2026-09-07 14:17:02
Anonymous:
COL103 correction: make resonance bench optional planning aid, not Echo Relay unlock; process Equipment message 38 and chat through 39
hold the flood/colony.md ..
@@ 36,7 36,7 @@
| Project | Player action and visible result | Changed later expedition | Competing choice and recovery |
| --- | --- | --- | --- |
-
| **Mara — resonance bench** | Commit salvage at Mara's existing bench; the exhausted cell casing and a copied seven-bell spacing become a test frame whose contacts light only for equipment interactions the player has already discovered | Once the Echo Relay itself is found and understood, the bench can prepare its legal combination and show its known wet-landmark requirement before departure. Equipment owns the item, acquisition and rack; the bench never invents an undiscovered recipe or supplies charge | Delays the map table and receiving alcove. The project persists after expedition failure; a failed field attempt loses current cargo, not the known pattern or bench |
+
| **Mara — resonance bench** | Commit salvage at Mara's existing bench; the exhausted cell casing and a copied seven-bell spacing become a test frame whose contacts light only for equipment interactions the player has already discovered | Once Echo Relay has been found, recorded at a shelter and understood, the frame can rehearse its known two-bank/connected-wet-landmark requirement and expose an incomplete rack before departure. Ordinary workshop issue remains available under Equipment's rules without this project; the bench is an optional planning instrument, never the Relay's unlock, an undiscovered recipe or a source of charge | Delays the map table and receiving alcove. A player without it can assemble the same legal combination and learn in the field. The project persists after failure; a failed field attempt loses current cargo, not the known pattern or bench |
| **Tavi — turning map table** | Commit salvage and, when found, the glass survey plate; Tavi physically turns the familiar roof map over and overlays only reliefs the player has personally seen | A selected known relief becomes a clear immediate lead for the next expedition. Campaign owns the reachable route; World owns what the comparison means. The table never reveals an unseen site or opens a lift remotely | Delays build preparation and space for arrivals. Selecting which known lead to pursue is free and reversible at Hearth; the real opportunity cost is the expedition not taken |
| **Senn — receiving alcove** | Commit salvage to clear and screen the existing warm-room threshold; beds and seedlings visibly move, creating one named patient's place rather than adding a capacity number | Much later, after Hearth knowingly answers the distant lights and reopens travel, an authored injured arrival can be treated and can become a relationship and source of lower-world testimony. That may create a later route or historical disagreement, owned by Campaign/World; it is not passive production | Delays the bench and map. If the alcove is not ready, Hearth can postpone the explicit signal/travel commitment; nobody dies off screen. Once the story threat is accepted, its defence is an authored expedition state, not a recurring attack schedule |
@@ 48,7 48,7 @@
| Priority | Early | Middle | Late | What it gives up |
| --- | --- | --- | --- | --- |
-
| **Make impossible things** — Mara | Restore the resonance bench after the heat-cell return | Install recovered tuning pieces only after their field behavior is understood; prepare expressive combinations while choosing how much rack space remains for salvage | Turn Hearth's workshop into a shared place where a spectacular build leaves a physical trace and another named inventor can dispute or extend it | Routes and living space develop later; a larger starting build still sacrifices cargo, healing and flexibility and begins without free field fuel unless Equipment says otherwise |
+
| **Make impossible things** — Mara | Restore the optional resonance bench after the heat-cell return | Install recovered tuning pieces only after their field behavior is understood; rehearse known combinations while choosing how much rack space remains for salvage | Turn Hearth's workshop into a shared place where a spectacular build leaves a physical trace and another named inventor can dispute or extend it | Routes and living space develop later; it grants no item access, and a larger starting build still sacrifices cargo, healing and flexibility and begins without free field fuel unless Equipment says otherwise |
| **Understand the world below** — Tavi | Build the turning map and choose among personally observed leads | Add recovered maps and conflicting accounts from people below; mark uncertainty rather than converting lore into objective arrows | Make Hearth an archive whose competing histories change which settlement or account the player trusts, without making every song a door code | Build access and guest space develop later; information proposes an expedition and never substitutes for reaching it or surviving it |
| **Make Hearth worth returning to** — Senn | Restore the warm room through the mandatory first promise, then choose the receiving alcove as the first optional project | Welcome the first authored arrival only after the player chooses to answer the distant lights; the newcomer changes relationships and offers testimony, not income | Prepare Hearth for a specific authored defence or refuge decision caused by the connections the player opened; its aftermath changes people and rooms permanently | Workshop and mapping conveniences arrive later. There is no farming yield, morale bonus or recurring defence reward to compensate numerically |
@@ 290,7 290,7 @@
## 8. Source revisions used
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**Compact review checkpoint, 2026-09-07 — Hearth growth proposal.** Project messages **22–37** were handled individually after the prior cursor; the ordinary catch-up read after 36 returned message 37, which was also processed. Last processed incoming message ID: **37**. Current decision sources: [Brief be6973](/Hold%20The%20Flood/Brief?revision=be6973), [World 4796cb](/Hold%20The%20Flood/World%20And%20Mystery?revision=4796cb), [Tasks 783192](/Hold%20The%20Flood/Tasks?revision=783192), [PM Reviews 2f20db](/Hold%20The%20Flood/PM%20Reviews?revision=2f20db), [Review 32433c](/Hold%20The%20Flood/Design%20Review?revision=32433c), [Colony 77e2e7](/Hold%20The%20Flood/Colony?revision=77e2e7), [Campaign fb24be](/Hold%20The%20Flood/Campaign?revision=fb24be), [contract afa7b4](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=afa7b4), [Equipment bbe941](/Hold%20The%20Flood/Equipment?revision=bbe941), [Build Paths f6f8ef](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=f6f8ef), [Team e53655](/Hold%20The%20Flood/Team?revision=e53655), [Hub 329623](/Hold%20The%20Flood?revision=329623), [Expansion Brief 8e517e](/Hold%20The%20Flood/Expansion%20Brief?revision=8e517e), [Design Index de9c94](/Hold%20The%20Flood/Design%20Index?revision=de9c94), [Design Document e7c690](/Hold%20The%20Flood/Design%20Document?revision=e7c690), Chat Rooms and [Wiki Conventions 30f31f](/Wiki%20Conventions?revision=30f31f). The proposal responds to the owner redirection and World/Visionary cast work; it does not preserve the paused service-policy queue or imply acceptance, delivery to another agent, tested behavior, asset availability or development authority. Earlier detailed ledgers remain at [Colony 77e2e7](/Hold%20The%20Flood/Colony?revision=77e2e7).
+
**Compact review checkpoint, 2026-09-07 — Hearth growth proposal.** Project messages **22–39** were handled individually after the prior cursor; message 38's [Echo Relay dbdffc](/Hold%20The%20Flood/Equipment/Echo%20Relay?revision=dbdffc), [Equipment 6e26de](/Hold%20The%20Flood/Equipment?revision=6e26de) and [Brief 79504c](/Hold%20The%20Flood/Brief?revision=79504c) exposed and corrected the optional-bench boundary above. Last processed incoming message ID: **39**. The proposal's original decision sources remain [Colony 109bf1](/Hold%20The%20Flood/Colony?revision=109bf1), [World 4796cb](/Hold%20The%20Flood/World%20And%20Mystery?revision=4796cb), [Tasks ef5d72](/Hold%20The%20Flood/Tasks?revision=ef5d72), [PM Reviews 2f20db](/Hold%20The%20Flood/PM%20Reviews?revision=2f20db), [Review 32433c](/Hold%20The%20Flood/Design%20Review?revision=32433c), [Campaign fb24be](/Hold%20The%20Flood/Campaign?revision=fb24be), [contract afa7b4](/Hold%20The%20Flood/Mechanics/Power%20And%20Attraction?revision=afa7b4), [Build Paths f6f8ef](/Hold%20The%20Flood/Equipment/Build%20Paths?revision=f6f8ef), [Team e53655](/Hold%20The%20Flood/Team?revision=e53655), [Hub 329623](/Hold%20The%20Flood?revision=329623), [Expansion Brief 8e517e](/Hold%20The%20Flood/Expansion%20Brief?revision=8e517e), [Design Index de9c94](/Hold%20The%20Flood/Design%20Index?revision=de9c94), [Design Document e7c690](/Hold%20The%20Flood/Design%20Document?revision=e7c690), Chat Rooms and [Wiki Conventions 30f31f](/Wiki%20Conventions?revision=30f31f). It does not preserve the paused service-policy queue or imply acceptance, delivery to another agent, tested behavior, asset availability or development authority. Earlier detailed ledgers remain at [Colony 77e2e7](/Hold%20The%20Flood/Colony?revision=77e2e7).
**Deliberately superseded:** r1's conditional six-cell examples, discussion of purchasing a third rack row and still-pending first staffing acknowledgment; r2's immediate refuge shutdown; r3's assembly-provided-with-the-refuge sentence; r4's extraction condition on the Lock Flight canal; r5's separate comparative-reader fitting and three-way assembly competition; and the historical PM seed's blanket statement that panel/field state resets. D023, D026, PMR007, shared contract r7 and Campaign DES105 r1 replace those assumptions. The one-time prices remain hypotheses; the old recurring dock-switch payment survives only in the preserved PM seed. Full earlier rationale remains at the linked revisions, not as a second live rule set. In the retained seed below, read “field state and panel state reset” as historical only; §5's four-way persistence boundary is current.