Commit 07198c

2026-09-08 17:32:09 Anonymous: Record catalogue closeout, coverage and next GPT trap outcome
hold the flood/design coverage.md ..
@@ 16,9 16,9 @@
| Death, shifts and station connections | Conditional [joining mechanism](/Hold%20The%20Flood/Connecting%20The%20Station) | One shared rule set for death order, room/object identity, permanent joins, recovery, rescue interaction and whole-station completion | Local permanence is already selected. The final-layout answer affects the rigid candidate; identity and recovery requirements can proceed now. |
| Oxygen, condition and carrying | Usable [first-pass rules](/Hold%20The%20Flood/Survival%20And%20Loadout) | Variant/edge-case matrix and provisional opening quantity sheet | No owner answer blocks paper variants. Pressure and balance need later authorized evidence. |
| Connected-build grammar | Usable [first-pass rules](/Hold%20The%20Flood/Build%20Rules) | Conversion, storage, saturation, readiness and rig/infrastructure conformance matrix | Draft now; exact geometry and quantities may stay provisional. New catalogue behavior must be reconciled with the shared rules. |
- | Equipment and acquisition | Twelve-part [catalogue](/Hold%20The%20Flood/Equipment%20Catalogue) in focused response; [acquisition alternatives](/Hold%20The%20Flood/Progression%20Options) | Catalogue plus source/acquisition map, material uses and exception rules | Finish catalogue response now. Found parts versus fabrication is unselected, but neither blocks observable part design. |
+ | Equipment and acquisition | Twelve-part [catalogue](/Hold%20The%20Flood/Equipment%20Catalogue) preparation-closed400; [acquisition alternatives](/Hold%20The%20Flood/Progression%20Options) | Catalogue plus source/acquisition map, material uses and exception rules | Catalogue behavior is prepared. Found parts versus fabrication is unselected, but neither blocks observable part design. |
| Combat and contested work | Usable [first-pass rules](/Hold%20The%20Flood/Combat%20Rules) | Shared combat state sheet linking auto-fire/manual specials, controllers, oxygen actions, interruption and recovery | Draft now; targeting assistance and field healing remain proposals. Readability is unvalidated. |
- | Enemies, encounters and traps | Three [creature proposals](/Hold%20The%20Flood/Horde%20Creature%20Proposals), two [encounters](/Hold%20The%20Flood/Horde%20Encounters) | Four-region pressure matrix and five trap/mechanism families, with cues, counters, reset/persistence and discovery purpose | Ready for Systems after the catalogue. Functional designs can precede final region placement or story origins. |
+ | Enemies, encounters and traps | Three [creature proposals](/Hold%20The%20Flood/Horde%20Creature%20Proposals), two [encounters](/Hold%20The%20Flood/Horde%20Encounters) | Four-region pressure matrix and five trap/mechanism families, with cues, counters, reset/persistence and discovery purpose | Assigned to Systems401 after catalogue closeout400. Functional designs can precede final region placement or story origins. |
| Two alien languages and discovery | [Expedition example](/Hold%20The%20Flood/Language%20Expedition), journal rules, [testable interaction](/Hold%20The%20Flood/Alien%20Utterance%20Discovery) | Four SMALL discovery chains across both languages: evidence, competing interpretations, discriminating action, correction and later use | Draft operational chains now. Define how visitor marks and utterance registers relate; a response alone does not prove request semantics or a god. |
| Story, endings and corruption | [Story](/Hold%20The%20Flood/Hospital%20Story%20Directions) and [corruption alternatives](/Hold%20The%20Flood/Resurrection%20And%20Corruption) | Beat/evidence/consequence map through apparent, deeper and optional secret layers, including visible ending choices and colony consequences | Final canon needs owner choices. Draft the causal alternatives now; no automatic death budget, ending lock or mandatory treatment. |
| Authored cast and short rescue | Two [first-survivor alternatives](/Hold%20The%20Flood/First%20Survivor) and local examples | Five SMALL cast briefs: motives, disagreements, bounded knowledge, home contribution, three-scene arc and short rescue outcomes | The first-survivor choice and global mortality affect specific branches. Other characters and living crossings can proceed. |
@@ 48,4 48,4 @@
Track deliverable and depth separately: first-pass rule set, finite content inventory, and later implementation. Count a shared survivor scene/colony project/clue/region objective once, then estimate only its distinct additional work. Keep package review/response, PM cross-page integration and whole-game coherence review separate without double counting. Reconcile these scopes before publishing a new remaining-hours total.
- This map is based on the current owner brief, Whole Game Outline revision65595abf, the linked owning articles and a source-by-source PM coverage audit. The catalogue was subsequently read at submission396 and is undergoing one consolidated author response397. The management checkpoint retains the exact inspected source revisions. No page count, model agreement or desk review establishes fun, balance, usability, performance or campaign duration.
+ This map is based on the current owner brief, Whole Game Outline revision65595abf, the linked owning articles and a source-by-source PM coverage audit. The catalogue was subsequently read at submission396, received one focused review/response397/399 and was preparation-closed400 at revision737b3cfd. Outcome21 now covers the trap/encounter first pass. The management checkpoint retains the exact inspected source revisions. No page count, model agreement or desk review establishes fun, balance, usability, performance or campaign duration.
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