2026-09-15 15:21:49
Anonymous:
Clarify carried property, horde scale, Dynamo tradeoff, and quarantine refuge
hold the flood/whole game outline.md ..
@@ 10,7 10,7 @@
Discovery happens inside that pressure. Photographing a mark, fitting a new part and operating a machine all happen while enemies and oxygen remain live. Opening the journal pauses the entire world, including enemies and oxygen, so the player can compare records and write their own interpretation without a reflex test. The journal preserves evidence, not truth or current routes.
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Every return home ends the temporary power climb and prepares eligible combat areas for fresh hordes. A living return keeps the station’s arrangement; death also shifts its unjoined parts. In either case, physical equipment, components and loot still carried come aboard. Breathed oxygen and consumed materials remain spent; installed, dropped or handed-over objects stay where they are. Permanent work, seals and selected joins persist. The next trip should offer two reasons to leave: try a changed machine and follow the last discovery.
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Every return home ends the temporary power climb and prepares eligible combat areas for fresh hordes. A living return keeps the station’s arrangement; death also shifts its unjoined parts. In either case, carried equipment, components and loot—including rig-mounted parts—come aboard. Breathed oxygen and consumed materials stay spent; objects deliberately left in station or ship fixtures, dropped or handed over stay put. Permanent work, seals and selected joins persist. The next trip should offer two reasons to leave: try a changed machine and follow the last discovery.
## Opening — one part, two machines
@@ 22,7 22,7 @@
## Early expeditions — a person, a language and a place worth remembering
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The astronaut next wants a dependable foothold and proof that somebody else survived. Oxygen makes every detour compete with the return. A short current route to R-3 can support one cooperative rescue: the player walks and prepares the route, supplies travel air and holds a single contested junction while the survivor moves under their own power. It must not become a long escort. Which person is first, and whether a death during the crossing ends at shelter or aboard the ship, remain open choices.
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The astronaut next wants a dependable foothold and proof that somebody else survived. Oxygen makes every detour compete with the return. A short current route to a quarantine refuge can support one cooperative rescue: the player walks and prepares the route, supplies travel air and holds a single contested junction while the survivor moves under their own power. It must not become a long escort. Which person is first, and whether a death during the crossing ends at shelter or aboard the ship, remain open choices.
The rescued person changes home through a practical contribution, a personal lead and an imperfect account of the hospital. They do not become a translation device. A survivor responds only to evidence the player actually shares, may remember a crew use or nickname, and can disagree with another person without withholding the main game. Preparing oxygen, changing equipment links and deciding what testimony to pursue now happen in a growing home rather than an empty loadout screen.
@@ 36,11 36,11 @@
One current expedition shows how the promises meet. In the **Cable Junction**, points of light above a dark void move when a parked rail lamp twitches. A folded bridge aims into the darkness. The player releases the lamp carriage and discovers that its motion wakes visible service runs behind and beside them. Bodies descending the Pump Hall gantry and pushing through the junction’s duct can stall the rail. Automatic fire keeps working while the player runs ahead, circles for an angle, clears the track or pulls the brake and retreats.
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With the **Storm Choir** rig, gun impacts feed electrical arcs and charge a store. Breaking ordinary pressure during the moving fight offers a temporary **Echoing Arc** choice; answering the Veilbearer and keeping the scan moving can ready the larger **Thunderhead** transformation. At the crest, crowds from the connected approaches converge. The player risks the dense centre, manually releases the storm through the packed bodies and opens enough space for the lamp to finish. Neither upgrade is a key: ordinary fire, the cutter and retreat remain valid.
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With the **Storm Choir** rig, gun impacts feed arcs and charge a store. Breaking ordinary pressure offers **Echoing Arc**; answering the Veilbearer while keeping the scan moving can ready **Thunderhead**. At the crest, a paper target physically overlaps 70–120 bodies from 100–200 available across three announced sources—not 200 at once, adaptive refill or tested performance—so the player risks the centre and manually releases the storm to clear the lamp’s path. Neither upgrade is a key: ordinary fire, cutter and retreat remain valid.
When the noise finally drops, the apparent stars resolve into receiver fittings seen from three positions. One aligns with a collar at the Regulator Gallery. The player releases and walks a bridge across the void. With little oxygen left, they can cross immediately or return with the record and prepare. A living return preserves the aligned bridge as a shortcut; a death-shifted arrangement makes the old samples historical and requires a visible rewind before a new scan. Combat has bought quiet, the observation has become a route, and the next expedition starts from a changed question.
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A different middle trip gives discovery a human consequence. Builder marks and visitor transfer pairs can predict which pressure control to try while a horde contests the valve. The player may recover an Impact Dynamo that changes later builds and a regulator component needed by the ship. A ledger proves only that one transfer happened later than a survivor believed. Back home, Yeva may revise one accusation while Dorn keeps another interpretation. The game changes a machine, a route and a relationship without declaring who was right about the station.
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A different middle trip gives discovery a human consequence. Builder marks and visitor transfer pairs can predict which pressure control to try while a horde contests the valve. Under the found-part proposal, take the sampling loop’s Impact Dynamo for a rig and lose its local impact response, or leave that station function intact; a regulator component serves the ship. A ledger proves only that one transfer happened later than a survivor believed. Back home, Yeva may revise one accusation while Dorn keeps another interpretation. The game changes a machine, a route and a relationship without declaring who was right about the station.
The current Storm Choir, Ricochet Foundry and Gravity Furnace rules live in the [Equipment Catalogue](/Hold%20The%20Flood/Equipment%20Catalogue). [Build Comparison](/Hold%20The%20Flood/Build%20Comparison) offers different Ricochet and Gravity fantasies, but those proposals have not replaced the shared equipment rules. **This phase could fall flat if** renewed hordes make familiar travel feel like compulsory warm-up, the moving lamp becomes escort duty, or combat warnings and machine cues crowd out the revelation.