2026-09-09 10:53:58
Anonymous:
PM: integrate one reviewed information response; preserve recorded/live provenance and display accounting
hold the flood/player information and options.md ..
@@ 10,7 10,7 @@
Six bands, highest first. **Bands 1–4 may all be live at once and must never suppress, dim or overdraw one another**; they are separated by fixed position on the display, not by colour and not by taking turns.
-
1. **Body in jeopardy** — suit tank crossing the return margin; condition near death. Anchored, never suppressed by anything.
+
1. **Body in jeopardy** — suit tank reaching the fixed or player-set reserve mark; condition near death. Anchored, never suppressed by anything.
2. **Commitment at an observed condition** — a staged action, oxygen coupling or survivor transfer that is live while one of three named facts is true: the astronaut is displaced out of reach of the control, a creature is within reach of that control, or the coupling has been broken. These are observations, not a forecast that failure is imminent.
3. **A locked threat with a direction** — a wind-up already committed at the astronaut: Boltspitter's final rail click, Clampcrawler's jaw-flash lock, Bellback's planted cone, a Caller's completing brace.
4. **What the player acts with** — ordinary readiness and its selected valid target; manual special availability and facing.
@@ 29,7 29,7 @@
| State | Where sensed, provenance | Non-colour / non-audio form | Action, and the refusal |
|---|---|---|---|
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| Suit tank level | Worn instrument, direct reading | Filled bar with numeric level and a marked notch at the return margin | None; it is a reading |
+
| Suit tank level | Worn instrument, direct reading | Filled bar with numeric level and a labelled fixed or player-set reserve notch | None; it is a reading |
| Reserve level reached | Worn instrument, from the level alone. **A fixed or player-set reserve mark, labelled as such — never a calculated cost of getting home** | Notch reached plus a persistent text state naming it a reserve; no colour change alone | None forced; nothing auto-returns. It cannot be shown as a route estimate |
| Tether attached, with its radius | The Glass Siphon's own visible tether; ordinary drain is separately shown | Tether drawn to its source with its radius; the raised drain shown as a second, separately labelled rate | Break the tether by leaving the radius or ending it; breaking stops only the extra drain and refunds nothing |
| Selected canister and fill | Manifest and coupling control; four states — ordinary-full, prepared-full, partial, empty | Four distinct labelled fills, not one gradient; prepared-full marked as its own state | Couple/decouple; coupling is world time. Uncoupled while out of reach |
@@ 82,7 82,7 @@
| Unknown route | Nothing | Nothing drawn; absence is the honest answer | Go and look |
| Capture in progress | The framing act itself, in world time | The frame drawn plus discrete commit progress | Cancel yields no record; nothing is partially filed |
| Committed record and provenance | The capture; the record thereafter | Place, arrangement/life, source kind and factual limit on the record | Capture is world time and atomic — interrupted before commit yields nothing |
-
| Instrument report: ship pressure bearing, receiver value | **Read at the ship's console aboard.** A reading taken this life stays current for this life, because the arrangement changes only at death; it is carried as a heading stamped with that life | A bearing arrow from the collar anchor with its stated limit in words, drawn unlike any route line; a receiver value as a labelled number | Act on it. It gives no distance, path or walkability, and it cannot tell a failing sensor from a quiet ward |
+
| Instrument report: ship pressure bearing, receiver value | **Read live at the ship console aboard.** A committed field copy is a recorded reading stamped with observation time and arrangement/life, not a live update. Its bearing is from the collar anchor, never a direction recalculated from the astronaut's current position | An anchor-labelled bearing arrow, drawn unlike a route line; a labelled receiver-value snapshot. Both say recorded rather than live while away from the console | Use it as evidence and recheck at the console. Unchanged geometry does not prove that a pressure source or receiver value remains unchanged. It gives no distance, path, safety, current field telemetry or distinction between sensor failure and a quiet ward |
### Station joining — 5
@@ 113,7 113,7 @@
## The journal and the manifest, in prose
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**The pause.** Opening the journal freezes every world-time process — enemies, oxygen, readiness, projectiles, mechanisms, warnings and work stages — and completes none of them. Note editing is available there because it changes no world state. Capture, rig edits, oxygen transfer and any payload change stay in world time and cannot be finished from a paused page. **Whether any other screen pauses is a proposal here, not an owner requirement:** the proposed default is that the manifest pauses aboard and does not pause in the station, and that the options screen pauses everywhere. **The options pause has a cost and is not free:** it is a second freeze the owner did not ask for, it can be opened mid-encounter to think, and a player who wants that respite has a legal route to it that the journal pause was already criticised for. It is proposed because changing a control while a creature closes is worse. That default needs owner reaction.
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**The pause.** Opening the journal freezes every world-time process — enemies, oxygen, readiness, projectiles, mechanisms, warnings and work stages — and completes none of them. Note editing is available there because it changes no world state. Capture, rig edits, oxygen transfer and any payload change stay in world time and cannot be finished from a paused page. **Whether any other screen pauses is a proposal here, not an owner requirement:** the proposed default is that the manifest pauses aboard and does not pause in the station, and that the options screen pauses everywhere. **Tradeoff:** the proposed options pause gives another way to stop encounter pressure while choosing settings. It allows controls to be changed without enemies advancing during configuration. The already selected journal pause remains unchanged. That default needs owner reaction.
**Journal sections — five.** *Records* holds committed captures, each carrying its place, its arrangement and life, its source kind and its factual limit. *Comparison* pins records side by side for zoom and hand-highlighting; every link says player-linked, and an on-request lookalike suggestion is labelled software-generated. *Notes* is freeform, revision-preserving and never parsed, graded or scored. *Testimony* holds attributed statements with speaker, stated basis and what is that person's interpretation. *Places* lists rooms actually entered, and for each: what was completed there, what is installed there, which joins are known, and the routes recorded to and from it — every route stamped with its arrangement.
@@ 121,7 121,7 @@
**Navigation and the working flow.** One list, one detail, and every entry reachable from the place it concerns and back again. The flow is capture → note → comparison → revisit: the player commits a still in world time, annotates it in the pause, pins it against another record, and later returns and captures a **new** state beside the old one. A revisit never overwrites an earlier record; the earlier one becomes historical evidence rather than a corrected fact.
-
**Live versus stored.** Worn instruments — tank, condition, capacity, breadcrumb and any heading carried from the ship — are live wherever the astronaut is; this rule never silently switches one off. It constrains **fixed station instruments**: a face's test pulse, a gallery roster, a coupling tell. Such a live reading exists only while the astronaut is at that instrument or face. It is drawn in its own band, it never files itself into Records without a capture, and it disappears on walking away. A stored reading never renders in the live band. This is the one rule that keeps a historical route from being read as a current one.
+
**Live versus stored.** Worn tank, condition and capacity instruments keep sensing while worn. The breadcrumb records personally traversed passages this life; it is not a fresh reading of their safety. Ship and other fixed instruments — a pressure receiver, face test pulse, gallery roster or coupling tell — show a live value only while inspected there. A committed copy, including a ship-anchored bearing carried into the field, remains a time-stamped record in the stored band and never refreshes itself. Walking away ends the fixed instrument's live view; unchanged arrangement alone cannot keep its signal or value current. Recording is still a world-time action.
**Provenance and the player's own hand.** Every item says which of four things it is — direct observation, the player's own record, attributed testimony, or an instrument/software report — and carries that source's known limit. The player's annotation is visibly theirs and is never mixed into the evidence it sits beside.
@@ 143,12 143,12 @@
| Directional markers for essential audio | On | A locked wind-up and an answering entrance keep their bearing | Risks giving more spatial certainty than the sound does; tuned to match, not exceed | **Yes** |
| Flash, shake and effects intensity | Medium | The underlying state cues are unchanged at any setting | A damped build reads as less spectacular | **Yes** |
| Horde visual density damping | Off | Enemy count, behaviour and difficulty are untouched | Plausibly reduces the build payoff for players who need it | **Yes** |
-
| Persistent target marker vs on-inspection | Persistent | Which target the actuator selected stays answerable either way | Persistent markers add clutter in a crowd | No |
+
| Target marker emphasis | Persistent outline | The selected-target marker remains visible in band 4 at every setting; optional detail can be shown on inspection | Stronger emphasis adds clutter in a crowd | No |
| Field display density (the clutter cut) | Reduced | Bands 1–5 always present, readiness included; only the branch explanation moves to the pause | At reduced density the reason a ready part did nothing is diagnosed after, not during | **Yes** |
## Four paper walkthroughs
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**1. The Fork, installed or carried, at the noisy stage.** At Cargo Turn the manifest shows 6 of 10 used and 4 rig spaces filled. Installing the Fork moves it to *Elsewhere*, freeing one carrying unit; the board's own source supplies the power, and the Fork passes that one board pulse to both compatible outputs so the rack and the patient-bay shutter hold together. Keeping it packed leaves the lane open. At the final fastener four things go live at once: the stage's completed marks, the Caller's brace, a Presser's locked strike, and the tank crossing its return notch. **The priority decision:** the return notch takes its anchored position and does not flash over anything; the locked strike takes the single direction marker because it alone has a bearing; the brace stays visible at its source without a second arrow. Nothing is suppressed and nothing is merged. Barrier's own readiness is visible throughout, at reduced density as at full. What reduced density withholds is why a ready Barrier still did nothing on a given wave — the branch explanation — and that is one pause away. This four-cue case needs no new creature: the Caller and Pressers are the placement's existing population.
+
**1. The Fork, installed or carried, at the noisy stage.** On arriving at Cargo Turn, four opening parts plus one canister use 6 of 10 carrying units and all 4 rig spaces. Picking up the loose Fork raises carrying use to 7; installing that same carried Fork moves it to *Elsewhere* and returns use to 6, with rig area still 4. Keeping it packed uses 7. On installation, the board's own source supplies the power, and the Fork passes that one board pulse to both compatible outputs so the rack and the patient-bay shutter hold together. Keeping it packed leaves the lane open. At the final fastener four things go live at once: the stage's completed marks, the Caller's brace, a Presser's locked strike, and the tank reaching its labelled reserve notch. **The priority decision:** the reserve notch takes its anchored position and does not flash over anything; the locked strike takes the single direction marker because it alone has a bearing; the brace stays visible at its source without a second arrow. Nothing is suppressed and nothing is merged. Barrier's own readiness is visible throughout, at reduced density as at full. What reduced density withholds is why a ready Barrier still did nothing on a given wave — the branch explanation — and that is one pause away. This four-cue case needs no new creature: the Caller and Pressers are the placement's existing population.
**2. A spend, then a refusal downstream.** The player selects conductive scrap for the Cycler, which is linked through Fork to Arc Emitter and Capacitor. The commit preview states one thing in words: *this consumes the selected scrap permanently.* It does **not** say which branches will accept, because that would be predicting an assembled rig's outcome, which the parent forbids. What the player has instead is individually observed: Arc Emitter shows its own readiness on itself, Capacitor shows its own saturation, and the links were validated one at a time when drawn. Reading them is the player's work, and the reduced-density display keeps exactly those readings.
@@ 168,6 168,6 @@
**One credible simpler alternative.** A single context line: show only the most relevant action and one state, chosen by context. It is far cheaper, has no ladder to author, and is calmer to read. Its cost is exactly the moment this design exists for — the return margin and a locked strike cannot co-present, so the player cannot weigh a survival cost against a threat while acting, and provenance collapses into a prompt. Worth adopting if the ladder proves unreadable, and I would want that observed rather than argued.
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**Gaps, left open rather than invented.** Target override or reselection is unchosen. General menu pause is proposed only. Rescue-versus-shift ordering, survivor loss, save policy, the final joining mechanism and whole-station completion behaviour remain owner or design decisions; hosted warning and reset needs are used conditionally from a page still in disposition. Specific mapping deltas belong to the global-04 and placement alignments. A complete cast dialogue, glyph, string and full state-transition inventory is later work, not this article.
+
**Gaps, left open rather than invented.** Target override or reselection is unchosen. General menu pause is proposed only. Rescue-versus-shift ordering, survivor loss, save policy, the final joining mechanism and whole-station completion behaviour remain owner or design decisions; hosted warning and reset needs use preparation-closed Encounter33, with its design proposals still distinct from owner selections. Specific mapping deltas belong to the global-04 and placement alignments. A complete cast dialogue, glyph, string and full state-transition inventory is later work, not this article.
**Scope note — what this delivers and what remains.** This is the parent inventory's **first component**: the finite state list with provenance, non-colour and non-audio forms and refusals, plus the journal/manifest structure and the option set with defaults. It is **not** a new envelope and no hours are subtracted on the strength of it, because a first-pass list is not the exhaustive one the estimate covers. What remains inside that 35–59 role-hours: a cue-by-cue form specification for every authored creature, mechanism, face and fixture rather than the 41 representative states here; the per-screen structure below section level; option interactions with each other; and the failure-message wording. Those must be deduplicated against survival cue work rather than added to it. No implementation, prototype, simulation, playtest, asset, framework or platform decision is proposed or performed here, and nothing above establishes that any of it is legible, usable or enjoyable.