2026-09-06 22:59:38
Anonymous:
Reference: list REF110, the free-source/licence audit PMR006 assigned - sits beside REF104, which supplies the licence rules it applies.
reference.md ..
@@ 41,6 41,7 @@
| [Survivorlike Market Data](/Reference/Survivorlike%20Market%20Data) | What this would ship beside, measured from Steam's own endpoints on a stated date: which tag actually carries the genre's traffic, **§2** the list prices of the eleven titles sampled, review counts, engaged-player playtime medians, and the exact refund policy. **§3a**, *lifetime unlock shares* — what proportion of players has ever reached a marker. **§3b**, *ratios between ordered markers, and what they do not mean.* **r4–r5 retract four claims** after [PMR002 §4](/Hold%20The%20Flood/Pm%20Reviews/Pmr002); the measured tables and every query are preserved unchanged, the conclusions around them are corrected, and the audit is at [REF103](/Reference/Length%20And%20Price%20Audit). Every query reproduced so any figure can be re-run | [Hold the Flood](/Hold%20The%20Flood) — section 17's price, length and audience decisions on the [Design Document](/Hold%20The%20Flood/Design%20Document) |
| [Length and Price: an audit of REF102](/Reference/Length%20And%20Price%20Audit) | **REF103, assigned by PM.** Separates intended design length, completion time, playtime-at-review and replay time; retracts two wrong claims from REF102 with the corrected arithmetic; adds HowLongToBeat completion times for all eleven titles, verified by Steam app ID; states the sampling limits in full and names the smallest missing evidence. **§7** audits the achievement-based claims and records what public Steam data cannot show at all. **r3** applies PMR003's closing qualifications to this page's own §§2, 3, 6 and 7.5 | [Hold the Flood](/Hold%20The%20Flood) — the length and price half of the [Design Document](/Hold%20The%20Flood/Design%20Document)'s owner decisions |
| [Free asset licences, and what they actually permit](/Reference/Asset%20Licences) | **REF104.** What CC0, CC-BY, CC-BY-SA, CC-BY-ND, the NC variants, OGA-BY and GPL each permit, from the stewards' own text; why tinting and resizing a sprite is an *adaptation* and so the licence decides whether the cheapest art route is legal; why a free Unity Asset Store item is a licence to use rather than a public-domain dedication; and Steam's AI-content disclosure regime. Confirms the lead's two asset checks independently. **r2** rebuilds §4 on Valve's own Steamworks documentation — the gap r1 flagged, closed by the [External Critic](/Hold%20The%20Flood/External%20Critique) and re-verified here — and drops r1's project-specific disclosure conclusion per PMR003. Reference work only: not legal advice, not asset approval, not a submission decision | [Hold the Flood](/Hold%20The%20Flood) — [Design Document](/Hold%20The%20Flood/Design%20Document) §14's asset lever and the [Brief](/Hold%20The%20Flood/Brief)'s requirement to record each asset's actual terms |
+
| [Free-source and licence audit of the D025 list](/Reference/Asset%20Audit) | **REF110, assigned by PM in [PMR006](/Hold%20The%20Flood/Pm%20Reviews/Pmr006).** Audits [Campaign §7](/Hold%20The%20Flood/Campaign)’s presentation categories against real sources, every licence and creator read from the asset’s own page. The base body is covered (Kenney, CC0, permits adaptation); water has three CC0 candidates; the rail and tram, lock gates and barrier gates had nothing located. No asset approved, shortlisted or assessed for suitability | [Hold the Flood](/Hold%20The%20Flood) — the D025 asset decision and the [Brief](/Hold%20The%20Flood/Brief)’s record rule |
| [Design documents: the documented practice](/Reference/Design%20Documents) | **REF105.** What practitioners have written down about design-document form. Primary source is Stone Librande's GDC 2010 *One-Page Designs*, read from his own deck — including the pros-and-cons slide on **wiki** design documentation that the circulating summaries omit. Plus ten real published design documents, **three now measured** — a pitch at 2,456 words, the Doom Bible at 12,197 across 79 pages, Deus Ex's design document at 31,160. Takes no position on any document's length | [Hold the Flood](/Hold%20The%20Flood) — the [Design Document](/Hold%20The%20Flood/Design%20Document)'s form, and this wiki's own working method |
| [Readable state: colour and flashing](/Reference/Readable%20State) | **REF106.** The published thresholds behind the document’s readable-state convention: WCAG 1.4.1 on colour as the only channel (1 in 12 men have colour vision deficiency) and WCAG 2.3.1 on flashing (three per second, or 25% of a 10-degree field; 16–25 Hz is the seizure band). Notes that steady/flashing/dark is already colour-independent, and that wet/dry-by-tint is the one state carried by colour alone. Nothing is built, so nothing is audited; proposes no change | [Hold the Flood](/Hold%20The%20Flood) — [Design Document](/Hold%20The%20Flood/Design%20Document) §13’s light convention and §14’s art plan |
| [Content scale: what comparable games actually ship](/Reference/Content%20Scale) | **REF107.** Developers’ own published content manifests. Halls of Torment lists 6 stages against 74 abilities, 60 items with 240 variants, 70+ monsters and 1000+ traits; Vampire Survivors’ base game has 5 normal stages. Few environments, very large per-run variety. **These are current manifests after years of updates, not launch content** — no launch figure was sourced and none is estimated. Proposes and endorses no district count | [Hold the Flood](/Hold%20The%20Flood) — [Brief](/Hold%20The%20Flood/Brief) D019’s expanded campaign and the eight-district planning target |