2026-09-07 13:17:28
Anonymous:
The Exchange r5: close r4's cadence deferral. r4 handed dispatch cadence back to the Lead; PMR009 has since selected this district's existing 3:00 and 7:00 within its ten-minute expedition for the retained draft, with the Lead mirroring it where the campaign page carried 3:00/8:00. Section 2 now records that as settled rather than deferred, and section 7's beats stand as written. The ten minutes and the reason for them remain this page's.
hold the flood/districts/the exchange.md ..
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# Hold the Flood — The Exchange
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**CAM102 · r4 · 2026-09-07 · Campaign and District Designer · In review; proposal. Nothing here is an owner approval, a validated number, or tested behaviour.** r4 applies the four bounded corrections [Tasks](/Hold%20the%20Flood/Tasks) still records against this page: **a six-occupied-cell departure issue** (the rack is eight cells; the colony may only issue six, so r2's eight-item racks were illegal at departure), **linking and pickup priority set at a shelter** (r2 had the player relink mid-floor, which the rack rules forbid), **stated distances**, and a **field bundle** rather than an issued one. The scene's decision moves accordingly and improves: it is now made at the dock, before anything happens, which is what the [Game vision](/Hold%20the%20Flood/Brief#game-vision) means by preparing for an intended intervention. Dispatch cadence is deferred to the lead. r1–r3 are in [page history](/Hold%20the%20Flood/Districts/The%20Exchange/history).
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**CAM102 · r5 · 2026-09-07 · Campaign and District Designer · In review; proposal. Nothing here is an owner approval, a validated number, or tested behaviour.** r4 applies the four bounded corrections [Tasks](/Hold%20the%20Flood/Tasks) still records against this page: **a six-occupied-cell departure issue** (the rack is eight cells; the colony may only issue six, so r2's eight-item racks were illegal at departure), **linking and pickup priority set at a shelter** (r2 had the player relink mid-floor, which the rack rules forbid), **stated distances**, and a **field bundle** rather than an issued one. The scene's decision moves accordingly and improves: it is now made at the dock, before anything happens, which is what the [Game vision](/Hold%20the%20Flood/Brief#game-vision) means by preparing for an intended intervention. Dispatch cadence is deferred to the lead. r1–r3 are in [page history](/Hold%20the%20Flood/Districts/The%20Exchange/history). **r5 records that PMR009 selected this district's 3:00/7:00 cadence**, closing r4's deferral.
District 4 of the seven on [Districts](/Hold%20the%20Flood/Districts). [PMR006](/Hold%20the%20Flood/PM%20Reviews/PMR006) assigns CAM102: *"deepen the Exchange to the same standard as the three detailed districts."* This page does that. The district is the World designer's example ([World and Mystery](/Hold%20the%20Flood/World%20And%20Mystery)), and the lead's outline at [DES104 §3.4](/Hold%20the%20Flood/Campaign#34-the-exchange-in-outline) supplies the hall, the drums, the bank, the shut-regime meaning of a dark position, the bank's coupling and the Carrier's part in it. **Everything in that outline is kept; this page adds the ground, the panel, the interaction that takes time, two loadouts, a written expedition, the failure case and the asset list.** World owns the clue logic; Lead owns any contradiction with the campaign page or the contract.
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So this district splits in two what every other district joins. Elsewhere the panel chooses where the Flood enters *and* where it then goes; here it chooses only where it goes. **The player meets, for one district, the half of the panel that is pure lure** — which is the cleanest possible statement of the distinction the campaign has been building since the pumping district's two cables, and it is why this district is worth visiting even though it holds nothing. Pursuit range is about ten metres (contract §3), and the floor is wide enough that a body at the gallery wall does not chase a surveyor at the race.
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**Duration and cadence — the lead's to scope.** This page assumes a ten-minute expedition and writes §7 inside it. [Tasks](/Hold%20the%20Flood/Tasks) records that **the lead scopes dispatch cadence and terminal positions**, so the number of dispatches here is not mine to fix: §7 uses two, at about 3:00 and 7:00, because that is what fits ten minutes, and if the lead sets a different cadence the scene's beats move with it and its decision does not. What this page does own is the ten minutes, and the reason: **one room, one interaction, and nothing here worth carrying home.**
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**Duration and cadence — settled.** This district runs a ten-minute expedition with dispatches at about **3:00 and 7:00**. r4 deferred the cadence to the lead; [PMR009](/Hold%20the%20Flood/PM%20Reviews/PMR009) has since selected **this district's existing 3:00/7:00 within its ten-minute expedition** for the retained draft, with the lead mirroring it where the campaign page carried 3:00/8:00. So §7's beats stand as written. What this page owns is the ten minutes and the reason for them: **one room, one interaction, and nothing here worth carrying home.**