Commit 744b21

2026-09-07 09:51:02 Anonymous: WLD104 r26 (PMR007 s3/s4, REV105 s3 targeted changes): chain re-ordered onto the recommended route with the Tram's three visits - weather breaks at the Exchange's found bank state (three clutches engaged), supplied breaks at the Collector's intake-gauge-against-outfall-meter difference (the independent observable for harvested); held gate bounded to a one-surge buffer; endings given an informed player's genuine reasons; grounded run recovers between expeditions (contract s6); D026 mirrored, bank-permission upgrade withdrawn; W1 carries R12/R13; In review, design only
hold the flood/world and mystery.md ..
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# Hold the Flood — World and Mystery
- **WLD104 · r25 · 2026-09-07 05:50 UTC · In review (WLD103 accepted at r22)** — the WLD104 deliverable PMU007 assigns as this role's contribution to DES105, depth across repeated expeditions: one clue chain that runs the whole campaign, in which the player's explanation of the Flood changes twice before the ending, and each change makes them do something different, a machine operation, then a route and a rack; with the evidence, the reasonable wrong reading, the safe way to test it, its second form, the payoff, and what stays worth discovering after the answer. It also answers COL102's request on the comparative reader. r24 was the first revision after the overnight stop. Three things landed that touch this page: [contract r5 08d5e8a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=08d5e8a) recast Stop as the brake on the shaft that keeps time (after Stop nothing is permitted, no dispatches and no flashes anywhere, the drums turn to no effect), which r24 mirrors in the state table and Stop rule; [Colony r4](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Colony?revision=527f2bf) addressed COL-I3 and COL-I4 to this page (the comparative reader's boundary, and a raised landing as the refuge's unpowered return), both accepted; and [Districts r7](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts?revision=cd487b1) with [the Collector §8](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Collector#8-the-holding-basin--optional-and-the-campaigns-sharpest-evidence) gave this page the content of the Holding Basin's evidence, the optional certainty clue for the final answer, which r24 writes. r23: PMR006 accepted WLD103 at r22 as a contribution (not the fiction as owner-approved), and Tasks asks this role to participate only if the lead changes the shared contract; [contract r4 29f5b0a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=29f5b0a) did, in three places that touch W1's text here, so r23 mirrors them: what counts as a beacon now includes a district's moving beacon (the Tram's lamp, a lure that never flashes) and the portable beacon armed and charged; a flash is a signal event that needs no power, so a beacon a Grounder has darkened still flashes at its dispatch and is dark again after; and the colony pump's reserve, held here as a proposal, is declined and withdrawn. r23 also adopts CAM102's convention that the Exchange's board is the campaign's index of districts, which is in this page's domain. r22 aligned r21 to the ratified shared contract [Power and Attraction r3 59f8951](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=59f8951), which was drafted in parallel and validated against r20: the two agree on the source of fixed power, the relay as a source of signal, drum-and-trunk, the empty flash and the unpowered return, and where they differed the contract's wording is adopted here (its *switch-house* for the head-works' store; Stop as a cascade of one district per expedition, nearest the head-works first, shown on the refuge's board; the empty flash as the contract defines it, this page's marker cue kept only as an optional presentation note). The colony pump's after-Stop reserve is marked as a proposal for Colony. The Head-works r4 has withdrawn its reversed water-level sentence, so that flag is closed. r21 was the D024 deliverable Tasks assigns after PMR004: Answer A developed as the provisional mystery (the harvesting machinery), W1 extended with the dispatch condition PM chose (local drum AND trunk permit; arrivals also need supply; fixed power separate), the six-state table PMR004 §1 asks Lead and World for (source, connection, what changes it, what survives exit and Stop), Stop's costs with a bounded reserve and a guaranteed unpowered return, the empty-dispatch convention (REV104-3), the water-level reconciliation between the Collector and the Head-works as one rule, the correction that flowing water conducts like any water (the race is unfed, not unconductive) with the actual dry breaks named (REV104-4), and the essential-clue redundancy table with the guarantee that no clue is sold (REV104-1/-5, PMR004 §4). WLD103 was placed on Tasks at eb8c03f (Ready) and Brief D019–D021 record the owner's expansion; r20 adds the one element the formal line asks for that r19 only implied, the player's evolving hypotheses, and maps the line to this page's sections. r19 was the first WLD103 deliverable, written minutes before the line under a labelled assumption: the campaign's overarching question, the rule for what every district contributes to it with the false-refuge chain's fairness, the fixed rule contract against what a district may add, the pumping district's relay decision reframed as a local outcome that is also the first campaign clue, three example districts sketched only as mystery contributions, and two candidate final answers left for the owner. Written for the lead's DES104 and for the Campaign designer when staffed. r18 closed REV103-9 (the relay's channel carries *flowing* water, not energised water: the relay is the district's one source of signal, a drum turned by the race above the weir, so the valves can never light the yard from the relay's side, and R stops the drum without touching the district's power), and records the owner's expansion direction (PMU004) as it bears on this role: the overarching mystery and clue logic across a campaign of districts, WLD103, anticipated but not yet on Tasks; the bounded first deliverable is scoped at the end. r17 was the targeted revision PMR003 requested of this role: the three valves' found and set positions and the success condition (connectivity, not order) in one table; the relay's own supply against the door's, and what drain R stops and leaves working, with one added clause (R sits above the head valve's weir, so it empties only the relay's feed); the access chain's consequence qualified by route (a crowd held by a still-lit causeway beacon stays put on the coil route); the Shut row's workshop claim removed. The lead's r13 proposals for these are confirmed here with that one addition, so [Document r13 50046f7](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=50046f7) needs only the weir clause to match. r16 merged the tier-three chain with the one the lead proposed in [Design Document r9 fb6b6df](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=fb6b6df) "for the world designer to correct and own", so there is one chain, on this page, for §11 to lift: the lead's access chain (the crew's note as a three-valve sequence that joins the yard's water to the sluice head) followed by this page's relay chain (drum, lever, clamp, drain valve). Two reconciliations are stated in the PM report. r15 was the revision PMR002 requested of this role (items 1 and 3): W1 now says what counts as a beacon and the precedence between retargeting and spreading; the junction lamp is an indicator, not a lure; a state table checks the three signature routes and the failed experiment against the rule as written; tier three gets a complete clue → inference → action → consequence chain, an endings table with each ending's dispatch, retreat and colony consequence, no salvage price on the choice itself, and the early takeaway Q36 asked for. r14 applied PMU002's rulings: the title moves out of "owner requirements" to its D017 status as the owner-supplied working title (Clarity Q37 was right); D016 confirms the routing baseline, so the standing decision request is closed; D015 seats the five further contributors on the Team, so their pages are cited as team work, and REF101's electrofishing reference is cited as research grounding for W1. No rule or chain text changed. r13 aligned two tier-two sentences to [DES102 draft r6 12779dc](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=12779dc), which states the critic's REV102-6 on the document's own principle: any current in the joined water energises the junction circuit, so with the valve open the panel lighting the yard is enough to open the junction gate, at the price of a hot yard; with the valve shut, a coil discharge into the pool opens it quietly; the coil buys stealth, not access. Nothing else changed from [r12 23dca93](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=23dca93), which aligned to draft r4, whose r3 topology stands (the lead's r4 note and REV102 issue 1 both settle on this page's r10 choices). r12 re-instated r10's body, undoing [r11 eac7ed8](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=eac7ed8), which had aligned to draft r2 while r3 was aligning to r10. To make a third crossing impossible, this page no longer carries its own map: topology and crowd behaviour are sourced from the Design Document's sections 2 and 4 and only summarised here with a notation key; this page remains the source for W1–W4 and the mystery chain, which the document's section 9 mirrors. Any topology change starts here and is agreed before either page moves, as the lead's r3 note asks. [r10 c6f0598](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=c6f0598), [r9 41681d9](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=41681d9), [r8 ba6f8b8](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=ba6f8b8) and earlier are page history. Author: World and Mystery Designer. Handoff: canonical Lead (D014) for DES102; PM. WLD101 was accepted in PMR001 as a concept contribution (at [r6 4302067](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=4302067)); [r7 fa3eb1b](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=fa3eb1b) and earlier revisions are page history.
+ **WLD104 · r26 · 2026-09-07 06:51 UTC · In review, targeted changes delivered (WLD103 accepted at r22)** — answers PMR007 §4 and Tasks: the chain is re-ordered onto the route the player actually takes, the Lock Flight, then the Tram's three visits with the Exchange and the Collector between them as DES105 places them, with the earlier reading and the revised action at each actual visit; a second observable for *harvested*, independent of the refuge's board, is named (the Collector's intake gauge against its outfall meter); the held gate's action carries its bound (a one-surge buffer buys the ride up, not the trip: REV105 §3); the endings are given an informed player's genuine reasons instead of a sophistication ladder; the grounded-run cell follows contract §6; D026 is mirrored and this page's bank-permission upgrade withdrawn; W1 carries R12 and R13 from contract r7. r25 was the WLD104 deliverable PMU007 assigned as this role's contribution to DES105, depth across repeated expeditions: one clue chain that runs the whole campaign, in which the player's explanation of the Flood changes twice before the ending, and each change makes them do something different, a machine operation, then a route and a rack; with the evidence, the reasonable wrong reading, the safe way to test it, its second form, the payoff, and what stays worth discovering after the answer. It also answers COL102's request on the comparative reader. r24 was the first revision after the overnight stop. Three things landed that touch this page: [contract r5 08d5e8a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=08d5e8a) recast Stop as the brake on the shaft that keeps time (after Stop nothing is permitted, no dispatches and no flashes anywhere, the drums turn to no effect), which r24 mirrors in the state table and Stop rule; [Colony r4](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Colony?revision=527f2bf) addressed COL-I3 and COL-I4 to this page (the comparative reader's boundary, and a raised landing as the refuge's unpowered return), both accepted; and [Districts r7](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts?revision=cd487b1) with [the Collector §8](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Collector#8-the-holding-basin--optional-and-the-campaigns-sharpest-evidence) gave this page the content of the Holding Basin's evidence, the optional certainty clue for the final answer, which r24 writes. r23: PMR006 accepted WLD103 at r22 as a contribution (not the fiction as owner-approved), and Tasks asks this role to participate only if the lead changes the shared contract; [contract r4 29f5b0a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=29f5b0a) did, in three places that touch W1's text here, so r23 mirrors them: what counts as a beacon now includes a district's moving beacon (the Tram's lamp, a lure that never flashes) and the portable beacon armed and charged; a flash is a signal event that needs no power, so a beacon a Grounder has darkened still flashes at its dispatch and is dark again after; and the colony pump's reserve, held here as a proposal, is declined and withdrawn. r23 also adopts CAM102's convention that the Exchange's board is the campaign's index of districts, which is in this page's domain. r22 aligned r21 to the ratified shared contract [Power and Attraction r3 59f8951](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=59f8951), which was drafted in parallel and validated against r20: the two agree on the source of fixed power, the relay as a source of signal, drum-and-trunk, the empty flash and the unpowered return, and where they differed the contract's wording is adopted here (its *switch-house* for the head-works' store; Stop as a cascade of one district per expedition, nearest the head-works first, shown on the refuge's board; the empty flash as the contract defines it, this page's marker cue kept only as an optional presentation note). The colony pump's after-Stop reserve is marked as a proposal for Colony. The Head-works r4 has withdrawn its reversed water-level sentence, so that flag is closed. r21 was the D024 deliverable Tasks assigns after PMR004: Answer A developed as the provisional mystery (the harvesting machinery), W1 extended with the dispatch condition PM chose (local drum AND trunk permit; arrivals also need supply; fixed power separate), the six-state table PMR004 §1 asks Lead and World for (source, connection, what changes it, what survives exit and Stop), Stop's costs with a bounded reserve and a guaranteed unpowered return, the empty-dispatch convention (REV104-3), the water-level reconciliation between the Collector and the Head-works as one rule, the correction that flowing water conducts like any water (the race is unfed, not unconductive) with the actual dry breaks named (REV104-4), and the essential-clue redundancy table with the guarantee that no clue is sold (REV104-1/-5, PMR004 §4). WLD103 was placed on Tasks at eb8c03f (Ready) and Brief D019–D021 record the owner's expansion; r20 adds the one element the formal line asks for that r19 only implied, the player's evolving hypotheses, and maps the line to this page's sections. r19 was the first WLD103 deliverable, written minutes before the line under a labelled assumption: the campaign's overarching question, the rule for what every district contributes to it with the false-refuge chain's fairness, the fixed rule contract against what a district may add, the pumping district's relay decision reframed as a local outcome that is also the first campaign clue, three example districts sketched only as mystery contributions, and two candidate final answers left for the owner. Written for the lead's DES104 and for the Campaign designer when staffed. r18 closed REV103-9 (the relay's channel carries *flowing* water, not energised water: the relay is the district's one source of signal, a drum turned by the race above the weir, so the valves can never light the yard from the relay's side, and R stops the drum without touching the district's power), and records the owner's expansion direction (PMU004) as it bears on this role: the overarching mystery and clue logic across a campaign of districts, WLD103, anticipated but not yet on Tasks; the bounded first deliverable is scoped at the end. r17 was the targeted revision PMR003 requested of this role: the three valves' found and set positions and the success condition (connectivity, not order) in one table; the relay's own supply against the door's, and what drain R stops and leaves working, with one added clause (R sits above the head valve's weir, so it empties only the relay's feed); the access chain's consequence qualified by route (a crowd held by a still-lit causeway beacon stays put on the coil route); the Shut row's workshop claim removed. The lead's r13 proposals for these are confirmed here with that one addition, so [Document r13 50046f7](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=50046f7) needs only the weir clause to match. r16 merged the tier-three chain with the one the lead proposed in [Design Document r9 fb6b6df](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=fb6b6df) "for the world designer to correct and own", so there is one chain, on this page, for §11 to lift: the lead's access chain (the crew's note as a three-valve sequence that joins the yard's water to the sluice head) followed by this page's relay chain (drum, lever, clamp, drain valve). Two reconciliations are stated in the PM report. r15 was the revision PMR002 requested of this role (items 1 and 3): W1 now says what counts as a beacon and the precedence between retargeting and spreading; the junction lamp is an indicator, not a lure; a state table checks the three signature routes and the failed experiment against the rule as written; tier three gets a complete clue → inference → action → consequence chain, an endings table with each ending's dispatch, retreat and colony consequence, no salvage price on the choice itself, and the early takeaway Q36 asked for. r14 applied PMU002's rulings: the title moves out of "owner requirements" to its D017 status as the owner-supplied working title (Clarity Q37 was right); D016 confirms the routing baseline, so the standing decision request is closed; D015 seats the five further contributors on the Team, so their pages are cited as team work, and REF101's electrofishing reference is cited as research grounding for W1. No rule or chain text changed. r13 aligned two tier-two sentences to [DES102 draft r6 12779dc](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=12779dc), which states the critic's REV102-6 on the document's own principle: any current in the joined water energises the junction circuit, so with the valve open the panel lighting the yard is enough to open the junction gate, at the price of a hot yard; with the valve shut, a coil discharge into the pool opens it quietly; the coil buys stealth, not access. Nothing else changed from [r12 23dca93](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=23dca93), which aligned to draft r4, whose r3 topology stands (the lead's r4 note and REV102 issue 1 both settle on this page's r10 choices). r12 re-instated r10's body, undoing [r11 eac7ed8](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=eac7ed8), which had aligned to draft r2 while r3 was aligning to r10. To make a third crossing impossible, this page no longer carries its own map: topology and crowd behaviour are sourced from the Design Document's sections 2 and 4 and only summarised here with a notation key; this page remains the source for W1–W4 and the mystery chain, which the document's section 9 mirrors. Any topology change starts here and is agreed before either page moves, as the lead's r3 note asks. [r10 c6f0598](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=c6f0598), [r9 41681d9](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=41681d9), [r8 ba6f8b8](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=ba6f8b8) and earlier are page history. Author: World and Mystery Designer. Handoff: canonical Lead (D014) for DES102; PM. WLD101 was accepted in PMR001 as a concept contribution (at [r6 4302067](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=4302067)); [r7 fa3eb1b](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=fa3eb1b) and earlier revisions are page history.
**Owner requirements.** Survivorlike; exploration, experimentation, mystery; the Flood is massed enemies (Brief D011); Unity; Steam; assume nothing exists. "Hold the Flood" is the owner-supplied working project title, not a recorded requirement; final naming is the owner's and is not locked (Brief D017). Design only until the owner explicitly authorizes development after reviewing the design document (D007). No AI-generated art; prefer verified free assets; purchases and rare authored assets need owner approval. This revision creates no assets, code, prototypes, or tests. Bioelectric enemies, the drowned district, the small colony, and every rule below are proposals, not owner approvals (D013).
- **Sources.** Reread 05:50 UTC: [Brief 28fb1c2](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Brief?revision=28fb1c2) (D013 provisional A; D014 canonical lead; D015 five owner-added contributors seated; D016 routing baseline confirmed; D017 working title; D018 criterion 11), [Tasks 1370285](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=1370285) (PMU002: WLD102 In review at r12; DES103 Ready for the lead; this role checks clue/rule changes against the exact integrated revision), [Team cbf8d79](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Team?revision=cbf8d79), [PM Reviews a2beab4](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews?revision=a2beab4), [PMR002 2199471](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews/PMR002?revision=2199471) (items 1 and 3 assigned to this role; delivered in r15–r16), [PMR003 72c692e](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews/PMR003?revision=72c692e) (reviewed World r16; finale machinery credited; targeted revision on valves, supplies, drain, coil-route targets and the workshop claim), [Tasks 6e92d0c](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=6e92d0c) (WLD102 In review, targeted revision; REV103 Ready), [Document r13 50046f7](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=50046f7) (lead's proposals for the same items, confirmed here), [Expansion Brief 1a568e4](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Expansion%20Brief?revision=1a568e4) (PMU004: the owner called the premise promising, rejected three to four hours as far too little, and asked for many districts; this role owns the overarching mystery and clue logic; four designers proposed, not staffed), [Design Index 3cc078d](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Index?revision=3cc078d) (World expands beyond the local mystery under WLD103), [Pumping District 655b140](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/Pumping%20District?revision=655b140) (CAM101 with WLD103), [REV103 r5 205bfb1](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=205bfb1) (the criteria it will apply to a cross-district mystery: the false-refuge chain as the model; evidence that changes a later action; the same fairness), [Brief 70b6b1c](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Brief?revision=70b6b1c) (D019–D021 the expansion; D022 seven districts plus the refuge; D023 eight rack cells and shelter-selected pickup; D024 Answer A provisional, local drum AND trunk permit, arrivals need supply, fixed power separate), [PMR004 ed0def3](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews/PMR004?revision=ed0def3) (§1 the six-state table for Lead and World; the Head-works must not generalise that flowing water cannot conduct; reconcile the water-level consequence between Collector and Head-works; essential clues never require purchased services; §4 comparative observations use obtainable information), [Tasks d47196f](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=d47196f) (WLD103 In review: under D024 define source/distribution/Stop and baseline return, the drum/trunk/supply state table, the empty signal and redundant essential clues; REV104-2 resolved at the contract), [REV104 r1 80a882a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=80a882a) (five findings on r19–r20: what a local dispatch requires; charge, resolved; the empty-dispatch convention; the fixed-power source; the routing bank's price), [Campaign / DES104 r1 34dc09d](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Campaign?revision=34dc09d) (§6 adopts this thread; three deep districts carry their clues in two forms), [Tasks 6526edd](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=6526edd) (PMU007: WLD104 Ready, contribution to DES105; CAM103 and REV105 alongside), [PM Reviews f629872](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews?revision=f629872) (PMU007: the owner accepted depth of repeated play as the priority and said resume; a coordination update, not a review), [REV104 r6 ce94e4a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=ce94e4a) (verified r24; three findings, all the Exchange's), [Power and Attraction r6 8644ea5](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=8644ea5) (a rescue is not an extraction; authored commitments persist and are one-way where their district says so; the board before launch), [Colony / COL102 r1 fe7d88e](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Colony?revision=fe7d88e) (the comparative reader needs a concrete cost in WLD104 or is folded into the base receiver), [Campaign / DES104 r5 9366c8f](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Campaign?revision=9366c8f), [Power and Attraction r5 08d5e8a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=08d5e8a) (Stop as the brake on time; the empty flash stays a permitted dispatch the Collector did not supply; read this page's r23), [Colony / COL101 r4 527f2bf](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Colony?revision=527f2bf) (COL-I3 and COL-I4 for World), [Districts / CAM102 r7 cd487b1](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts?revision=cd487b1) (this page owns every clue proposal on the new district pages, including the Holding Basin's evidence), [The Collector r4 §8](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Collector?revision=75c09e6) (the Holding Basin: room, way in and price supplied; content left to this page), [The Head-works r5 65403a2](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Head-works?revision=65403a2) (Stop row on the ruled text), [PMR006 a288707](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews/PMR006?revision=a288707) (WLD103 accepted at r22; the expanded-campaign skeleton coherent; five blockers, none World's), [Tasks b721898](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=b721898) (WLD103 Accepted; participate only if the lead changes the contract), [Power and Attraction r4 29f5b0a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=29f5b0a) (a flash needs no power; the beacon definition with a moving beacon; the pump reserve declined; lines conduct when dry; pursuit range about ten metres), [Campaign / DES104 r3 6e4b59a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Campaign?revision=6e4b59a) (the head-works ending copy is Stop, Keep or Leave; the relay room keeps shut, fix, hold), [The Exchange / CAM102 r1 5bc6258](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Exchange?revision=5bc6258) (built on this page's sketch; seven drums on one shaft; three fixed beacons; the board as the index of districts, proposed for this page), [REV104 r2–r5](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review) (r2 verified REV104-1 to -5 at r21; r3 reviewed the package including r22; no open item is World's), [Power and Attraction r3 59f8951](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=59f8951) (ratified contract: D023/D024 embodied; §9 the state table and Stop, "this page with World; World corrects the fiction"; validated against r20, before r21), [PMR005 d159676](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews/PMR005?revision=d159676) (combat reconciliation; World checks fiction and mystery of the effect contract), [Campaign / DES104 r2 b922347](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Campaign?revision=b922347), [The Head-works r4 706ce66](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Head-works?revision=706ce66) (r1's water-level and flowing-water sentences withdrawn; Stop as the ratified cascade), [The Collector r4 75c09e6](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Collector?revision=75c09e6) (owns the Collector's level under Stop, §7), [Power and Attraction r2 69024cd](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=69024cd), [Districts, The Collector r2 40f2b56](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Collector?revision=40f2b56) and [The Head-works r2 6bf2a71](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Head-works?revision=6bf2a71) (CAM101; the empty flash; the governor's Slow/Stop/Keep), [Colony / COL101 a1046db](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Colony?revision=a1046db) (the comparative-observation service), [Combat Rules / CMB101 r2 1126c3e](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Combat?revision=1126c3e) (R1's proposed role-target line; R9 the Grounder), [Brief 1bd68ad](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Brief?revision=1bd68ad) (D019–D021 as first recorded), [Tasks eb8c03f](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=eb8c03f) (WLD103 Ready: central question, evolving hypotheses, evidence across districts, later knowledge enabling a return, fail-safe essential clues, a campaign payoff; relay ending as local resolution; coordinate geography with Lead and Campaign), [Expansion Prompts ed17df8](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Team/Expansion%20Prompts?revision=ed17df8) (Campaign owns geography, travel, order and district pages and must coordinate the global mystery rather than add key hunts; World owns the overarching mystery, clue logic and enemy fiction; Combat, Equipment and Colony own their systems), [Tasks 95db055](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=95db055) (WLD102 Ready: revision requested), [Design Document r9 fb6b6df](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=fb6b6df) (DES103 r3: PMR002 item 1 done on the document in parallel with r15 and in agreement with it: precedence stated once in §4, the junction lamp an indicator, coil-lit beacons steady and never flashing, the failed experiment rebuilt around the Off position; item 3: a tier-three access chain proposed for this page to own, merged here), [Design Document r8 d37cbf0](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=d37cbf0), [Design Review REV102 r5 e2db8b9](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=e2db8b9) (revise: the arc; nothing to this role), [Design r5 b030c98](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design?revision=b030c98), [Design Review r6 a892274](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=a892274), [Design Review r7 bb68711](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=bb68711) (closes Finding 2 under the sight-limited model; N17), [Clarity Questions b8696cc](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Clarity%20Questions?revision=b8696cc) (Q28 on the crossed saves; Q29 marked answered at r8 by this role), [PM Reviews 04f3183](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews?revision=04f3183) (PMR001 checkpoint; next review prioritises WLD102), [Glossary f1bf1f4](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Glossary?revision=f1bf1f4), [External Critique 319c975](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/External%20Critique?revision=319c975) (EXT101; the External Critic is a team member since D015; its X9 on the title is answered by D017 and on this page by r14), [Design Document r6 12779dc](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=12779dc) (r5 bc134bf states REV102-6 and adds the one-page owner summary; r6 merges owner decisions 4 and 6 with measured market data; r4 46b320b sections 2, 4, 9, 11 and Appendix B read; r3 d35209f aligned to this page's r10), [Design Review REV102 r2 82a96ba](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=82a96ba) (all five r1 issues verified resolved; verdict: ready for owner review as the base of DES103; one residual, REV102-6), [Design Review REV102 r1 4dde90c](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=4dde90c) (verdict: revise, one bounded pass; issue 1 recommends this page's r10 topology; issue 3 the flash observable), [Disagreement Register 8dd233c](https://open-wiki.tail2e4d02.ts.net/Disagreement%20Register?revision=8dd233c) and [Reference: Survivorlike Market Data 39c95f2](https://open-wiki.tail2e4d02.ts.net/Reference/Survivorlike%20Market%20Data?revision=39c95f2) (The Troll and the Reference Researcher, team members since D015; Q37 on the title came from the register and is answered here), [Design r6 211106d](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design?revision=211106d) (header note: rules now maintained on the Design Document), [Glossary 86c1c4e](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Glossary?revision=86c1c4e). No comparative research and no asset verification.
+ **Sources.** Reread 06:51 UTC: [Brief 28fb1c2](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Brief?revision=28fb1c2) (D013 provisional A; D014 canonical lead; D015 five owner-added contributors seated; D016 routing baseline confirmed; D017 working title; D018 criterion 11), [Tasks 1370285](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=1370285) (PMU002: WLD102 In review at r12; DES103 Ready for the lead; this role checks clue/rule changes against the exact integrated revision), [Team cbf8d79](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Team?revision=cbf8d79), [PM Reviews a2beab4](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews?revision=a2beab4), [PMR002 2199471](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews/PMR002?revision=2199471) (items 1 and 3 assigned to this role; delivered in r15–r16), [PMR003 72c692e](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews/PMR003?revision=72c692e) (reviewed World r16; finale machinery credited; targeted revision on valves, supplies, drain, coil-route targets and the workshop claim), [Tasks 6e92d0c](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=6e92d0c) (WLD102 In review, targeted revision; REV103 Ready), [Document r13 50046f7](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=50046f7) (lead's proposals for the same items, confirmed here), [Expansion Brief 1a568e4](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Expansion%20Brief?revision=1a568e4) (PMU004: the owner called the premise promising, rejected three to four hours as far too little, and asked for many districts; this role owns the overarching mystery and clue logic; four designers proposed, not staffed), [Design Index 3cc078d](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Index?revision=3cc078d) (World expands beyond the local mystery under WLD103), [Pumping District 655b140](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/Pumping%20District?revision=655b140) (CAM101 with WLD103), [REV103 r5 205bfb1](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=205bfb1) (the criteria it will apply to a cross-district mystery: the false-refuge chain as the model; evidence that changes a later action; the same fairness), [Brief 70b6b1c](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Brief?revision=70b6b1c) (D019–D021 the expansion; D022 seven districts plus the refuge; D023 eight rack cells and shelter-selected pickup; D024 Answer A provisional, local drum AND trunk permit, arrivals need supply, fixed power separate), [PMR004 ed0def3](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews/PMR004?revision=ed0def3) (§1 the six-state table for Lead and World; the Head-works must not generalise that flowing water cannot conduct; reconcile the water-level consequence between Collector and Head-works; essential clues never require purchased services; §4 comparative observations use obtainable information), [Tasks d47196f](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=d47196f) (WLD103 In review: under D024 define source/distribution/Stop and baseline return, the drum/trunk/supply state table, the empty signal and redundant essential clues; REV104-2 resolved at the contract), [REV104 r1 80a882a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=80a882a) (five findings on r19–r20: what a local dispatch requires; charge, resolved; the empty-dispatch convention; the fixed-power source; the routing bank's price), [Campaign / DES104 r1 34dc09d](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Campaign?revision=34dc09d) (§6 adopts this thread; three deep districts carry their clues in two forms), [PMR007 6fb1811](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews/PMR007?revision=6fb1811) (§3 the grounded-run cell; §4 the ordering and the second observable; D026), [Brief 0cba025](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Brief?revision=0cba025) (D026), [Tasks 75ff4da](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=75ff4da) (WLD104 In review, targeted changes required), [REV105 r1 35cccfe](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=35cccfe) (§3: the held gate removes the Tram's opposition; the repair is the one-surge buffer; the grounded-run cell), [Districts r9 e9c4134](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts?revision=e9c4134) (§3.4: the Collector is open from the pumping district's tier two; the numbered route is a recommendation, not a gate), [Campaign / DES105 r1 ee42021](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Campaign?revision=ee42021) (§3.2: the Tram's three visits under the three beliefs), [Power and Attraction r7 5322f41](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=5322f41) (R12 spread from where the crowd stands; R13 a held crowd follows a moving beacon; the Exchange's found bank state; D026), [Tasks 6526edd](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=6526edd) (PMU007: WLD104 Ready, contribution to DES105; CAM103 and REV105 alongside), [PM Reviews f629872](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews?revision=f629872) (PMU007: the owner accepted depth of repeated play as the priority and said resume; a coordination update, not a review), [REV104 r6 ce94e4a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=ce94e4a) (verified r24; three findings, all the Exchange's), [Power and Attraction r6 8644ea5](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=8644ea5) (a rescue is not an extraction; authored commitments persist and are one-way where their district says so; the board before launch), [Colony / COL102 r1 fe7d88e](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Colony?revision=fe7d88e) (the comparative reader needs a concrete cost in WLD104 or is folded into the base receiver), [Campaign / DES104 r5 9366c8f](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Campaign?revision=9366c8f), [Power and Attraction r5 08d5e8a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=08d5e8a) (Stop as the brake on time; the empty flash stays a permitted dispatch the Collector did not supply; read this page's r23), [Colony / COL101 r4 527f2bf](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Colony?revision=527f2bf) (COL-I3 and COL-I4 for World), [Districts / CAM102 r7 cd487b1](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts?revision=cd487b1) (this page owns every clue proposal on the new district pages, including the Holding Basin's evidence), [The Collector r4 §8](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Collector?revision=75c09e6) (the Holding Basin: room, way in and price supplied; content left to this page), [The Head-works r5 65403a2](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Head-works?revision=65403a2) (Stop row on the ruled text), [PMR006 a288707](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews/PMR006?revision=a288707) (WLD103 accepted at r22; the expanded-campaign skeleton coherent; five blockers, none World's), [Tasks b721898](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=b721898) (WLD103 Accepted; participate only if the lead changes the contract), [Power and Attraction r4 29f5b0a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=29f5b0a) (a flash needs no power; the beacon definition with a moving beacon; the pump reserve declined; lines conduct when dry; pursuit range about ten metres), [Campaign / DES104 r3 6e4b59a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Campaign?revision=6e4b59a) (the head-works ending copy is Stop, Keep or Leave; the relay room keeps shut, fix, hold), [The Exchange / CAM102 r1 5bc6258](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Exchange?revision=5bc6258) (built on this page's sketch; seven drums on one shaft; three fixed beacons; the board as the index of districts, proposed for this page), [REV104 r2–r5](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review) (r2 verified REV104-1 to -5 at r21; r3 reviewed the package including r22; no open item is World's), [Power and Attraction r3 59f8951](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=59f8951) (ratified contract: D023/D024 embodied; §9 the state table and Stop, "this page with World; World corrects the fiction"; validated against r20, before r21), [PMR005 d159676](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews/PMR005?revision=d159676) (combat reconciliation; World checks fiction and mystery of the effect contract), [Campaign / DES104 r2 b922347](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Campaign?revision=b922347), [The Head-works r4 706ce66](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Head-works?revision=706ce66) (r1's water-level and flowing-water sentences withdrawn; Stop as the ratified cascade), [The Collector r4 75c09e6](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Collector?revision=75c09e6) (owns the Collector's level under Stop, §7), [Power and Attraction r2 69024cd](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=69024cd), [Districts, The Collector r2 40f2b56](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Collector?revision=40f2b56) and [The Head-works r2 6bf2a71](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Head-works?revision=6bf2a71) (CAM101; the empty flash; the governor's Slow/Stop/Keep), [Colony / COL101 a1046db](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Colony?revision=a1046db) (the comparative-observation service), [Combat Rules / CMB101 r2 1126c3e](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Combat?revision=1126c3e) (R1's proposed role-target line; R9 the Grounder), [Brief 1bd68ad](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Brief?revision=1bd68ad) (D019–D021 as first recorded), [Tasks eb8c03f](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=eb8c03f) (WLD103 Ready: central question, evolving hypotheses, evidence across districts, later knowledge enabling a return, fail-safe essential clues, a campaign payoff; relay ending as local resolution; coordinate geography with Lead and Campaign), [Expansion Prompts ed17df8](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Team/Expansion%20Prompts?revision=ed17df8) (Campaign owns geography, travel, order and district pages and must coordinate the global mystery rather than add key hunts; World owns the overarching mystery, clue logic and enemy fiction; Combat, Equipment and Colony own their systems), [Tasks 95db055](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=95db055) (WLD102 Ready: revision requested), [Design Document r9 fb6b6df](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=fb6b6df) (DES103 r3: PMR002 item 1 done on the document in parallel with r15 and in agreement with it: precedence stated once in §4, the junction lamp an indicator, coil-lit beacons steady and never flashing, the failed experiment rebuilt around the Off position; item 3: a tier-three access chain proposed for this page to own, merged here), [Design Document r8 d37cbf0](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=d37cbf0), [Design Review REV102 r5 e2db8b9](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=e2db8b9) (revise: the arc; nothing to this role), [Design r5 b030c98](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design?revision=b030c98), [Design Review r6 a892274](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=a892274), [Design Review r7 bb68711](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=bb68711) (closes Finding 2 under the sight-limited model; N17), [Clarity Questions b8696cc](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Clarity%20Questions?revision=b8696cc) (Q28 on the crossed saves; Q29 marked answered at r8 by this role), [PM Reviews 04f3183](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews?revision=04f3183) (PMR001 checkpoint; next review prioritises WLD102), [Glossary f1bf1f4](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Glossary?revision=f1bf1f4), [External Critique 319c975](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/External%20Critique?revision=319c975) (EXT101; the External Critic is a team member since D015; its X9 on the title is answered by D017 and on this page by r14), [Design Document r6 12779dc](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=12779dc) (r5 bc134bf states REV102-6 and adds the one-page owner summary; r6 merges owner decisions 4 and 6 with measured market data; r4 46b320b sections 2, 4, 9, 11 and Appendix B read; r3 d35209f aligned to this page's r10), [Design Review REV102 r2 82a96ba](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=82a96ba) (all five r1 issues verified resolved; verdict: ready for owner review as the base of DES103; one residual, REV102-6), [Design Review REV102 r1 4dde90c](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=4dde90c) (verdict: revise, one bounded pass; issue 1 recommends this page's r10 topology; issue 3 the flash observable), [Disagreement Register 8dd233c](https://open-wiki.tail2e4d02.ts.net/Disagreement%20Register?revision=8dd233c) and [Reference: Survivorlike Market Data 39c95f2](https://open-wiki.tail2e4d02.ts.net/Reference/Survivorlike%20Market%20Data?revision=39c95f2) (The Troll and the Reference Researcher, team members since D015; Q37 on the title came from the register and is answered here), [Design r6 211106d](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design?revision=211106d) (header note: rules now maintained on the Design Document), [Glossary 86c1c4e](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Glossary?revision=86c1c4e). No comparative research and no asset verification.
**What r8 did.** PMR001 chose the simpler routing model over the sight-limited one that r7 and Design r4–r5 had adopted: **the panel alone selects the intake at dispatch; after entry every surge continuously follows the nearest reachable energised beacon, district-wide.** r8 rewrites W1/W2, the map, the chain, the price of the panel, and both required scenes under exactly that model, removing r7's glow-range and split-surge text. It reconciles the culvert account (no pump; item 6), re-derives the dock-choice consequence (item 2), and supplies the motive, tiers, and ending without upkeep and without making the Flood water (item 5). Word definitions stay in [Design's glossary](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design#words-used-below); the wiki editor's Glossary mirrors it. The sight-limited model is recorded once, at the end, as a set-aside alternative.
@@ 16,7 16,7 @@
## World rules — proposal for DES102, PM baseline
- - **W1 — Attraction.** *Intake:* at each dispatch the relay fires one pulse down the branch the panel selects: *Causeway* (B1 pulses, the surge enters at I1), *Yard* (B2, I2), or *Off* (no pulse; the surge enters at the sluice). Only the relay pulses. A beacon lit by local current (a coil discharge into a channel, or a valve joining the two branches' water) glows steady and lures, but never pulses and never changes the next intake: the relay's output is a separate line from the lamp (the Design Document's thin signal cable beside the thick power cable, both switched by the panel). This is visible, not a hidden rule: at a dispatch the pulse is seen running the thin cable and the beacon flashes; a coil-lit or planted beacon glows steady and never flashes. **Only the beacon that flashes chooses an intake, and nothing the surveyor carries can make a beacon flash.** The flash is a signal event and needs no power (contract r4): a beacon a Grounder has darkened still flashes at its dispatch and is dark again after it, so a crowd that entered under it retargets or spreads by the precedence below. *What counts as a beacon (r15, PMR002 item 1; mirrored from contract r4 in r23):* the district's dispatch beacons (B1 and B2 here), the portable beacon armed and charged, carried or planted, and a moving beacon where a district adds one (the Tram Incline's lamp, a lure that never flashes). Every other lamp, including the junction pool's lamp, the panel's indicators, and any hatch light, is an indicator that shows a circuit's state and draws nothing. *Path:* after entry a surge moves continuously toward the nearest reachable lit beacon anywhere in the district, fixed or planted, panel-lit or coil-lit. *Precedence, stated once:* a crowd keeps its current lit target unless another lit beacon is nearer, or its target goes dark; when its target goes dark it retargets to the nearest reachable lit beacon if there is one, and only with none reachable does it spread along the branch it is in (from the sluice, along the interior route and then both branches). Lighting a beacon farther from a crowd than its current lit target moves nothing. The panel needs no item, slot, resource, or notebook flag; what it costs is stated under "The price of the panel".
+ - **W1 — Attraction.** *Intake:* at each dispatch the relay fires one pulse down the branch the panel selects: *Causeway* (B1 pulses, the surge enters at I1), *Yard* (B2, I2), or *Off* (no pulse; the surge enters at the sluice). Only the relay pulses. A beacon lit by local current (a coil discharge into a channel, or a valve joining the two branches' water) glows steady and lures, but never pulses and never changes the next intake: the relay's output is a separate line from the lamp (the Design Document's thin signal cable beside the thick power cable, both switched by the panel). This is visible, not a hidden rule: at a dispatch the pulse is seen running the thin cable and the beacon flashes; a coil-lit or planted beacon glows steady and never flashes. **Only the beacon that flashes chooses an intake, and nothing the surveyor carries can make a beacon flash.** The flash is a signal event and needs no power (contract r4): a beacon a Grounder has darkened still flashes at its dispatch and is dark again after it, so a crowd that entered under it retargets or spreads by the precedence below. *What counts as a beacon (r15, PMR002 item 1; mirrored from contract r4 in r23):* the district's dispatch beacons (B1 and B2 here), the portable beacon armed and charged, carried or planted, and a moving beacon where a district adds one (the Tram Incline's lamp, a lure that never flashes). Every other lamp, including the junction pool's lamp, the panel's indicators, and any hatch light, is an indicator that shows a circuit's state and draws nothing. *Path:* after entry a surge moves continuously toward the nearest reachable lit beacon anywhere in the district, fixed, planted or moving, panel-lit or coil-lit; a crowd holding at a beacon that moves follows it (contract r7, R13: the Tram's lamp tows). *Precedence, stated once:* a crowd keeps its current lit target unless another lit beacon is nearer, or its target goes dark; when its target goes dark it retargets to the nearest reachable lit beacon if there is one, and only with none reachable does it spread, from where it stands (contract r7, R12), along the branch it is in (from the sluice, along the interior route and then both branches). Lighting a beacon farther from a crowd than its current lit target moves nothing. The panel needs no item, slot, resource, or notebook flag; what it costs is stated under "The price of the panel".
- *Research note (not a rule).* [Reference: Electricity in Water, REF101 r2](https://open-wiki.tail2e4d02.ts.net/Reference/Electricity%20In%20Water?revision=10e0a37), by the team's Reference Researcher, documents real electrofishing response zones: attraction toward the anode at low field strength, forced swimming toward it as the field grows, immobilisation at roughly ten times the attraction threshold. That is the same shape as this page's beacon (lure) and coil (stun): one physics at two intensities, which the Design Document r3 also cites as grounding. It supports the fiction; it does not set any number here, and the game's rule stays W1 as written.
- **W2 — Commitment (entrance only).** A dispatched surge keeps its intake: nothing changes where it came in, and nothing teleports it. Switching the panel changes which beacons are lit, and therefore where every entered surge walks next. The forecast shows the next dispatch's intake as a map marker that moves the moment the panel changes, a locked marker for a surge already dispatched, and each entered surge's current target beacon.
- **W3 — Stable evidence.** Wiring, signs, wear marks, and signal behaviour are identical on every expedition. Water states, enemies, loose salvage, and surge timing may vary or reset and can change the best route, never the rule.
@@ 203,7 203,7 @@
| State | Source | Connection to a district | What changes it | Survives the expedition? | After Stop at the Head-works |
| --- | --- | --- | --- | --- | --- |
- | **Fixed power** | The head-works' switch-house store of harvested charge, filled by the Collector's wheels (contract §2, §9) | Thick cables from the switch-house to each district's panel and on to its branch | The panel (which branch); a Grounder on one run (until cleared or re-switched); a coil or a joined channel (local, for seconds); the store's level | Yes: panel positions and grounded runs persist as left; the store outlasts any one expedition | The harvest ends and the store drains: each district's circuit dies in turn, one district per expedition, nearest the head-works first, shown on the refuge's board (contract §9) |
+ | **Fixed power** | The head-works' switch-house store of harvested charge, filled by the Collector's wheels (contract §2, §9) | Thick cables from the switch-house to each district's panel and on to its branch | The panel (which branch); a Grounder on one run (until cleared or re-switched); a coil or a joined channel (local, for seconds); the store's level | Yes: panel positions persist as left; a grounded run recovers between expeditions with the mass (contract §6); the store outlasts any one expedition | The harvest ends and the store drains: each district's circuit dies in turn, one district per expedition, nearest the head-works first, shown on the refuge's board (contract §9) |
| **Hydraulic flow** | The reservoir over the weir | Races to each district's drum; locks and channels below | The governor's cadence lever (Slow); a district's drain R; a held Collector backing water up; a shut Barrier lowering it | Yes | Unchanged: water still flows; drums still turn |
| **Trunk permission** | The head-works' governor keeping time on its shaft: the district clutches (standing) and the Exchange's routing bank (the next pulse) | The thin trunk cable through the Exchange's bank to each district's relay | Keep (clutches); the bank's positions; Fix at a district clamps what the permit can do there | Yes: bank positions persist | Gone everywhere: Stop is the brake on the shaft that keeps time, so after it nothing is permitted (contract r5) |
| **Local timing** | The district's drum, turned by its race | The drum's contact to the district's signal cable and its beacons | Shut (drain the race); Fix (clamp the lever); Hold | Yes; the incoming pulse on a stopped drum is the first campaign clue | The drums turn on flow to no effect: nothing is permitted, so no dispatch and no flash anywhere (contract r5) |
@@ 238,27 238,29 @@
**What this costs in content.** No new machine family: drums, races, cables, valves, wheels, meters, tally boards and signs recur; each district adds topology and one or two devices. The asset burden per district is the pumping district's, minus what recurs; the readable states are the same table with new rows for meters and the routing bank. No availability is claimed.
- ## WLD104 — one clue chain across the campaign: the explanation changes twice, and each change changes what the player does (r25; contribution to DES105; proposals; designer spoilers)
+ ## WLD104 — one clue chain across the campaign, on the route the player actually takes (r26; contribution to DES105; proposals; designer spoilers)
- **The question the chain follows:** *where does the Flood go between expeditions, and what brings it back?* It is the campaign question's playable half. The player answers it three times, each answer reasonable on the evidence so far, each broken by something they can see, and each new answer worth a different action before the head-works is ever reached. Everything in it reuses clues already on this page or on the district pages; nothing is a new device.
+ **The question the chain follows:** *where does the Flood go between expeditions, and what brings it back?* The player answers it three times, each answer reasonable on the evidence so far, each broken by something they can see at a place the route actually reaches, and each new answer worth a different action before the head-works. The route is Campaign's recommended one (Districts §3.1: a recommendation, not a gate), with the Tram's three visits where DES105 §3.2 places them; a player who takes the Collector second instead (Districts §3.4) meets the meters before the reason for them, and the chain still closes, in a different order, with no essential clue moved.
- | | Explanation 1: **weather** | Explanation 2: **supplied** | Explanation 3: **harvested** |
- | --- | --- | --- | --- |
- | **When** | Expeditions one to about three, the pumping district | The Collector and the Exchange, the middle | The Lock Flight and the Tram, then the approach to the Head-works |
- | **What the player believes, and why it is reasonable** | The Flood comes in where a beacon flashes and disperses at the end of the expedition; it is inexhaustible, like weather. Every surge so far has come on schedule and gone by the next visit. | The Flood is *supplied* from somewhere and can be withheld: a dispatch is a call, an arrival is a delivery. The works move it as they move water. | The Flood is *harvested*: the city calls it in to take its charge, and the beacons are the harvest's intake valves. The crews were doing this on purpose. |
- | **The wrong reading it invites** | "Shutting my relay ends it here." | "If supply can be withheld, the game is to starve every district: shut everything." | "The crews were evacuating people; the timetables are escape schedules." |
- | **The observable that breaks it** | After Shut, the incoming cable still pulses on the stopped drum; and at a district whose supply the Collector is holding, a permitted dispatch flashes and nothing arrives: the empty flash. | The Collector's meters climb in the rack's own units as the mass passes the wheels, and the refuge's board shows the Collector's level changing while the player was at home; the Exchange's seven drums on one shaft, with the pumping district's dead drum still listed. | The Lock Flight's gauge boards are painted with times, not levels, and the times are the dispatch schedule; the Tram's timetable shows trams running full downhill and empty up. Machines were moving the mass down toward the wheels on the network's clock. |
- | **A safe way to investigate it** | Shut is a one-way commitment, so the safe test is the other one: at the Collector, shut one basin's gate (hand-worked, unpowered, on the walkway) and visit the withheld district: its first surge does not come, the flash does, and three quiet minutes are bought and seen (the Collector §6). No coil, no exposure beyond the walk. | Read the meters from the walkway during a quiet interval; read the refuge's board before launch, which is free; walk the Exchange's drum floor, which every route there crosses. | Read the gauge boards from the lock house, a shelter; read the timetable at the summit station, a shelter. Both are inspectable in a few lines and neither needs power. |
- | **What the player now does differently, before the ending** | Routing at the panel; hauling. (The baseline.) | **A machine operation:** the Collector's gates become a timing lever for *other* districts: hold a basin to delay a district's first surge on the next visit, at the price of the basin filling; and the harvester rack (two batteries, coil, insulation) is packed for a held basin, because a held mass sheds more than one battery holds. | **A route and a rack:** the approach to the Head-works is chosen from the explanation. Starve the Collector by shutting the Tidal Barrier's gates and the head-works' own surges thin, so the weir approach is survivable; or hold the Collector low, every way-on open, and the race route is walkable but the Head-works is full. And the rack changes aim: charge, not cargo, is what the interior doors and the governor gallery want, so the late racks carry batteries and a coil where the early ones carried bundles. |
- | **Second form of the essential evidence (redundant access)** | The stopped drum's pulse, or any withheld district's empty flash: two districts, either suffices. | The meters, or the board's level change at home: the second needs no district visit at all. | The gauge boards or the timetable: two districts; and the Tidal Barrier's gate log, opened on the trunk's cadence and not the tide's, is a third. |
+ | Visit, on the route | What the player believes on arrival, and why it is reasonable | The wrong reading it invites | The observable that breaks it, here | A safe way to test it | What they do differently from now on |
+ | --- | --- | --- | --- | --- | --- |
+ | **Pumping district**, tiers one to three | **Weather.** The Flood comes in where a beacon flashes and disperses by the next visit; it is inexhaustible. | "Shutting my relay ends it here." | After Shut, the incoming cable still pulses on the stopped drum. | Shut is one-way, so the safe test is to read the cable before choosing: the pulse on the thin cable is visible at every dispatch from the relay room's door. | Routing at the panel; hauling. The baseline. |
+ | **Lock Flight**, first visit | Still weather; the locks are flood works. | "The gauge boards are water levels." | The gauge boards are painted with *times*, and the times are the dispatch schedule; the lock house's log matches the pumping district's drum. | Read them from the lock house, a shelter. | Nothing yet: a fact recorded without a reason. The notebook holds it. |
+ | **Tram Incline**, first visit (DES105) | Weather, and the rail is transport. | "The timetable is a crew schedule." | The summit's timetable keeps the network's time too: the second form of the lock gauges. | Read at the summit station, a shelter. | The lamp tows and the crank is the price of Rail; still no reason to carry a battery. |
+ | **The Exchange**, first visit | Weather, wavering: two boards on one clock. | "Coincidence, or an evacuation timetable." | **The bank, found with three clutches engaged: Pumping, the Lock Flight and the Tram.** These districts' surges were never weather; they were permitted deliveries, and the seven drums on one shaft show one time source upstream. | Walk the drum floor, which every route crosses; read the bank, which is free. | **Explanation 2, supplied: a machine operation.** The bank is a lever: a district's position disengaged withholds its permission, so a district can be made quiet, at the price of its forecast (Exchange §6). The player also now packs for permission, not weather: the beacon module earns its cells. |
+ | **Tram Incline**, changed return (DES105) | **Supplied.** This district's surges were permitted from the Exchange. | "If supply can be withheld, starve everything and walk in." | The Exchange's own price: a withheld district loses its forecast, and the yard's water under Gates is still energised and still full when the panel says so. | The refuge's board shows the bank's state before launch, free (contract §6). | The changed return is fought with tooling's four-cell record or the berth, as DES105 writes it; withholding was not a way in. |
+ | **The Collector**, first visit | Supplied, from upstream. | "The works only move the Flood, as they move water." | **The wheels' meters climb in the rack's own units as the mass passes; the intake gauge at the interceptor mouths counts what came in, the outfall meter counts what left, and the difference is what the wheels took.** Two free instruments on one walkway, no flag: the city takes charge off the Flood as it passes. | Read both from the walkway in a quiet interval; hold one gate and watch its wheel stop and its meter freeze. | **Explanation 3, harvested: a route and a rack.** A held gate withholds a district's *first* supply on the next visit, one surge and no more (Collector §6): it buys the empty ride, not the trip. And charge, not cargo, is what the city runs on and what the interior wants, so the late racks carry batteries and a coil where the early ones carried bundles. |
+ | **Tram Incline**, later return (DES105) | **Harvested**, and the district is set for the head-works approach. | "The held gate made this visit free." | The empty flash: the first surge is withheld, the flash comes anyway, and the second surge comes on time. | It is the test: hold one gate, take the tram up, be home before the second surge. | The standing state for the campaign's end: the tram left lit at the summit so later surges climb away from the depot road (DES105); and the approach to the head-works chosen from circulation, starve it by the Barrier for a thin weir, or hold the Collector low for the race. |
+
+ **Second forms of the essential evidence (redundant access).** Upstream keeps time: the stopped drum's pulse, or the Exchange's shaft. Permitted, not weather: the bank's found state, or a withheld district's empty flash anywhere. Harvested: the Collector's intake-against-outfall difference, or the Tidal Barrier's gate log, opened on the trunk's cadence and never the tide's, which has no reason to admit the sea's Flood on the network's time except to take from it. Each pair sits in two districts; the refuge's board is a third form of the second, never the only one.
- **The payoff.** The player who reaches the governor with explanation 3 already knows what the lever does and why the grease is fresh; the head-works asks only *who*, and the Holding Basin's log (above) can answer that with certainty for the player who chose to read it. The three explanations are also the three shapes of the ending: a player who still holds explanation 1 will Stop, expecting to end the weather; explanation 2 makes Keep legible, since permitting is what supply follows; explanation 3 makes Leave a choice rather than an omission. Which the player picks is theirs; that each is understood in the player's own terms by then is the design claim.
+ **The payoff, and the genuine reasons for each ending.** The player who reaches the governor with explanation 3 knows what the lever does and why the grease is fresh; the head-works asks only *who*, and the Holding Basin's log can answer that with certainty for the player who chose to read it. The three positions are not a ladder of understanding; an informed player has a real reason for each. **Stop**, because the harvest is what keeps every district hot and every refuge route contested, and ending it makes the districts honest and unannounced at the price of the city's power and the colony's convenience. **Keep**, because permitting is what supply follows, and a colony that keeps time chooses which districts are hot and which are quiet, at the price of someone having to come back and hold the lever. **Leave**, because the machine's schedule is the one thing that makes the districts readable and the refuge plannable, and a player who has learned to route the Flood may prefer a city that keeps calling it to one that does not. Which they choose is theirs.
- **What remains worth discovering after the central answer.** (1) Each district's own local question, seven of them, none of which the central answer resolves: why these drums have no water, why this basin was sealed, what the tide gates were for. (2) The other side of every commitment: Shut, Fix, the Barrier's gates, a held basin, each changes a district for good, and the changed district is a new thing to read on the return; the shut regime, with nothing to read but the crowd, is a different game in a known place. (3) The crews: the tally boards, the quarantine notes, the inked plans are a story told in the order the player finds them, and the order differs by route; none is essential, and the order is not fixed. (4) The Exchange's board: positions for districts the player has not yet opened, which the board announces before they can be reached. (5) The Holding Basin, for the player who decided without it. What does not renew is the central answer itself, and the design says so rather than pretending otherwise.
+ **What remains worth discovering after the central answer.** (1) Each district's own local question, seven of them, none of which the central answer resolves. (2) The other side of every commitment: Shut, Fix, the Barrier's gates, a held basin, each changes a district for good, and the changed district is a new thing to read on the return. (3) The crews: the tally boards, the quarantine notes and the inked plans are a story told in the order the player finds them, and the order differs by route; none is essential. (4) The Exchange's board: positions for districts the player has not yet opened. (5) The Holding Basin, for the player who decided without it. What does not renew is the central answer itself, and the design says so.
- **The comparative reader (COL102's request).** Stated plainly for Colony and the lead: the essential chain above never needs it, by the rule that no essential clue is sold. Its honest benefit is *time*: at a surveyed relay it records an incoming permission pulse beside a local drum event so the player can compare two expeditions' readings at home instead of returning to check, and its honest cost is the assembly slot (forgo tooling or the berth) and the attention of standing at a reader in the running world. That is a convenience, not a discovery, and a convenience that competes with tooling is weak. **Recommendation, as COL102's fallback:** fold the comparison into the base forecast receiver, whose repair already carries timing, and let the receiver's *upgrade* do one thing the player otherwise learns only at the Exchange: show, before launch, which district the bank permits next. That is a real observation with a real cost, and it does not gate any clue. Colony and the lead decide; this page will not reopen the boundary.
+ **The comparative reader, under D026.** Side-by-side records of personally observed signals are folded into the base forecast receiver; one assembly competes between tooling and the berth; no separate fitting. This page's r25 suggestion that the receiver's upgrade show the bank's next permission at home is withdrawn: the contract's §6 already puts every route-gating bank state on the free departure board, so that information is never for sale. The chain above never needed the reader, and now nothing does.
- **Risks, unvalidated.** Whether three explanations land in the order written depends on Campaign's placement of the Collector before the Lock Flight in the baseline path; if the locks come first, explanations 2 and 3 swap and the chain still closes, but the actions in the middle column move with them. Whether the empty flash reads as evidence rather than as a bug is presentation and play. Nothing here is tested.
+ **Risks, unvalidated.** Whether the Exchange's found bank state reads as evidence of intent rather than as a puzzle setting; whether the intake-against-outfall difference is legible on one walkway in one quiet interval; whether the three-visit Tram carries three explanations without the second and third crowding each other. Nothing here is tested.
## Content and asset burden
@@ 270,6 272,6 @@
## PM report
- Task WLD104 (Ready; this is the deliverable), WLD103 (Accepted at r22) and WLD102 (in review); artifact World and Mystery r25 (supersedes r24 351f4cf and earlier). No canonical decisions changed by this role. r25 delivers the WLD104 chain: three explanations, two breaks before the ending, each break producing a machine operation, then a route and a rack; the wrong readings, the safe tests, the second forms, the payoff, and what remains after the answer; and answers COL102 on the comparative reader with a recommendation to fold it into the base receiver unless the receiver's upgrade shows the bank's next permission at home. Handoff: lead selects the shared DES105 case and lifts the chain; Campaign places its middle stages in the baseline path (CAM103); Colony and the lead decide the reader; REV105 judges the exact integrated sequence. r24: contract r5's Stop reading mirrored (three sentences); Colony's COL-I3 and COL-I4 accepted; the Holding Basin's evidence written as the optional certainty clue, in Answer A's form with B's variant named, so the owner's choice between them stays open. r23 was the participation Tasks anticipates when the lead changes the contract: three W1 sentences mirrored from contract r4 and one convention adopted from CAM102; no clue or chain changed; the pump reserve withdrawn. r22 changed no fiction and no clue; it adopts the contract's wording where r21, drafted in parallel, differed: the switch-house, the nearest-first one-district-per-expedition cascade, the empty flash as the contract defines it; the colony pump's reserve is a proposal for Colony; the Head-works flag is closed. r21 delivered: Answer A developed; W1 extended with the AND-dispatch and supply clauses and fixed power as a separate state; the six-state table; Stop's costs with a bounded reserve and the guaranteed unpowered return; the empty-dispatch convention; the flowing-water correction with the dry breaks named; the Collector/Head-works water-level rule; the essential-clue redundancy table with the no-purchase guarantee; the routing bank's standing cost; the Combat roles' fiction. Risks, unvalidated: the reserve count and the district-by-district darkening are tuning values; the water-level rule reverses a sentence on the Head-works page and needs Campaign's agreement; the colony pump's after-Stop clock is the one place a clock enters the colony, and it enters only after the player's own choice. r20 added the evolving-hypotheses table; r19 delivered the WLD103 first deliverable as scoped in r18: the campaign question, the six-part contribution rule, the fixed contract versus district additions, the relay decision reframed as a local outcome that is also the first campaign clue, three example districts as mystery contributions, and two candidate final answers for the owner. Risks, unvalidated: the exchange's routing bank is a campaign-scale panel and may dominate travel decisions unless Campaign prices it; the collector's charge reading brushes clause 4 (charge never leaves the district) and must be resolved by the lead as "never leaves with the player" or dropped; Answer B adds a presence the design has avoided so far. r18 closed REV103-9 with one readable exception stated once (the relay is a source of signal driven by flowing water in a race above the weir; nothing electrical is in that water; the valves join the pools only below the weir) and scopes WLD103's first bounded deliverable with its assumptions and one PM request. r17 delivered PMR003 item 2 in full: the valve table with found and set positions and the connectivity success condition; the two supplies and drain R's effect, with the weir clause that keeps the pools and the yard channel wet; the coil-route qualification; the workshop claim removed. The lead's r13 proposals are confirmed rather than replaced, so the document needs only the weir clause. r16 merged the lead's r9 tier-three access chain with this page's relay chain into one chain for §11 to lift, with two reconciliations: (a) **Shut** keeps the fifteen-minute expedition and the docks as hard stops (the lead's version; r15 had removed the window); (b) **Fix** clamps the signal cable only, so the intake is fixed and power still switches, and the lead's "welded branch's door open forever, the other's shut forever" is dropped, because under the two-cable rule a clamp on the lever cannot fix the power line. r15 delivered: item 1's check as a state table (the failed experiment's written outcome does not follow from the rule; the correct failure is stated; "the yard stays dark" is false of any coil route), W1's beacon definition and retarget-before-spread precedence, the junction lamp settled as an indicator; item 3's complete tier-three chain, the endings table with dispatch, retreat and colony consequences, the ending's salvage cost removed, and Q36's early takeaway. r14 applied PMU002's rulings; no rule and no chain text changed there. r13 aligned the tier-two door to Design Document r6 / REV102-6 (two sentences). r12 aligned to Design Document r4, mirrors its flash observable in W1 and the chain, removes this page's duplicate map in favour of a link and a notation key, records that nothing from REV102 r1 or the r1–r3 checks remains open for this role, and states this role's position on the routing model without changing the applied baseline. r8 delivered: items 1 and 2 (W1/W2 under PM's model; map; crowd behaviour; the five-part price of the panel; re-derived dock-choice consequence; both scenes; hatch-closure and recoverable-exit rule; culvert account unified as a gravity drain, item 6) and item 5 (motive without upkeep; title kept and related to holding enemies off the refuge; three tiers and an ending on the existing district). Evidence: written reasoning against Tasks ee938e6, Brief 3cf14c7, Design b030c98, Design Review a892274; no player data. Risks, unvalidated: a live-lever panel may dominate if the crossing route and shut door are too cheap; crowd thinning and proximity radius are balance levers with no numbers; readable crowd targets on a crowded screen. Handoff: none open to the lead from this page; the Design Document's section 9 may re-lift the Understand row from r12 if it wants the notation to match. Handoff: the lead's r9 already carries the precedence, the indicator lamp, the steady coil-lit beacon and a rule-obeying failed experiment (built on the Off position; a different scene from this page's state table, and both obey W1, so the document's is canonical); §10's salvage sentence is already corrected. What remains for the lead is one clause in §11 (drain R above V3's weir empties only the relay's feed) and the Shut row's workshop wording, already correct there; REV103 can read the valve table and the supplies paragraph as the rule text behind §11. Handoff: the contract's §9 already carries the state table and Stop, so nothing is owed to it from here except the fiction it says World corrects, which this page holds; Colony decides the pump's reserve; Combat's precedence line and the effect table are the lead's ruling, with this role checking their fiction as PMR005 asks; REV104 checks its five findings against this exact revision. This role posts nothing further until a review, a PM ruling, or a page that changes a clue or a rule addresses it. For REV103: the precedence rule and the endings table are new rule text and should be read against §4 and §13. Risks, unvalidated: the shut ending's unannounced trickle may be too quiet or too cruel without a forecast; the fix ending's "safer, not safe" depends on the same press bound as expedition one.
+ Task WLD104 (In review; the targeted changes delivered), WLD103 (Accepted at r22) and WLD102 (in review); artifact World and Mystery r26 (supersedes r25 e994455 and earlier). No canonical decisions changed by this role; D026 applied. r26 answers PMR007 §3 and §4 and REV105 §3: the chain re-ordered onto the recommended route with the Tram's three visits and the Exchange's found bank state as the first break; the Collector's intake-against-outfall difference as the independent observable for harvested; the held gate's one-surge bound; the endings' reasons; the grounded-run cell; D026 mirrored; R12 and R13 in W1. r25 delivered the WLD104 chain: three explanations, two breaks before the ending, each break producing a machine operation, then a route and a rack; the wrong readings, the safe tests, the second forms, the payoff, and what remains after the answer; and answers COL102 on the comparative reader with a recommendation to fold it into the base receiver unless the receiver's upgrade shows the bank's next permission at home. Handoff: lead selects the shared DES105 case and lifts the chain; Campaign places its middle stages in the baseline path (CAM103); Colony and the lead decide the reader; REV105 judges the exact integrated sequence. r24: contract r5's Stop reading mirrored (three sentences); Colony's COL-I3 and COL-I4 accepted; the Holding Basin's evidence written as the optional certainty clue, in Answer A's form with B's variant named, so the owner's choice between them stays open. r23 was the participation Tasks anticipates when the lead changes the contract: three W1 sentences mirrored from contract r4 and one convention adopted from CAM102; no clue or chain changed; the pump reserve withdrawn. r22 changed no fiction and no clue; it adopts the contract's wording where r21, drafted in parallel, differed: the switch-house, the nearest-first one-district-per-expedition cascade, the empty flash as the contract defines it; the colony pump's reserve is a proposal for Colony; the Head-works flag is closed. r21 delivered: Answer A developed; W1 extended with the AND-dispatch and supply clauses and fixed power as a separate state; the six-state table; Stop's costs with a bounded reserve and the guaranteed unpowered return; the empty-dispatch convention; the flowing-water correction with the dry breaks named; the Collector/Head-works water-level rule; the essential-clue redundancy table with the no-purchase guarantee; the routing bank's standing cost; the Combat roles' fiction. Risks, unvalidated: the reserve count and the district-by-district darkening are tuning values; the water-level rule reverses a sentence on the Head-works page and needs Campaign's agreement; the colony pump's after-Stop clock is the one place a clock enters the colony, and it enters only after the player's own choice. r20 added the evolving-hypotheses table; r19 delivered the WLD103 first deliverable as scoped in r18: the campaign question, the six-part contribution rule, the fixed contract versus district additions, the relay decision reframed as a local outcome that is also the first campaign clue, three example districts as mystery contributions, and two candidate final answers for the owner. Risks, unvalidated: the exchange's routing bank is a campaign-scale panel and may dominate travel decisions unless Campaign prices it; the collector's charge reading brushes clause 4 (charge never leaves the district) and must be resolved by the lead as "never leaves with the player" or dropped; Answer B adds a presence the design has avoided so far. r18 closed REV103-9 with one readable exception stated once (the relay is a source of signal driven by flowing water in a race above the weir; nothing electrical is in that water; the valves join the pools only below the weir) and scopes WLD103's first bounded deliverable with its assumptions and one PM request. r17 delivered PMR003 item 2 in full: the valve table with found and set positions and the connectivity success condition; the two supplies and drain R's effect, with the weir clause that keeps the pools and the yard channel wet; the coil-route qualification; the workshop claim removed. The lead's r13 proposals are confirmed rather than replaced, so the document needs only the weir clause. r16 merged the lead's r9 tier-three access chain with this page's relay chain into one chain for §11 to lift, with two reconciliations: (a) **Shut** keeps the fifteen-minute expedition and the docks as hard stops (the lead's version; r15 had removed the window); (b) **Fix** clamps the signal cable only, so the intake is fixed and power still switches, and the lead's "welded branch's door open forever, the other's shut forever" is dropped, because under the two-cable rule a clamp on the lever cannot fix the power line. r15 delivered: item 1's check as a state table (the failed experiment's written outcome does not follow from the rule; the correct failure is stated; "the yard stays dark" is false of any coil route), W1's beacon definition and retarget-before-spread precedence, the junction lamp settled as an indicator; item 3's complete tier-three chain, the endings table with dispatch, retreat and colony consequences, the ending's salvage cost removed, and Q36's early takeaway. r14 applied PMU002's rulings; no rule and no chain text changed there. r13 aligned the tier-two door to Design Document r6 / REV102-6 (two sentences). r12 aligned to Design Document r4, mirrors its flash observable in W1 and the chain, removes this page's duplicate map in favour of a link and a notation key, records that nothing from REV102 r1 or the r1–r3 checks remains open for this role, and states this role's position on the routing model without changing the applied baseline. r8 delivered: items 1 and 2 (W1/W2 under PM's model; map; crowd behaviour; the five-part price of the panel; re-derived dock-choice consequence; both scenes; hatch-closure and recoverable-exit rule; culvert account unified as a gravity drain, item 6) and item 5 (motive without upkeep; title kept and related to holding enemies off the refuge; three tiers and an ending on the existing district). Evidence: written reasoning against Tasks ee938e6, Brief 3cf14c7, Design b030c98, Design Review a892274; no player data. Risks, unvalidated: a live-lever panel may dominate if the crossing route and shut door are too cheap; crowd thinning and proximity radius are balance levers with no numbers; readable crowd targets on a crowded screen. Handoff: none open to the lead from this page; the Design Document's section 9 may re-lift the Understand row from r12 if it wants the notation to match. Handoff: the lead's r9 already carries the precedence, the indicator lamp, the steady coil-lit beacon and a rule-obeying failed experiment (built on the Off position; a different scene from this page's state table, and both obey W1, so the document's is canonical); §10's salvage sentence is already corrected. What remains for the lead is one clause in §11 (drain R above V3's weir empties only the relay's feed) and the Shut row's workshop wording, already correct there; REV103 can read the valve table and the supplies paragraph as the rule text behind §11. Handoff: the contract's §9 already carries the state table and Stop, so nothing is owed to it from here except the fiction it says World corrects, which this page holds; Colony decides the pump's reserve; Combat's precedence line and the effect table are the lead's ruling, with this role checking their fiction as PMR005 asks; REV104 checks its five findings against this exact revision. This role posts nothing further until a review, a PM ruling, or a page that changes a clue or a rule addresses it. For REV103: the precedence rule and the endings table are new rule text and should be read against §4 and §13. Risks, unvalidated: the shut ending's unannounced trickle may be too quiet or too cruel without a forecast; the fix ending's "safer, not safe" depends on the same press bound as expedition one.
**Routing decision: answered.** Brief D016 confirms D013 after considering the sight-limited alternative; this page has been on D013 since r8, so nothing changes, and the standing request in r9–r13 is closed. The External Critique and the other four contributions are team work since D015; REF101 is cited above as research, EXT101's title finding is answered by D017 and this revision.
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