2026-09-09 10:32:09
Anonymous:
Clarify later-life population staging and physical host reset boundaries
hold the flood/encounter and mechanism placement inventory.md ..
@@ 28,7 28,7 @@
World-time work shows its present stage and completed checkpoints. Explicit cancel, displacement beyond reach or a creature occupying the control loses the unfinished stage; damage alone does not. Leaving reach of a work face interrupts that unfinished work; stepping into a cool bay or moving elsewhere inside the host does so only if it also leaves reach. None of those movements alone is a withdrawal reset. Journal pause freezes enemies, oxygen, warnings, projectiles, readiness, mechanisms and work and completes nothing. Journal, quit and load do not move the astronaut across a boundary. Living retreat is physical. On death, still-carried parts/loot/canisters return once; spent gas/material remains spent; installed, dropped or handed-over objects remain at their stable identities; completed work persists; one shift makes old routes historical.
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**Withdrawal boundaries and reset.** A living withdrawal event happens only when the astronaut physically crosses the named host exit: P01 R02→R01; P02 R05→R06; P03 R08→R09; P04 R15→R14; P05 R20→R17; P06 R23→R24; P07/P08 across R25's current external approach threshold; P09 across R28's current external approach threshold; P10 out of the compact R36–R38 mechanism through R36→R35; P11 across R19's outer threshold to its current approach; P12 across R34's outer threshold; and P13 R40→R36. A shifted arrangement with no such current, readable approach leaves the instance dormant rather than substituting a distance check. Withdrawal clears only Triage occupancy/undogged shutter position, Carousel warning/sweep/cool phase, Breath Bank cycle, Grid charge/recharge, and unpinned Balance tilt; death applies those same temporary-family resets without requiring an exit crossing. P10–P13 have no free temporary-phase reset: crossing their boundary merely interrupts the current unfinished selector, clamp, exposure, detent or dog stage as their rows state. Completed dogs, clamps, caps, pins, joins, captures, part locations and committed object/mode states persist; defeated current-expedition enemies do not regenerate.
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**Withdrawal boundaries and reset.** A living withdrawal event happens only when the astronaut physically crosses the named host exit: P01 R02→R01; P02 R05→R06; P03 R08→R09; P04 R15→R14; P05 R20→R17; P06 R23→R24; P07/P08 across R25's current external approach threshold; P09 across R28's current external approach threshold; P10 out of the compact R36–R38 mechanism through R36→R35; P11 across R19's outer threshold to its current approach; P12 across R34's outer threshold; and P13 R40→R36. These are the representative arrangements’ named exits; the reset boundary belongs to a visible physical face of the host, not to an optional neighbouring room’s identity. If R05 is reached through another current approach, crossing that same marked host face resets P02 without requiring R06; R06 remains necessary only for its separately offered rescue variant. The same distinction keeps self-contained R28 working without R29/R30. In a multi-room encounter, crossing the specified mechanism-host boundary can reset that mechanism while combat continues elsewhere in the same current encounter. A host with no currently usable approach cannot be visited; merely lacking the named example neighbour does not disable its machine. Which actual face each permitted layout uses must be authored, never replaced by an invisible distance check. Withdrawal clears only Triage occupancy/undogged shutter position, Carousel warning/sweep/cool phase, Breath Bank cycle, Grid charge/recharge, and unpinned Balance tilt; death applies those same temporary-family resets without requiring an exit crossing. P10–P13 have no free temporary-phase reset: crossing their boundary merely interrupts the current unfinished selector, clamp, exposure, detent or dog stage as their rows state. Completed dogs, clamps, caps, pins, joins, captures, part locations and committed object/mode states persist; defeated current-expedition enemies do not regenerate.
Immediate re-entry begins from the shown neutral warning for a reset family, not from a silent safe interval. Loose mass remains at its physical recorded location: if it still meets a relay, plate or rail condition, it may occupy or retrigger that mechanism only through the ordinary preview/warning on re-entry. The opportunity is a readable reset and a fresh approach; the costs are the exit crossing, oxygen/time, renewed warning and any living enemies still present. It never duplicates or deletes mass, refunds consumed material, restores spent gas or reopens a completed checkpoint.
@@ 60,7 60,7 @@
**Host and warning.** R08 First Local Latch Hall with a currently adjacent R09 test face, objective 3 and P03 Triage Relay. On the first local-latch introduction, one Clampcrawler is visible beside the centre inspection island and it is the entire combat population. Its arched crouch and jaw-flash lock draw a fixed landing arc when the latch control activates. The answering shutter is physically closed and its empty count lamp confirms that no Presser is eligible during this first lesson.
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**Population and geometry.** Entry to that first lesson records one persistent **introduction seen** staging bit whether the player succeeds, refuses, cancels or withdraws; it is not a reaction to a build or victory. On a later attempt/revisit, the authored finite variant may add exactly one pre-existing Presser in the adjacent holding lane. A count silhouette shows that creature before activation, but the closed opaque shutter denies mutual local sight and is the only physical route, so this variant is explicitly alarm-only. A completed P03 alert opens that route; cutting the lead before alert commitment prevents the approach. If the alert has already opened the shutter and the Presser is moving, cutting the lead neither closes the route nor dismisses it. There is no hidden pool or success-triggered spawn. This clean first lesson costs one persistent staging bit, a distinct later population/cue state and an alarm-only shutter exception. Opposed service faces are readable from the island; the latch work position sits inside the Crawler's possible arc, while one side step and R09 retreat lie outside. P03's alarm lead is exposed before the control.
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**Population and geometry.** Entry to that first lesson records one persistent **introduction seen** staging bit whether the player succeeds, refuses, cancels or withdraws; it is not a reaction to a build or victory. On a later death-shift population setup after that introduction, the authored finite variant may place exactly one Presser in the adjacent holding lane, where it already exists before the player enters. The introduction-seen bit does not create a creature on a same-life retry, exit or immediate re-entry; that life retains its existing finite population and defeated enemies stay defeated. This delays the combined variant until a later life and does not settle other encounters’ global repopulation rules. A count silhouette shows that creature before activation, but the closed opaque shutter denies mutual local sight and is the only physical route, so this variant is explicitly alarm-only. A completed P03 alert opens that route; cutting the lead before alert commitment prevents the approach. If the alert has already opened the shutter and the Presser is moving, cutting the lead neither closes the route nor dismisses it. There is no hidden pool or success-triggered spawn. This clean first lesson costs one persistent staging bit, a distinct later population/cue state and an alarm-only shutter exception. Opposed service faces are readable from the island; the latch work position sits inside the Crawler's possible arc, while one side step and R09 retreat lie outside. P03's alarm lead is exposed before the control.
**Objective and approaches.** Commit a valid seam or record a safe refusal, walk through and operate the network-side release. (1) In the solo introduction, bait the Crawler: start work, wait for jaw-flash lock, cancel, step out so it skids, then use the recovery to work; this needs no part. (2) Opening rig: Manual→Barrier intercepts a committed leap while Sensor→Projector fires only on a visible valid target. (3) Later Manual→Nozzle displaces the Crawler before lock or clears the work face; recoil clearance is shown at this instance. In the later Presser variant, cut P03's lead before crossing if the alarm-only route should stay closed, or accept the cued second lane; once the alert has committed, the physical approach remains valid.