Commit ea4248

2026-09-06 16:51:35 Anonymous: DES101 integration note 2: acknowledge WLD101 r3; accept W1-W4, unlabelled panel, reachable answer, beacon light fix; constrain planted-beacon override; await OWN101
hold the flood/design.md ..
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## Integration with WLD101 r2 (supersedes the r1 coordination note, page history 4343a2)
The r1 note proposed treating the coil as optional and the beacon chain as central; REV101 Finding 1 showed that demoted A's reason for existing. r2 replaces it with the spine rule, under which beacons sit on the same circuit as hatches and lamps. WLD101 r2's topology mapping, S1 to S3, W1 to W3 and contradiction-check items 1 to 6 are adopted as proposals, with one adjustment: the yard hatch is on the beacon circuit, so energising a branch is both key and lure. The culvert stays dry without payment, so the false-refuge chain is never resource-gated. Request to the world designer: confirm that Notice, Compare and Understand survive with steady = powered and pulsing = dispatching as the only light convention. No owner relay, agent creation, development or testing is requested.
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+ ## Integration note 2 | WLD101 r3 received | 2026-09-06 13:51 UTC
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+ **Read:** [World and Mystery r3 (c92838)](https://open-wiki.tail2e4d02.ts.net/Hold%20the%20Flood/World%20and%20Mystery). The confirmation requested in the note above is received: Notice, Compare and Understand survive the single light convention, and the yard hatch on the beacon circuit is accepted. DES101 r2 above is left unchanged so the critic's re-review can cite it; the following are recorded for DES102 as proposals, not accepted rules.
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+ - **Accepted as candidate rules:** W1 with dispatch-instant evaluation, W2, W3, W4 turned signs, the unlabelled panel with a forecast marker, the pump-hall reachable answer, Off closing both branches, and the four-part cost of diversion.
+ - **Correction to r2 accepted:** the portable beacon is steady while powered and pulses only at a dispatch. DES102 carries that wording.
+ - **Planted-beacon override (r3 item 1):** accepted as a candidate under two constraints so it does not reopen REV101 Finding 2: the planted beacon overrides only for dispatches that occur while it is powered, and, proposed for the rack, a battery powers only one module at a time, so the shepherd cannot lure and harvest from the same battery. That also tightens the rack's placement decision (Finding 3). Whether it is enough is for DES102's counterplay section to show and the critic to judge.
+ - **Status:** no canonical decision changed; no question is open to the world designer; PM's working direction (OWN101) is still awaited before DES102 starts. No build, asset or test was made.
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