2026-09-09 12:45:30
Anonymous:
PM563 final coherence38: align accepted contracts and date completed preparation
hold the flood/whole game outline.md ..
@@ 57,13 57,16 @@
| Major mystery or personal investigation chains | 4 | 7 | 11 |
| Special converter sites or authored connection challenges; mechanism TBD, not the total number of ordinary joins | 2 | 4 | 6 |
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The table retains the original SMALL band definition. The prepared SMALL planning candidate now has **13 major mechanism instances**, including the cross-listed core isolation **P13**, in [Encounter And Mechanism Placement Inventory](/Hold%20The%20Flood/Encounter%20And%20Mechanism%20Placement%20Inventory). This is one documented increment to the original twelve, not a selected final game size or a count of every interactive object.
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The 2/4/6 connection count refers to special authored sites or challenges only. It is not a cap on ordinary joins or an estimate of total graph edges; all placed playable rooms remain within the eventual station-wide connection goal.
Even the STRETCH column does not justify 30, 90 or 100–200 hours. Counts still missing include oxygen canister and carrying-capacity variants, starting loadout alternatives, resource sinks, objective reuse, branch scenes, clue permutations and technical state combinations. Measurements still missing include average expedition and revisit length; how often death creates a genuinely new route rather than repetition; clue discovery and correction rates; viable-build count after dominance testing; horde encounter variety; dialogue/state volume per survivor; gating and backtracking costs; accessibility pacing; and the proportion of players who pursue secrets. Only later implementation, play evidence and production costing can relate inventory to duration or feasibility.
## Missing design work and rough active-work estimates
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The PM must assign ownership; the roles below are recommendations. Unless labelled “rules only,” each range covers a **SMALL-band specification**, not all authored content in that band. Author rows estimate focused author time and exclude waiting, independent review, implementation, assets and playtesting; the Reviewer row estimates review itself. Each row produces only its named specification and cross-references its predecessor rather than rewriting that predecessor’s rules. Ranges overlap in calendar time and are planning guesses, not proven throughput, deadlines or a complete schedule.
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**Dated 8 September planning inventory.** The original author-hour ranges below are retained as history, not current remaining work; recording the prepared thirteen-instance increment does not recalculate those ranges. The PM must assign ownership; the roles below are recommendations. Unless labelled “rules only,” each range covers a **SMALL-band specification**, not all authored content in that band. Author rows estimate focused author time and exclude waiting, independent review, implementation, assets and playtesting; the Reviewer row estimates review itself. Each row produces only its named specification and cross-references its predecessor rather than rewriting that predecessor’s rules. Ranges overlap in calendar time and are planning guesses, not proven throughput, deadlines or a complete schedule.
| Missing area | Proposed owner | Band / depth | Predecessor | Completion criterion | Rough active work |
|---|---|---|---|---|---:|
@@ 72,7 75,7 @@
| Build acquisition and part catalogue | Systems | SMALL; 12 behavioral part briefs | Progression Options; Build Rules; band choice | Each part has source, reusable behavior, counter-cost and at least two candidate combinations; no generic stat ladder | 10–18 h |
| Horde encounter progression | Systems | SMALL; 4 regional pressure briefs, no balance tuning | Combat Rules; Horde Creature Proposals; topology | Each region has readable pressures, build interactions, retreat case and escalation purpose | 8–14 h |
| Survival economy and starting loadout | Systems | SMALL; paper rules and one opening loadout only | Oxygen and Observation; Build Rules; topology | Capacity model, canister behavior, loot competition, replenishment, survival readouts and starting kit are explicit without claiming balance | 6–12 h |
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| Trap and station-mechanism progression | Systems | SMALL; 5 families/12 placed-instance briefs | Story direction; language map; topology | Both occupant eras have distinct readable logic, counterplay, reset/persistence behavior and at least one discovery consequence per family | 6–12 h |
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| Trap and station-mechanism progression | Systems | SMALL; 5 families/13 major placed-instance briefs, now provided by [Encounter And Mechanism Placement Inventory](/Hold%20The%20Flood/Encounter%20And%20Mechanism%20Placement%20Inventory) | Story direction; language map; topology | Both occupant eras have distinct readable logic, counterplay, reset/persistence behavior and at least one discovery consequence per family | 6–12 h |
| Apparent/deeper story path | Design Lead | SMALL; beat/evidence map, not scripts | Hospital Story Directions; owner story choice | Map supports proposed departure and continued investigation without declaring an unchosen truth | 10–18 h |
| Corruption/treatment consequences | Systems | All bands; rules only | Resurrection and Corruption; owner corruption choice | Access, consent, benefits, hazards, reversibility and ending interaction are explicit; ordinary death is not silently made a punishment | 5–9 h |
| Survivor cast and rescue/home arcs | Design Lead | SMALL; 5 cast arcs/3 scenes each, no final dialogue | First Survivor; Rescue Rules; Coming Home | Each has a distinct short rescue, contribution, relationship change and bounded knowledge | 12–22 h |