Commit 027d2e

2026-09-23 13:24:01 Anonymous: Reduce Threat chest cadence to 150 seconds and preserve existing saved rewards
hold the flood/threat.md ..
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## Saved departures
- Threat, partial spawn progress, all three random streams, enemy birth stats, remote-removal progress and short combat-control timers survive reload. Earlier Threat saves preserve their time, property, existing enemies and reward ledger; the new role stream is initialized deterministically without advancing the older streams. New births follow this schedule. A fresh departure starts the new encounter sequence consistently.
+ Threat, partial spawn progress, all three random streams, enemy birth stats, remote-removal progress and short combat-control timers survive reload. Earlier Threat saves preserve their time, property, existing enemies and reward ledger; the new role stream is initialized deterministically without advancing the older streams. New births follow this schedule. A fresh departure starts the new encounter sequence consistently. Saves from the earlier 30-second chest interval retain every earned, pending, placed and opened chest. Their next new chest event is at the next 150-second boundary strictly later than the saved Threat time; subsequent events follow the new interval without repeating earlier rewards. This migration preserves the deck, reservations and all existing property.
An active save from before Threat still finishes its old finite encounters and switches at the next departure. No new-game reset is required. Static/legacy encounters retain their prior combat-response rules; the new contact/displacement rules belong to the ordinary dynamic Entrance roles.
## Chests
- Every 30 Threat seconds earns one chest event: 30, 60, 90, 120 and onward. Events are global to the departure. Changing rooms, killing enemies or loading cannot repeat one. All three current dynamic rooms can receive them, including the Cafeteria.
+ Every 150 Threat seconds (2 minutes 30 seconds) earns one chest event: 2:30, 5:00, 7:30, 10:00 and onward. The owner changed the interval from 30 to 150 seconds on 23 September 2026. Events are global to the departure. Changing rooms, killing enemies or loading cannot repeat one. All three current dynamic rooms can receive them, including the Cafeteria.
- Each event reserves one remaining card from the [shared chest deck](/Hold%20The%20Flood/The%20Pack), without choosing it yet. Pending and unopened chests hold reservations. If no unreserved card remains, that event creates nothing and is not banked for later. There is no separate twelve-chest limit: today's twelve-card deck happens to commit all its rewards by six minutes. Future deck expansion is separate work.
+ Each event reserves one remaining card from the [shared chest deck](/Hold%20The%20Flood/The%20Pack), without choosing it yet. Pending and unopened chests hold reservations. If no unreserved card remains, that event creates nothing and is not banked for later. There is no separate twelve-chest limit: a fresh twelve-card deck commits all its rewards by 30 Threat minutes at this interval. Future deck expansion is separate work.
A chest appears on clear reachable floor in the current dynamic room, two to five metres walking distance away, with its full footprint clear of actors and furniture and at least one metre clear of doorway openings. Prefer the closest legal place to two metres. It never pushes anyone aside or needs a cleared fight. A brief notice and the chest's existing light mark its appearance.
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## Open questions
- Verification for this trial: all 354 Core and 90 Unity tests pass, including placement with the real furniture and camera in each Entrance room at two camera angles. The three role appearances were inspected in all three rooms at normal camera distance. These checks establish rule behavior and rendering, not difficulty, sustained-density performance or moving-player feel.
+ Verification after the chest interval revision on 23 September: all 374 Core and 90 Unity tests pass. New checks cover the 150-second boundaries, pauses, reloads, departure resets and migration from the former interval. A copy of the owner's current save loaded with its chest ledger, objects, deck and enemies preserved. In a controlled live Cafeteria check, no chest existed just before 150 seconds and one appeared at 150, with the next event due at 300. The prior Entrance trial also checked placement with real furniture and camera in each room at two angles and inspected the three role appearances at normal camera distance. These checks establish rule behavior and rendering, not difficulty, sustained-density performance or moving-player feel.
- This is an implemented first trial with initial tuning. Moving-player feel, long visits, crowd readability and performance at sustained density need play feedback.
- The stationary two-starting-pistol run is a diagnostic, not a target for defeat at two to three minutes. Earlier measurements belong to older tuning and are not current balance evidence.
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