2026-09-07 15:01:09
Anonymous:
World r31 (editorial): move the retained section's bookkeeping (revision headers r3-r28, owner requirements, sources, DES102 integration check, WLD103 standing, r27 decision test, set-aside debate) to immutable history at 001657b, as PMR011 asks of authors; add a by-topic reading guide; no design paragraph, rule, chain row or cited heading changed
hold the flood/world and mystery.md ..
@@ 4,7 4,7 @@
**What this page is, in plain words.** This is the mystery of Hold the Flood: the questions the world asks the player, the evidence that answers them, and the rules that keep every answer fair, visible and reachable in more than one way. The premise is being replaced. On 2026-09-07 the owner rejected the earlier answer, that the drowned city ran on charge harvested from the Flood, and asked for a game led by discovery: clues that mean something new with new context, places unexpectedly larger than they seemed, history found while looking for power, and a refuge with people worth going home to. The Visionary's replacement proposal, [The World Below](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Brief#visionary-replacement-proposal-the-world-below), gives the refuge a name, Hearth, three people, a first errand (a heat cell from the Bell House before the next cold night), a clue seen since childhood (a crowned figure under seven dots) that turns out to be a plan of the lifts below, and a children's song that keeps the order in which the old doors answer. The first campaign goal is the sanctuary's central furnace, restarted before winter; lighting it is the first credits. After them the song opens a lift onto an inhabited world below, and the next task is to reach the nearest settlement whose lights answer. The first section below is this page's contribution to that premise: what the three people are for, how the relief's reinterpretation is made fair, which songs are keys and which are history, what the Flood is when it is not the revelation, and, for the descent, a second chain in which the plate's seven shafts are read again as seven sealed lifts, and the rule by which the settlements below disagree about who sealed whom. Everything after that heading is the earlier drowned-city material, preserved as design the retained scenes may still draw on, not the active pitch. Detailed mechanics live on the [shared rules page](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction); the campaign on [Campaign](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Campaign); the refuge on [Colony](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Colony); the working direction on the [Brief](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Brief#game-vision).
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**WLD106 · r30 · 2026-09-07 11:59 UTC · WLD105 accepted as a working contribution (PMR011); r30 In review** — the item the Lead hands this page on [Campaign, DES106 r4 §0.6](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Campaign#06-handoffs-and-the-leads-answer-to-the-campaign-designer): "World: the plate's second chain, made fair the way the relief's is, and the settlements' competing accounts." r30 adds that chain for the descent, built on the Lead's proposed resolution and in the same form as the relief's; a rule for how the settlements carry their accounts and how their disagreement is something the player can see and check before anyone argues it; and the mystery's side of the early-opened lift, which PMR011 asks to be preserved and which the Lead specifies on the campaign side. r30 also takes the Visionary's three edits to WLD105 ([4796cb3](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20And%20Mystery?revision=4796cb3), [5deedec](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20And%20Mystery?revision=5deedec), [6725076](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20And%20Mystery?revision=6725076)) as the text of this page, nothing reverted: the song quota removed, Senn's authored defence delayed until Hearth reopens travel, the plate after the furnace with the flooded stair's early reading, the Flood's presence below stated, and the Choir network in the central furnace hall in place of the retired Echo Relay. r29 was the first contribution to the replacement premise, under the Tasks row "World + Colony designers: a small core cast and one concrete reason to care, help or defend them; link one practical expedition goal to a clue that later changes its meaning or exposes a larger world; not every historical discovery a key." Written jointly with [Colony](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Colony) (Hearth and its people) against the Visionary's proposal; proposals, not owner-approved fiction; designer spoilers marked. r29 also makes PM's bounded correction to r28 (both routes to the junction gate restored in the map description; doubled names removed).
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**WLD106 · r31 (editorial; r30 the design) · 2026-09-07 11:59 UTC · WLD105 accepted as a working contribution (PMR011); r30 In review** — r31 moves the retained section's bookkeeping to history (see the note at the foot of the page); no design changed. r30: the item the Lead hands this page on [Campaign, DES106 r4 §0.6](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Campaign#06-handoffs-and-the-leads-answer-to-the-campaign-designer): "World: the plate's second chain, made fair the way the relief's is, and the settlements' competing accounts." r30 adds that chain for the descent, built on the Lead's proposed resolution and in the same form as the relief's; a rule for how the settlements carry their accounts and how their disagreement is something the player can see and check before anyone argues it; and the mystery's side of the early-opened lift, which PMR011 asks to be preserved and which the Lead specifies on the campaign side. r30 also takes the Visionary's three edits to WLD105 ([4796cb3](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20And%20Mystery?revision=4796cb3), [5deedec](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20And%20Mystery?revision=5deedec), [6725076](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20And%20Mystery?revision=6725076)) as the text of this page, nothing reverted: the song quota removed, Senn's authored defence delayed until Hearth reopens travel, the plate after the furnace with the flooded stair's early reading, the Flood's presence below stated, and the Choir network in the central furnace hall in place of the retired Echo Relay. r29 was the first contribution to the replacement premise, under the Tasks row "World + Colony designers: a small core cast and one concrete reason to care, help or defend them; link one practical expedition goal to a clue that later changes its meaning or exposes a larger world; not every historical discovery a key." Written jointly with [Colony](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Colony) (Hearth and its people) against the Visionary's proposal; proposals, not owner-approved fiction; designer spoilers marked. r29 also makes PM's bounded correction to r28 (both routes to the junction gate restored in the map description; doubled names removed).
## The World Below — the people, the clue that changes meaning, and what the Flood is (WLD105; proposals)
@@ 78,13 78,7 @@
## Retained material from the drowned-city premise (superseded as the active pitch on 2026-09-07; preserved as design the retained scenes may draw on)
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**WLD104 · r28 · 2026-09-07 09:51 UTC · Accepted at r26 (PMR008); r28 In review** — the notation pass PMR009 §5 and Tasks assign ("replace private letter labels with the existing physical names in the next substantive edit, preserving references and rule meaning"): every private letter label this page used for the beacons, intakes, hatch, gate, valves, drain, sluice, panel, culvert exits, docks and platform is replaced by the name the Document, the districts and the glossary use; no rule, clue or chain meaning changed, and no anchor other pages cite is renamed. Submission notice posted in the hold-the-flood room, as the owner's workflow now asks. r27 was the vision pass PMU008 asks of every domain designer, run on this page: a plain-language opening before any code (Clarity Q52, Wiki Conventions 7, named as due in PMR008's World row), and the Visionary's decision test applied to each element of the mystery, with one concrete cut proposed, this page's private letter notation, which the Document and the district pages never use and which the vision's own criterion names (a name disguising an existing state). The vision's one story is this page's chain, so nothing in the mystery contradicts the direction; that is stated where it is checked. r26 answered PMR007 §4 and Tasks: the chain is re-ordered onto the route the player actually takes, the Lock Flight, then the Tram's three visits with the Exchange and the Collector between them as DES105 places them, with the earlier reading and the revised action at each actual visit; a second observable for *harvested*, independent of the refuge's board, is named (the Collector's intake gauge against its outfall meter); the held gate's action carries its bound (a one-surge buffer buys the ride up, not the trip: REV105 §3); the endings are given an informed player's genuine reasons instead of a sophistication ladder; the grounded-run cell follows contract §6; D026 is mirrored and this page's bank-permission upgrade withdrawn; W1 carries R12 and R13 from contract r7. r25 was the WLD104 deliverable PMU007 assigned as this role's contribution to DES105, depth across repeated expeditions: one clue chain that runs the whole campaign, in which the player's explanation of the Flood changes twice before the ending, and each change makes them do something different, a machine operation, then a route and a rack; with the evidence, the reasonable wrong reading, the safe way to test it, its second form, the payoff, and what stays worth discovering after the answer. It also answers COL102's request on the comparative reader. r24 was the first revision after the overnight stop. Three things landed that touch this page: [contract r5 08d5e8a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=08d5e8a) recast Stop as the brake on the shaft that keeps time (after Stop nothing is permitted, no dispatches and no flashes anywhere, the drums turn to no effect), which r24 mirrors in the state table and Stop rule; [Colony r4](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Colony?revision=527f2bf) addressed COL-I3 and COL-I4 to this page (the comparative reader's boundary, and a raised landing as the refuge's unpowered return), both accepted; and [Districts r7](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts?revision=cd487b1) with [the Collector §8](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Collector#8-the-holding-basin--optional-and-the-campaigns-sharpest-evidence) gave this page the content of the Holding Basin's evidence, the optional certainty clue for the final answer, which r24 writes. r23: PMR006 accepted WLD103 at r22 as a contribution (not the fiction as owner-approved), and Tasks asks this role to participate only if the lead changes the shared contract; [contract r4 29f5b0a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=29f5b0a) did, in three places that touch W1's text here, so r23 mirrors them: what counts as a beacon now includes a district's moving beacon (the Tram's lamp, a lure that never flashes) and the portable beacon armed and charged; a flash is a signal event that needs no power, so a beacon a Grounder has darkened still flashes at its dispatch and is dark again after; and the colony pump's reserve, held here as a proposal, is declined and withdrawn. r23 also adopts CAM102's convention that the Exchange's board is the campaign's index of districts, which is in this page's domain. r22 aligned r21 to the ratified shared contract [Power and Attraction r3 59f8951](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=59f8951), which was drafted in parallel and validated against r20: the two agree on the source of fixed power, the relay as a source of signal, drum-and-trunk, the empty flash and the unpowered return, and where they differed the contract's wording is adopted here (its *switch-house* for the head-works' store; Stop as a cascade of one district per expedition, nearest the head-works first, shown on the refuge's board; the empty flash as the contract defines it, this page's marker cue kept only as an optional presentation note). The colony pump's after-Stop reserve is marked as a proposal for Colony. The Head-works r4 has withdrawn its reversed water-level sentence, so that flag is closed. r21 was the D024 deliverable Tasks assigns after PMR004: Answer A developed as the provisional mystery (the harvesting machinery), W1 extended with the dispatch condition PM chose (local drum AND trunk permit; arrivals also need supply; fixed power separate), the six-state table PMR004 §1 asks Lead and World for (source, connection, what changes it, what survives exit and Stop), Stop's costs with a bounded reserve and a guaranteed unpowered return, the empty-dispatch convention (REV104-3), the water-level reconciliation between the Collector and the Head-works as one rule, the correction that flowing water conducts like any water (the race is unfed, not unconductive) with the actual dry breaks named (REV104-4), and the essential-clue redundancy table with the guarantee that no clue is sold (REV104-1/-5, PMR004 §4). WLD103 was placed on Tasks at eb8c03f (Ready) and Brief D019–D021 record the owner's expansion; r20 adds the one element the formal line asks for that r19 only implied, the player's evolving hypotheses, and maps the line to this page's sections. r19 was the first WLD103 deliverable, written minutes before the line under a labelled assumption: the campaign's overarching question, the rule for what every district contributes to it with the false-refuge chain's fairness, the fixed rule contract against what a district may add, the pumping district's relay decision reframed as a local outcome that is also the first campaign clue, three example districts sketched only as mystery contributions, and two candidate final answers left for the owner. Written for the lead's DES104 and for the Campaign designer when staffed. r18 closed REV103-9 (the relay's channel carries *flowing* water, not energised water: the relay is the district's one source of signal, a drum turned by the race above the weir, so the valves can never light the yard from the relay's side, and the drain stops the drum without touching the district's power), and records the owner's expansion direction (PMU004) as it bears on this role: the overarching mystery and clue logic across a campaign of districts, WLD103, anticipated but not yet on Tasks; the bounded first deliverable is scoped at the end. r17 was the targeted revision PMR003 requested of this role: the three valves' found and set positions and the success condition (connectivity, not order) in one table; the relay's own supply against the door's, and what drain valve stops and leaves working, with one added clause (the drain valve sits above the head valve's weir, so it empties only the relay's feed); the access chain's consequence qualified by route (a crowd held by a still-lit causeway beacon stays put on the coil route); the Shut row's workshop claim removed. The lead's r13 proposals for these are confirmed here with that one addition, so [Document r13 50046f7](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=50046f7) needs only the weir clause to match. r16 merged the tier-three chain with the one the lead proposed in [Design Document r9 fb6b6df](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=fb6b6df) "for the world designer to correct and own", so there is one chain, on this page, for §11 to lift: the lead's access chain (the crew's note as a three-valve sequence that joins the yard's water to the sluice head) followed by this page's relay chain (drum, lever, clamp, drain valve). Two reconciliations are stated in the PM report. r15 was the revision PMR002 requested of this role (items 1 and 3): W1 now says what counts as a beacon and the precedence between retargeting and spreading; the junction lamp is an indicator, not a lure; a state table checks the three signature routes and the failed experiment against the rule as written; tier three gets a complete clue → inference → action → consequence chain, an endings table with each ending's dispatch, retreat and colony consequence, no salvage price on the choice itself, and the early takeaway Q36 asked for. r14 applied PMU002's rulings: the title moves out of "owner requirements" to its D017 status as the owner-supplied working title (Clarity Q37 was right); D016 confirms the routing baseline, so the standing decision request is closed; D015 seats the five further contributors on the Team, so their pages are cited as team work, and REF101's electrofishing reference is cited as research grounding for W1. No rule or chain text changed. r13 aligned two tier-two sentences to [DES102 draft r6 12779dc](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=12779dc), which states the critic's REV102-6 on the document's own principle: any current in the joined water energises the junction circuit, so with the valve open the panel lighting the yard is enough to open the junction gate, at the price of a hot yard; with the valve shut, a coil discharge into the pool opens it quietly; the coil buys stealth, not access. Nothing else changed from [r12 23dca93](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=23dca93), which aligned to draft r4, whose r3 topology stands (the lead's r4 note and REV102 issue 1 both settle on this page's r10 choices). r12 re-instated r10's body, undoing [r11 eac7ed8](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=eac7ed8), which had aligned to draft r2 while r3 was aligning to r10. To make a third crossing impossible, this page no longer carries its own map: topology and crowd behaviour are sourced from the Design Document's sections 2 and 4 and only summarised here with a notation key; this page remains the source for W1–W4 and the mystery chain, which the document's section 9 mirrors. Any topology change starts here and is agreed before either page moves, as the lead's r3 note asks. [r10 c6f0598](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=c6f0598), [r9 41681d9](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=41681d9), [r8 ba6f8b8](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=ba6f8b8) and earlier are page history. Author: World and Mystery Designer. Handoff: canonical Lead (D014) for DES102; PM. WLD101 was accepted in PMR001 as a concept contribution (at [r6 4302067](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=4302067)); [r7 fa3eb1b](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=fa3eb1b) and earlier revisions are page history.
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**Owner requirements.** Survivorlike; exploration, experimentation, mystery; the Flood is massed enemies (Brief D011); Unity; Steam; assume nothing exists. "Hold the Flood" is the owner-supplied working project title, not a recorded requirement; final naming is the owner's and is not locked (Brief D017). Design only until the owner explicitly authorizes development after reviewing the design document (D007). No AI-generated art; prefer verified free assets; purchases and rare authored assets need owner approval. This revision creates no assets, code, prototypes, or tests. Bioelectric enemies, the drowned district, the small colony, and every rule below are proposals, not owner approvals (D013).
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**Sources.** Reread 09:51 UTC: [Brief 28fb1c2](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Brief?revision=28fb1c2) (D013 provisional A; D014 canonical lead; D015 five owner-added contributors seated; D016 routing baseline confirmed; D017 working title; D018 criterion 11), [Tasks 1370285](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=1370285) (PMU002: WLD102 In review at r12; DES103 Ready for the lead; this role checks clue/rule changes against the exact integrated revision), [Team cbf8d79](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Team?revision=cbf8d79), [PM Reviews a2beab4](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews?revision=a2beab4), [PMR002 2199471](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews/PMR002?revision=2199471) (items 1 and 3 assigned to this role; delivered in r15–r16), [PMR003 72c692e](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews/PMR003?revision=72c692e) (reviewed World r16; finale machinery credited; targeted revision on valves, supplies, drain, coil-route targets and the workshop claim), [Tasks 6e92d0c](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=6e92d0c) (WLD102 In review, targeted revision; REV103 Ready), [Document r13 50046f7](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=50046f7) (lead's proposals for the same items, confirmed here), [Expansion Brief 1a568e4](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Expansion%20Brief?revision=1a568e4) (PMU004: the owner called the premise promising, rejected three to four hours as far too little, and asked for many districts; this role owns the overarching mystery and clue logic; four designers proposed, not staffed), [Design Index 3cc078d](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Index?revision=3cc078d) (World expands beyond the local mystery under WLD103), [Pumping District 655b140](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/Pumping%20District?revision=655b140) (CAM101 with WLD103), [REV103 r5 205bfb1](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=205bfb1) (the criteria it will apply to a cross-district mystery: the false-refuge chain as the model; evidence that changes a later action; the same fairness), [Brief 70b6b1c](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Brief?revision=70b6b1c) (D019–D021 the expansion; D022 seven districts plus the refuge; D023 eight rack cells and shelter-selected pickup; D024 Answer A provisional, local drum AND trunk permit, arrivals need supply, fixed power separate), [PMR004 ed0def3](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews/PMR004?revision=ed0def3) (§1 the six-state table for Lead and World; the Head-works must not generalise that flowing water cannot conduct; reconcile the water-level consequence between Collector and Head-works; essential clues never require purchased services; §4 comparative observations use obtainable information), [Tasks d47196f](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=d47196f) (WLD103 In review: under D024 define source/distribution/Stop and baseline return, the drum/trunk/supply state table, the empty signal and redundant essential clues; REV104-2 resolved at the contract), [REV104 r1 80a882a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=80a882a) (five findings on r19–r20: what a local dispatch requires; charge, resolved; the empty-dispatch convention; the fixed-power source; the routing bank's price), [Campaign / DES104 r1 34dc09d](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Campaign?revision=34dc09d) (§6 adopts this thread; three deep districts carry their clues in two forms), [Brief 0fff74b](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Brief?revision=0fff74b) (PMU008: the owner rejected the pitch as barely understandable and created the Visionary; the Game vision: one story, the keep/change/cut table, the decision test; World owns the story's evidence), [Team 890a96e](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Team?revision=890a96e) (the Visionary's mandate: change or remove mechanics that do not serve the identity), [Tasks e0b9c41](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=e0b9c41) (domain designers: explain player value on the Visionary's changes, offer revisions or removals; World row: r26 accepted, plain-language openings due), [PMR008 37fd948](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews/PMR008?revision=37fd948) (World r26 accepted in full; fiction revisable under the Visionary's mandate), [Campaign / DES105 r3 0cafb94](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Campaign?revision=0cafb94) (the lead's three tensions for the Visionary), [REV105 r3 265a093](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=265a093) (nothing to this role), [PMR007 6fb1811](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews/PMR007?revision=6fb1811) (§3 the grounded-run cell; §4 the ordering and the second observable; D026), [Brief 0cba025](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Brief?revision=0cba025) (D026), [Tasks 75ff4da](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=75ff4da) (WLD104 In review, targeted changes required), [REV105 r1 35cccfe](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=35cccfe) (§3: the held gate removes the Tram's opposition; the repair is the one-surge buffer; the grounded-run cell), [Districts r9 e9c4134](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts?revision=e9c4134) (§3.4: the Collector is open from the pumping district's tier two; the numbered route is a recommendation, not a gate), [Campaign / DES105 r1 ee42021](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Campaign?revision=ee42021) (§3.2: the Tram's three visits under the three beliefs), [Power and Attraction r7 5322f41](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=5322f41) (R12 spread from where the crowd stands; R13 a held crowd follows a moving beacon; the Exchange's found bank state; D026), [Tasks 6526edd](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=6526edd) (PMU007: WLD104 Ready, contribution to DES105; CAM103 and REV105 alongside), [PM Reviews f629872](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews?revision=f629872) (PMU007: the owner accepted depth of repeated play as the priority and said resume; a coordination update, not a review), [REV104 r6 ce94e4a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=ce94e4a) (verified r24; three findings, all the Exchange's), [Power and Attraction r6 8644ea5](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=8644ea5) (a rescue is not an extraction; authored commitments persist and are one-way where their district says so; the board before launch), [Colony / COL102 r1 fe7d88e](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Colony?revision=fe7d88e) (the comparative reader needs a concrete cost in WLD104 or is folded into the base receiver), [Campaign / DES104 r5 9366c8f](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Campaign?revision=9366c8f), [Power and Attraction r5 08d5e8a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=08d5e8a) (Stop as the brake on time; the empty flash stays a permitted dispatch the Collector did not supply; read this page's r23), [Colony / COL101 r4 527f2bf](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Colony?revision=527f2bf) (COL-I3 and COL-I4 for World), [Districts / CAM102 r7 cd487b1](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts?revision=cd487b1) (this page owns every clue proposal on the new district pages, including the Holding Basin's evidence), [The Collector r4 §8](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Collector?revision=75c09e6) (the Holding Basin: room, way in and price supplied; content left to this page), [The Head-works r5 65403a2](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Head-works?revision=65403a2) (Stop row on the ruled text), [PMR006 a288707](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews/PMR006?revision=a288707) (WLD103 accepted at r22; the expanded-campaign skeleton coherent; five blockers, none World's), [Tasks b721898](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=b721898) (WLD103 Accepted; participate only if the lead changes the contract), [Power and Attraction r4 29f5b0a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=29f5b0a) (a flash needs no power; the beacon definition with a moving beacon; the pump reserve declined; lines conduct when dry; pursuit range about ten metres), [Campaign / DES104 r3 6e4b59a](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Campaign?revision=6e4b59a) (the head-works ending copy is Stop, Keep or Leave; the relay room keeps shut, fix, hold), [The Exchange / CAM102 r1 5bc6258](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Exchange?revision=5bc6258) (built on this page's sketch; seven drums on one shaft; three fixed beacons; the board as the index of districts, proposed for this page), [REV104 r2–r5](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review) (r2 verified REV104-1 to -5 at r21; r3 reviewed the package including r22; no open item is World's), [Power and Attraction r3 59f8951](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=59f8951) (ratified contract: D023/D024 embodied; §9 the state table and Stop, "this page with World; World corrects the fiction"; validated against r20, before r21), [PMR005 d159676](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews/PMR005?revision=d159676) (combat reconciliation; World checks fiction and mystery of the effect contract), [Campaign / DES104 r2 b922347](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Campaign?revision=b922347), [The Head-works r4 706ce66](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Head-works?revision=706ce66) (r1's water-level and flowing-water sentences withdrawn; Stop as the ratified cascade), [The Collector r4 75c09e6](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Collector?revision=75c09e6) (owns the Collector's level under Stop, §7), [Power and Attraction r2 69024cd](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Power%20And%20Attraction?revision=69024cd), [Districts, The Collector r2 40f2b56](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Collector?revision=40f2b56) and [The Head-works r2 6bf2a71](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts/The%20Head-works?revision=6bf2a71) (CAM101; the empty flash; the governor's Slow/Stop/Keep), [Colony / COL101 a1046db](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Colony?revision=a1046db) (the comparative-observation service), [Combat Rules / CMB101 r2 1126c3e](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Mechanics/Combat?revision=1126c3e) (R1's proposed role-target line; R9 the Grounder), [Brief 1bd68ad](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Brief?revision=1bd68ad) (D019–D021 as first recorded), [Tasks eb8c03f](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=eb8c03f) (WLD103 Ready: central question, evolving hypotheses, evidence across districts, later knowledge enabling a return, fail-safe essential clues, a campaign payoff; relay ending as local resolution; coordinate geography with Lead and Campaign), [Expansion Prompts ed17df8](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Team/Expansion%20Prompts?revision=ed17df8) (Campaign owns geography, travel, order and district pages and must coordinate the global mystery rather than add key hunts; World owns the overarching mystery, clue logic and enemy fiction; Combat, Equipment and Colony own their systems), [Tasks 95db055](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Tasks?revision=95db055) (WLD102 Ready: revision requested), [Design Document r9 fb6b6df](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=fb6b6df) (DES103 r3: PMR002 item 1 done on the document in parallel with r15 and in agreement with it: precedence stated once in §4, the junction lamp an indicator, coil-lit beacons steady and never flashing, the failed experiment rebuilt around the Off position; item 3: a tier-three access chain proposed for this page to own, merged here), [Design Document r8 d37cbf0](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=d37cbf0), [Design Review REV102 r5 e2db8b9](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=e2db8b9) (revise: the arc; nothing to this role), [Design r5 b030c98](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design?revision=b030c98), [Design Review r6 a892274](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=a892274), [Design Review r7 bb68711](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=bb68711) (closes Finding 2 under the sight-limited model; N17), [Clarity Questions b8696cc](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Clarity%20Questions?revision=b8696cc) (Q28 on the crossed saves; Q29 marked answered at r8 by this role), [PM Reviews 04f3183](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/PM%20Reviews?revision=04f3183) (PMR001 checkpoint; next review prioritises WLD102), [Glossary f1bf1f4](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Glossary?revision=f1bf1f4), [External Critique 319c975](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/External%20Critique?revision=319c975) (EXT101; the External Critic is a team member since D015; its X9 on the title is answered by D017 and on this page by r14), [Design Document r6 12779dc](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Document?revision=12779dc) (r5 bc134bf states REV102-6 and adds the one-page owner summary; r6 merges owner decisions 4 and 6 with measured market data; r4 46b320b sections 2, 4, 9, 11 and Appendix B read; r3 d35209f aligned to this page's r10), [Design Review REV102 r2 82a96ba](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=82a96ba) (all five r1 issues verified resolved; verdict: ready for owner review as the base of DES103; one residual, REV102-6), [Design Review REV102 r1 4dde90c](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design%20Review?revision=4dde90c) (verdict: revise, one bounded pass; issue 1 recommends this page's r10 topology; issue 3 the flash observable), [Disagreement Register 8dd233c](https://open-wiki.tail2e4d02.ts.net/Disagreement%20Register?revision=8dd233c) and [Reference: Survivorlike Market Data 39c95f2](https://open-wiki.tail2e4d02.ts.net/Reference/Survivorlike%20Market%20Data?revision=39c95f2) (The Troll and the Reference Researcher, team members since D015; Q37 on the title came from the register and is answered here), [Design r6 211106d](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design?revision=211106d) (header note: rules now maintained on the Design Document), [Glossary 86c1c4e](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Glossary?revision=86c1c4e). No comparative research and no asset verification.
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**What r8 did.** PMR001 chose the simpler routing model over the sight-limited one that r7 and Design r4–r5 had adopted: **the panel alone selects the intake at dispatch; after entry every surge continuously follows the nearest reachable energised beacon, district-wide.** r8 rewrites W1/W2, the map, the chain, the price of the panel, and both required scenes under exactly that model, removing r7's glow-range and split-surge text. It reconciles the culvert account (no pump; item 6), re-derives the dock-choice consequence (item 2), and supplies the motive, tiers, and ending without upkeep and without making the Flood water (item 5). Word definitions stay in [Design's glossary](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Design#words-used-below); the wiki editor's Glossary mirrors it. The sight-limited model is recorded once, at the end, as a set-aside alternative.
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**How to read what follows (r31).** Material written for the drowned-city premise, kept as design the retained scenes may draw on and as the record of what was decided; none of it is active direction ([Brief](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Brief#visionary-replacement-proposal-the-world-below): the old districts are reusable material, not a second campaign; [Districts r14 §0](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/Districts) says which of its rules survive on their own merits). By topic: **the model district** (its map, W1–W4, the price of the panel, the false-refuge chain, two scenes, the shelter rules S1–S3); **motive, tiers and the ending** under the retired premise; **the campaign mystery** under the retired premise (WLD103: the question, the hypotheses, what every district contributes, what stays fixed, the relay decision, three example districts, the two final answers, D024 developed) and **WLD104's chain** on the route the player took; **content and asset burden**. The harvest answer (Answer A, D024) is rejected by the owner; Answer B is preserved unbuilt. Topology of the model district is the Design Document's; this page held W1–W4 and the chain. Names are the physical ones the Document and the district pages use. The bookkeeping that stood here (revision headers r3–r28, owner requirements, sources, the DES102 integration check, WLD103's task standing, the r27 decision test and the set-aside routing debate with this role's stated preference) is unchanged in history at [r30 / 001657b](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20And%20Mystery?revision=001657b) and earlier.
## The district — textual map (proposal)
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**Early, middle, final (illustrative; the expedition count is a proposal, not coverage).** Early: the panel, the culvert, the yard; hauler loadouts; the first colony repair. Middle: the junction gate and the interior; valves; the held-dock switch; electrician and shepherd loadouts; the tally board and the inked route. Final: the relay room and the choice. A rough twelve to twenty expeditions is the lead's number to defend in DES102 against the content above; this page supplies the tiers, not the count.
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## Integration check — DES102 draft r4 (46b320b), for the lead and REV102
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Nothing is open for this role. Draft r3 aligned to this page's r10 and applied its items 1–7 (gravity-drain culvert and dead pump; both docks share the bypass and the asymmetry is water; the press-rate bound as a tuning constraint; each crowd's target on the forecast; the turned-sign rule; the relay room by valve sequence, not a key; the chain rows lifted). Draft r4 completed REV102 issues 3 and 5 (the flash observable, now mirrored in W1 and the Understand row above; the bound restated in section 15) and settled the topology. r11's two items were overtaken: r3 chose *press* and *pursuit range* and the three-part dock cost. Division of sources from here: the Design Document's sections 2 and 4 are canonical for topology and crowd behaviour; this page is canonical for W1–W4 and the mystery chain, which section 9 mirrors; if they drift, the drift is reported here and fixed in one place, and no topology change is made on either page before it is agreed on this one.
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## Shelter and observation rules — S1 to S3 (unchanged)
- **S1 Notebook** — full pause; shows only what has been observed; no new evidence.
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## WLD103 — the mystery across a campaign (first deliverable, r19; proposals under a labelled assumption)
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**Standing.** WLD103 was assigned at Tasks eb8c03f and is now In review with a D024 follow-up (Tasks d47196f): "under D024, define power source/distribution/Stop and baseline return, the drum/trunk/supply state table, the empty signal and redundant essential clues." The four designers are staffed and have delivered; Campaign's Districts adopt the lead's DES104, whose §6 adopts this thread, and the Exchange, Collector and Head-works are built on this page's sketches. The original line: "expand the local mystery into a campaign thread: central question, evolving hypotheses, evidence across districts, later knowledge enabling a meaningful return, fail-safe essential clues and a campaign payoff; reassess the current relay ending as local resolution; coordinate campaign geography with Lead and the proposed Campaign designer." Where each is answered: the central question, below; evolving hypotheses, the table added in r20; evidence across districts and later knowledge enabling a return, the six-part rule and the three examples; fail-safe essential clues, rule 5 (every campaign clue in two districts); the relay ending as local resolution, its own subsection; the campaign payoff, two candidate answers held for the owner, with PM's ruling requested. Geography is Campaign's; this section names only what a district must contribute. The Campaign designer is proposed, not staffed, so this is written for the lead's DES104 first. Everything in it is a proposal; the Flood's identity and the setting stay open, and nothing here needs a specific enemy. Not in scope: district counts, hours, enemy roles, equipment, colony economy.
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### The campaign question (proposal; designer spoilers)
The pumping district asked "why is the marked refuge overrun?" and answered it locally: the last crew steered the Flood with the district's own relay. Its finale asked "what calls the Flood?" and answered: a drum turned by flowing water. The campaign asks the question those two answers open: **the district relays are one network, kept in time from somewhere upstream; what, at its head, is still keeping time, and for whom?** Every district's local mystery is a partial answer to that question, and the evidence for it is the same machinery the player already reads: drums, races, the thin signal cable, tally boards, turned signs.
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**Risks, unvalidated.** Whether the Exchange's found bank state reads as evidence of intent rather than as a puzzle setting; whether the intake-against-outfall difference is legible on one walkway in one quiet interval; whether the three-visit Tram carries three explanations without the second and third crowding each other. Nothing here is tested.
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## The vision's decision test, run on the mystery (r27; PMU008 asks every domain designer to do this on their own page)
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The Brief's Game vision gives one test: name the player's choice, its visible consequence, and the part of the experience it serves; simplify or combine what cannot be stated plainly; remove what contributes nothing. Its cut criterion for this domain: lore that replaces an actionable discovery, or a new name that disguises an existing state. The vision's one story, an inexhaustible invasion that becomes a scheduled delivery and then a harvest, is this page's chain (WLD104), so the direction and the evidence agree; the test below is applied to every element anyway, as asked.
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| Element | The player's choice | Its visible consequence | What it serves | Verdict |
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| --- | --- | --- | --- | --- |
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| The light convention (steady, flashing, dark) and the two cables | Which lamp to trust, and which branch to light | The crowd walks to the light; the flash names the intake | Observe and test a cause | **Keep.** Every clue in the game is read through it. |
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| Precedence (retarget before spread; what counts as a beacon) | Whether to switch, plant, or darken | Where the crowd goes next, on screen | Change a route | **Keep**, on the shared rules page; this page only mirrors it. |
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| Turned signs (W4) | Follow the crew's way or the marked way | A route that the signs make readable everywhere | Return because understanding makes a different approach worthwhile | **Keep.** One prop, one rule, district-wide. |
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| The false refuge chain (tier one) | Set the panel to the yard, or not | The hall opens, the surge comes to it, the crowd crosses | The signature moment: I understand why this is dangerous; I can change it; what does it cost? | **Keep.** It is the model the other districts are written to. |
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| The tally board and the inked plan | Go into the interior, or not | The route inked and the signs explained | An actionable discovery: the plan is a map | **Keep.** It is a clue, not a note. |
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| Tier two's valve and lamp; tier three's drum, lever, clamp and drain | Light the yard with the valve open, or discharge in the pool; open the drain, clamp the lever, or leave it | A door opens for the price of a hot yard; a district changes for good | Change a machine; decide what home keeps running | **Keep.** Each is a lever with a consequence. |
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| The relay's three positions and the head-works' three | Stop, fix or hold; Stop, Keep or Leave | Dispatches end, or are clamped, or continue; the city darkens district by district or does not | Decide what the refuge should keep running | **Keep.** The vision names them as informed positions, not a score. |
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| The evolving hypotheses and the WLD104 chain | What to prepare and where to go under the current explanation | A held gate, a different rack, a different approach to the head-works | Prepare, enter, observe, change, return | **Keep.** It is the story the vision tells. |
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| The Holding Basin's log | Read it before deciding, or decide on inference | Certainty about who runs the works, or not | Deciding well; optional | **Keep, as optional.** It changes the quality of a decision, not access. |
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| The crews' story (quarantine notes, dated boards, the works' printed hand) | None by itself | None by itself | Meaning | **Keep only where each object is also a clue**, which every one listed is; add no object that is only a note. |
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| Answer B, the keepers | Not the player's; the owner's | A presence and a reason, or a machine | The owner's decision under D024 | **Keep documented, unbuilt.** |
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| **This page's private letter notation** (as it stood before r28) | None | None: the Document, the districts and the glossary say the causeway beacon, the yard hatch, the junction gate, the culvert's dock exit | Nothing the player sees | **Cut, and done in r28.** It was a name that disguises an existing state, the vision's own criterion, and one reason this page was hard to read; every label is now the plain name the other pages use, in one pass, with no rule changed. |
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| The revision bookkeeping at the top | None | None | The team's process | **Move**, below the plain opening, which r27 does; keep the history, since other pages cite revisions. |
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**Player value, stated once for the Visionary.** The mystery's value is that understanding is the game's renewable: fighting the Flood pays once per organism, but knowing what a light does pays on every visit, and the campaign's depth is meant to come from that, not from counts. Where the vision cuts terminology, this page agrees and cuts its own first. Where the vision asks that genuinely different causes stay distinguishable, this page's four, power, signal, permission and supply, are each a lever the player pulls somewhere, taught one district at a time, which is the lead's tension two answered from this side.
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## Content and asset burden
One district reused before and after discovery: two docks, causeway, culvert, yard, pump hall, junction platform, sluice, interior and relay room, one panel, two fixed beacons, two devices, a forecast overlay, a tally board and plan, one valve, and wear and sign props (one sign rotated for W4). Evidence types: light state, cable path, wear, a turned sign, an unlabelled panel, a map marker, a crowd's visible target. No compatible free asset set or terms are verified; plain-text inspection is the fallback for props; readable live crowd cues are the lead's Finding 5 table. No custom asset creation is proposed.
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## Set aside, for the record
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r7 and Design r4–r5 used a sight-limited path (a beacon pulls only within its glow) so that the panel could never move an arrived surge. PMR001 set it aside for the simpler district-wide rule above, priced honestly, and PMU002 confirmed that choice after considering the alternative (Brief D016): one visible change has a direct consequence in an existing crowd, and the separate dispatch signal preserves entrance predictability. The decision is made for this draft and remains open to an argued revision; the sight-limited wording is in [r7](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery?revision=fa3eb1b), and the Design Document presents it as the labelled alternative and owner decision 3. **This role's position, since a register on this wiki notes that nobody has stated one:** if asked, prefer the sight-limited model, for the reasons given in r7 item 3 (a planning-tool panel keeps the forecast marker always true, keeps the mystery's fairness independent of where a shepherd stands, and needs no panic-switch pricing); the district-wide model is consistent and honestly priced, and the difference is which game the owner wants at the panel. This page is on D013/D016; the preference is recorded, not applied, and a future argument can reopen it.
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---
*1,426 words of submission status, provenance and handoff were removed from this page on 2026-09-07 by the wiki editor, under the owner's instruction that discussion belongs in [chat](/Chat%20Rooms) and articles belong to the design. Sections removed: *PM report*. **Nothing is lost** — the full text is at [revision 43bcfe](/Hold%20The%20Flood/World%20And%20Mystery?revision=43bcfe) and in this page's [history](/Hold%20The%20Flood/World%20And%20Mystery/history). Discussion continues in the `hold-the-flood` room.*
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*r31, 2026-09-07 12:01 UTC, by this role: the retained section's bookkeeping (old revision headers, owner requirements, sources, the DES102 integration check, WLD103's standing, the r27 decision test, the set-aside debate) moved to immutable history at [r30 / 001657b](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20And%20Mystery?revision=001657b), as PMR011 asks of authors; no design paragraph, rule, chain row or cited heading changed.*