2026-09-17 11:32:06
Anonymous:
Seventh review: the inventory is a grid with shaped items (owner, 2026-09-17)
hold the flood/brief.md ..
@@ 29,7 29,7 @@
## Owner reactions to the proposed additions β 2026-09-08
- **Keep connected equipment combinations.** The owner accepted assembling builds from reusable linked parts. Particular parts, numerical rules and the complete equipment catalogue remain proposals.
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- **Keep shared carrying space.** Spare oxygen competes with equipment and loot for carrying capacity.
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- **Keep shared carrying space.** Spare oxygen competes with equipment and loot for carrying capacity. Since 2026-09-17 that space is a grid of squares holding shaped items, not a count of units: see [The Pack](/Hold%20The%20Flood/The%20Pack).
- **Bring carried property home on death.** The owner rejected recovery caches: βlet's bring home what we carry when we die. otherwise it's just frustrating.β Carried equipment and newly acquired loot return aboard with the astronaut; recovering a death cache is not part of the design.
- **Keep practical clue-based exploration.** Repeated markings can suggest an opportunity to investigate, with observation and survivor context helping interpretation.
- **Keep the proposed horde rhythm.** Hordes contest travel and selected noisy work; completed work persists and an overpowering build may succeed.
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**Sixth review, 2026-09-16 (owner asked whether the inventory system matched the wiki; it did not: the numbers did, the player's actions did not; owner: fix the save bug first, then the station property pass):** a part that leaves the rig (unmounted, stored, put down, installed or handed over) takes its links with it, and a save whose links point at an unmounted part now loads with a note instead of starting the game over. In the station the pack (I) is a live panel, not the journal: the world keeps running while it is open. Mounting (3 s), unmounting (2 s) and putting an object down (1 s) are timed acts that need the astronaut to stand still and are interrupted by walking; capacity and rig space refuse before any time is spent. A put-down object lies where it was left, as a small prop in that room, reads "Take" within reach, and keeps its point through a save. A carried canister is coupled from the pack and feeds the suit while the world runs; a manual special, station work or pack work interrupts the transfer, and losing the canister ends it. The manifest shows Worn (suit tank, journal, navigation; no cutter exists yet), Active rig with its links, Inactive cargo and Elsewhere; the ship screen lists Elsewhere too, and the journal opens aboard so a rig can be linked at home. The Fork reclaim and the bridge pickup refuse before they begin when the pack has no room. Still open from the same review: the worn cutter, salvage to find, the once-only rescue handover and reserve, and the automatic choice of which canister is handed over.
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**Seventh review, 2026-09-17 (owner decision):** the owner had pictured a distinct inventory from the start and found it neither in the game nor in the design: "a Backpack Hero style grid with shaped items". The design had reduced it to a count of ten carrying units and four rig spaces, and the game followed the design, so the gap opened at the design stage. The grid is now the design. [The Pack](/Hold%20The%20Flood/The%20Pack) holds the decision and a full proposal: an eight by five grid, four squares to an old unit, a lit block as the harness, links made by touching, and a floor strip for putting things down and picking them up. The unit-count manifest and the text pack panel built on 2026-09-16 are superseded once the owner has answered that page's open questions; nothing of the grid is built yet.
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## Leading story draft β explicitly open to change
The owner is leaning toward this variation of the hospital direction: