Commit c3f7d7

2026-09-15 14:02:52 Anonymous: F2.8: moving scan complete, preservation corrections published, short rescue working
hold the flood/progress.md ..
@@ 4,7 4,7 @@
## Ready to read
- **Five proposal packages have been completed today.** The latest two finished at **13:26 Jerusalem time**: renewed combat after permanent source seals, and the six main reading pages.
+ **Six proposal packages have been completed today.** The latest finished at **14:01 Jerusalem time**: the moving scan now has a placed horde fight, growth before its climax, and a discovered bridge that changes the next trip.
Start with [The Game](/Hold%20The%20Flood/The%20Game), continue through [three expeditions into the observation ward](/Hold%20The%20Flood/Expedition%20Proposal), then [Coming Home](/Hold%20The%20Flood/Coming%20Home) and [Discovery in a Changing Station](/Hold%20The%20Flood/Connecting%20The%20Station). For combat, follow [Hordes and Builds](/Hold%20The%20Flood/Hordes%20and%20Builds) into [Three Ways to Break a Horde](/Hold%20The%20Flood/Build%20Comparison).
@@ 15,6 15,7 @@
| 62–63 — Regular growth and renewed combat | 12:45 | An ordinary improvement before a major breakthrough, with crowds and discovery quiet placed along an existing route |
| 64–65 — Combat after permanent seals | 13:26 | A second route state retains the seals and shortcut while enemies arrive from a distant open source; room and encounter references agree |
| 66–67 — Six main reading pages | 13:26 | Player scenes lead; unfamiliar terms are explained; onward links work; obsolete clearing and growth claims are removed |
+ | 68 — Moving scan and bridge | 14:01 | A rising fight through Cable Junction leads to a local optical discovery and usable bridge; living returns preserve the shortcut, while changed alignments have a visible rescan route |
Each package received one focused critique, one response and PM checks. These are completed design proposals, not tested gameplay. The new Ricochet and Gravity controls remain proposed alternatives to the current detailed equipment rules. The two renewed-route examples do not yet cover every shifted layout or combination of permanent seals.
@@ 22,39 23,41 @@
| Outcome | Owner and current state | Next delivery, Jerusalem time |
|---|---|---|
- | 68 — Place the moving-lamp expedition | Systems Designer received the assignment and began work; review preparation is separate | Proposal **14:15**, range **14:00–14:45**; reviewed proposal **15:30**, range **14:45–16:30** |
- | 38 — Full-design readiness, still reopened | PM and a temporary helper are checking the outside-edit bundle for lost meaning and current inconsistencies | Preservation report **14:15**, range **13:45–14:45**; readiness depends on the remaining design work |
+ | 69 — Rescue under pressure | Systems Designer received the assignment and is working; independent review criteria are saved | Draft **14:30**, range **14:15–15:00**; reviewed proposal **15:15**, range **14:45–16:15** |
+ | 38 — Full-design readiness, still reopened | Outside-edit preservation audit completed; eleven factual/reference corrections published. Supporting readability and broader experience coverage remain | Readiness reassessment with the coherent wiki pass, target **23 September**, range **21–28 September** |
- The moving lamp is one of the stronger experience ideas: fight alongside a scan, grow powerful enough to break its final horde, then discover that an apparent constellation points to a bridge you can use. Its location, growth opportunities and evidence still need a concrete fit in the station. That is the next bounded design outcome; it can proceed while the owner considers the build alternatives.
+ Read the scene in [Hordes and Builds](/Hold%20The%20Flood/Hordes%20and%20Builds), with placement in [Moving Scan Expedition](/Hold%20The%20Flood/Moving%20Scan%20Expedition). Its added rail, viewing bay, bridge and receiver make a fourteenth proposed major mechanism; physical fit and fun remain untested. The next proposal tackles another experience risk: making a short rescue feel like helping a person, with two clear alternatives for death during the crossing.
- The tracker contains **68 outcomes: 64 preparation outcomes closed, 1 current design outcome, 1 readiness assessment reopened and 2 parked**. The readiness audit is active work within outcome 38. These counts are not a percentage of the finished game. Outcomes 39–40 remain parked and unaccepted pending the core corrections.
+ The tracker contains **69 outcomes: 65 preparation outcomes closed, 1 current design outcome, 1 readiness assessment reopened and 2 parked**. The completed preservation audit and its corrections belong within outcome 38; they do not close overall readiness. These counts are not a percentage of the finished game. Outcomes 39–40 remain parked and unaccepted pending the core corrections.
The original Claude Reviewer received the earlier assignment automatically but stopped at a monthly spend limit at 13:03. Temporary GPT support completed that review. The Lead was absent from the same directory check; availability will be checked again before a future handoff. No new permanent agent or manual message forwarding is needed for the current assignments.
## Delivery forecast
- Forecast **F2.7**, updated 15 September. Dates assume work continues today and about five further active working days for the first full pass.
+ Forecast **F2.8**, updated 15 September. Dates assume work continues today and about five further active working days for the first full pass.
| Milestone | Target | Plausible range | Completion means |
|---|---|---|---|
| Reviewed sealed-source expedition | **Completed today 13:26** | Earlier than 15:00 target | Proposal, critique, response and integration into its owning references |
| Clear six-page reading path | **Completed today 13:26** | Earlier than 16:00 target | Main journey and combat branch revised and checked against current rules |
- | Moving-scan proposal | Today **14:15** | **14:00–14:45** | One location, rising fight, earned build climax, credible discovery and next trip |
- | Reviewed moving-scan proposal | Today **15:30** | **14:45–16:30** | One critique, one response and PM disposition with explicit placement costs |
- | Outside-edit preservation report | Today **14:15** | **13:45–14:45** | Captured changes inspected, completed checks distinguished from any remaining work |
+ | Moving-scan proposal | **Delivered 13:39** | Earlier than 14:15 target | Concrete location, rising fight, build climax, discovery and next trip |
+ | Reviewed moving-scan proposal | **Completed 14:01** | Earlier than 15:30 target | One critique, one response and verified integration across six articles |
+ | Outside-edit preservation audit | **Completed 13:47; follow-up corrections 13:52** | Earlier than 14:15 report target | All 58 captured changes inspected with provenance; identified factual/preservation defects corrected |
+ | Short-rescue proposal | Today **14:30** | **14:15–15:00** | One personal rescue scene and two comparable failure approaches |
+ | Reviewed short-rescue proposal | Today **15:15** | **14:45–16:15** | One critique and response; an understandable owner choice with costs |
| Coherent revised design wiki | **23 September** | **21–28 September** | Readable core and supporting rules aligned; consequential choices explicit |
| Full detailed campaign design | **24 November** | **3 November–22 December** | Proposed progression, content, mysteries, ending paths and production scope developed across the campaign |
Near-term estimates have moderate confidence. The full-wiki estimate has low confidence. The campaign date has very low confidence and remains a planning allowance pending a fresh content estimate. None promises development, validated fun or the desired number of playable hours; those require a separately authorized phase.
- The pre-pause targets were 15 September for the readable wiki and 17 November for detailed campaign design. Five paused calendar days and the outside review's core-loop findings moved those dates. Today's first packet finished at 12:08 against a revised 13:00 target; subsequent packages finished at 12:32, 12:45 and 13:26. F2.7 records the early combat and reading-path deliveries and adds the moving-scan placement. The overall dates remain unchanged because supporting design and creative choices still need work. Earlier estimates remain in revision history and the forecast checkpoint.
+ The pre-pause targets were 15 September for the readable wiki and 17 November for detailed campaign design. Five paused calendar days and the outside review's core-loop findings moved those dates. Today's first packet finished at 12:08 against a revised 13:00 target; subsequent packages finished at 12:32, 12:45 and 13:26. F2.8 records the moving-scan completion at 14:01 and the completed preservation audit, and adds the short-rescue proposal. The overall dates remain unchanged because supporting design and creative choices still need work. Earlier estimates remain in revision history and the forecast checkpoint.
## What still needs work
- Broader expeditions must sustain fresh combat, meaningful growth and different discoveries around persistent changes.
- Build combinations need distinct decisions and room for surprising interactions. The new alternatives still need selection and detailed integration.
- Rooms, people, languages and story consequences need concrete scenes with emotional and discovery payoffs.
- - Supporting pages need the same clarity as the entry path. PM has not yet verified the outside review's entire reported 49-page cleanup.
+ - Supporting pages need the same clarity as the entry path. The captured outside-edit bundle has been audited and its identified factual defects corrected; that preservation check does not establish that every page is easy for a human to read.
- Full readiness requires a coherent player journey and honest scope, beyond internally consistent tables.
## Owner choices
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9