistance and field healing remain proposals. Readability is unvalidated.
Enemies, encounters and traps Three creature proposals, two encounters Four-region pressure matrix and five trap/mechanism families, with cues, counters, reset/persistence and discovery purpose Assigned to Systems401 after catalogue closeout400. Functional designs can precede final region placement or story origins.
Two alien languages and discovery Expedition example, journal rules, testable interaction Four SMALL discovery chains across both languages: evidence, competing interpretations, discriminating action, correction and later use Draft operational chains now. Define how visitor marks and utterance registers relate; a response alone does not prove request semantics or a god.
Story, endings and corruption Story and corruption alternatives Beat/evidence/consequence map through apparent, deeper and optional secret layers, including visible ending choices and colony consequences Final canon needs owner choices. Draft the causal alternatives now; no automatic death budget, ending lock or mandatory treatment.
Authored cast and short rescue Two first-survivor alternatives and local examples Five SMALL cast briefs: motives, disagreements, bounded knowledge, home contribution, three-scene arc and short rescue outcomes The first-survivor choice and global mortality affect specific branches. Other characters and living crossings can proceed.
Colony and home projects Home example, cooperative project Home-loop state map and five person-linked projects with voluntary contributions, results and equipment reclaim Draft using an explicit provisional no-upkeep baseline. A management economy needs an owner decision before adoption.
Information, controls and accessibility Usable first-pass contract Cue/interaction inventory, journal/manifest structure and option/default interactions, including non-colour/non-audio equivalents Most work can proceed. Mechanical uncertainties affect their particular displays. Full journal pause is settled. Existing article ownership must be respected.
Save, identity and content authoring Dedicated contract missing Design-only save/resume, death transaction, room/item/record identity, authored-content versions and recovery requirements Start requirements now. Final shift/rescue order affects transaction ordering; engineering and migrations belong to later development.
Content scope and production feasibility Dedicated game-specific contract missing Deduplicated finite inventory, reuse assumptions, unique authoring/state costs, asset categories, Unity/Steam constraints and explicit scope cuts Cost alternatives now. Scope commitments and purchases need owner approval; verify current licences/specifications when considering actual assets.
Development and validation handoff Consolidated plan missing Prioritized design risks, later discriminating evidence, interpretation of success/failure and the decision affected PM can write the plan now. No prototypes, code, simulations, assets or playtests are authorized by writing it.

Work sequence and forecast

Window, Jerusalem dates Planned result Staffing/dependency
8 Sep Catalogue review/response; this coverage map; next trap/encounter proposal PM and existing GPT Systems continue. Both Claude roles stay paused until the owner confirms their return.
9–11 Sep, core buffer to 14 Sep Shared core rules and identity requirements; start region, cast, language and production work Two additional specialist setups planned 9–10 Sep. Ready scopes, not provider availability alone, determine assignments.
14–18 Sep Domain designs and finite inventories sufficiently concrete for cross-domain review Content counts and major story/mechanism choices must be dispositioned or visibly provisional.
Target 22 Sep; likely 18–29 Sep Complete first-pass wiki with integrated interfaces and a development handoff outline PM integration and review are on the critical path; more writers do not remove that work.
Target 10 Nov; likely 20 Oct–1 Dec Detailed finite authored campaign specification Low-confidence estimate until an inventory and representative detailed packages are checked.

The core target remains 11 September (10–14 September). These are planning estimates, not guarantees or demonstrated playtime. The next substantive re-estimate is 9 September at 18:00 Jerusalem. Early completion of a local written package does not by itself justify bringing the whole-wiki date forward.

Shared integration outcome04 must replace obsolete fixed-map and long/multiple-refuge assumptions in article bodies, rather than accumulating warning banners. A pending choice blocks only the rules that actually depend on it. It does not suspend the rest of the design.

Estimate accounting

The outline's 111–208 role-hours is a partial original specification allowance, not remaining labor. Its survival and information first-pass packages are now prepared. The later survival22–39 and information35–59 role-hour envelopes describe deeper inventories; they are not measurements of elapsed effort and must not simply be added to the old total. Equipment's first-pass allowance likewise differs from its later detailed catalogue.

Track deliverable and depth separately: first-pass rule set, finite content inventory, and later implementation. Count a shared survivor scene/colony project/clue/region objective once, then estimate only its distinct additional work. Keep package review/response, PM cross-page integration and whole-game coherence review separate without double counting. Reconcile these scopes before publishing a new remaining-hours total.

This map is based on the current owner brief, Whole Game Outline revision65595abf, the linked owning articles and a source-by-source PM coverage audit. The catalogue was subsequently read at submission396, received one focused review/response397/399 and was preparation-closed400 at revision737b3cfd. Outcome21 now covers the trap/encounter first pass. The management checkpoint retains the exact inspected source revisions. No page count, model agreement or desk review establishes fun, balance, usability, performance or campaign duration.

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