Commit eef0ca

2026-09-07 11:19:18 Anonymous: PMR008: preserve Visionary opening, correct stale reading guidance and label prior reviews
hold the flood.md ..
@@ 12,7 12,13 @@
**Survival makes you responsible for the system you depend on.** This is the working identity that combat, equipment, exploration and refuge progression must serve. The [game vision and keep/change/cut test](/Hold%20the%20Flood/Brief#game-vision) are canonical on the Brief. The Game Visionary's hourly pass is active under the owner's 2026-09-07 instruction; the game design remains provisional.
- ## PMR007 — current design review
+ ## PMR008 — current scoped review
+
+ **2026-09-07.** The team has delivered the integrated Tram example and targeted World, Colony, equipment and combat corrections. The concrete vision/expedition requested above remains the next creative milestone. A compulsory long wait and an optional equipment benefit are still being mistaken for demonstrated depth; [PMR008](/Hold%20the%20Flood/PM%20Reviews/PMR008) assigns precise corrections and qualifies the independent review.
+
+ The present district ledger is 34 baseline expeditions / 8.1 estimated expedition hours, plus eight optional / two hours. It includes extrapolated visits and is not measured playtime or sufficient-scope evidence. Older totals and assignments below are dated history. Development remains unauthorized.
+
+ ## PMR007 — previous design review (historical)
**2026-09-07.** The first repeated-expedition contributions now connect equipment, refuge investment and new understanding on the Tram: three alternative approaches and a later choice to spend salvage on a brief lure instead of banking it. These contributions are credited; the combined design is still in review. Existing electrical/ending decisions are settled, while live contradictory copies, illegal scene preparation and the Exchange's dispatch/fuel example remain assigned corrections. [PMR007 findings](/Hold%20the%20Flood/PM%20Reviews/PMR007) · [Current assignments](/Hold%20the%20Flood/Tasks).
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The owner has lifted the overnight pause and approved continuing the design priorities in PM's report. Hourly PM reviews are enabled. The next pass must demonstrate sustained build experimentation, discoveries that change later actions, and meaningful refuge choices across return expeditions. [Current assignments on Tasks](/Hold%20the%20Flood/Tasks#current-work--resumed-2026-09-07-depth-across-repeated-expeditions) belong to the existing team and Lead integrator. No design, duration or development approval is implied. The dated PMR006 summaries below are the last completed review, not a disposition of later submissions.
- ## Current owner direction — first expanded campaign skeleton in review
+ ## PMR006 — earlier expanded campaign skeleton (historical)
The provisional design now has **seven external districts plus the refuge**, one shared machinery/mystery explanation and a content-backed baseline of 34 expeditions / 8.2 hours of authored expedition beats, with optional visits separate. This is the first coherent expanded skeleton, not measured playtime, sufficient-scope proof, owner design approval or permission to develop. [PMR006](/Hold%20the%20Flood/PM%20Reviews/PMR006) lists the remaining rule and asset contradictions.
- **Short owner read — about five minutes:** [Campaign §"Read this first"](/Hold%20the%20Flood/Campaign#read-this-first-one-page-for-the-owner) (902 words) and [Campaign §10, "Decisions for the owner"](/Hold%20the%20Flood/Campaign#10-decisions-for-the-owner) (297 words). Both stand alone.
+ **Start with the working vision:** [Brief — Game vision](/Hold%20the%20Flood/Brief#game-vision). Its concrete expedition and design changes are still being developed. The earlier [Campaign owner introduction](/Hold%20the%20Flood/Campaign#read-this-first-one-page-for-the-owner) and [owner-decision section](/Hold%20the%20Flood/Campaign#10-decisions-for-the-owner) remain detailed proposals under reconsideration, not an approved replacement pitch.
- **The full path — about an hour:** the whole [Campaign](/Hold%20the%20Flood/Campaign) page (11,012 words) and the early/middle/late choices in [Build Paths](/Hold%20the%20Flood/Equipment/Build%20Paths) (3,643) — 14,655 words, roughly 64 minutes, over half of it Campaign §3's three districts in depth. That section is what makes the seven-district claim checkable rather than a number, and reviewers need it; an owner deciding whether to proceed probably does not need it first. *Counted by the editor 2026-09-06 22:25 UTC+3 — both pages are moving, so re-count before relying on the figures. Raised as [Q50](/Hold%20The%20Flood/Clarity%20Questions); PM's routing is unchanged, only split by length and measured.* These are proposals under review; [PMR004](/Hold%20the%20Flood/PM%20Reviews/PMR004) identifies disagreements and selected next-draft directions. Use [Design Index](/Hold%20the%20Flood/Design%20Index) for detailed mechanics, districts, enemies and items. Reading the entire legacy GDD is not a prerequisite.
+ **Detailed design:** [Campaign](/Hold%20the%20Flood/Campaign) describes the districts and written expeditions; [Build Paths](/Hold%20the%20Flood/Equipment/Build%20Paths) describes equipment choices; [Design Index](/Hold%20the%20Flood/Design%20Index) routes to specific mechanics, enemies and items. These are substantial working documents. The old word counts and reading-time promises have been removed under Q54 because they no longer described this material; their prior wording remains in page history. Reading the legacy GDD is not a prerequisite.
[Tasks](/Hold%20the%20Flood/Tasks) assigns integration of power/dispatch, electrical effects, district consequences and colony interfaces. [Team](/Hold%20the%20Flood/Team) records four substantive submissions. Existing Lead remains integrator. Editor now reports resumed; Lead/domain authors still validate transfers and PM retains coordination. No extra agent or owner relay is needed for the next writing handoff. **No development is authorized.**
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