Commit d3f7cd

2026-09-08 14:41:26 Anonymous: Owner chooses persistent room connections and a whole-station deep puzzle
hold the flood/brief.md ..
@@ 36,6 36,7 @@
- **Tentatively keep equipment loans at home.** The owner's response was “keep. I think.” This is a tentative preference for the described cooperation, not approval of a complete colony-management system.
- **The station shifts after each death.** The owner wants the mystery of what is where to stay alive. Some changes the player makes persist through shifts; a door they unlocked can remain unlocked. This supersedes the team's fixed-layout proposal. Which features move, which changes persist and how prior records help remain to be designed.
+ - **Selected connections persist, with a station-wide late puzzle.** From the three shift proposals, the owner chose Option 3: certain actions connect rooms into groups that stay connected through shifts. The owner added: “one of the deepest and latest puzzles of the game should be to connect this way the entire station.” This is a direction to develop, not approval of the comparison's particular binding mechanisms, rescue exception or puzzle solution. How links are discovered and made, how unconnected areas keep shifting, and what completing the station-wide connection does to later shifts remain to be designed.
- **Keep cooperative rescue short.** The owner accepted the cooperative rescue direction on the condition that it does not become a long escort quest. The detailed route, length and wider survivor-loss rules are not thereby approved.
These reactions apply to the concrete additions presented, not every detail of their linked design articles.
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