2026-09-15 14:55:15
Anonymous:
Align current mechanism counts and historical scope allowance; preserve unselected scope
hold the flood/open decisions.md ..
@@ 246,6 246,8 @@
## 13. How big the game is
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**Ready to compare:** [Campaign Scope Choices](/Hold%20The%20Flood/Campaign%20Scope%20Choices) compares the current 40-room planning reference with a 36-room concentration, naming the moved content, lost spatial pleasures and retained work. Neither size is selected. The historical 350โ590-hour documentation allowance predates the added moving scan and is not a current remaining-work estimate or a production budget.
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*Design ยท Already asked*
**Where it stands.** The owner's ambition is about 30 hours to the apparent credits, 90 to the real ending and 100โ200 for the deepest secrets. The smallest costed content set is 4 regions, 40 rooms, 12 objectives, 12 parts and 5 survivors with 3 scenes each. [Whole Game Outline](/Hold%20The%20Flood/Whole%20Game%20Outline) states: "Even the STRETCH column does not justify 30, 90 or 100โ200 hours." For comparison, [Survivorlike Market Data](/Reference/Survivorlike%20Market%20Data) records a median of 22 hours at review for Vampire Survivors, and [Length And Price Audit](/Reference/Length%20And%20Price%20Audit) records 26 hours to finish Noita's main story. The team asked which content band to cost first.