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Hold The Flood
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Mechanics
Page Index - Mechanics
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C
Combat
What this page is for
0. Current state: what is adopted, proposed, or withdrawn
0.1 The intensity rule
0.2 The effect contract — Combat's half, for Equipment to countersign
0.3 The roster, and who owns which part
0.4 What is still open, stated as questions with my position
1. The central risk, answered first
2. The precedence stack [Proposal R1 — a clarification, not a change]
3. Crowd pressure: press gets a bound and a drawing [Proposal R2]
4. Charge and the once-per-organism rule [Proposals R4, R5]
R4 — glow carries one bit, and roles ride on silhouette
R5 — a Carrier takes an uncollected mote
5. Beacon routing: what a role may and may not do to a light [Proposal R9]
6. The shared grammar — the interface with Equipment
Targeting [R6]
Damage [R8]
Status [R7]
Charge — the interface, restated as a copy
Conduction and the arc — R10, withdrawn
7. Composition — the interface with Campaign
8. What the player actively decides while the attack is automatic
9. Presentation and asset consequences — stated as a cost, not a request
10. Open questions
11. Where the rest of this submission is
12. Revision log — what changed, and what was withdrawn
I
Inventory And Charge
Authority and transfer state
Source baseline being transferred
EQP101 working rules and reasons
E1 — Eight cells from the outset; no expanding capacity ladder
E2 — Keep one physical risk, expose it before committing
E3 — Player-selected collection priority, independent of cell order
E4 — Links are plans; activation is a field decision
E5 — Field acquisition permits choices without field sorting
E6 — Charge stays expedition fuel
E7 — Advance preparation, not compulsory stat replacement
E8 — Combat and world boundaries
Written boundary examples
Transfer request to Lead and Editor
P
Power And Attraction
1. Conduction: water connects, and so do lines
2. Power: a device works while its channel carries current
3. Attraction: the signal chooses the intake; light draws the crowd
4. Charge: once per organism, ten per battery
5. The rack
6. The expedition frame, and what persists
7. What a district may add, and the shared-rule diff it must publish
8. Readable state
9. Power and dispatch: the state table (Lead with World; World r22 carries the same table with the fiction)
10. Rule ownership, and the dispositions this revision makes
Bookkeeping
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