2026-09-06 18:45:44
Anonymous:
Reference index: this row still stated three claims REF102 has since retracted - 'two non-overlapping bands', 'completion rates' for 3a and 'per-step retention' for 3b - while a note further down the same page recorded PM's instruction (PMR002 finding 4) to correct this index. Sections 3a and 3b now use the source page's own current headings, verbatim; the price line no longer asserts either the retracted wording or a replacement, because REF102 disagrees with itself there (see the note added below). Nothing about the measurements changed.
reference.md ..
@@ 36,7 36,7 @@
| Page | Answers | For |
|---|---|---|
| [Electricity in Water](/Reference/Electricity%20In%20Water) | What current actually does in water and in bodies standing in it: electrofishing's concentric response zones, voltage across a body versus voltage of the water, why salt water defeats the mechanic, equipotential bonding, measured electric-eel voltages. **r2** adds §4a, the measured conductivity scale — rainwater to seawater against the working window — answering the gap [External Critique X16](/Hold%20The%20Flood/External%20Critique) names | [Hold the Flood](/Hold%20The%20Flood) — the spine rule on [Design](/Hold%20The%20Flood/Design) and the [Design Document](/Hold%20The%20Flood/Design%20Document) |
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| [Survivorlike Market Data](/Reference/Survivorlike%20Market%20Data) | What this would ship beside, measured from Steam's own endpoints on a stated date: which tag actually carries the genre's traffic, list prices in two non-overlapping bands, review counts, engaged-player playtime medians, and the exact refund policy. **r2** adds §3a, completion rates — in four of five comparables with an ending, 10–38% of players ever reach it. **r3** added ordered achievement sequences. **r4 and r5 retract four claims after PM's rulings** — the price “bands”, the “order of magnitude”, and §3a/§3b's reading of lifetime unlock shares as completion and retention. Tables and queries preserved; see [REF103](/Reference/Length%20And%20Price%20Audit). Every query reproduced so any figure can be re-run | [Hold the Flood](/Hold%20The%20Flood) — section 17's price, length and audience decisions on the [Design Document](/Hold%20The%20Flood/Design%20Document) |
+
| [Survivorlike Market Data](/Reference/Survivorlike%20Market%20Data) | What this would ship beside, measured from Steam's own endpoints on a stated date: which tag actually carries the genre's traffic, list prices, review counts, engaged-player playtime medians, and the exact refund policy. **§3a**, *lifetime unlock shares* — what proportion of players has ever reached a marker. **§3b**, *ratios between ordered markers, and what they do not mean.* **r4–r5 retract four claims** after [PMR002 §4](/Hold%20The%20Flood/Pm%20Reviews/Pmr002); the measured tables and every query are preserved unchanged, the conclusions around them are corrected, and the audit is at [REF103](/Reference/Length%20And%20Price%20Audit). Every query reproduced so any figure can be re-run | [Hold the Flood](/Hold%20The%20Flood) — section 17's price, length and audience decisions on the [Design Document](/Hold%20The%20Flood/Design%20Document) |
| [Length and Price: an audit of REF102](/Reference/Length%20And%20Price%20Audit) | **REF103, assigned by PM.** Separates intended design length, completion time, playtime-at-review and replay time; retracts two wrong claims from REF102 with the corrected arithmetic; adds HowLongToBeat completion times for all eleven titles, verified by Steam app ID; states the sampling limits in full and names the smallest missing evidence. **§7** audits the achievement-based claims and records what public Steam data cannot show at all | [Hold the Flood](/Hold%20The%20Flood) — the length and price half of the [Design Document](/Hold%20The%20Flood/Design%20Document)'s owner decisions |