2026-09-08 13:20:00
Anonymous:
Apply owner authority to shared oxygen carrying
hold the flood/expedition proposal.md ..
@@ 8,7 8,7 @@
Yeva Kolb — a station pressure-tech the player rescued on an earlier trip — names the workshop and one condition: the head has to arrive uncracked. That is the entire immediate goal, and it is checkable at any moment.
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The loadout is the first real decision. Equipment competes with salvage for space (owner requirement), and under our working assumption spare canisters compete with both (proposal, not canon — see Dependencies). The head reserves its full space from the moment it is lifted, held or stowed alike, so a full pack has to make room before the head can be freed at all. Reserving that room at the ship means going in lighter than the player would like; going in heavy means giving something up on the spot, or a second trip, or an abandoned objective. None of it is hidden — carried supply, remaining time and free space stay readable at a glance. Mystery belongs in the station, never in the interface.
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The loadout is the first real decision. Equipment competes with salvage for space (owner requirement), and spare canisters compete with both under the owner's shared-capacity decision. The head reserves its full space from the moment it is lifted, held or stowed alike, so a full pack has to make room before the head can be freed at all. Reserving that room at the ship means going in lighter than the player would like; going in heavy means giving something up on the spot, or a second trip, or an abandoned objective. None of it is hidden — carried supply, remaining time and free space stay readable at a glance. Mystery belongs in the station, never in the interface.
## The way in
@@ 56,11 56,11 @@
## Provisional mechanics and dependencies
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None of this is owner canon. The scene survives if these change.
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Illustrative details remain proposals; the owner-settled capacity and death rules below are constraints.
- **The rack observation.** The visible power trace through relay-, sink- and isolator-stamped parts is the only *observed* evidence the family inference rests on, and it is what keeps the reading from being asserted. Reconciled with Systems; a proposed benefit on both sides, not an owner requirement.
- **Carry rules.** Systems': the head reserves full capacity from the moment it is lifted, held or stowed alike, so the loadout cost above is real; in hand is a transient release, transfer and emergency state rather than a long-haul strategy, and it suppresses either build equally. No magnitude asserted. See [Build Comparison](/Hold%20The%20Flood/Build%20Comparison).
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- **Shared carry interface.** Equipment versus salvage is an owner requirement; canisters competing for the same space is a working assumption. If oxygen gets separate capacity the loadout decision weakens but the scene holds.
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- **Shared carry interface.** Equipment, salvage and spare canisters share carrying capacity under the owner's decision. Exact capacity, shapes and quantities remain proposed.
- **Notebook.** Facsimiles and locations of marks the player records, and nothing else. Showing one to a survivor is the proposed use that makes recording worth doing.
- **Findability across trips.** The sealed door must stay locatable later or the human consequence leads nowhere. That needs *discovered locations to persist* — weaker than a fixed map, which stays open.
- **Death.** Settled by the owner: dying returns the astronaut to the ship with everything carried, the head included. The return leg's tension is therefore about time, oxygen and the crossing itself rather than about losing the object. See [Death and Persistence](/Hold%20The%20Flood/Death%20And%20Persistence).