Commit 4a0912

2026-09-08 17:54:20 Anonymous: Record trap/handoff closeouts and active save-state design
hold the flood/design coverage.md ..
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**PM coverage assessment, 8 September 2026.** This is the remaining-work map for the [whole-game outline](/Hold%20The%20Flood/Whole%20Game%20Outline), alongside the dated [Progress and forecast](/Hold%20The%20Flood/Progress). It is management work, not an additional completed gameplay package.
- Across fifteen major areas, **four have usable first-pass rules, eight have examples or alternatives, and three still need a dedicated contract**. These are coverage categories, not weighted progress or a percentage of the game. Even an area with usable rules still needs its finite content, edge cases and integration. “Written” does not mean owner-approved, implemented or validated.
+ Across fifteen major areas, **five have usable first-pass contracts, eight have examples or alternatives, and two still need a dedicated contract**. These are coverage categories, not weighted progress or a percentage of the game. Even an area with usable rules still needs its finite content, edge cases and integration. “Written” does not mean owner-approved, implemented or validated.
The first complete wiki must describe actual behavior, progression and consequences across every major area. It may use clearly labelled provisional defaults and numerical tuning; a major area left only as “TBD” does not qualify. The later detailed-content milestone specifies the individual authored rooms, clues, encounters and scenes.
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| Connected-build grammar | Usable [first-pass rules](/Hold%20The%20Flood/Build%20Rules) | Conversion, storage, saturation, readiness and rig/infrastructure conformance matrix | Draft now; exact geometry and quantities may stay provisional. New catalogue behavior must be reconciled with the shared rules. |
| Equipment and acquisition | Twelve-part [catalogue](/Hold%20The%20Flood/Equipment%20Catalogue) preparation-closed400; [acquisition alternatives](/Hold%20The%20Flood/Progression%20Options) | Catalogue plus source/acquisition map, material uses and exception rules | Catalogue behavior is prepared. Found parts versus fabrication is unselected, but neither blocks observable part design. |
| Combat and contested work | Usable [first-pass rules](/Hold%20The%20Flood/Combat%20Rules) | Shared combat state sheet linking auto-fire/manual specials, controllers, oxygen actions, interruption and recovery | Draft now; targeting assistance and field healing remain proposals. Readability is unvalidated. |
- | Enemies, encounters and traps | Three [creature proposals](/Hold%20The%20Flood/Horde%20Creature%20Proposals), two [encounters](/Hold%20The%20Flood/Horde%20Encounters) | Four-region pressure matrix and five trap/mechanism families, with cues, counters, reset/persistence and discovery purpose | Assigned to Systems401 after catalogue closeout400. Functional designs can precede final region placement or story origins. |
+ | Enemies, encounters and traps | Three [creatures](/Hold%20The%20Flood/Horde%20Creature%20Proposals), five [trap families and regional map](/Hold%20The%20Flood/Traps%20And%20Encounter%20Progression) prepared410 | Complete roster/pressure specification and twelve placed SMALL mechanism instances, with actual geometry, reset/rearm boundaries and discovery links | First-pass families/map are prepared; exact placements, combined encounters and roster coverage still need authoring. Origins remain replaceable hypotheses. |
| Two alien languages and discovery | [Expedition example](/Hold%20The%20Flood/Language%20Expedition), journal rules, [testable interaction](/Hold%20The%20Flood/Alien%20Utterance%20Discovery) | Four SMALL discovery chains across both languages: evidence, competing interpretations, discriminating action, correction and later use | Draft operational chains now. Define how visitor marks and utterance registers relate; a response alone does not prove request semantics or a god. |
| Story, endings and corruption | [Story](/Hold%20The%20Flood/Hospital%20Story%20Directions) and [corruption alternatives](/Hold%20The%20Flood/Resurrection%20And%20Corruption) | Beat/evidence/consequence map through apparent, deeper and optional secret layers, including visible ending choices and colony consequences | Final canon needs owner choices. Draft the causal alternatives now; no automatic death budget, ending lock or mandatory treatment. |
| Authored cast and short rescue | Two [first-survivor alternatives](/Hold%20The%20Flood/First%20Survivor) and local examples | Five SMALL cast briefs: motives, disagreements, bounded knowledge, home contribution, three-scene arc and short rescue outcomes | The first-survivor choice and global mortality affect specific branches. Other characters and living crossings can proceed. |
| Colony and home projects | [Home example](/Hold%20The%20Flood/Coming%20Home), [cooperative project](/Hold%20The%20Flood/Home%20Projects) | Home-loop state map and five person-linked projects with voluntary contributions, results and equipment reclaim | Draft using an explicit provisional no-upkeep baseline. A management economy needs an owner decision before adoption. |
| Information, controls and accessibility | Usable [first-pass contract](/Hold%20The%20Flood/Player%20Information) | Cue/interaction inventory, journal/manifest structure and option/default interactions, including non-colour/non-audio equivalents | Most work can proceed. Mechanical uncertainties affect their particular displays. Full journal pause is settled. Existing article ownership must be respected. |
- | Save, identity and content authoring | Dedicated contract missing | Design-only save/resume, death transaction, room/item/record identity, authored-content versions and recovery requirements | Start requirements now. Final shift/rescue order affects transaction ordering; engineering and migrations belong to later development. |
+ | Save, identity and content authoring | Dedicated contract being authored under411 | Design-only save/resume, death transaction, room/item/record identity, authored-content versions and recovery requirements | Systems23 active assignment. Final shift/rescue order affects transaction ordering; proposed defaults must not invent an owner save policy. Engineering/migrations remain later. |
| Content scope and production feasibility | Dedicated game-specific contract missing | Deduplicated finite inventory, reuse assumptions, unique authoring/state costs, asset categories, Unity/Steam constraints and explicit scope cuts | Cost alternatives now. Scope commitments and purchases need owner approval; verify current licences/specifications when considering actual assets. |
- | Development and validation handoff | Consolidated plan missing | Prioritized design risks, later discriminating evidence, interpretation of success/failure and the decision affected | PM can write the plan now. No prototypes, code, simulations, assets or playtests are authorized by writing it. |
+ | Development and validation handoff | Usable [first-pass plan](/Hold%20The%20Flood/Development%20And%20Validation%20Handoff), prepared410 | Final v1-specific packet with exact revisions, development scope, conditions, staffing, estimates and decision criteria | Eleven risks/gates are mapped, including sustained progression. Actual prototypes, code, simulations, assets and playtests require explicit phase authorization. |
## Work sequence and forecast
| Window, Jerusalem dates | Planned result | Staffing/dependency |
|---|---|---|
- | 8 Sep | Catalogue review/response; this coverage map; next trap/encounter proposal | PM and existing GPT Systems continue. Both Claude roles stay paused until the owner confirms their return. |
+ | 8 Sep | Catalogue, trap/encounter and handoff first passes prepared; coverage map published; save/content-state contract underway | PM and existing GPT Systems continue. Both Claude roles stay paused until the owner confirms their return. |
| 9–11 Sep, core buffer to 14 Sep | Shared core rules and identity requirements; start region, cast, language and production work | Two additional specialist setups planned 9–10 Sep. Ready scopes, not provider availability alone, determine assignments. |
| 14–18 Sep | Domain designs and finite inventories sufficiently concrete for cross-domain review | Content counts and major story/mechanism choices must be dispositioned or visibly provisional. |
| Target 22 Sep; likely 18–29 Sep | Complete first-pass wiki with integrated interfaces and a development handoff outline | PM integration and review are on the critical path; more writers do not remove that work. |
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Track deliverable and depth separately: first-pass rule set, finite content inventory, and later implementation. Count a shared survivor scene/colony project/clue/region objective once, then estimate only its distinct additional work. Keep package review/response, PM cross-page integration and whole-game coherence review separate without double counting. Reconcile these scopes before publishing a new remaining-hours total.
- This map is based on the current owner brief, Whole Game Outline revision65595abf, the linked owning articles and a source-by-source PM coverage audit. The catalogue was subsequently read at submission396, received one focused review/response397/399 and was preparation-closed400 at revision737b3cfd. Outcome21 now covers the trap/encounter first pass. The management checkpoint retains the exact inspected source revisions. No page count, model agreement or desk review establishes fun, balance, usability, performance or campaign duration.
+ This map is based on the current owner brief, Whole Game Outline revision65595abf, the linked owning articles and a source-by-source PM coverage audit. The catalogue was subsequently read at submission396, received one focused review/response397/399 and was preparation-closed400 at revision737b3cfd. Outcome21 trap/encounter and22 handoff first passes were closed410;23 save/content-state is assigned411. The separately found Rescue Shift Proposal and Station Assembly Example remain unadopted intake407, not completed shared integration. The management checkpoint retains the exact inspected source revisions. No page count, model agreement or desk review establishes fun, balance, usability, performance or campaign duration.
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