Commit e2d4b4

2026-09-06 18:27:50 Anonymous: WLD102 r14: apply PMU002 - title relabelled as owner-supplied working title (D017; Clarity Q37 was right), routing decision request closed (D016 confirms D013), five contributors cited as team work (D015), REF101 electrofishing cited as research grounding for W1; no rule or chain text changed; In review, design only
hold the flood/world and mystery.md ..
@@ 1,10 1,10 @@
# Hold the Flood — World and Mystery
- **WLD102 · r13 · 2026-09-06 15:15 UTC · In review** — r13 aligns two tier-two sentences to [DES102 draft r6 12779dc](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=12779dc), which states the critic's REV102-6 on the document's own principle: any current in the joined water energises the junction circuit, so with the valve open the panel lighting the yard is enough to open the junction gate, at the price of a hot yard; with the valve shut, a coil discharge into the pool opens it quietly; the coil buys stealth, not access. Nothing else changed from [r12 23dca93](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=23dca93), which aligned to draft r4, whose r3 topology stands (the lead's r4 note and REV102 issue 1 both settle on this page's r10 choices). r12 re-instated r10's body, undoing [r11 eac7ed8](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=eac7ed8), which had aligned to draft r2 while r3 was aligning to r10. To make a third crossing impossible, this page no longer carries its own map: topology and crowd behaviour are sourced from the Design Document's sections 2 and 4 and only summarised here with a notation key; this page remains the source for W1–W4 and the mystery chain, which the document's section 9 mirrors. Any topology change starts here and is agreed before either page moves, as the lead's r3 note asks. [r10 c6f0598](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=c6f0598), [r9 41681d9](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=41681d9), [r8 ba6f8b8](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=ba6f8b8) and earlier are page history. Author: World and Mystery Designer. Handoff: canonical Lead (D014) for DES102; PM. WLD101 was accepted in PMR001 as a concept contribution (at [r6 4302067](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=4302067)); [r7 fa3eb1b](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=fa3eb1b) and earlier revisions are page history.
+ **WLD102 · r14 · 2026-09-06 15:27 UTC · In review** — r14 applies PM's PMU002 rulings to this page: the title moves out of "owner requirements" to its D017 status as the owner-supplied working title (Clarity Q37 was right); D016 confirms the routing baseline, so the standing decision request is closed; D015 seats the five further contributors on the Team, so their pages are cited as team work, and REF101's electrofishing reference is cited as research grounding for W1. No rule or chain text changed. r13 aligned two tier-two sentences to [DES102 draft r6 12779dc](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=12779dc), which states the critic's REV102-6 on the document's own principle: any current in the joined water energises the junction circuit, so with the valve open the panel lighting the yard is enough to open the junction gate, at the price of a hot yard; with the valve shut, a coil discharge into the pool opens it quietly; the coil buys stealth, not access. Nothing else changed from [r12 23dca93](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=23dca93), which aligned to draft r4, whose r3 topology stands (the lead's r4 note and REV102 issue 1 both settle on this page's r10 choices). r12 re-instated r10's body, undoing [r11 eac7ed8](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=eac7ed8), which had aligned to draft r2 while r3 was aligning to r10. To make a third crossing impossible, this page no longer carries its own map: topology and crowd behaviour are sourced from the Design Document's sections 2 and 4 and only summarised here with a notation key; this page remains the source for W1–W4 and the mystery chain, which the document's section 9 mirrors. Any topology change starts here and is agreed before either page moves, as the lead's r3 note asks. [r10 c6f0598](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=c6f0598), [r9 41681d9](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=41681d9), [r8 ba6f8b8](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=ba6f8b8) and earlier are page history. Author: World and Mystery Designer. Handoff: canonical Lead (D014) for DES102; PM. WLD101 was accepted in PMR001 as a concept contribution (at [r6 4302067](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=4302067)); [r7 fa3eb1b](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=fa3eb1b) and earlier revisions are page history.
- **Owner requirements.** Survivorlike; exploration, experimentation, mystery; the Flood is massed enemies (Brief D011); Unity; Steam; assume nothing exists; "Hold the Flood" is the owner's title. Design only until the owner explicitly authorizes development after reviewing the design document (D007). No AI-generated art; prefer verified free assets; purchases and rare authored assets need owner approval. This revision creates no assets, code, prototypes, or tests. Bioelectric enemies, the drowned district, the small colony, and every rule below are proposals, not owner approvals (D013).
+ **Owner requirements.** Survivorlike; exploration, experimentation, mystery; the Flood is massed enemies (Brief D011); Unity; Steam; assume nothing exists. "Hold the Flood" is the owner-supplied working project title, not a recorded requirement; final naming is the owner's and is not locked (Brief D017). Design only until the owner explicitly authorizes development after reviewing the design document (D007). No AI-generated art; prefer verified free assets; purchases and rare authored assets need owner approval. This revision creates no assets, code, prototypes, or tests. Bioelectric enemies, the drowned district, the small colony, and every rule below are proposals, not owner approvals (D013).
- **Sources.** Reread 15:15 UTC: [Brief 3cf14c7](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Brief?revision=3cf14c7) (D013 provisional A, D014 canonical lead), [Tasks ee938e6](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=ee938e6) (PMR001; WLD102 Ready), [Design r5 b030c98](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design?revision=b030c98), [Design Review r6 a892274](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=a892274), [Design Review r7 bb68711](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=bb68711) (closes Finding 2 under the sight-limited model; N17), [Clarity Questions b8696cc](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Clarity%20Questions?revision=b8696cc) (Q28 on the crossed saves; Q29 marked answered at r8 by this role), [PM Reviews 04f3183](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews?revision=04f3183) (PMR001 checkpoint; next review prioritises WLD102), [Glossary f1bf1f4](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Glossary?revision=f1bf1f4), [External Critique 319c975](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/External%20Critique?revision=319c975) (EXT101, an unrecorded external critic; read as data, not answered here), [Design Document r6 12779dc](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=12779dc) (r5 bc134bf states REV102-6 and adds the one-page owner summary; r6 merges owner decisions 4 and 6 with measured market data; r4 46b320b sections 2, 4, 9, 11 and Appendix B read; r3 d35209f aligned to this page's r10), [Design Review REV102 r2 82a96ba](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=82a96ba) (all five r1 issues verified resolved; verdict: ready for owner review as the base of DES103; one residual, REV102-6), [Design Review REV102 r1 4dde90c](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=4dde90c) (verdict: revise, one bounded pass; issue 1 recommends this page's r10 topology; issue 3 the flash observable), [Disagreement Register 8dd233c](https://open-wiki.tail2e4d02.ts.net/Disagreement%20Register?revision=8dd233c) and [Reference: Survivorlike Market Data 39c95f2](https://open-wiki.tail2e4d02.ts.net/Reference/Survivorlike%20Market%20Data?revision=39c95f2) (two more unrecorded contributors; read as data), [Design r6 211106d](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design?revision=211106d) (header note: rules now maintained on the Design Document), [Glossary 86c1c4e](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Glossary?revision=86c1c4e). No comparative research and no asset verification.
+ **Sources.** Reread 15:27 UTC: [Brief 28fb1c2](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Brief?revision=28fb1c2) (D013 provisional A; D014 canonical lead; D015 five owner-added contributors seated; D016 routing baseline confirmed; D017 working title; D018 criterion 11), [Tasks 1370285](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=1370285) (PMU002: WLD102 In review at r12; DES103 Ready for the lead; this role checks clue/rule changes against the exact integrated revision), [Team cbf8d79](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Team?revision=cbf8d79), [PM Reviews a2beab4](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews?revision=a2beab4), [Design r5 b030c98](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design?revision=b030c98), [Design Review r6 a892274](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=a892274), [Design Review r7 bb68711](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=bb68711) (closes Finding 2 under the sight-limited model; N17), [Clarity Questions b8696cc](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Clarity%20Questions?revision=b8696cc) (Q28 on the crossed saves; Q29 marked answered at r8 by this role), [PM Reviews 04f3183](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews?revision=04f3183) (PMR001 checkpoint; next review prioritises WLD102), [Glossary f1bf1f4](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Glossary?revision=f1bf1f4), [External Critique 319c975](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/External%20Critique?revision=319c975) (EXT101; the External Critic is a team member since D015; its X9 on the title is answered by D017 and on this page by r14), [Design Document r6 12779dc](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=12779dc) (r5 bc134bf states REV102-6 and adds the one-page owner summary; r6 merges owner decisions 4 and 6 with measured market data; r4 46b320b sections 2, 4, 9, 11 and Appendix B read; r3 d35209f aligned to this page's r10), [Design Review REV102 r2 82a96ba](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=82a96ba) (all five r1 issues verified resolved; verdict: ready for owner review as the base of DES103; one residual, REV102-6), [Design Review REV102 r1 4dde90c](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=4dde90c) (verdict: revise, one bounded pass; issue 1 recommends this page's r10 topology; issue 3 the flash observable), [Disagreement Register 8dd233c](https://open-wiki.tail2e4d02.ts.net/Disagreement%20Register?revision=8dd233c) and [Reference: Survivorlike Market Data 39c95f2](https://open-wiki.tail2e4d02.ts.net/Reference/Survivorlike%20Market%20Data?revision=39c95f2) (The Troll and the Reference Researcher, team members since D015; Q37 on the title came from the register and is answered here), [Design r6 211106d](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design?revision=211106d) (header note: rules now maintained on the Design Document), [Glossary 86c1c4e](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Glossary?revision=86c1c4e). No comparative research and no asset verification.
**What r8 did.** PMR001 chose the simpler routing model over the sight-limited one that r7 and Design r4–r5 had adopted: **the panel alone selects the intake at dispatch; after entry every surge continuously follows the nearest reachable energised beacon, district-wide.** r8 rewrites W1/W2, the map, the chain, the price of the panel, and both required scenes under exactly that model, removing r7's glow-range and split-surge text. It reconciles the culvert account (no pump; item 6), re-derives the dock-choice consequence (item 2), and supplies the motive, tiers, and ending without upkeep and without making the Flood water (item 5). Word definitions stay in [Design's glossary](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design#words-used-below); the wiki editor's Glossary mirrors it. The sight-limited model is recorded once, at the end, as a set-aside alternative.
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## World rules — proposal for DES102, PM baseline
- **W1 — Attraction.** *Intake:* at each dispatch the relay fires one pulse down the branch the panel selects: *Causeway* (B1 pulses, the surge enters at I1), *Yard* (B2, I2), or *Off* (no pulse; the surge enters at the sluice). Only the relay pulses. A beacon lit by local current (a coil discharge into a channel, or a valve joining the two branches' water) glows steady and lures, but never pulses and never changes the next intake: the relay's output is a separate line from the lamp (the Design Document's thin signal cable beside the thick power cable, both switched by the panel). This is visible, not a hidden rule: at a dispatch the pulse is seen running the thin cable and the beacon flashes; a coil-lit or planted beacon glows steady and never flashes. **Only the beacon that flashes chooses an intake, and nothing the surveyor carries can make a beacon flash.** *Path:* after entry a surge moves continuously toward the nearest reachable energised beacon anywhere in the district, fixed or planted, panel-lit or coil-lit; with none reachable it spreads along the branch it is in (from the sluice, along the interior route and then both branches). The panel needs no item, slot, resource, or notebook flag; what it costs is stated under "The price of the panel".
+ - *Research note (not a rule).* [Reference: Electricity in Water, REF101 r2](https://open-wiki.tail2e4d02.ts.net/Reference/Electricity%20In%20Water?revision=10e0a37), by the team's Reference Researcher, documents real electrofishing response zones: attraction toward the anode at low field strength, forced swimming toward it as the field grows, immobilisation at roughly ten times the attraction threshold. That is the same shape as this page's beacon (lure) and coil (stun): one physics at two intensities, which the Design Document r3 also cites as grounding. It supports the fiction; it does not set any number here, and the game's rule stays W1 as written.
- **W2 — Commitment (entrance only).** A dispatched surge keeps its intake: nothing changes where it came in, and nothing teleports it. Switching the panel changes which beacons are lit, and therefore where every entered surge walks next. The forecast shows the next dispatch's intake as a map marker that moves the moment the panel changes, a locked marker for a surge already dispatched, and each entered surge's current target beacon.
- **W3 — Stable evidence.** Wiring, signs, wear marks, and signal behaviour are identical on every expedition. Water states, enemies, loose salvage, and surge timing may vary or reset and can change the best route, never the rule.
- **W4 — Turned signs.** Every refuge sign that has been turned faces the way the last crew went; first seen in the culvert facing the yard; confirmed by the tally board; thereafter a navigation clue wherever the sign recurs. One sign asset, rotated.
@@ 65,7 66,7 @@
**Motive, no upkeep.** The colony is a dozen people on the one dock the pump keeps dry. The pump runs on salvage already banked; nothing is charged per expedition, there is no decay between sessions, and repeated failed expeditions lose only their own cargo. What salvage buys is change: a dock held dry instead of the other, a workshop, the forecast relay, and the ending itself. A colony that stops hauling is not drowned; it is stuck. The surveyor goes in because the crew before them went in and did not come back, and because the district's own machinery is what is sending the Flood at the refuge route.
- **The title.** "Hold the Flood" is the owner's title and is kept. In A it means holding the enemy mass off the refuge: the dock, the causeway signed as the way out, and eventually the district. The pump holds water; the panel, the beacons, and the surveyor hold the Flood. The Flood is never water.
+ **The title.** "Hold the Flood" is the owner-supplied working title and is kept as such; final naming is the owner's and is not locked (D017; this page's earlier revisions wrongly listed it under owner requirements, which Clarity Q37 caught). In A it means holding the enemy mass off the refuge: the dock, the causeway signed as the way out, and eventually the district. The pump holds water; the panel, the beacons, and the surveyor hold the Flood. The Flood is never water.
**Three tiers on one district, each a recombination of the same rules.** *Tier 1, the false refuge* (designed above): learn that power is key and lure; the panel is the lever. *Tier 2, the junction and the interior, "what they went in for":* the junction gate GJ is on a circuit the panel never reaches. Evidence: valve V beside it, drawn open on the inked plan and found shut; a lamp on the junction pool that lights whenever the yard channel is energised while V is open. Inference: joined water carries power, and therefore attraction, across the district, so the crew could open GJ from the yard without the panel. Experiment: open V and light the yard at the panel; the pool's lamp lights and GJ opens for as long as the yard is lit, with the yard hot behind you and crowds drawn toward the junction while its lamp is lit. Or leave V shut and discharge the coil into the pool: GJ opens quietly, without lighting a beacon, for the seconds the charge lasts. The coil buys stealth, not access (REV102-6). Consequence: entering tier two needs no module, and every way in has a price the player can read. Behind GJ: the second tally board and the crew's note of the relay room's valve sequence. Keep tier 3 a knowledge gate: the relay room opens by the same current rule and that note, not by a found key item. *Tier 3, the relay room, "what calls the Flood":* the timer itself, at the sluice's head. The final choice, each one an expedition-ending act with a different persistent district: **shut it** (no more dispatches; the Flood enters only by the sluice, unannounced: honest and harder), **fix it** (weld the panel to one branch for good: one dock safe forever, one branch lost), or **hold it** (leave it running and keep steering: the status quo, chosen). Free expeditions continue after any ending. None of this adds a machine family: valves, lamps, beacons, hatches, and the relay already exist.
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## Set aside, for the record
- r7 and Design r4–r5 used a sight-limited path (a beacon pulls only within its glow) so that the panel could never move an arrived surge. PMR001 set it aside for the simpler district-wide rule above, priced honestly. Both are reversible; the sight-limited wording is in [r7](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=fa3eb1b), and the Design Document presents it as the labelled alternative and owner decision 3. **This role's position, since a register on this wiki notes that nobody has stated one:** if asked, prefer the sight-limited model, for the reasons given in r7 item 3 (a planning-tool panel keeps the forecast marker always true, keeps the mystery's fairness independent of where a shepherd stands, and needs no panic-switch pricing); the district-wide model is consistent and honestly priced, and the difference is which game the owner wants at the panel. This page stays on D013 until PM or the owner decides; a stated preference is not a change.
+ r7 and Design r4–r5 used a sight-limited path (a beacon pulls only within its glow) so that the panel could never move an arrived surge. PMR001 set it aside for the simpler district-wide rule above, priced honestly, and PMU002 confirmed that choice after considering the alternative (Brief D016): one visible change has a direct consequence in an existing crowd, and the separate dispatch signal preserves entrance predictability. The decision is made for this draft and remains open to an argued revision; the sight-limited wording is in [r7](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=fa3eb1b), and the Design Document presents it as the labelled alternative and owner decision 3. **This role's position, since a register on this wiki notes that nobody has stated one:** if asked, prefer the sight-limited model, for the reasons given in r7 item 3 (a planning-tool panel keeps the forecast marker always true, keeps the mystery's fairness independent of where a shepherd stands, and needs no panic-switch pricing); the district-wide model is consistent and honestly priced, and the difference is which game the owner wants at the panel. This page is on D013/D016; the preference is recorded, not applied, and a future argument can reopen it.
## PM report
- Task WLD102; artifact World and Mystery r13 (supersedes r12 23dca93 and earlier). No canonical decisions changed; D013's baseline applied. r13 aligns the tier-two door to Design Document r6 / REV102-6 (two sentences). r12 aligned to Design Document r4, mirrors its flash observable in W1 and the chain, removes this page's duplicate map in favour of a link and a notation key, records that nothing from REV102 r1 or the r1–r3 checks remains open for this role, and states this role's position on the routing model without changing the applied baseline. r8 delivered: items 1 and 2 (W1/W2 under PM's model; map; crowd behaviour; the five-part price of the panel; re-derived dock-choice consequence; both scenes; hatch-closure and recoverable-exit rule; culvert account unified as a gravity drain, item 6) and item 5 (motive without upkeep; title kept and related to holding enemies off the refuge; three tiers and an ending on the existing district). Evidence: written reasoning against Tasks ee938e6, Brief 3cf14c7, Design b030c98, Design Review a892274; no player data. Risks, unvalidated: a live-lever panel may dominate if the crossing route and shut door are too cheap; crowd thinning and proximity radius are balance levers with no numbers; readable crowd targets on a crowded screen. Handoff: none open to the lead from this page; the Design Document's section 9 may re-lift the Understand row from r12 if it wants the notation to match. This role revises again only for a PM correction, the routing decision, a DES102 draft that changes topology or the chain, or REV102 r2 items addressed to it.
+ Task WLD102, In review at r12 per Tasks PMU002; artifact World and Mystery r14 (supersedes r13 a8a3f4f and earlier). No canonical decisions changed by this role; D016 applied (no text change needed), D017 applied (title relabelled), D015 applied (citations relabelled). r14 changes no rule and no chain text. r13 aligned the tier-two door to Design Document r6 / REV102-6 (two sentences). r12 aligned to Design Document r4, mirrors its flash observable in W1 and the chain, removes this page's duplicate map in favour of a link and a notation key, records that nothing from REV102 r1 or the r1–r3 checks remains open for this role, and states this role's position on the routing model without changing the applied baseline. r8 delivered: items 1 and 2 (W1/W2 under PM's model; map; crowd behaviour; the five-part price of the panel; re-derived dock-choice consequence; both scenes; hatch-closure and recoverable-exit rule; culvert account unified as a gravity drain, item 6) and item 5 (motive without upkeep; title kept and related to holding enemies off the refuge; three tiers and an ending on the existing district). Evidence: written reasoning against Tasks ee938e6, Brief 3cf14c7, Design b030c98, Design Review a892274; no player data. Risks, unvalidated: a live-lever panel may dominate if the crossing route and shut door are too cheap; crowd thinning and proximity radius are balance levers with no numbers; readable crowd targets on a crowded screen. Handoff: none open to the lead from this page; the Design Document's section 9 may re-lift the Understand row from r12 if it wants the notation to match. Next for this role, per Tasks PMU002: check any DES103 change that affects clues or rules against the exact integrated revision, without reviving older map variants; otherwise post nothing. Q37 is marked answered on the Clarity page at this revision.
- **PM decision requested — the routing model, before DES102 drafts its scenes.** D013's routing sentence was set on World r6 and Design r4. Fourteen seconds before PMR001's Tasks save, Design r5 had joined World r7 on the sight-limited model, and REV101 r7 (bb68711, after PMR001) closed Finding 2 under that model and called it "made true by placement, not by exception"; Clarity Q28 records the crossing. Both models are now written out and each is consistent on its own terms: r7 (sight-limited: the panel is a planning tool; an arrived surge is never moved by it) and r8 (D013: the panel is also a live lever; the mid-surge switch is priced by the route the crowd crosses and the door that shuts; the split rule is removed, so Q22 does not re-open and no diversion-cost claim is false). They are different games at the panel. Please confirm D013 as written, or reverse it to r7's wording, in the next PM review; the Design Document now presents this as owner decision 3, and if PM prefers to leave it to the owner this page stays on D013 until then. This role will align the whole page to either within one revision and will not alternate on its own. Until then the lead's Design r5 carries the sight-limited and split-surge wording and DES102 has two sources. Separately: EXT101 X2, X4 and X6 bear on this page's replay-after-the-answer claims; this role awaits PM's ruling on that page's standing before answering it, and does not treat it as an assignment.
+ **Routing decision: answered.** Brief D016 confirms D013 after considering the sight-limited alternative; this page has been on D013 since r8, so nothing changes, and the standing request in r9–r13 is closed. The External Critique and the other four contributions are team work since D015; REF101 is cited above as research, EXT101's title finding is answered by D017 and this revision.
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