2026-09-15 15:42:01
Anonymous:
Clarify that death before a rescue retry preserves the current refuge
hold the flood/first survivor.md ..
@@ 36,7 36,7 @@
**The return scene.** She does not thank anyone. She asks for a working light, sits down with the ship's recorder, and reads out the ward's pressure log from memory — dates, rooms, the day each one stopped holding — because that list is also, in order, the days people stopped coming back.
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**Death, abort and shift.** Death before departure leaves her in R-3, pressurised, and the station shifted: the walked route is historical and a new one must be found. An **ordinary living abort** returns her to stocked R12, where she closes the stationward door and waits; the station does not shift. A renewed attempt needs fresh travel air, the short current route rechecked and used waiting supplies restocked. Used air remains spent. Death **during** the crossing is the pending case above: she reaches the named abort refuge, and the astronaut learns nothing of it aboard — the door leaves a tell on that refuge's local control only, so her state stays unconfirmed until the player observes that refuge in person. R-3 keeps its identity and pressure and travels with its own group; the route to it is what became historical.
+
**Death, abort and shift.** Death before her first departure leaves her in pressurised R-3. If she is waiting in R12 after an abort, death before the retry leaves her there instead. In either case, her current room moves with its own group; the walked route becomes historical after the shift and a new one must be checked. An **ordinary living abort** returns her to stocked R12, where she closes the stationward door and waits; the station does not shift. A renewed attempt needs fresh travel air, the short current route rechecked and used waiting supplies restocked. Used air remains spent. Death **during** the crossing is the pending case above: she reaches the named abort refuge, and the astronaut learns nothing of it aboard — the door leaves a tell on that refuge's local control only, so her state stays unconfirmed until the player observes that refuge in person. R-3 keeps its identity and pressure and travels with its own group; the route to it is what became historical.