2026-09-08 19:33:44
Anonymous:
Align legacy continuity and journal references with owner decisions
hold the flood/expedition proposal.md ..
@@ 26,9 26,9 @@
The service bay behind the workshop finishes the job the rack started. There the player watched three marks behave differently, once. Here the same shapes recur across components that plainly do different jobs, each staying consistent within its group. One observation becomes a pattern, and a player who compares them can conclude, unprompted, that the marks name *families* — relay, sink, isolator — rather than individual parts. Evidence first, generalisation second, and the inference is never handed over.
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- **Observed, not unlocked.** Every mark was physically visible the first time the player walked past it; nothing is revealed here. No solve button, no survivor who translates. The notebook preserves a facsimile and location of a mark the player chooses to record and does no more. Knowing three families is not knowing a language.
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- **Observed, not unlocked.** Every mark was physically visible the first time the player walked past it; nothing is revealed here. No solve button, no survivor who translates. The notebook preserves a facsimile and location of a mark the player chooses to capture in world time. Under the [Player Information](/Hold%20The%20Flood/Player%20Information) contract, frozen-view inspection, record comparison and free personal notes happen with the whole game paused. Knowing three families is not knowing a language.
- **Legible.** A player who does not care can take the head and leave unpenalised; a player who looks gets the discovery.
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- **Paid for in oxygen.** Standing in that bay is time, and time is supply. This does not dissolve the brief's tension between pressure and curiosity. The intent is that the payment feels worth making; whether it does is exactly the kind of thing writing cannot settle.
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- **Paid for in oxygen.** In running world time, standing in that bay is time, and time is supply. This does not dissolve the brief's tension between pressure and curiosity. The intent is that the payment feels worth making; whether it does is exactly the kind of thing writing cannot settle.
## The way out
@@ 61,8 61,8 @@
- **The rack observation.** The visible power trace through relay-, sink- and isolator-stamped parts is the only *observed* evidence the family inference rests on, and it is what keeps the reading from being asserted. Reconciled with Systems; a proposed benefit on both sides, not an owner requirement.
- **Carry rules.** Systems': the head reserves full capacity from the moment it is lifted, held or stowed alike, so the loadout cost above is real; in hand is a transient release, transfer and emergency state rather than a long-haul strategy, and it suppresses either build equally. No magnitude asserted. See [Build Comparison](/Hold%20The%20Flood/Build%20Comparison).
- **Shared carry interface.** Equipment, salvage and spare canisters share carrying capacity under the owner's decision. Exact capacity, shapes and quantities remain proposed.
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- **Notebook.** Facsimiles and locations of marks the player records, and nothing else. Showing one to a survivor is the proposed use that makes recording worth doing.
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- **Findability across trips.** The sealed door must stay locatable later or the human consequence leads nowhere. That needs *discovered locations to persist* — weaker than a fixed map, which stays open.
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- **Notebook.** The current [Player Information](/Hold%20The%20Flood/Player%20Information) contract governs world-time capture, stored records, frozen inspection and personal notes. Showing a captured facsimile to a survivor is one proposed use that makes recording worth doing.
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- **Findability across trips.** The sealed door must remain identifiable for a later search if this consequence is to be revisited. The station shifts after each death; its earlier recorded location is historical, not a guaranteed current route. The scene therefore needs authored recognition and current-access/recovery conditions, not a fixed-map rule.
- **Death.** Settled by the owner: dying returns the astronaut to the ship with everything carried, the head included. The return leg's tension is therefore about time, oxygen and the crossing itself rather than about losing the object. See [Death and Persistence](/Hold%20The%20Flood/Death%20And%20Persistence).
- **Salvage magnitude.** How much reach the head adds, and whether it is unique or one of a class, are not mine to set.