Commit e8120d

2026-09-15 14:55:10 Anonymous: Align current mechanism counts and historical scope allowance; preserve unselected scope
hold the flood/production scope.md ..
@@ 17,13 17,15 @@
| Equipment definitions | 12 | 24 / 36 | Source, reusable behaviour, limitations and meaningful combinations; the first twelve briefs already exist |
| Ordinary / special enemy roles | 6 / 3 | 10/6; 14/9 | Distinct pressures, readable responses and combined encounters |
| Major set-pieces | 2 | 3 / 5 | Exceptional staging and recovery; hosted rooms/objectives remain the same units |
- | Mechanism families / major placed mechanisms | 5 / 13 | 9/24; 14/40 | Thirteen major instances need geometry, warnings, stages, persistence and rearming; fixed room services and ordinary joins remain separately owned interfaces |
+ | Mechanism families / major placed mechanisms | 5 / 14 | 9/24; 14/40 | Fourteen proposed major instances need geometry, warnings, stages, persistence and rearming; fixed room services and ordinary joins remain separately owned interfaces |
| Language chains across at least two languages | 4 | 8 / 12 | Evidence, alternatives, discriminating action, correction and useful transfer |
| Mystery or personal investigation chains | 4 | 7 / 11 | Causal evidence and consequences rather than additional exposition |
| Person-linked home projects | 5 | 9 / 14 | Voluntary contribution, an observable result, reclaim and personal consequence |
| Special connection challenges | 2 | 4 / 6 | Constraint/recovery problems, not the count of ordinary joins |
- The thirteen major mechanisms are not every interactive object: R26/R33 service transformations, the R02/R03 board/rack, ordinary doors and join faces stay owned by their room/interface descriptions rather than becoming extra P-identities. [Campaign Evidence And State Crosswalk](/Hold%20The%20Flood/Campaign%20Evidence%20And%20State%20Crosswalk) contains **26 index entries** across the existing eight chains and fifteen scenes. They are deduplicated index rows, not 26 new objects or single captures.
+ The fourteen proposed major mechanisms are not every interactive object: R26/R33 service transformations, the R02/R03 board/rack, ordinary doors and join faces stay owned by their room/interface descriptions rather than becoming extra P-identities. [Campaign Evidence And State Crosswalk](/Hold%20The%20Flood/Campaign%20Evidence%20And%20State%20Crosswalk) contains **26 index entries** across the existing eight chains and fifteen scenes. They are deduplicated index rows, not 26 new objects or single captures.
+
+ The current count includes [P14, the moving scan and bridge](/Hold%20The%20Flood/Moving%20Scan%20Expedition): substantial R15 rail/scan-bay geometry, a glazed bridge opening and span, a transfer-void sightline, an R28 receiver and shared E05/E07 source, trigger and revisit state. It uses existing rooms and encounters without adding a source volume. Its effect on the allowance below remains uncosted.
The 15 SMALL survivor scenes include rescue and home follow-through; home-project scenes should be assigned within those fifteen where possible. Branches are variations of a named scene, but each materially different consequence still needs writing and state review.
@@ 59,7 61,7 @@
|---|---|---|
| Each of 24 reusable modules | Internal geometry, entrance/fixture relationships, available actions and intended discovery/pressure role | Full variants and compatible interface combinations, detailed cue/interaction placement and exceptional states |
| Each of 40 placed rooms | Named identity/module, region and objective links, actual contents/reward, first-visit/revisit purpose, access and recovery constraints | Exact per-instance placement, every selected branch/transient state and concrete consequences across permitted arrangements |
- | Each of 13 major placed mechanisms | First-version geometry, warning, action/stages, reset/rearm and persistence boundary, usable alternative/recovery and linked discovery | Full variant/combined-encounter details, exact thresholds and exhaustive state/recovery paths |
+ | Each of 14 proposed major placed mechanisms | First-version geometry, warning, action/stages, reset/rearm and persistence boundary, usable alternative/recovery and linked discovery | Full variant/combined-encounter details, exact thresholds and exhaustive state/recovery paths |
A room brief may reference its module and a mechanism brief, but cannot omit its own distinguishing content.
@@ 69,17 71,17 @@
## Detailed-campaign scope and allowance
- Detailed campaign work extends first-pass briefs into exhaustive content; it does not count their existing definitions again. The allowances below are planning estimates for the SMALL candidate, not a schedule. The SMALL candidate needs the following distinct work, with shared observations, scenes and fixtures referenced once:
+ Detailed campaign work extends first-pass briefs into exhaustive content; it does not count their existing definitions again. The original allowances below cover deeper documentation for the SMALL sample with **13 major mechanisms**, excluding the current first pass. They are planning estimates, not a schedule. The effect of P14 and revised placement geometry on these allowances remains uncosted: **350–590 role-hours is the original allowance, not an updated total or ceiling for the current proposal**. Shared observations, scenes and fixtures remain referenced once:
| Workstream | Unique deeper work, excluding current first pass | Judgment allowance |
|---|---|---:|
| Rooms, objectives and arrangements | Exact stateful variants for 24 modules/40 rooms/12 objectives, permitted arrangements, traversal, recovery sides and the two special connection challenges. | **90–150 role-hours** |
- | Encounters and mechanisms | Exact geometry/population/cue/timing/rearm combinations for 10 encounters including 2 setpieces and 13 major mechanisms; fixed services stay in room work. | **55–95** |
+ | Encounters and mechanisms | Original basis: exact geometry/population/cue/timing/rearm combinations for 10 encounters including 2 setpieces and 13 major mechanisms; fixed services stay in room work. | **55–95** |
| Campaign evidence and choice | Full clue distribution, corrections and consequences for 4 language + 4 story chains, deduplicated against objectives and rooms. | **50–85** |
| Cast, rescue and home | Final writing/state variants for 5 people/15 primary scenes/5 home projects; host and branch variants cost work without becoming new primary scenes. | **45–75** |
| System detail and information | Exhaustive equipment/survival/build edge cases, exact cue/string/control variants and accessibility equivalence, deduplicated against encounter/room states. Survivor dialogue is counted under Cast. | **65–110** |
| Persistence, compatibility and integration | Complete transition/reference/compatibility matrix, version policy, cross-domain review and corrections. | **45–75** |
- | **SMALL detailed-campaign total** | Documentation and campaign content only; no implementation, assets, recruitment, player sessions or technical validation. | **350–590 role-hours** |
+ | **Original SMALL detailed-campaign total** | Documentation and campaign content only; no implementation, assets, recruitment, player sessions or technical validation. | **350–590 role-hours** |
The range is broad because actual branch density, permitted arrangements and final dialogue depth are not yet known. The evidence index has 26 rows but does not enumerate every occurrence, branch or failure variant. Three representative detailed packages—a repeatable mechanism room, a two-language investigation with correction, and a short rescue/home arc—would need to be written and independently checked before narrowing the range or extrapolating campaign duration. TARGET and STRETCH are alternatives whose branch interactions require their own estimate rather than multiplication from SMALL.
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