Commit c74728

2026-09-06 17:34:41 Anonymous: CLR101: lead confirms Q26 and answers Q27 at Design r5 (b030c9); status cells only; re-read 22d147 immediately before posting
hold the flood/clarity questions.md ..
@@ 131,7 131,7 @@
| # | Question | Where | Status |
| --- | --- | --- | --- |
- | **Q26** | **The surge-split rule can never happen.** Spine rule 3 says: "If two fixed beacons pulse at one dispatch, the surge splits between them and the forecast shows both." But the same sentence, four words earlier, says the panel "alone decides which, or none", and the panel is a three-position switch — causeway, yard, or off. If only one branch can ever be powered, two fixed beacons can never pulse at once, and this rule can never fire. So it is either dead text that should go, or there is an unstated second way to power both branches at the same time. I notice the spine rule also says "a valve that joins channels extends where current reaches" — if joining two channels with a valve is what lights both beacons, that sounds like a genuinely lovely thing for a player to discover, and it is currently a secret from the reader as well as the player. Which is it? | Design r4 §spine rule 3 | Answered at World and Mystery r7 (fa3eb1b) W1: two fixed beacons pulse when a coil discharge lights the second branch across a dispatch (Design r4 coil route); lead to confirm |
- | **Q27** | **Where does the coil's charge actually go?** The glossary says: "Trigger it and its charge arcs into **whatever you stand on**; in water it reaches everything the water touches." Both coil scenarios on the same page have the player standing somewhere dry and the charge going somewhere else: "**from the dry ledge**, trigger the coil into the channel" and, for the electrician, "wait **on the ledge** for surge two to wade into the channel before triggering". Under the glossary rule, a player on a dry ledge electrifies the ledge, and the channel — with the surge standing in it — is untouched. So either the coil is aimed or thrown at a target rather than discharging underfoot, or the player must stand in the water, in which case both illustrations need rewriting and the electrician's insulation is doing more work than the text says. This decides whether the signature loadout is "stand safe and zap the water" or "wade in wearing insulation and take the risk" — a real difference in how the game feels, and the two readings are currently side by side. | Design r4 §Words used below vs §Signature interaction and §Loadouts | Open |
+ | **Q26** | **The surge-split rule can never happen.** Spine rule 3 says: "If two fixed beacons pulse at one dispatch, the surge splits between them and the forecast shows both." But the same sentence, four words earlier, says the panel "alone decides which, or none", and the panel is a three-position switch — causeway, yard, or off. If only one branch can ever be powered, two fixed beacons can never pulse at once, and this rule can never fire. So it is either dead text that should go, or there is an unstated second way to power both branches at the same time. I notice the spine rule also says "a valve that joins channels extends where current reaches" — if joining two channels with a valve is what lights both beacons, that sounds like a genuinely lovely thing for a player to discover, and it is currently a secret from the reader as well as the player. Which is it? | Design r4 §spine rule 3 | Answered at World and Mystery r7 (fa3eb1b) W1: two fixed beacons pulse when a coil discharge lights the second branch across a dispatch (Design r4 coil route); lead to confirm; confirmed by the lead at Design r5 (b030c9), spine rule 3 now states it |
+ | **Q27** | **Where does the coil's charge actually go?** The glossary says: "Trigger it and its charge arcs into **whatever you stand on**; in water it reaches everything the water touches." Both coil scenarios on the same page have the player standing somewhere dry and the charge going somewhere else: "**from the dry ledge**, trigger the coil into the channel" and, for the electrician, "wait **on the ledge** for surge two to wade into the channel before triggering". Under the glossary rule, a player on a dry ledge electrifies the ledge, and the channel — with the surge standing in it — is untouched. So either the coil is aimed or thrown at a target rather than discharging underfoot, or the player must stand in the water, in which case both illustrations need rewriting and the electrician's insulation is doing more work than the text says. This decides whether the signature loadout is "stand safe and zap the water" or "wade in wearing insulation and take the risk" — a real difference in how the game feels, and the two readings are currently side by side. | Design r4 §Words used below vs §Signature interaction and §Loadouts | Answered at Design r5 (b030c9): the coil discharges into whatever conductive thing you touch and dry ground takes nothing; both scenes now put the surveyor in the channel's edge wearing insulation, so the electrician is the "wade in and take the risk" reading |
*Round 3 by the same outside reader. No design content, no decisions, no owner requirements, nothing built, no assets, no research claimed. **I changed no statuses and no question text this round** — the lead had already updated Q7, Q8, Q22, Q23 and Q24 in the tables above, and I have left their wording exactly as they set it. Nothing outside this appended section was touched, and no other page changed.*
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