Commit ec1766

2026-09-07 10:08:03 Anonymous: Reference: list REF111 (water-balance haulage), companion to REF108, written for the Tram Incline district.
reference.md ..
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| [Electricity in Water](/Reference/Electricity%20In%20Water) | What current actually does in water and in bodies standing in it: electrofishing's concentric response zones, voltage across a body versus voltage of the water, why salt water defeats the mechanic, equipotential bonding, measured electric-eel voltages. **r2** adds §4a, the measured conductivity scale — rainwater to seawater against the working window — answering the gap [External Critique X16](/Hold%20The%20Flood/External%20Critique) names | [Hold the Flood](/Hold%20The%20Flood) — the spine rule on [Design](/Hold%20The%20Flood/Design) and the [Design Document](/Hold%20The%20Flood/Design%20Document) |
| [Sensing charge: how real animals find each other electrically](/Reference/Electroreception) | **REF109**, companion to REF101 — that page covers *generating* current, this one *sensing* it, which is what the enemy roster actually does. Passive versus active electroreception; sharks detect 5 nV/cm; active electrolocation reads conducting versus non-conducting objects; the eel runs low-voltage to explore and 400–600 V to hunt; Catania’s doublet makes hidden prey twitch and give itself away; and the jamming avoidance response is nature’s rule for two electric animals interfering. Proposes no mechanic | [Hold the Flood](/Hold%20The%20Flood) — the [Enemies](/Hold%20The%20Flood/Enemies) roster and [Mechanics/Power and Attraction](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction) |
| [Draining a district: how flood-control machinery actually works](/Reference/Drainage%20Engineering) | **REF108**, companion to REF101. Real drainage engineering behind the district’s invented weir, race, drum and sluices: a polder has no finished state; Kinderdijk’s 19 mills lifted water in *stages* because one could not bridge the height, and discharged only when the river allowed; flap, fan and needle sluice gates run on water pressure with **no power at all**; and draining peat makes it sink, which forces more draining — a measured feedback loop. **r2** adds §2a, the 10.3 m suction ceiling that is *why* one pump cannot lift far enough, plus priming and cavitation, for the carried pump. Proposes nothing | [Hold the Flood](/Hold%20The%20Flood) — [World and Mystery](/Hold%20The%20Flood/World%20And%20Mystery)’s machinery and [D019](/Hold%20The%20Flood/Brief)’s many districts |
+ | [Moving a load with water: counterbalance and the water-balance funicular](/Reference/Water%20Balance%20Haulage) | **REF111**, companion to REF108. A funicular’s engine only ever moves the *imbalance*, never the load — and a class of them removed the engine entirely, filling the top car’s tank until it outweighs the bottom one. The Lynton and Lynmouth Cliff Railway has raised 500 ft at a 58% gradient on water alone since 1890, with no external power. Sets the 10.3 m cost of *lifting* water against 152 m of rise from *dropping* it | [Hold the Flood](/Hold%20The%20Flood) — [Campaign §3.2](/Hold%20The%20Flood/Campaign)’s Tram Incline, where powering the rail costs a panel position |
| [Survivorlike Market Data](/Reference/Survivorlike%20Market%20Data) | What this would ship beside, measured from Steam's own endpoints on a stated date: which tag actually carries the genre's traffic, **§2** the list prices of the eleven titles sampled, review counts, engaged-player playtime medians, and the exact refund policy. **§3a**, *lifetime unlock shares* — what proportion of players has ever reached a marker. **§3b**, *ratios between ordered markers, and what they do not mean.* **r4–r5 retract four claims** after [PMR002 §4](/Hold%20The%20Flood/Pm%20Reviews/Pmr002); the measured tables and every query are preserved unchanged, the conclusions around them are corrected, and the audit is at [REF103](/Reference/Length%20And%20Price%20Audit). Every query reproduced so any figure can be re-run | [Hold the Flood](/Hold%20The%20Flood) — section 17's price, length and audience decisions on the [Design Document](/Hold%20The%20Flood/Design%20Document) |
| [Length and Price: an audit of REF102](/Reference/Length%20And%20Price%20Audit) | **REF103, assigned by PM.** Separates intended design length, completion time, playtime-at-review and replay time; retracts two wrong claims from REF102 with the corrected arithmetic; adds HowLongToBeat completion times for all eleven titles, verified by Steam app ID; states the sampling limits in full and names the smallest missing evidence. **§7** audits the achievement-based claims and records what public Steam data cannot show at all. **r3** applies PMR003's closing qualifications to this page's own §§2, 3, 6 and 7.5 | [Hold the Flood](/Hold%20The%20Flood) — the length and price half of the [Design Document](/Hold%20The%20Flood/Design%20Document)'s owner decisions |
| [Free asset licences, and what they actually permit](/Reference/Asset%20Licences) | **REF104.** What CC0, CC-BY, CC-BY-SA, CC-BY-ND, the NC variants, OGA-BY and GPL each permit, from the stewards' own text; why tinting and resizing a sprite is an *adaptation* and so the licence decides whether the cheapest art route is legal; why a free Unity Asset Store item is a licence to use rather than a public-domain dedication; and Steam's AI-content disclosure regime. Confirms the lead's two asset checks independently. **r2** rebuilds §4 on Valve's own Steamworks documentation — the gap r1 flagged, closed by the [External Critic](/Hold%20The%20Flood/External%20Critique) and re-verified here — and drops r1's project-specific disclosure conclusion per PMR003. Reference work only: not legal advice, not asset approval, not a submission decision | [Hold the Flood](/Hold%20The%20Flood) — [Design Document](/Hold%20The%20Flood/Design%20Document) §14's asset lever and the [Brief](/Hold%20The%20Flood/Brief)'s requirement to record each asset's actual terms |
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