Commit ffeb27

2026-09-10 11:40:01 Anonymous: Outcome 48 response to 624/625: feeding apertures versus walking passages, finite stage and clear-or-seal reward accounting with early resolution and no escape farming, cadence with unverified route support, E01 dog seal, E03 break-only and P03 crowd wording, R11/R24/R36 exits kept, R28-owned sources, single E06 stage with Flanker-only approach, common rescue-start rule
hold the flood/encounter and mechanism placement inventory.md ..
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## Shared encounter contract
- Warnings remain visible independently when they overlap. **Every placement is a crowd encounter fed by named source areas** — wards, lift wells, ducts or sealed volumes that physically hold bodies and connect through mouths shown before anything arrives. Its first readable cue may be one creature, but the route to and through it carries a crowd, following [Combat Rules](/Hold%20The%20Flood/Combat%20Rules). A source feeds while its mouth is open and its area disturbed; it ends when the player seals that mouth, leaves its attention range, exhausts the authored surge or kills faster than it can feed. Nothing enters except through a shown mouth or route, nothing appears behind the player, and no source reacts to build strength, kill speed or reward. Defeated creatures stay defeated for the expedition. A different finite population variant is selected only at a **death shift**, never on a living return and never on a load. A living return preserves this arrangement's population state entirely — broken and sealed sources stay quiet, occupied sources stay occupied, and nothing is replaced, escalated or reduced because the result was clean. E03's later variant remains restricted to a later death shift exactly as stated in its own row.
+ Warnings remain visible independently when they overlap. **Every placement except E03's deliberately quiet first latch lesson is a crowd encounter fed by named source areas** — wards, lift wells, ducts or sealed volumes that physically hold bodies. Sources release their crowds through **feeding apertures** — grilles, hatches, ward doors, ducts, gantry mouths — shown before anything arrives. Feeding apertures are distinct from the walking passages a room needs for the ship, rescue, records, clamps or exploration, and sealing an aperture never closes a walking passage. A placement's first readable cue may be one creature, but the route to and through it carries a crowd, following [Combat Rules](/Hold%20The%20Flood/Combat%20Rules). Nothing enters except through a shown aperture or route, nothing appears behind the player, and no source reacts to build strength, kill speed or reward. Defeated creatures stay defeated for the expedition. A different finite population variant is selected only at a **death shift**, never on a living return and never on a load. A living return preserves this arrangement's population state entirely — resolved stages stay spent, occupied sources stay occupied, and nothing is replaced, escalated or reduced because the result was clean. E03's later variant remains restricted to a later death shift exactly as stated in its own row.
- **Crests that earn a temporary upgrade (proposal).** Each source area can resolve its crest once per expedition, and that resolution is the event [Build Rules](/Hold%20The%20Flood/Build%20Rules) treats as earning one temporary upgrade choice. A crest is the authored peak a placement announces — feeding mouths fully open, overlapping movement patterns, the room's warning lights and music shift — not a straggler or a single creature. It resolves when the player **breaks** it (the source's flow is exhausted or out-killed and the room visibly releases) or **seals** it (a physical mouth or lock is closed as a completed act). **Escaping does not resolve a crest:** leaving the pressure boundary saves the astronaut but earns nothing, and re-entering an escaped source resumes the same unresolved crest, so stepping out and back in cannot farm a reward. Once broken or sealed, a source cannot award again that expedition, and on a living return it stays resolved. A deliberately woken larger surge is its own source and may offer the rarer choice Build Rules describes. Death ends the expedition, resets every temporary upgrade and brings new population variants with the new arrangement; it grants no award. Upgrade effects and choice size belong to Build Rules.
+ **Stages and temporary upgrades (proposal).** A **stage** is a finite, announced pressure release from an identified physical source. Its peak — feeding apertures fully open, overlapping movement patterns, warning lights and music shifting — is what the player reads as the crest. While a stage is still feeding, killing faster than it arrives suppresses a lane but does not stop it. A stage **resolves** when the player clears all of its committed arrivals, or completes a physical seal that ends its access. Either earns the **same** single temporary upgrade choice in [Build Rules](/Hold%20The%20Flood/Build%20Rules), and clearing or sealing early, before the peak, qualifies immediately. **Escaping resolves nothing:** leaving the pressure boundary saves the astronaut, who keeps carried property and knowledge, but earns no consolation choice, and re-entering resumes the same unresolved stage. Each stage pays once for the current arrangement: it stays spent across a living return, cannot be farmed by leaving and re-entering, and reopening the same seal does not create a new stage. Whether a seal stays closed follows its owning mechanism. Further machinery releases count as separate stages only where they are authored, announced and sourced; a deliberately woken larger stage may offer a transformation. Cleared travel earns nothing, earned-but-unchosen offers expire aboard with temporary power, and death itself pays nothing. Rescue eligibility is a separate question, stated below. Upgrade effects belong to Build Rules.
- **Proposed cadence.** An ordinary expedition toward one objective crosses roughly three to five source areas beyond cleared ground — a small side source or two early, one or two larger halls, then the objective's own crest — so a player who fights or seals their way through earns a choice every few minutes of travel rather than only at a climax. Ground cleared on earlier living returns is quick to cross, so the first choice after a reset comes soon. Rooms that never crest award nothing, which keeps teaching beats from becoming checkboxes. The cost is more authored source areas and crowd density along every objective route; if crests come too often the rhythm flattens into a chore, and if too rarely the build barely grows between climaxes. Exact spacing is later tuning.
+ **Cadence and route support.** As an illustration, a sustained outing might offer three to five meaningful choices — a foundation, a branch, later refinements, and possibly a transformation from a larger optional stage — while a short trip can earn one. The ten placements alone supply only one or two stages each, so that rhythm depends on ordinary travel stages along the routes between them, which are **not yet authored or verified**. The PM's route check of representative Arrangement A found R25's major setpiece reachable directly from cleared R11 after a reset, with no ordinary stage between. Every major placement therefore keeps a baseline approach that needs no temporary upgrade, and route support for the climb is next-assignment room-layout work, not claimed here. If stages come too often the rhythm becomes a chore; too rarely and the build barely grows between climaxes.
Ordinary weapons fire automatically at the nearest visible valid target. A rig may carry more than one ordinary output; [Build Rules](/Hold%20The%20Flood/Build%20Rules) and [Mechanical Interfaces And Opening Quantities](/Hold%20The%20Flood/Mechanical%20Interfaces%20And%20Opening%20Quantities) own their limits, triggers and feedback accounting, and examples below name the rig they assume. Manual Trigger starts one manual wave after facing/target/material preview. Fork copies trigger/type/wave and conserves usable payload; fixed machinery supplies its own power. Stride triggers only from the astronaut's deliberate grounded traversal. No example assumes an unseen target, universal Arc permission or stat tier.
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**Host and warning.** R02 Cargo Turn and compact partner R03 Collar Control, objective 1; P01 Triage Relay and the selected-opening board/rack interface. From R01, the player sees two separated Pressers, the board's two output lamps, the shutter lane and rack through the fixed glazed throat. One Caller waits beside the matching alarm source beyond the shown patient-bay entrance. The final bridge fastener is labelled noisy; the Caller's throat shutters and P01's destination preview identify the answering lane before either commits.
- **Crowd, sources and space.** The cargo aisle already holds a slow crowd of Pressers in both lanes — a scale hypothesis of 20–40 for the L-shaped aisle — whose first arrivals teach backswing and the nearest-visible target. The **patient-bay ward** beyond the shown entrance is the main source volume, woken by the noisy final fastener or a completed Caller call; it can push a larger surge of perhaps 40–60 through the shutter lane. **Crest:** the final fastener with the bay awake. **Resolution:** break the surge, or seal it by closing the patient-bay shutter as a completed act. R02's waist-high rack breaks one lane, the board occupies the exposed inside corner, R03's bridge work is visible across the fixed throat, and R01 is the retreat. R02/R03 never shift apart. **Rework:** M02's aisle and the patient-bay mouth were authored for a handful of bodies and need widening for this crowd — layout work, not free capacity.
+ **Crowd, sources and space.** The cargo aisle already holds a slow crowd of Pressers in both lanes — a scale hypothesis of 20–40 for the L-shaped aisle — whose first arrivals teach backswing and the nearest-visible target; that standing crowd is not a stage and earns nothing by itself. The **patient-bay ward** is the source volume behind the shutter lane's feeding aperture. The noisy final fastener or a completed Caller call releases its **stage**, perhaps 40–60 bodies through the shutter lane. **Resolution:** clear the stage's committed arrivals, or seal it by completing P01's manual dog hand-cycle with the shutter across the patient-bay lane — an existing persistent commit. A board- or Fork-held shutter closes that lane only while it is held: it suppresses the stage but is not a seal, and an undogged shutter still returns neutral on withdrawal or death. R02's waist-high rack breaks one lane, the board occupies the exposed inside corner, R03's bridge work is visible across the fixed throat, and R01 is the retreat. R02/R03 never shift apart. **Rework:** M02's aisle and the patient-bay aperture were authored for a handful of bodies and need widening for this crowd — layout work, not free capacity.
**Objective and commitment.** Remove staged fasteners and carry the isolation bridge home; killing is optional. Each fastener commits separately. The last committed fastener starts the loud hold and may let a braced Caller complete its one call. Fork installation/retrieval and bridge pickup are separate commits.
- **Three approaches.** (1) Install Fork in the board: the board source sends compatible control triggers to rack hold and shutter hold while Fork is seated; Fork supplies no power. The closed lane cuts off the patient-bay surge, but installation/retrieval costs exposed time and the part remains installed if death comes first. (2) Keep Fork carried: the selector powers the rack continuously, the shutter lane stays open, and the four-A opening Sensor→Projector plus Manual→Barrier rig manages the visible lanes. Carrying Fork competes with the bridge and canister. (3) Baseline physical path: use the selector, fixed rack cover, worn cutter and repeated retreats after committed fasteners; cut P01's alarm lead before the final stage if reachable. Refusing the final hold costs another trip, not progress.
+ **Three approaches.** (1) Install Fork in the board: the board source sends compatible control triggers to rack hold and shutter hold while Fork is seated; Fork supplies no power. While Fork holds it, the closed lane holds back the patient-bay stage, but installation/retrieval costs exposed time and the part remains installed if death comes first. (2) Keep Fork carried: the selector powers the rack continuously, the shutter lane stays open, and the four-A opening Sensor→Projector plus Manual→Barrier rig manages the visible lanes. Carrying Fork competes with the bridge and canister. (3) Baseline physical path: use the selector, fixed rack cover, worn cutter and repeated retreats after committed fasteners; cut P01's alarm lead before the final stage if reachable. Refusing the final hold costs another trip, not progress.
**Persistence and return.** Fasteners, bridge location, cut alarm/dog checkpoint, board state and Fork location persist. Caller eligibility, P01 occupancy, shutter timing and population are current. A released bridge carried at death returns once; one still in the rack does not. The observed R-3 window clue in R01 remains a supported record, never a route.
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**Host and warning.** R05 Pace Calibration Bay, objective 2, P02 single-detent Carousel; R06 is only a current approach/abort room and R07's coupler housing is optional current adjacency. One Boltspitter stands across the single pillar. Its sac fill/aim line and the Carousel's painted sweep/cool detent are visible before the astronaut enters the gait interval. Pressers trickle from the belt-return duct beyond the far floor mark, in sight, not behind a success trigger.
- **Crowd, sources and trigger.** One Boltspitter holds the single pillar's line while a thin, continuous stream of Pressers enters from a **service-belt return duct** at the bay's far end — a river of perhaps 15–30 rather than a hall crowd, because the bay is long and narrow. Starting either gait capture is loud enough to wake the duct fully. **Crest:** both gait captures under a thickened stream. **Resolution:** out-kill the stream until the duct runs dry, or seal it by dropping the duct grille. The marked grounded interval and entire service belt—including return and stop—are inside R05. Hard cover sits off the measurement line, so the player must alternate observation, movement and work. **Rework:** M05 needs the duct mouth and grille added.
+ **Crowd, sources and trigger.** One Boltspitter holds the single pillar's line while a thin, continuous stream of Pressers enters from a **service-belt return duct** at the bay's far end — a river of perhaps 15–30 rather than a hall crowd, because the bay is long and narrow. Starting either gait capture is loud enough to wake the duct fully. **Stage:** the duct's release, which thickens while both gait captures run. **Resolution:** clear its committed arrivals, or seal it by dropping the duct grille. The marked grounded interval and entire service belt—including return and stop—are inside R05. Hard cover sits off the measurement line, so the player must alternate observation, movement and work. **Rework:** M05 needs the duct mouth and grille added.
**Objective and approaches.** Perform the same-astronaut grounded crossing and feet-still carrier pass, then choose whether to remove Stride. If R07 is visibly adjacent, its separate coupler release may follow; otherwise the assembly waits. (1) Opening rig: Sensor→Projector handles the nearest visible target when ready; Manual→Barrier faces the locked bolt line while one capture stage completes. (2) Four-A movement rig on revisit: Stride→Projector plus Manual→Barrier. Only the astronaut's deliberate grounded pass can source the shot; belt motion, Ivo, shove and recoil cannot. (3) Baseline: bait line lock into the pillar, step through the cool detent, thin the stream with the cutter at the duct mouth, and withdraw after either committed observation.
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**Host and warning.** R08 First Local Latch Hall with a currently adjacent R09 test face, objective 3 and P03 Triage Relay. On the first local-latch introduction, one Clampcrawler is visible beside the centre inspection island and it is the entire combat population. Its arched crouch and jaw-flash lock draw a fixed landing arc when the latch control activates. The answering shutter is physically closed and its empty count lamp confirms that no Presser is eligible during this first lesson.
- **Crowd, sources and geometry.** The first latch lesson is a deliberately quiet beat: inside the hall one Clampcrawler is the whole fight, reached through the ordinary crowded route. Entry to that first lesson records one persistent **introduction seen** staging bit whether the player succeeds, refuses, cancels or withdraws; it is not a reaction to a build or victory. On a later death-shift population setup after that introduction, the authored finite variant may occupy the **holding volume** behind the alarm-only shutter with a crowd of perhaps 20–40 Pressers, already present before the player enters. The introduction-seen bit does not create a creature on a same-life retry, exit or immediate re-entry; that life retains its existing population and defeated enemies stay defeated. This delays the combined variant until a later life and does not settle other encounters’ repopulation rules. A count silhouette shows the holding volume is occupied before activation, but the closed opaque shutter denies mutual local sight and is the only physical route, so this variant is explicitly alarm-only. A completed P03 alert opens that route; cutting the lead before alert commitment prevents it. If the alert has already opened the shutter and the crowd is moving, cutting the lead neither closes the route nor dismisses it. **Crest:** the later variant's released crowd while the latch stage runs; **resolution:** break it, or seal it by dogging the shutter closed. The first lesson itself has no crest and awards nothing. There is no hidden pool or success-triggered spawn. Opposed service faces are readable from the island; the latch work position sits inside the Crawler's possible arc, while one side step and R09 retreat lie outside. P03's alarm lead is exposed before the control. **Rework:** M06's hall and holding volume need space for the later crowd.
+ **Crowd, sources and geometry.** The first latch lesson is a deliberately quiet beat: inside the hall one Clampcrawler is the whole fight, reached through the ordinary crowded route. Entry to that first lesson records one persistent **introduction seen** staging bit whether the player succeeds, refuses, cancels or withdraws; it is not a reaction to a build or victory. On a later death-shift population setup after that introduction, the authored finite variant may occupy the **holding volume** behind the alarm-only shutter with a crowd of perhaps 20–40 Pressers, already present before the player enters. The introduction-seen bit does not create a creature on a same-life retry, exit or immediate re-entry; that life retains its existing population and defeated enemies stay defeated. This delays the combined variant until a later life and does not settle other encounters’ repopulation rules. A count silhouette shows the holding volume is occupied before activation, but the closed opaque shutter denies mutual local sight and is the only physical route, so this variant is explicitly alarm-only. A completed P03 alert opens that route; cutting the lead before alert commitment prevents it. If the alert has already opened the shutter and the crowd is moving, cutting the lead neither closes the route nor dismisses it. **Stage:** the later variant's released crowd while the latch work runs. **Resolution:** clear its committed arrivals. Cutting P03's lead before the alert commits prevents the stage entirely, so there is nothing to resolve or earn. P03's own persistent commit dogs the shutter *open*, so this placement has no physical seal, and none is invented here. The first lesson itself is not a stage and awards nothing. There is no hidden pool or success-triggered spawn. Opposed service faces are readable from the island; the latch work position sits inside the Crawler's possible arc, while one side step and R09 retreat lie outside. P03's alarm lead is exposed before the control. **Rework:** M06's hall and holding volume need space for the later crowd.
**Objective and approaches.** Commit a valid seam or record a safe refusal, walk through and operate the network-side release. (1) In the solo introduction, bait the Crawler: start work, wait for jaw-flash lock, cancel, step out so it skids, then use the recovery to work; this needs no part. (2) Opening rig: Manual→Barrier intercepts a committed leap while Sensor→Projector fires only on a visible valid target. (3) Later Manual→Nozzle displaces the Crawler before lock or clears the work face; recoil clearance is shown at this instance. In the later crowd variant, cut P03's lead before crossing if the alarm-only route should stay closed, or accept the cued second lane; once the alert has committed, the physical approach remains valid.
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**Host and warning.** R11 R-3 Approach, with current route R01→R11→R12→R13 only in an eligible arrangement; objective 4. One Flanker is visible in R11's side leg, with chevron/outer-leg cue and central bollard. The quarantine wing's crowd is visible beyond the contested leg. R13's quarantine Arc is an equipment-source fixture, not a numbered mechanism or rescue requirement.
- **Crowd, sources and commitment.** A Flanker pack uses R11's side leg while Pressers fill the contested junction from the **quarantine ward wing** behind R11's second branch mouth — a scale hypothesis of 25–50 moving through the T junction as a continuous river rather than standing at once, because the junction is small. **Crest:** the wing's full flow through the junction. **Resolution:** break it, or seal the wing's branch mouth. Their current paths, the R12 pressure gauge and R13 refuge door are visible before preparation commits. The first rescue commitment is stocking/confirming travel air after the astronaut has personally walked the exact route this life. Transfer cannot begin until the crest is broken or its source sealed, or the junction is separated from it by a persistent local closure. **Rework:** M04's junction needs the wing mouth and a sealable closure.
+ **Crowd, sources and commitment.** A Flanker pack uses R11's side leg while Pressers pour into the contested junction from the **quarantine ward wing** through a feeding grille in R11's side wall — a scale hypothesis of 25–50 moving through the T junction as a continuous river rather than standing at once, because the junction is small. R11's three walking legs, serving the ship, the rescue and onward exploration, stay open; the grille is not one of them. **Stage:** the wing's release through the grille. **Resolution:** clear its committed arrivals, or seal the grille. Their current paths, the R12 pressure gauge and R13 refuge door are visible before preparation commits. The first rescue commitment is stocking/confirming travel air after the astronaut has personally walked the exact route this life. **Transfer begins only when the prepared crossing is demonstrably quiet or separated** — its arrivals cleared, bypassed into a shown quiet state, or cut off by a persistent local closure. That does not require killing every creature or both clearing and sealing, and the crossing never becomes a live escort fight; whether the stage earned a temporary upgrade is a separate question. **Rework:** M04's junction needs the ward-wing grille and its closure.
**Approaches and objective.** The objective beyond killing is one short cooperative crossing. (1) Opening rig: face Manual→Barrier across the Flanker chevron while Sensor→Projector selects the nearest visible hostile; move to change that candidate. (2) If Nozzle is already owned, Manual→Nozzle can spoil the locked Flanker lane or separate Pressers, but recoil cannot trigger Stride. (3) Baseline: lengthen the side route around the bollard, leave each locked arc, use hard cover/cutter and retreat to R01. The Arc grid may be observed, left or removed; no rescue state depends on it.
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**Host and warning.** One connected placement across current R14 Pump Hall and R15 Cable Junction, objective 5, P04 Carousel. R14 first shows one Boltspitter, straight aim line and pillar. R15 shows a Veilbearer's folded membrane/anchor preview and a crowd behind a transparent service rail, plus Carousel arc/cool detents. All are visible before the player frames a record.
- **Crowd, sources and movement.** R14's tall machine room lets a crowd drift in along the **overhead main's service gantry** — perhaps 30–60 over the placement — while a Boltspitter holds one straight line and pillar. In R15 a Veilbearer screens a second group behind the transparent service rail, fed by the **cable-duct run** beyond the open wall crawl; that group cannot cross the rail until its existing gate state allows, so the first cast teaches occlusion without an ambush. If the Boltspitter survives or was bypassed and the current R14→R15 approach remains open, it may walk along that already cued route behind a later veil; if defeated, nothing replaces it. **Crests:** the gantry flow while records are framed, and the rail group released. **Resolution:** break each, or seal the gantry hatch and duct grille. **Rework:** the gantry and duct mouths are added layout work in M10/M11.
+ **Crowd, sources and movement.** R14's tall machine room lets a crowd drift in along the **overhead main's service gantry** — perhaps 30–60 over the placement — while a Boltspitter holds one straight line and pillar. In R15 a Veilbearer screens a second group behind the transparent service rail, fed by the **cable-duct run** through a duct grille beside the open wall crawl, which stays passable; that group cannot cross the rail until its existing gate state allows, so the first cast teaches occlusion without an ambush. If the Boltspitter survives or was bypassed and the current R14→R15 approach remains open, it may walk along that already cued route behind a later veil; if defeated, nothing replaces it. **Stages:** the gantry release while records are framed, and the rail group's release when its gate opens — two separately sourced stages. **Resolution:** clear each stage's committed arrivals, or seal the gantry hatch and the duct grille. **Rework:** the gantry and duct mouths are added layout work in M10/M11.
**Objective and approaches.** Capture the two ordered runs, ending mains, A/B/address cases and open-crawl relation; Lens recovery is optional. (1) Opening rig: use the pillar to break Boltspitter sight, circle the finite veil edge so Sensor→Projector reacquires a valid nearest target, and spend Manual→Barrier only on the locked line. (2) Later Manual→Nozzle can displace Veilbearer before commitment or push an eligible shield panel into the Carousel arc; it does not blow away the anchored sheet after release. (3) Baseline: wait for veil decay and cool detent, use rail/pillar/cutter, commit one capture and physically withdraw. Taking an old crawl costs oxygen and may end blocked.
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### E06 — Pressure ledger under drain
- **Host and warning.** One staged placement across current R17 Jammed Pressure Approach and R20 Sampling Loop, objective 6, P05 Breath Bank. R17 first exposes the side wards and a Flanker side lane, then a Glass Siphon's hose radius/bladder flash across two pillars. If the Flanker survives or follows the visibly connected route, it can reach R20; no replacement pack appears. R20's three-beat Bank indicator, draw lane and cap control are visible before the hand-cycle.
+ **Host and warning.** One staged placement across current R17 Jammed Pressure Approach and R20 Sampling Loop, objective 6, P05 Breath Bank. R17 first exposes a Flanker side lane with the side wards still quiet, then a Glass Siphon's hose radius/bladder flash across two pillars. If the Flanker survives or follows the visibly connected route, it can reach R20; no replacement pack appears. R20's three-beat Bank indicator, draw lane and cap control are visible before the hand-cycle.
- **Crowd, sources and space.** R17's long pressure hall carries a slow crowd from its **two side wards** — a scale hypothesis of 40–80 through the hall — with a Flanker pack in the fully visible side gallery. Glass Siphon waits across R20's two pillars. **Crests:** both ward doors open while the player is mid-hall, and later Siphon plus stragglers at the valve. **Resolution:** break the hall crowd, or seal each ward door by throwing its lock as a completed act. R17's long route and marked cutter panel are alternatives; R20's circular walk keeps two pillars between tether line and valve. The work position sits inside one Bank lane and outside the other on alternating beats. Entering Siphon radius triggers its wind-up; touching the valve begins staged work but spawns nothing. **Rework:** M07's side wards and ward-door locks are added layout work.
+ **Crowd, sources and space.** R17's first beat is a **Flanker-only approach** along the fully visible side gallery, before the side wards are disturbed — the separated cue both retained orders rely on. Deeper in, the long pressure hall's **two side wards** release one stage through their ward doors, a scale hypothesis of 40–80 through the hall. Glass Siphon waits across R20's two pillars as a special pressure at the valve, not a separate stage. **Stage:** the side wards' release once the player is mid-hall. **Resolution:** clear its committed arrivals, or seal both ward doors by throwing their locks as completed acts. R17's long route and marked cutter panel are alternatives; R20's circular walk keeps two pillars between tether line and valve. The work position sits inside one Bank lane and outside the other on alternating beats. Entering Siphon radius triggers its wind-up; touching the valve begins staged work but spawns nothing. **Rework:** M07's side wards and ward-door locks are added layout work.
**Objective and approaches.** Close a cap/complete the pressure cycle, capture the source counter, then choose Dynamo and regulator core against carrying space. (1) Opening rig: Sensor→Projector attacks a visible target; Manual→Barrier can catch the hose, and only a Dynamo already locally clamped to that Barrier would receive the impact—none is assumed before recovery. Use retraction plus the Bank's opposite lane for one cap. (2) Under the proposed later six-A allowance, Sensor→Projector plus Manual→Nozzle occupies five A/C; face Nozzle to push the committed Flanker into the draw lane while accepting recoil/clearance and one less unit of free carrying than a four-part rig. (3) Baseline: bait hose into pillars, leave radius, cross on the quiet beat, hand-close one cap and withdraw. Language may guide the marked bypass but cannot make it open.
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**Host and warning.** R23 Material Sorting Bay with current viewing relation to R21/R22 through R24, objective 7, P06 Resuscitation Grid. One Veilbearer and one Boltspitter are visible across separated evidence stations. The veil edge/anchors, bolt aim line, Grid seams/rising meter and transfer drive/fill direction all announce themselves before the player operates a pair or frames a record.
- **Crowd, sources and reinforcement.** A Veilbearer screens a Boltspitter across the separated evidence stations while crowds press in from R24's **three branch mouths**, each opening onto an occupied transfer gallery — perhaps 30–60 through the placement. Veilbearer may cast only while it sees the astronaut and a visible ally remains behind the previewed sheet. Material movement along transfer lines is not a creature route. **Crest:** the branch mouths flowing together while a pair is operated or framed. **Resolution:** break it, or seal the branch mouths. If the Veilbearer or Boltspitter is defeated, nothing replaces it. **Rework:** M13's bay and M04's gallery mouths need space and closures for this crowd.
+ **Crowd, sources and reinforcement.** A Veilbearer screens a Boltspitter across the separated evidence stations while crowds from the occupied transfer galleries press in through **feeding hatches** above R24's three branches — perhaps 30–60 through the placement. The branches themselves stay walkable for records and continuations. Veilbearer may cast only while it sees the astronaut and a visible ally remains behind the previewed sheet. Material movement along transfer lines is not a creature route. **Stage:** the galleries' release through the hatches while a pair is operated or framed. **Resolution:** clear its committed arrivals, or seal the hatches. If the Veilbearer or Boltspitter is defeated, nothing replaces it. **Rework:** M13's bay and M04's gallery need the hatches, their closures and crowd space.
**Objective and approaches.** Operate/capture the corrective third pair and cross-register cases; on a first source visit, decide whether to remove the one Cycler or leave it in the sorter. (1) Opening rig: break the Boltspitter line with the station, move around the veil edge so Sensor→Projector has a valid target, and face Manual→Barrier only for the locked bolt. (2) On a later return after its committed removal, the source cradle is visibly empty and that same owned Cycler may be in a four-A Manual Trigger (1)→Cycler (2)→Projector (1) rig, leaving Sensor/Barrier aboard. A protected or invalid sample refuses before activation and is not spent; once Cycler validly accepts/consumes selected salvage, a later Projector refusal for readiness/target/occlusion does not refund it. If Cycler was left at source, this branch is unavailable; another acquisition model would need an explicitly different origin and is not assumed here. (3) Baseline: walk ceramic strips, lure a strike onto the enabled Grid from cover, wait for recharge, or cut both clamps/throw the breaker before recording.
@@ 118,7 118,7 @@
**Host and warning.** R25 Balance Gallery, objective 8, P07 Breath Bank and P08 Phase-Balance; R26/R27 contain the optional Nozzle/Mara/exchanger follow-through. Bellback stands alone across the fixed rib so its dust draw, planted cone and collapse recovery can be read before the crowd enters from its two already shown feeding mouths. Bank frost/three-beat lane, plate outlines, plumb cage and swing arc remain simultaneously visible.
- **Crowd, sources and phases.** R25's broad gallery is the right kind of room for a large fight: Bellback stands across the fixed rib while two visible **feeding mouths** from adjacent source volumes hold a crowd on the proposed 80–150 scale at once, passing several hundred through the full crest. Phase 1 reads Bellback and mechanism directions while the first bodies gather. Phase 2 is the crest from both mouths, which the player can hold, reduce by sealing one mouth, or overpower. Phase 3 is cap/pin work in the break. **Resolution:** break the crest, or seal both mouths. There is no counter-wave if a build clears it early. **Rework:** the two sealable mouths and crowd floor space are added layout work in M15's existing room.
+ **Crowd, sources and phases.** R25's broad gallery is the right kind of room for a large fight: Bellback stands across the fixed rib while two visible **feeding mouths** from adjacent source volumes, separate from the gallery's walking passages, hold a crowd on the proposed 80–150 scale at once, passing several hundred through the full crest. Phase 1 reads Bellback and mechanism directions while the first bodies gather. Phase 2 is the stage from both mouths, which the player can hold, shrink by sealing one mouth early, or overpower. Phase 3 is cap work, or the rib's two cutter releases and its pin, in the break. **Resolution:** clear the stage's committed arrivals, or seal both mouths. There is no counter-wave if a build clears it early. **Rework:** the two sealable mouths and crowd floor space are added layout work in M15's existing room.
**Objective and approaches.** Complete one persistent cap or rib pin, then decide whether to recover exchanger core/Nozzle. (1) Four-A opening rig: Sensor→Projector supplies ordinary fire; Manual→Barrier faces Bellback's locked pressure cone or a Presser strike. Barrier does not stop oxygen drain or heat, and a Dynamo cannot feed unless locally clamped. Seal one mouth early to keep the crest manageable. (2) A developed crowd build — an arc chain fed by density, with charge stored for a manual release — turns the crest into the payoff in the neutral lane. [Build Rules](/Hold%20The%20Flood/Build%20Rules) owns how many ordinary outputs it carries and how its links change; insufficient readiness or targets safely produce less effect, not extra power. (3) Baseline: leave the fixed cone, shelter at the rib, cross on the Bank's opposite beat, occupy the stirrup and hand-cycle one cap before retreating.
@@ 130,7 130,7 @@
**Host and warning.** R28 Regulator Gallery, objective 9, P09 Resuscitation Grid; R29/R30 are optional current observation/staging rooms. One Shutterback begins with its first Pressers visibly inside its previewed shelter angle. One Caller and its answering source wait along the named alarm route, shown before the R4 pull. Fan shadow, heel-clamp click, Grid meter/seams and Caller's throat/source lamp are all readable from R28's own protected mark.
- **Crowd, sources and trigger.** Shutterback's fan shelters a crowd of Pressers moving down R28's four rack aisles — perhaps 30–60 — fed from the **plate service stack** behind the rack wall. Pulling R4 is noisy and may start the Caller brace; a completed call wakes the second source, the **reply niche's maintenance well**, whose route is shown before the pull. Cutting the alarm first prevents that wake; it does not dismiss bodies already travelling. **Crests:** the rack-aisle crowd, and the second source if woken. **Resolution:** break each, or seal the stack hatch and the maintenance well. Nothing depends on R29/R30 adjacency. **Rework:** M16's aisles and the two source mouths need space and closures.
+ **Crowd, sources and trigger.** Shutterback's fan shelters a crowd of Pressers moving down R28's four rack aisles — perhaps 30–60 — released from a sealed store behind a **feeding grille at the end of the fourth rack aisle**, which belongs to R28. Pulling R4 is noisy and may start the Caller brace; a completed call releases a second stage through an **overhead maintenance hatch in R28's own ceiling** above the reply socket, whose route is shown before the pull. Cutting the alarm first prevents that second stage; it does not dismiss bodies already travelling. **Stages:** the rack-aisle release, and the ceiling-hatch release if the call completes. **Resolution:** clear each stage's committed arrivals, or seal the aisle grille and the ceiling hatch. Neither source depends on R29 or R30 adjacency. **Rework:** M16 needs the aisle grille, the ceiling hatch, their closures and aisle space.
**Objective and approaches.** Pull R4, record the responsive line and test R3's matching B plate; Capacitor removal is optional. (1) Opening rig: Sensor→Projector can target exposed Shutterback but cannot shoot sheltered Pressers through its fan; Manual→Barrier holds the direct lane while one pull stage commits. (2) Later Manual→Nozzle may rotate/break heel clamps or push an eligible body onto the Grid; recoil clearance is marked. Arc has no assumed permission through the fan. (3) Baseline: take the longer visible angle, cut the alarm lead, bait Grid discharge while on ceramic strips, or cut both Grid clamps, then use cutter/ordinary fire and withdraw after a pull checkpoint.
@@ 140,7 140,7 @@
**Host and warning.** Current R35 approach into compact R36–R40 core-boundary assembly, objective 11; P10 iris/two-clamp mechanism, followed by P13 isolation after access. Shutterback's shelter angle, Siphon radius/bladder, Caller/source, the hall's feeding mouths and the second source's entrance are visible before commitment. R35's two pillars, R36 selector lane, R37 first-clamp refuge, R38 longer fan flank/second clamp and retreat are physically related as accepted Room32 states.
- **Crowd, sources and phases.** R35's long approach hall carries the main crowd from two sealable **feeding mouths** on the proposed 80–150 scale, with Shutterback sheltering part of it and Siphon holding the pillar line. A completed Caller call wakes a second source volume behind R36's side opening. Phase 1 chooses exposed selector, longer flank or first clamp while the hall wakes. Phase 2 is the crest: resolve or accept the second wake and the special pressures inside the surge. Phase 3 equalises and hand-cycles the iris in the break. **Resolution:** break each crest, or seal its mouths. Opening R39/R40 creates no new combat population. **Rework:** R35's mouths, crowd floor space and the second source volume are added layout work in M07/M22.
+ **Crowd, sources and phases.** R35's long approach hall carries the main crowd from two sealable **feeding mouths** in its side walls on the proposed 80–150 scale, with Shutterback sheltering part of it and Siphon holding the pillar line. A completed Caller call releases a second stage through a **feeding hatch in R35's far wall**. R36's two side openings remain the walking passages to the clamp rooms and are never sealed. Phase 1 chooses exposed selector, longer flank or first clamp while the hall wakes. Phase 2 resolves or accepts the second stage and the special pressures inside the surge. Phase 3 equalises and hand-cycles the iris in the break. **Stages:** the hall mouths' release, and the far-wall hatch release if the call completes. **Resolution:** clear each stage's committed arrivals, or seal its mouths or hatch. Opening R39/R40 creates no new combat population. **Rework:** R35's side mouths, far-wall hatch and crowd floor space are added layout work in M07.
**Objective and approaches.** Open the bounded passage and inspect evidence; language is guidance, not a gate. (1) A developed build takes the crest head-on: automatic fire strips the exposed Shutterback, the fan collapses, and a stored manual release clears the packed hall and Siphon; a player who wants the spectacle may let the Caller wake the second source and break both. [Build Rules](/Hold%20The%20Flood/Build%20Rules) owns the rig's outputs and link changes. A clean win creates no replacement. (2) Four-A opening rig seals the nearest mouth, uses the pillars to break Siphon tether, Manual→Barrier for one physical hose/strike and automatic Projector only on visible targets, then finishes one clamp. (3) Baseline: bait hose into a pillar, cross during full retraction, cut the alarm, use the long flank outside the fan and complete one clamp before withdrawing. Gauges and the two-clamp route remain sufficient without language, parts or people.
@@ 156,7 156,7 @@
|---|---|---|
| **P01 — Triage Relay 1 — R02 / E01** | Floor frame crosses the patient-bay leg; two destination lamps and shutter preview are visible from R01/R02 before the frame. Wrist reader distinguishes only its shown token class. The exposed alarm lead and manual dog are beside, not beyond, the frame. Qualifying astronaut, creature or visible loose mass can trigger it; nothing lighter or remote does. The selected-opening R02 board is a separate fixed interface and source. | Crossing commits route swap and one local alert to the shown entrance. Cut alarm and completed dog hand-cycle persist; frame occupancy clears and an undogged shutter returns neutral on withdrawal/death. Cancel/displacement loses only the current hand-cycle. Watch preview and cross, send eligible mass, cut/dog, or retreat through R01. No Fork is required; a board-installed Fork does not power the relay or erase its state. |
| **P02 — Sterilization Carousel 1 — R05 / E02** | One treatment arm sweeps the marked gait-side arc from a single movable detent. Painted floor sector, iris closure and heat glare warn before release; one cool bay and pillar are reachable without entering the gait interval. The manual clamp is on the entrance side. Heat is neither impact nor a Barrier-guaranteed block. | The arm warns→locks→sweeps→cools. Temporary phase returns to shown neutral on withdrawal/death. First clamp cut and final detent lock are separate persistent commits; interruption loses only the active cut. Time the cool bay, use pillar, move an eligible shield/Nozzle later, or cut/lock it. The astronaut-only gait test waits if its line is unsafe; P02 never performs that test. |
- | **P03 — Triage Relay 2 — R08 / E03** | Floor frame intersects one branch beside the latch work face. Preview lamps show which branch will close and the only answering entrance. The first-lesson count lamp is empty; the later finite variant shows one Presser silhouette behind an opaque alarm-only shutter, with no mutual sight route. Alarm lead is reachable before the control; dog control and network-side release are visible across the candidate seam. The Clampcrawler can occupy latch control but is not a relay input while below the load mark. | A qualifying crossing commits the previewed swap and local alert. In the later variant that alert opens the Presser route; a prior alarm cut prevents it, while a cut after commitment cannot recall the moving creature. Alarm cut and dogged-open shutter persist; occupancy/reader rearm neutral. Latch stages belong to the join, not P03. The player can bait the preview, cut lead, dog a track, move eligible mass or wait for a current compatible face. Death cannot make a refused latch valid or reveal the other side. |
+ | **P03 — Triage Relay 2 — R08 / E03** | Floor frame intersects one branch beside the latch work face. Preview lamps show which branch will close and the only answering entrance. The first-lesson count lamp is empty; the later finite variant shows the occupied holding volume's count silhouette behind an opaque alarm-only shutter, with no mutual sight route. Alarm lead is reachable before the control; dog control and network-side release are visible across the candidate seam. The Clampcrawler can occupy latch control but is not a relay input while below the load mark. | A qualifying crossing commits the previewed swap and local alert. In the later variant that alert opens the crowd's route; a prior alarm cut prevents it, while a cut after commitment cannot recall the moving crowd. Alarm cut and dogged-open shutter persist; occupancy/reader rearm neutral. Latch stages belong to the join, not P03. The player can bait the preview, cut lead, dog a track, move eligible mass or wait for a current compatible face. Death cannot make a refused latch valid or reveal the other side. |
| **P04 — Sterilization Carousel 2 — R15 / E05** | Three visible detents sweep different cable-junction sectors. Transparent rail and two cool bays make the next arc readable while preserving the Veil/Bolt sight problem. The two clamp faces are reachable from different bays; Lens exchanger is outside the sweep and is a part source, not Carousel power. | Each sweep follows warn/lock/heat/cool and resets neutral after R15→R14 withdrawal/death unless detent is locked. Clamp one cut persists; second unfinished cut resets; final lock persists. Wait/route around, push a shield or eligible creature with Nozzle, or cut at a cool detent. Capturing a builder run does not rotate it. The installed Lens preserves charge-to-heat output; removing it leaves only its exchanger cold. |
| **P05 — Breath Bank 1 — R20 / E06** | Paired transparent vessels face two grated loop lanes. Three-beat indicator/frost names the next draw; two pillars and a dry outer arc are visible from entrance. Each cap is reached from a different quarter of the loop. It moves local gas/debris and increases shown suit drain in one lane; it never removes canisters, creates charge or moves rooms. | Neutral→three-beat warn→draw→expel. Phase resets neutral on withdrawal/death. Each fully hand-closed cap is a persistent commit and removes only that vessel's later draw; unfinished turn resets. Cross opposite lane, take dry arc, use hard cover/Barrier for debris, or close one cap and retreat. Language/pressure records predict no timing and cannot operate it. |
| **P06 — Resuscitation Grid 1 — R23 / E07** | Conductive seams occupy the transfer floor; ceramic strips and both feed clamps are visible from the evidence strip. A struck rail rings, seams light outward and meter rises before bounded discharge. Creature/body/astronaut impact on the rail can arm it; transfer flow, veil release and remote Projector hits do not unless they physically strike this named rail. | Arm→meter→one discharge→visible recharge; charge resets on withdrawal/death. Each cut clamp persists; thrown breaker commits disabled state. Reclosing is a separate authored action from the safe strip. Walk ceramic, avoid hits, disable, or lure a finite group and strike from cover. Grid arcs are not the portable Arc Emitter and cannot feed it or create a language result. |
@@ 185,17 185,17 @@
| **E01** | O1, R02–R03 compact assembly | Presser crowd in the aisle; patient-bay source woken by Caller or final fastener; P01 | Fork R02, isolation bridge R03, selected opening board, R-3 window R01 |
| **E02** | O2, R05; conditional R06/R07 | Boltspitter; Presser stream from belt-return duct; P02 | Stride R05, coupler R07, I1 rescue R05/R06 |
| **E03** | O3, R08 with current R09 | First lesson: Clampcrawler alone, no crest; later death-shift variant releases a holding-volume crowd, alarm-only; P03 | First local latch/refusal/release; no part source |
- | **E04** | O4, R11–R13 current short route | Flanker pack; Presser river from quarantine wing; no major mechanism | Arc R13; Y1/A1 mutually exclusive first rescue; wall/ward records |
+ | **E04** | O4, R11–R13 current short route | Flanker pack; Presser river through the ward-wing grille; no major mechanism | Arc R13; Y1/A1 mutually exclusive first rescue; wall/ward records |
| **E05** | O5, current R14–R15 relation | Boltspitter, Veilbearer; crowds from gantry and cable duct; P04 | Builder runs, A/B/address, wall crawl, Lens R15 |
- | **E06** | O6, current R17→R20; optional R18/R19 | Hall crowd from two side wards, Flanker pack, Siphon; P05, with P11 extension | Dynamo/core R20; last-transfer evidence; D1 R18/Y1-later R19 rescues |
- | **E07** | O7, R23 with current R21/R22/R24 views | Veilbearer, Boltspitter; crowds from three gallery mouths; P06 | Three transfer pairs, Cycler R23, A1-later R22/R24 rescue |
+ | **E06** | O6, current R17→R20; optional R18/R19 | Flanker-only approach, then one stage from two side wards; Siphon at the valve; P05, with P11 extension | Dynamo/core R20; last-transfer evidence; D1 R18/Y1-later R19 rescues |
+ | **E07** | O7, R23 with current R21/R22/R24 views | Veilbearer, Boltspitter; gallery crowds through feeding hatches; P06 | Three transfer pairs, Cycler R23, A1-later R22/R24 rescue |
| **E08 — setpiece A** | O8, R25; optional R26/R27 | Bellback; large crowd from two feeding mouths; P07/P08 | Nozzle R26, exchanger core R27, A↔B clue, M1 rescue R26/R27 |
- | **E09** | O9, R28; optional R29/R30 | Shutterback-sheltered crowd from plate stack; Caller waking maintenance well; P09 | Regulator reply, Capacitor R28; no rescue |
- | **E10 — setpiece B** | O11, current R35 into compact R36–R40 | Shutterback, Siphon; large hall crowd from two mouths; Caller waking a second source; P10, then P13 | Inlet reply, strip, evidence cell, isolation. P12/O12 is separate and has no encounter. |
+ | **E09** | O9, R28; optional R29/R30 | Shutterback-sheltered crowd from R28's aisle grille; Caller releasing a second stage through R28's ceiling hatch; P09 | Regulator reply, Capacitor R28; no rescue |
+ | **E10 — setpiece B** | O11, current R35 into compact R36–R40 | Shutterback, Siphon; large hall crowd from two side mouths; Caller releasing a second stage through R35's far-wall hatch; P10, then P13 | Inlet reply, strip, evidence cell, isolation. P12/O12 is separate and has no encounter. |
The ledger contains six ordinary roles—Presser, Flanker, Caller, Boltspitter, Clampcrawler and Veilbearer—and all three special roles—Bellback, Shutterback and Glass Siphon. A role appearing in several rows is one reusable behavior, not another enemy definition. E08/E10 are already placements 8/10 and the only major setpieces.
- Five rescue identities occupy disclosed extensions, not five new encounter IDs: I1/E02; Y1-or-A1 first/E04; D1 and Y1-later/E06; A1-later/E07; M1/E08. The alternative host selected by continuity changes authored geometry/state work but not the scene count. No rescue begins under live pressure: the placement's crest must be broken or its source sealed, and the current route separately walked and prepared. Home and evidence conversations remain among the existing 15 cast scenes aboard.
+ Five rescue identities occupy disclosed extensions, not five new encounter IDs: I1/E02; Y1-or-A1 first/E04; D1 and Y1-later/E06; A1-later/E07; M1/E08. The alternative host selected by continuity changes authored geometry/state work but not the scene count. No rescue begins under live pressure: the currently walked and prepared short route must be demonstrably quiet or separated — cleared, bypassed into a shown quiet state, or cut off by a persistent local closure. That requires neither killing every creature nor both clearing and sealing, and no rescue becomes a live escort fight. Whether a stage earned a temporary upgrade is a separate question. Home and evidence conversations remain among the existing 15 cast scenes aboard.
## Two qualitative encounter walkthroughs
@@ 203,7 203,7 @@
The current route is R01→R02⇄R03; its reverse breadcrumb is current only for this life. The retrieval-ready proposed manifest has the four one-unit opening parts active plus one two-unit canister, leaving four of ten illustrative carrying units. At R02 the player sees the loose one-unit Fork, both board outputs, P01 preview and the bridge's two-unit size before choosing. Capacity is a displayed hypothesis, not proof that the oxygen margin is sufficient.
- **Installed branch.** The player previews Fork in the compatible board seat; invalid orientation would refuse before commitment. Completing installation moves that exact Fork out of carried property. The board supplies the source/energy and Fork passes compatible control triggers to rack and shutter; it is not power. With rack held and side shutter closed, the player crosses to R03 and completes one fastener. If displaced before the physical fastener checkpoint, the stage resets; after its click, it persists. The final fastener wakes the patient bay and starts the crest. Sensor→Projector offers an ordinary launch only when Projector is ready and the nearest visible hostile is valid; Manual→Barrier is the separate faced special. Journal pause freezes Caller brace, weapon readiness, oxygen and fastener progress.
+ **Installed branch.** The player previews Fork in the compatible board seat; invalid orientation would refuse before commitment. Completing installation moves that exact Fork out of carried property. The board supplies the source/energy and Fork passes compatible control triggers to rack and shutter; it is not power. With rack held and side shutter closed, the player crosses to R03 and completes one fastener. If displaced before the physical fastener checkpoint, the stage resets; after its click, it persists. The final fastener releases the patient-bay stage. Sensor→Projector offers an ordinary launch only when Projector is ready and the nearest visible hostile is valid; Manual→Barrier is the separate faced special. Journal pause freezes Caller brace, weapon readiness, oxygen and fastener progress.
After bridge pickup, the player can cross back and reclaim Fork, paying exposed time; carried bridge and Fork then fit the example manifest. If death occurs before reclaim, the carried bridge returns once but installed Fork remains R02. If death occurs before bridge pickup, only committed fasteners persist and the bridge remains R03. In either case, the shift makes R01's old outer relation historical; R02/R03 remain a compact pair but are not promised as the next airlock neighbour.
@@ 227,7 227,7 @@
**Exact counts.** E01–E10 are ten unique placements, with E08/E10 the two included setpieces. P01–P13 are 13 unique major mechanisms: nine instances of five reusable families plus four unique objective mechanisms. They reference 24 modules/40 rooms, 12 objectives, four assemblies, eight later part sources, four language chains, four story chains and five rescue identities without changing those counts. Six ordinary and three special roles are all used. The unselected first-survivor and later host variants remain conditional.
- **State check.** Every brief identifies current entrance/retreat, warning, source areas, crowd scale hypothesis and crest resolution or deliberate absence, first commitment, objective beyond killing, equipment choices, physical baseline, interruption, persistent work/object/evidence and reset state. Installed/carried/consumed states conserve identities. Journal pause advances nothing. Short rescues require current personally walked geometry, their own controls/air/abort place and a quiet window; ordinary abort and death-during-transfer remain distinct. All involved rooms retain network-side releases and whole-station eligibility without diagnostic/story/survivor gates.
+ **State check.** Every brief identifies current entrance/retreat, warning, source areas, feeding apertures, crowd scale hypothesis and stage resolution or deliberate absence, first commitment, objective beyond killing, equipment choices, physical baseline, interruption, persistent work/object/evidence and reset state. Installed/carried/consumed states conserve identities. Journal pause advances nothing. Short rescues require current personally walked geometry, their own controls/air/abort place and a quiet window; ordinary abort and death-during-transfer remain distinct. All involved rooms retain network-side releases and whole-station eligibility without diagnostic/story/survivor gates.
**Strongest case.** Pressure changes what the player risks while doing discovery work rather than merely decorating combat. Bolt lines determine when a gait observation can commit; a veil changes whether a material-spending shot has a valid receiver; Bank/Balance timing turns one durable cap into a different revisit; the opening Fork choice links personal build, infrastructure and property state. Reused families gain meaning from changed geometry instead of palette swaps.
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