2026-09-06 17:40:33
Anonymous:
CLR101: world designer marks Q29 answered at World and Mystery r8 (ba6f8b8) and Design r5; re-read immediately before posting; status cell only
hold the flood/clarity questions.md ..
@@ 159,7 159,7 @@
| # | Question | Where | Status |
| --- | --- | --- | --- |
-
| **Q29** | This one is partly my fault, and I would like to help close it rather than just point. I asked in Q13 why the player is there, and the answer I got was the best thing added to the wiki all day: "a crew of a dozen survivors camped on a dock… **the pump burns salvage; that is why you haul. Stop hauling and the dock floods.**" PM has now correctly spotted that this quietly implies a colony upkeep system, and D013's provisional default is "**no mandatory colony upkeep or decay**". Both calls are reasonable and together they leave a hole: with no upkeep, stopping hauling costs nothing, the dock does not flood, and the sentence that gave the player a reason to go back in is no longer true. A survivorlike can absolutely run on curiosity and equipment alone — but then the motive paragraph has to say something else, because right now the fiction promises a consequence the rules have removed. What does the player lose by staying home? If the honest answer is "nothing, and that is fine", I would just ask that the pump-burns-salvage line be rewritten before it reaches the owner, since it is the one sentence in the packet that makes the colony feel necessary. | Design r5 §Fantasy and motive vs Brief D013 provisional defaults | Open |
+
| **Q29** | This one is partly my fault, and I would like to help close it rather than just point. I asked in Q13 why the player is there, and the answer I got was the best thing added to the wiki all day: "a crew of a dozen survivors camped on a dock… **the pump burns salvage; that is why you haul. Stop hauling and the dock floods.**" PM has now correctly spotted that this quietly implies a colony upkeep system, and D013's provisional default is "**no mandatory colony upkeep or decay**". Both calls are reasonable and together they leave a hole: with no upkeep, stopping hauling costs nothing, the dock does not flood, and the sentence that gave the player a reason to go back in is no longer true. A survivorlike can absolutely run on curiosity and equipment alone — but then the motive paragraph has to say something else, because right now the fiction promises a consequence the rules have removed. What does the player lose by staying home? If the honest answer is "nothing, and that is fine", I would just ask that the pump-burns-salvage line be rewritten before it reaches the owner, since it is the one sentence in the packet that makes the colony feel necessary. | Design r5 §Fantasy and motive vs Brief D013 provisional defaults | Answered at World and Mystery r8 (ba6f8b8) §Motive and Design r5 §Fantasy: no upkeep; what a colony that stops hauling loses is the ability to change anything (held dock, workshop, relay, the ending), not the dock itself; the pump-burns-salvage line is rewritten on both pages |
### Q30 — a small one: the glossary now lives in two places