Commit fe7d88

2026-09-07 08:34:57 Anonymous: COL102 r1: compare Tram-return investments, retain one service, reconcile canal rescue and flag issue conflict
hold the flood/colony.md ..
@@ 1,8 1,8 @@
# Hold the Flood — Colony and Persistent Progression
- **COL101 · r4 · 2026-09-06 UTC · Colony and Progression Designer · Campaign acquisition interface submitted for review.** r3 delivered PMR006's Stop/persistence correction. This revision resolves one remaining source conflict: Lead's current Campaign makes the Lock Flight crane parts the material for the reusable support assembly, while r3 said the assembly was provided with the refuge. Colony adopts the authored discovery milestone with explicit cost and failure recovery; no service price changes. Overall design acceptance and development authorization are not claimed.
+ **COL102 r1 / Colony r5 · 2026-09-07 UTC · Colony and Progression Designer · Submitted for review.** Adds two refuge-development approaches across proposed Tram returns for PM’s DES105 handoff; recommends retaining one assembly, exposes the comparative reader’s weaker case and the integrated Tram departure’s issue conflict. Mirrors the current canal/rescue and one-berth-city-wide rules. COL101’s structure remains accepted at PMR006; this submission claims no later PM acceptance or owner approval.
- Supersedes [COL101 r3, 06acdb](/Hold%20The%20Flood/Colony?revision=06acdb), [r2, 12694e](/Hold%20The%20Flood/Colony?revision=12694e) and [r1, a1046d](/Hold%20The%20Flood/Colony?revision=a1046d). Sources and exact revisions are in §8. This page owns Colony proposals; Lead remains the sole integrated Design Document owner under D014. The attributed PM seed at the foot is historical source material, preserved verbatim.
+ Supersedes [Colony r4, 527f2b](/Hold%20The%20Flood/Colony?revision=527f2b); [r3, 06acdb](/Hold%20The%20Flood/Colony?revision=06acdb), [r2, 12694e](/Hold%20The%20Flood/Colony?revision=12694e) and [r1, a1046d](/Hold%20The%20Flood/Colony?revision=a1046d) remain historical evidence. Current source revisions are in §8. Lead is the sole integrated Design Document owner under D014. The attributed PM seed at the foot is preserved verbatim.
## COL101 recommendation
@@ 10,7 10,7 @@
**Selected drafting direction:** [Brief D022–D025](/Hold%20The%20Flood/Brief?revision=77e392) selects seven external districts plus a refuge, no forced refuge defence, eight rack cells from the start, shelter-selected pickup priority, one active advanced service, reusable refits and revisit-only recorded-rack issue capped at six occupied cells. [PMR006](/Hold%20The%20Flood/PM%20Reviews/PMR006?revision=a28870) accepts COL101's structural direction as delivered. These remain provisional design decisions, not an approved district count, duration, fiction, asset plan or production scope.
- **Current boundary:** [the shared contract r5](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=08d5e8) adopts one held dock plus one supported shelter, the reusable service loop, the gradual Stop cascade, no salvage-fed pump reserve, the dry/manual refuge baseline and ordinary switched-state persistence. Exact repair prices, first-visit packages, visit/recording triggers and final refuge presentation remain Colony/Equipment proposals awaiting integration. No example here depends on the separately disputed Spark or fixed-powered-water effects.
+ **Current boundary:** [the shared contract r6](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=8644ea) adopts one held dock plus one supported shelter, the reusable service loop, the gradual Stop cascade, no salvage-fed pump reserve, the dry/manual refuge baseline and ordinary switched-state persistence. Exact repair prices, first-visit packages, visit/recording triggers and final refuge presentation remain Colony/Equipment proposals awaiting integration. No example here depends on the separately disputed Spark or fixed-powered-water effects.
The credible alternative is to make every repair always active. That gives uncomplicated accumulation, but eventually removes the colony decision from departure. One assigned service keeps a repaired colony useful without requiring recurring payments or progressively more currencies. Its risk is domination by one service; the three strategies below expose the choices for written review, not evidence of equal balance.
@@ 65,13 65,53 @@
**Illustrative sequence:** a failed workshop-first expedition loses its Coil find but retains the inspected recipe. The player can issue a Coil next time without another salvage run, then discover the upper-canal opportunity. Banking salvage later permits forward fittings; assigning them sacrifices advanced circuit preparation for a second extraction. After recording a district discrepancy, the player may instead use comparison on a revisit. These are written consequences of the proposal, not played results.
+ ## COL102 — Two development approaches across Tram returns
+
+ **COL102 r1 · 2026-09-07 · Proposal for DES105; awaiting PM review.** PM's [resumed handoff](/Hold%20The%20Flood/Tasks?revision=6526ed) asks whether refuge choices sustain changed returns. I recommend retaining one active assembly, with the limits below. The district sequence here is an offered common case for Lead, Campaign, Equipment and World to reconcile, not a claim that DES105 has already selected or validated it.
+
+ ### The same place, three different reasons to go
+
+ Use the Tram Incline's existing depot, rail, summit station and timetable from [Campaign r5 §3.2](/Hold%20The%20Flood/Campaign?revision=9366c8). Visits are separated by ordinary campaign exploration, not consecutive compulsory trips. Both approaches require the two banked crane parts before their changed return can use an advanced service. The two approaches face the same objective and observed state at each step; investment changes the options they can rely on. The proposed four-bundle prices below compare three equal spending opportunities (4, then 4, then 4), not earnings guaranteed at those points. If normal exploration does not fund them, Lead changes price or placement; no extra hauling visit is added.
+
+ | Return and changed understanding | A — protect two possible exits | B — make one equipment combination dependable |
+ | --- | --- | --- |
+ | **First visit: discover what the rail powers and physically reach/survey the summit.** The working belief is that lighting the rail simply supplies transport. At the depot, Rail visibly darkens the gates while lighting the pass gate; the moving lamp draws the crowd. The new fact is that moving the crowd also changes the way home. | Spend the first four bundles on the outlet refit. Start with free Cutter and empty battery, using the original depot baseline; an unsurveyed summit cannot be selected or supported. This first trip gains no remote summit access from the purchase. It earns a later choice of which surveyed dock to hold. The opportunity given up now is known-module issue. | Spend four on the manual workshop. If the Coil recipe was inspected during earlier exploration, issue Coil plus the empty battery: three occupied cells. The Coil is an emergency option only after ten charge units are actually collected; it does not power the dry rail. This gives up dock reselection and uses two more cells than A. Without the recipe, depart basic and retain the repair; the shop cannot invent discovery. |
+ | **Changed return: use the surveyed upper route to inspect the pass toward the Exchange.** The player now knows that Rail opens the pass but closes the convenient depot gates, and the board shows the tram and canal states left by previous actions. The choice is whether to preserve two retreat options or prepare to cope with the incline while committing to one. | After both crane parts have banked and the assembly is commissioned, spend the next four on forward-berth fittings. Hold the depot and assign the one city-wide extra berth to the surveyed summit, provided the board shows the upper canal joined. Start basic; use the local tram/lamp and panel. If work above becomes costly, extract at the summit; if the incline is blocked before reaching it, retreat below. This gives up advanced tooling and comparative observation. The two docks do not remove pursuit, a blocking Heavy or the need to reach either dock. | Spend the next four on tooling. If Coil and Insulation have actually been assembled and recorded in a shelter, issue that four-cell revisit rack (two Coil cells, one Insulation, one empty battery). Keep the original depot baseline; the summit is not a second supported exit. Insulation permits a powered-yard approach and Coil can buy a stun after earned fuel, at the cost of four cells and a return down the incline or Campaign's manual gate route. Reversing the tram when a Heavy blocks it remains the zero-fuel alternative. Do not promise a powered Coil at departure or claim a safe clearing time. |
+ | **Later return: check a supply intervention, then leave the tram where the next approach should begin.** After the player deliberately withholds the Tram's first supply at the Collector while leaving it permitted, the prior belief “a flash guarantees an incoming crowd” becomes a question. Observe a permitted flash without bodies at the yard, then distinguish that interval from later arrivals and local enemies. This is an optional verification of World/Campaign's existing supply rule, not a new mandatory evidence flag. | Spend the third four on the workshop. Now issue one known Coil with the empty battery while retaining berth support. Use the lower dock to observe the yard; continue to the summit only if the actual crowd and pass state permit it. An empty first dispatch reduces the need for two exits, but the second exit still lets the player abandon the upper leg without undoing all lower work. The cost is foregoing Insulation alongside the issued Coil and foregoing comparative recording. A may instead select just the summit baseline and leave the assembly idle; buying a service never obliges its use. | Spend the third four on the outlet refit. Keep tooling assigned and select one surveyed baseline dock according to the objective: depot for the yard observation and a shorter abort, summit for upper work after accepting the lower observation's round trip. The same four-cell record protects an energized-yard approach but cannot manufacture charge from an absent surge. Use manual routing if the bank remains empty. Give up the second hard stop. Leave the tram/panel in a deliberate local state and record it for the next visit. |
+
+ The first return teaches an opportunity cost, the changed return exploits physical access, and the later one checks a changed world and chooses its next starting state. Reading the timetable also links the existing Lock Flight evidence to the Exchange; World owns the explanation and its redundant evidence. If the player already understands the supply rule and has no reason to reposition the tram or inspect upper evidence, cut the later trip from their path. It is not required to unlock the next price tier.
+
+ **Preparation and geography dependencies.** The four-cell record is `Coil / Coil / Battery / empty` over `Insulation / empty / empty / empty`, battery linked to Coil; all cells and fuel obey [Build Paths r3](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=7b7bf2). This is a legal proposed record only after it was assembled, never a free template. Equipment/Campaign must locate the first Insulation offer and a shelter opportunity before using B's changed-return example in DES105. Until then B issues its known Coil and takes the manual route; no unknown recipe or extra item is granted. Campaign owns the actual safe baseline/manual gate path, Collector withholding duration and the surveyed summit eligibility. No numerical survival or timing outcome is claimed here.
+
+ ### What failure changes, and what can be reversed
+
+ Before launch, the preview shows investment price, remaining banked salvage, actual issued cells, the one assigned service, both selected/unsupported dock states, canal connectivity, tram position, relevant permit/supply setting and any pending circuit loss. It does not show an unseen live crowd or solve the mystery. An unavailable summit names its physical prerequisite before launch.
+
+ Rescue on the first visit retains observed rail/gate behavior, inspected recipes and actual visited/surveyed places; it cannot mark an unseen summit surveyed. Rescue on either return retains banked parts, paid repairs, recorded racks and the physical canal/tram/panel state left by the player. It loses carried cargo and charge, so the next capital purchase can be delayed; issue and return stay free. If only one crane part was banked, the next exploration can retrieve the other from its fixed source with one cargo cell. There is no two-part restart and no repair debt.
+
+ Spending the next four on the competing base repair changes direction without refunding the earlier purchase or destroying it. A fitted service can be reassigned freely at the refuge; moving away from tooling revokes its extra issued equipment before launch. Field finds may form a fuller rack in a shelter while berth support remains assigned, but this is an expedition acquisition opportunity, not permission to start with both benefits. Ordinary switched states require local machine action to reverse. After Stop there are no dispatch flashes anywhere: the later supply-observation example no longer applies. The announced power cascade and eventual loss of powered services follow §5; manual issue, banked knowledge and the dry return survive without upkeep.
+
+ ### Is one active assembly enough?
+
+ **Retain one for this draft.** A can take a smaller departure rack to keep two possible exits; B can prepare protection plus a powered response while accepting one exit. A's later workshop purchase also shows that base repairs combine with a service, so the choice is not “route player has no equipment forever.” Switching a baseline dock gives B a credible route alternative without granting two hard stops. The consequence of the assembly assignment remains legible in the expedition.
+
+ The credible alternative is two simultaneous services: berth plus tooling would support experimentation with less retreat risk. I reject that change at this stage because it removes precisely the competing choice the Tram currently supplies; it also lets a nominal preparation limit be bypassed by always pairing its solution with the extra exit. This is a written design argument, not demonstrated balance. The risk of one service is real: if every useful objective sits beside one freely selected baseline dock, forward support becomes redundant. Campaign should price an actual lower/upper decision or omit the extra berth there, not add danger or a new toll solely to force its purchase.
+
+ **The comparative reader remains the weakest third option.** World's [r24](/Hold%20The%20Flood/World%20And%20Mystery?revision=351f4c) accepts its accessible-observation boundary, but a repeat visitor who can already compare notes may prefer either route insurance or reliable equipment. Keep it optional and do not claim all three services equally compelling. For WLD104's actual observation sequence, its case must be that recording two personally reached instrument readings reduces a concrete revisit/attention cost while the player surrenders tooling or berth support. If the integrated scene supplies no such cost, my recommendation is to fold comparison into the base receiver instead of inventing a mandatory clue purchase. That fallback needs Lead/World integration; it is not adopted by this submission.
+
+ ### Focused handoff and remaining correction
+
+ Lead/Campaign: [Campaign r5 §3.2](/Hold%20The%20Flood/Campaign?revision=9366c8) starts its second Tram visit with the summit berth supported **and** seven equipment cells (Coil, Arc, two batteries, Insulation, Kit). Under the one-service/issue contract, that is not a legal departure: even tooling allows at most six issued cells, and tooling is not assigned while supporting the berth. Smallest repair: state the ordinary starting issue and put any additional items at explicit field offers/shelter assembly before their use, revising the scene for that acquisition cost; or reduce the rack to ordinary issue and rewrite its charge needs. Do not silently allow both services. I have left the Lead-authored example untouched.
+
+ Lead: use these two investment trajectories against whichever shared district sequence DES105 selects; the Tram is my proposed fit, not a second campaign topology. Equipment: check the issue/record dependency and the Campaign over-issue noted above against EQP102. World: reconcile the optional supply observation and the reader's attention cost with WLD104; Colony assigns neither clue flags nor story outcomes. Campaign: confirm each baseline return route and cut the optional test trip when it adds no new player question. PM: review COL102 and the narrow COL101 persistence correction; task acceptance remains yours. Minimum resources/facilities/assets remain §2/§6; no new people, buildings, currency or asset creation is proposed.
+
## 4. Three connected examples for the domain owners
### Route example — for Campaign, with Lead interim
- **COL-I1, position to Campaign:** one baseline held dock and an additional supported berth must be two explicit choices. Under [Campaign r4](/Hold%20The%20Flood/Campaign?revision=7daf34), leaving L2 open at extraction connects the upper canal; the Tram summit must also have been physically reached/surveyed. Rescue alone must not falsely satisfy an extraction-conditioned canal commitment. Show canal state and summit eligibility before offering the choice.
+ **COL-I1, adopting Campaign’s correction:** [Campaign r5](/Hold%20The%20Flood/Campaign?revision=9366c8) and [shared contract r6 §6](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=8644ea) make the Lock Flight canal an ordinary switched state: L2 open and the Head basin drained into the Middle joins it; rescue preserves that actual state. I withdraw r4’s extraction condition because it would erase an accomplished physical change and charge failed investigation with a needless repeat. The Tram summit must still have been physically reached/surveyed. The refuge board shows canal joined/parted and summit eligibility before launch. Support means **one additional berth in the whole city**, with one assembly assignment; it never opens a district or creates an approach route.
- With the canal available, the player can **select the summit as the ordinary one held dock**, giving up the depot as the held dock. This requires the ordinary reusable outlet refit, not advanced forward fittings. Alternatively, assign forward support to **keep depot as baseline and summit as one additional berth**. This is an explicit proposed exception to the shared contract's one-dock limit, not an inference that D023 approved two docks.
+ With the canal available, the player can **select the summit as the ordinary one held dock**, giving up the depot as the held dock. This requires the ordinary reusable outlet refit, not advanced forward fittings. Alternatively, assign forward support to **keep depot as baseline and summit as one additional berth**. This is the adopted one-extra-shelter exception in contract r6: an additional place to stop at a compatible surveyed connection, with the baseline held dock retained.
The latter lets a player enter below, tow a crowd using the Tram's own machinery, investigate above and extract at the summit without retracing that crowd. It costs the advanced assembly assignment that could have supplied tooling or observation. It does not power the rail, hold L2 open remotely, suppress enemies, transport a boat through a closed canal, or open Exchange access from a menu. Baseline arrival/return must remain possible without purchasing this option. Campaign owns the exact physical approach and return paths; the Colony preview cannot claim them complete on Campaign's behalf.
@@ 133,7 173,7 @@
| Named district interventions | Persist only at the author-specified commitment event | A completed local commitment is not automatically undone by rescue; extraction-conditioned changes require extraction | Actual committed outcomes appear on the board; later reversal follows the district's explicit rules |
| Refuge infrastructure | Repaired work bay and fittings remain | No destruction, worker death, repair bill or forced defence | Stop disables powered refuge services only when the Pumping District/refuge circuit dies late in the announced cascade; manual bench and free raised landing remain usable |
- **COL-I3 persistence clarification:** World/Lead must distinguish an immediate committed relay act from a “leave L2 open at extraction” outcome. A warning before an enduring action must say whether rescue can undo it; no generic “all field state resets” sentence should erase a stated permanent consequence. Colony stores and displays the result; it does not choose every district's commit or reversal rule.
+ **COL-I3 persistence clarification:** a warning before an authored commitment must say when it commits and whether rescue can undo it. The current contract says no district yet defines an extraction-conditioned world commitment; L2/canal state is explicitly ordinary switched state and survives rescue. Unique crane parts still require extraction to bank because they are cargo. Colony stores and displays the result; it does not choose every district’s commit or reversal rule.
## 6. Assets, people and scope
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| Interface | Position and reason | Exact source / owner action still needed |
| --- | --- | --- |
| COL-I0: assembly acquisition | Adopt two fixed Lock Flight crane parts as the one-time assembly material; bank each separately, charge no salvage fee and preserve base/free access | [Campaign r4 7daf34](/Hold%20The%20Flood/Campaign?revision=7daf34) supplies the parts and assembly consequence. Campaign confirms guaranteed free-route placement/reappearance; Lead/PM review this Colony recovery boundary. This replaces r3's provided-at-start assembly, not D023's one-active-service rule |
- | COL-I1: route | One freely selected baseline held dock after refit; one optional additional berth uses the assembly. Keep canal/survey prerequisites physical | [Shared rules r5](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=08d5e8) adopts the one-extra-shelter exception; [Campaign r4](/Hold%20The%20Flood/Campaign?revision=7daf34) owns summit geometry, eligibility and local return details |
+ | COL-I1: route | One freely selected baseline held dock after refit; one optional additional berth city-wide uses the assembly. Canal state survives rescue; survey/access prerequisites stay physical | [Shared rules r6](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=8644ea), [Campaign r5](/Hold%20The%20Flood/Campaign?revision=9366c8), [Districts r8](/Hold%20The%20Flood/Districts?revision=e1136a); Colony mirrors these corrections; Campaign owns each actual return path |
| COL-I2: preparation | Support Equipment's small first-visit packages and D023 revisit cap; define failure-tolerant visit/recording triggers above | [Build Paths r3](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=7b7bf2), [Inventory r2](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge?revision=9b0547): Equipment reconcile item legality/effects and represent crane parts as project cargo rather than modules; Lead integrate source transfer. Footprint examples do not settle effects |
| COL-I3: observation | Comparison records accessible observations, not purchased essential evidence; historical forecasts visibly stale | [World r23](/Hold%20The%20Flood/World%20And%20Mystery?revision=d108c1) supplies redundant essential evidence and the empty-flash boundary; exact comparative-reader presentation remains a Colony proposal |
| COL-I3–I4: persistent world/refuge | Mirror ordinary switched-state persistence and the announced Stop cascade; retain manual refuge access and no salvage reserve | [Shared rules r5](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=08d5e8) resolves the rule: the refuge dies with the Pumping District late, dry/manual access survives, and the reserve is declined. Campaign still owns each district's physical unpowered return |
@@ 159,6 199,10 @@
## 8. Source revisions used
+ **COL102 r1 / Colony r5 processed sources, 2026-09-07:** compared actual current Markdown with Colony r4 [527f2b](/Hold%20The%20Flood/Colony?revision=527f2b) and its task submission [13c20b](/Hold%20The%20Flood/Tasks?revision=13c20b). Read index and log, then the current [Tasks 6526ed](/Hold%20The%20Flood/Tasks?revision=6526ed), [PM Reviews f62987](/Hold%20The%20Flood/Pm%20Reviews?revision=f62987) (PMU007 assignment; PMR006 remains the completed review), [Design Review ce94e4](/Hold%20The%20Flood/Design%20Review?revision=ce94e4), [Hub 693f1b](/Hold%20The%20Flood?revision=693f1b), [Campaign 9366c8](/Hold%20The%20Flood/Campaign?revision=9366c8), [shared contract 8644ea](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=8644ea), [Districts e1136a](/Hold%20The%20Flood/Districts?revision=e1136a), [World 351f4c](/Hold%20The%20Flood/World%20And%20Mystery?revision=351f4c), [Equipment dc3aa2](/Hold%20The%20Flood/Equipment?revision=dc3aa2), [Build Paths 7b7bf2](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=7b7bf2), and [Wiki Conventions 72bb0f](/Wiki%20Conventions?revision=72bb0f). Brief 77e392, Team 3e5ce6, Expansion Brief 8e517e and Design Index 8edf4e were reread and unchanged from the preceding intake; their live navigation is below. World’s acceptance of COL-I3/I4 is domain agreement; the critic’s page-level closure is not PM acceptance. No DES105 combined return sequence was on Campaign at the cited revision, so COL102 offers the Tram case for integration.
+
+ **Earlier source ledger retained as provenance; the paragraph above is this submission’s processed checkpoint.**
+
Processed on 2026-09-06 UTC against r3 [06acdb](/Hold%20The%20Flood/Colony?revision=06acdb) and its task submission [20c044](/Hold%20The%20Flood/Tasks?revision=20c044). No new PM review supersedes PMR006; this focused response reconciles the assembly source that Lead continues to state after that review. Exact current sources: Tasks [ca40f9](/Hold%20The%20Flood/Tasks?revision=ca40f9), PM Reviews [da9eb5](/Hold%20The%20Flood/PM%20Reviews?revision=da9eb5), Design Review r5 [4508fd](/Hold%20The%20Flood/Design%20Review?revision=4508fd), Brief [77e392](/Hold%20The%20Flood/Brief?revision=77e392), Campaign r4 [7daf34](/Hold%20The%20Flood/Campaign?revision=7daf34), shared contract r5 [08d5e8](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=08d5e8), Equipment r3 [dc3aa2](/Hold%20The%20Flood/Equipment?revision=dc3aa2), Build Paths r3 [7b7bf2](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=7b7bf2), Inventory r2 [9b0547](/Hold%20The%20Flood/Mechanics/Inventory%20And%20Charge?revision=9b0547), World r23 [d108c1](/Hold%20The%20Flood/World%20And%20Mystery?revision=d108c1), Districts r5 [136fa9](/Hold%20The%20Flood/Districts?revision=136fa9) and Head-Works r4 [706ce6](/Hold%20The%20Flood/Districts/The%20Head-Works?revision=706ce6). The 35-expedition/8.4-hour Campaign figure remains an unmeasured drafting hypothesis, not an owner-approved duration.
| Read source | Verified revision | Scope used |
@@ 186,7 230,7 @@
| [Wiki Conventions](/Wiki%20Conventions) | [d9338f](/Wiki%20Conventions?revision=d9338f) | Entire editing/preservation convention, reread before writes |
| [Hold The Flood/Colony](/Hold%20The%20Flood/Colony) | [a1046d](/Hold%20The%20Flood/Colony?revision=a1046d) | Own r1 baseline, full source and author-preservation proof |
- **Deliberately superseded:** r1's conditional six-cell examples, discussion of purchasing a third rack row and still-pending first staffing acknowledgment; r2's immediate refuge shutdown; r3's assembly-provided-with-the-refuge sentence; and the historical PM seed's blanket statement that panel/field state resets. D023, PMR006, shared contract r5 and Campaign r4 replace those assumptions. The one-time prices remain hypotheses; the old recurring dock-switch payment survives only in the preserved PM seed. Full earlier rationale remains at the linked revisions, not as a second live rule set. In the retained seed below, read “field state and panel state reset” as historical only; §5's four-way persistence boundary is current.
+ **Deliberately superseded:** r1's conditional six-cell examples, discussion of purchasing a third rack row and still-pending first staffing acknowledgment; r2's immediate refuge shutdown; r3's assembly-provided-with-the-refuge sentence; r4's extraction condition on the Lock Flight canal; and the historical PM seed's blanket statement that panel/field state resets. D023, PMR006, shared contract r6 and Campaign r5 replace those assumptions. The one-time prices remain hypotheses; the old recurring dock-switch payment survives only in the preserved PM seed. Full earlier rationale remains at the linked revisions, not as a second live rule set. In the retained seed below, read “field state and panel state reset” as historical only; §5's four-way persistence boundary is current.
## PM seed — retained source material from before COL101
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9