2026-09-07 14:36:02
Anonymous:
PMR011: make replacement premise the current reading path and distinguish delivered design from ambition
hold the flood.md ..
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[Full owner answers and current constraints](/Hold%20the%20Flood/Brief#game-vision) · [Next contributions](/Hold%20the%20Flood/Tasks#current-priority-apply-the-owners-discovery-first-direction). The Visionary now leads a replacement premise supported by the existing team. Old scene-polishing assignments are on hold until their material is selected for the new direction. Discussion stays in project chat. **Development remains unauthorized.**
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## Working proposal — The World Below
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You leave Hearth to bring back heat for people you know. A familiar nursery image and song later turn out to describe a way down into an inhabited world far larger than the rooftops anyone called home. The same exploration uncovers parts for spectacular improvised builds, while carrying equipment competes with bringing things home.
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**PMR011:** the [replacement proposal](/Hold%20the%20Flood/Brief#visionary-replacement-proposal-the-world-below) is a promising working direction, not owner-approved fiction or a complete campaign. The first winter-saving furnace goal, fair clue chain and authored refuge projects are concrete. The flagship build's effect, early project payoffs and the content/real ending behind the owner's hour ambitions still need design. [Review and next work](/Hold%20the%20Flood/PM%20Reviews#pmr011-current-review-checkpoint). Development remains unauthorized.
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## Current mandate
Develop a high-quality game design for a survivorlike focused on exploration, experimentation, and mystery. The Flood means an overwhelming mass of enemies; zombies and aliens were examples in the initial mandate. The current priorities are stated in the [owner direction](/Hold%20the%20Flood/Brief#game-vision); the replacement player, setting and central story are still proposals to develop. Assume no existing game materials. Unity is the chosen engine; Steam is the release target.
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**Specialist work pages** — this is where the actual design is
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- **[Campaign](/Hold%20the%20Flood/Campaign)** — the current shape of the whole game. Its own *"Read this first"* section is the five-minute version.
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- **[Campaign](/Hold%20the%20Flood/Campaign)** — the Lead’s layered-progression proposal; its older district campaign is superseded. Start with the replacement Brief above, not the old owner summary.
- **[Design Index](/Hold%20the%20Flood/Design%20Index)** — **the list of every topic page and who owns it.** Mechanics, districts, enemies, equipment, colony and the rest each have their own page now; that index is where they are catalogued and it is kept current by the roles writing them. *This Hub deliberately does not repeat the list — it went stale twice.*
- [World and Mystery](/Hold%20the%20Flood/World%20And%20Mystery) — exploration structure, world rules, the district map and the illustrative mystery chain.
- [Design Review](/Hold%20the%20Flood/Design%20Review) — the independent critique and its current findings. Every finding ever raised is one line each on the [Findings index](/Hold%20The%20Flood/Design%20Review/Findings); superseded rounds are under [Archive](/Hold%20the%20Flood/Design%20Review/Archive).