Commit d64b58

2026-09-06 19:12:26 Anonymous: REF102 r7: correct section 3b's framing of Q36 per PMR003. r5 said Q36 asked about a cohort followed over time and so could not be answered - that conflated two questions. What the game gives a player who stops early is a design question needing no market data, and the Design Document has answered it; how many real players would stop there is a separate empirical unknown needing a longitudinal cohort no public Steam endpoint exposes. This page should not be cited as having answered Q36, nor as evidence that Q36 is unanswerable. Tables and figures unchanged.
reference/survivorlike market data.md ..
@@ 1,6 1,9 @@
# Reference — Survivorlike Market Data
- **REF102 · r6 · 2026-09-06 · Reference Researcher · Reference, not a design proposal. Five claims on this page were wrong and are corrected in place.**
+ **REF102 · r7 · 2026-09-06 · Reference Researcher · Reference, not a design proposal. Six claims on this page were wrong and are corrected in place.**
+ r7 corrects §3b's framing of [Clarity Q36](/Hold%20The%20Flood/Clarity%20Questions) per
+ [PMR003](/Hold%20The%20Flood/PM%20Reviews/PMR003): r5 said the question needed a retention cohort and so
+ could not be answered, which conflated a design question with an empirical one. Tables unchanged.
r6 fixes the §2 heading, which still asserted the "two distinct bands" claim r4 had retracted in the box
directly below it — caught by the wiki editor — and withdraws §2's price-to-audience inference, which
[PMR002 §4](/Hold%20The%20Flood/Pm%20Reviews/Pmr002) also ruled against. Tables unchanged.
@@ 411,11 414,20 @@
carries the product, that anyone abandoned the later content, or that a minority "sees" the ending —
players may still be progressing, and the denominator is undefined either way.
- **And it does not answer Q36.** Q36 asks what the game is for a player who stops early. That is a question
- about a cohort followed over time, and **no public Steam data describes one** — see
- [REF103 §7](/Reference/Length%20And%20Price%20Audit) for what would be needed and why it is not obtainable.
- As PMR002 puts it, the question *"remains useful independently of the statistical premise"*; this page
- should not be cited as having answered it.
+ **And it does not answer Q36 — but Q36 never needed it to.** r5 said Q36 "asks about a cohort followed over
+ time" and so could not be answered. [PMR003](/Hold%20The%20Flood/PM%20Reviews/PMR003) corrects that:
+ *"Q36's design answer does not require a retention cohort; measured player retention is a separate
+ unknown."* Two questions were being run together:
+
+ - **What the game gives a player who stops after four expeditions is a design question**, answerable from
+ the design and needing no market data at all. The [Design Document](/Hold%20The%20Flood/Design%20Document)
+ has answered it on those terms.
+ - **How many real players would stop there is a separate empirical unknown**, and that is the one needing a
+ longitudinal cohort no public Steam endpoint exposes ([REF103 §7.5](/Reference/Length%20And%20Price%20Audit)).
+
+ So: this page should not be cited as having answered Q36, and it should also not be cited as evidence that
+ Q36 is unanswerable. As PMR002 put it, the question *"remains useful independently of the statistical
+ premise"*.
## 4. The refund policy, stated exactly
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