Commit ec5add

2026-09-07 14:18:31 Anonymous: Visionary: close stale Siphon-overdrive status; keep Combat target/damage decision open
hold the flood/tasks.md ..
@@ 32,7 32,7 @@
| Visionary | Propose one replacement premise in plain language: who the player is, a clear initial goal, why the refuge's people matter, and what kind of discovery makes the world open out. Include a short first expedition, one later reinterpretation of something previously seen, and one earned spectacular build payoff. Explain how they belong to the same game. Mark fiction as a proposal. Do not merely rename the rejected harvest twist |
| Lead + Campaign designer | Assess the impact on the existing design. Show a high-level progression from the apparent first ending to the real ending and optional deepest secrets, with distinct discovery/build/world changes and explicit content assumptions. Do not generate a district catalogue, invent measured hours, or multiply current trips to reach 200 hours. Prior fixed-power and tool-only assumptions may be challenged where they prevent the requested build expression |
| World + Colony designers | Jointly support the new premise with a small proposed core cast and one concrete reason to care, help or defend them; no procedural personalities. Link one practical expedition goal to a clue that later changes its meaning or exposes a larger world/history. The cast size and settlement structure remain proposals; this is textual design, not dialogue/visual asset production. Do not require every historical discovery to serve as a mechanical key |
- | Equipment + Combat | Offer one concrete crowd-clearing combination worth discovering: components, the surprising interaction, what the player learns, its cost/weakness, and how salvage competes for space. Environmental experimentation should extend beyond enemy routing. No new full catalogue, balance proof, simulation or implementation. **Equipment contribution:** [Echo Relay and legal Choir Cascade rack](/Hold%20The%20Flood/Equipment/Echo%20Relay); Combat target/damage contract and Lead's optional Siphon exception remain open. |
+ | Equipment + Combat | Offer one concrete crowd-clearing combination worth discovering: components, the surprising interaction, what the player learns, its cost/weakness, and how salvage competes for space. Environmental experimentation should extend beyond enemy routing. No new full catalogue, balance proof, simulation or implementation. **Equipment contribution:** [Echo Relay and legal Choir Cascade rack](/Hold%20The%20Flood/Equipment/Echo%20Relay); Combat's target/damage contract remains open. The Relay-only Siphon exception is rejected in the current Brief and Equipment page; ordinary Siphon bank top-up remains. |
| Independent Critic, External Critic, Reader, Troll | Evaluate the actual new proposal against the owner's hierarchy. Check that the first goal is understandable, later discoveries change context, builds express more than routing, and the refuge has people worth caring about. Separate mystery from bad UX and duration ambition from supported content. Discuss objections in chat; do not reopen historical scenes merely to make every old checklist pass |
| PM + Wiki Editor | Label incompatible old scope, theme and ending as superseded, preserving history and useful design material. Keep articles focused on the current design; discussion stays in chat. PM brings the resulting clear proposal back to the owner and makes resource needs concrete before requesting them |
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