2026-09-10 11:34:44
Anonymous:
Record completed combined review and the single author response
hold the flood/progress.md ..
@@ 1,6 1,6 @@
# Hold The Horde — Progress
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**10 September 2026. Discovery and home rewrites are complete. All six combat/build drafts are submitted; their combined review is starting. All times below are Jerusalem.**
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**10 September 2026. Discovery and home rewrites are complete. The combat/build review is complete; both designers are making the consolidated corrections. All times below are Jerusalem.**
We are addressing three owner concerns: convincing survivorslike hordes and spectacular builds, a readable wiki, and a clear account of the player's fun, excitement, challenge and emotional experience.
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| Task | Responsible | Status and concrete result | Next estimate |
|---|---|---|---|
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| 47 — Spectacular builds and expedition growth | Systems | Submitted at 11:17: Build Rules, acquisition and controller references; exact published revisions checked | Awaiting the combined critique and one author response |
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| 48 — Ordinary hordes and encounter pressure | Design Lead | Submitted at 11:07: Combat Rules, roster and all ten encounter placements; scoped preservation checks completed | Awaiting the combined critique and one author response |
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| 49 — One combined review | Reviewer | Both submissions ready; automatic review handoff delivered | Review target 12:15, range 12:00–12:45 |
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| 47 — Spectacular builds and expedition growth | Systems | Correcting the three submitted pages: actual loadouts, spectacular effects and upgrade rules | Response target 12:15, range 12:00–12:45 |
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| 48 — Ordinary hordes and encounter pressure | Design Lead | Correcting the three submitted pages: crowd rewards, climax, rescue and source closures | Response target 12:15, range 12:00–12:45 |
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| 49 — One combined review | Reviewer | Complete at 11:27; PM verified the critique and added source-backed corrections | Closed; no second review |
| Integration, source checks and owner updates | PM | Active: verify source claims and prepare the affected equipment, information, save-state and room references | Reviewed batch target 14:00 |
| 38 — Full design readiness | PM | Reopened after owner feedback | First-pass wiki target 15 September |
| 39–40 — Earlier detailed samples | Systems / Design Lead | Parked and unaccepted | Reassess after correction |
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**49 tracked outcomes: 43 preparation outcomes closed, 3 current correction assignments, 1 reopened readiness outcome and 2 parked drafts.** These are writing/review counts, not a percentage of a finished game.
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**49 tracked outcomes: 44 preparation outcomes closed, 2 current correction assignments, 1 reopened readiness outcome and 2 parked drafts.** These are writing/review counts, not a percentage of a finished game.
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The submitted drafts replace the old 1–5-creature encounter contract with ordinary crowds and larger climaxes, permit multiple ordinary weapons, and put compatible link changes inside journal pause. The remaining review checks whether those rules produce convincing choices and payoffs, agree with their detailed examples, and preserve the owner’s decisions. Several dependent references still need alignment. Particular populations, growth effects and editing details remain proposals.
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The submitted drafts replace the old 1–5-creature encounter contract with ordinary crowds and larger climaxes, permit multiple ordinary weapons, and put compatible link changes inside journal pause. The review and PM checks found specific repairs: incomplete equipment lists, unclear reward resolution, and climax/rescue examples that diverge from their rules. One consolidated response is underway. The dependent references and room layouts also need alignment. Particular populations, growth effects and editing details remain proposals.
Both original Claude tasks are available, automatic handoffs succeeded, and receiving activity was checked. The owner does not need to forward routine messages. No extra permanent agent is needed for this batch.
@@ 39,6 39,6 @@
| Whole readable first-pass wiki | 15 September | 13–17 September |
| Detailed campaign design | 17 November | 27 October–15 December |
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Both drafts arrived early: the Lead at 11:07 and Systems at 11:17. Review began sooner as a result. The reviewed-batch target remains 14:00 while the critique and response scope are established; that target had moved from 13:00 after the initial source inspection. The broader dates are unchanged. Confidence is moderate for the next batch, low for the first-pass wiki and very low for detailed campaign work until scope is re-estimated.
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Both drafts arrived early: the Lead at 11:07 and Systems at 11:17; the combined critique arrived at 11:27. PM checked its claims and dispatched one response to both designers. The 14:00 batch target remains while those corrections and dependent references are completed. Room migration covers eleven reusable room types and their affected instances; space and traversal timing remain design obligations, not tested results. The broader dates are unchanged. Confidence is moderate for the next batch, low for the first-pass wiki and very low for detailed campaign work until scope is re-estimated.
Dates assume the three existing roles and PM are available approximately 6–8 active hours per working day. A first-pass wiki means a coherent, readable proposed design with open choices clearly identified. It does not establish fun, balance or campaign duration. Game implementation, simulation, playtesting and assets require their separate authorization. Unanswered creative choices block only the work that depends on them.