| Trap or station-mechanism families / placed instances across both occupant eras | 5 / 13 | 9 / 24 | 14 / 40 |
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| Trap or station-mechanism families / placed instances across both occupant eras | 5 / 14 | 9 / 24 | 14 / 40 |
| Language discovery chains, split across at least two languages | 4 | 8 | 12 |
| Colony projects with a person-specific consequence | 5 | 9 | 14 |
| Major mystery or personal investigation chains | 4 | 7 | 11 |
| Special converter sites or connection challenges | 2 | 4 | 6 |
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The SMALL band includes **13 major mechanism instances**, including the cross-listed core isolation **P13**, in [Encounter And Mechanism Placement Inventory](/Hold%20The%20Flood/Encounter%20And%20Mechanism%20Placement%20Inventory).
+
The current SMALL proposal includes **14 major mechanism instances**, including the cross-listed core isolation **P13** and moving scan/bridge **P14**, in [Encounter And Mechanism Placement Inventory](/Hold%20The%20Flood/Encounter%20And%20Mechanism%20Placement%20Inventory). [P14](/Hold%20The%20Flood/Moving%20Scan%20Expedition) adds R15 rail/scan-bay and bridge geometry, a transfer-void sightline, an R28 receiver and shared E05/E07 state within existing rooms and encounters. Its effect, and that of revised placement geometry, on the original [Production Scope](/Hold%20The%20Flood/Production%20Scope) allowance remains uncosted.
The 2/4/6 connection count refers to special sites or challenges only. It is not a cap on ordinary joins or an estimate of total graph edges; all placed playable rooms remain within the eventual station-wide connection goal.
@@ 74,7 74,7 @@
| Build acquisition and part catalogue | SMALL; 12 behavioral part briefs | Progression Options; Build Rules; band choice | Each part has source, reusable behavior, counter-cost and at least two candidate combinations; no generic stat ladder |
| Horde encounter progression | SMALL; 4 regional pressure briefs, no balance tuning | Combat Rules; Horde Creature Proposals; topology | Each region has readable pressures, build interactions, retreat case and escalation purpose |
| Survival economy and starting loadout | SMALL; paper rules and one opening loadout only | Oxygen and Observation; Build Rules; topology | Capacity model, canister behavior, loot competition, replenishment, survival readouts and starting kit are explicit |
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| Trap and station-mechanism progression | SMALL; 5 families/13 major placed-instance briefs, in [Encounter And Mechanism Placement Inventory](/Hold%20The%20Flood/Encounter%20And%20Mechanism%20Placement%20Inventory) | Story direction; language map; topology | Both occupant eras have distinct readable logic, counterplay, reset/persistence behavior and at least one discovery consequence per family |
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| Trap and station-mechanism progression | SMALL; 5 families/14 proposed major placed-instance briefs, in [Encounter And Mechanism Placement Inventory](/Hold%20The%20Flood/Encounter%20And%20Mechanism%20Placement%20Inventory) | Story direction; language map; topology | Both occupant eras have distinct readable logic, counterplay, reset/persistence behavior and at least one discovery consequence per family |
| Apparent/deeper story path | SMALL; beat/evidence map, not scripts | Hospital Story Directions; owner story choice | Map supports departure and continued investigation without declaring an unchosen truth |
| Corruption/treatment consequences | All bands; rules only | Resurrection and Corruption; owner corruption choice | Access, consent, benefits, hazards, reversibility and ending interaction are explicit |
| Survivor cast and rescue/home arcs | SMALL; 5 cast arcs/3 scenes each, no final dialogue | First Survivor; Rescue Rules; Coming Home | Each has a distinct short rescue, contribution, relationship change and limited knowledge |