Commit cee5b4

2026-09-15 13:52:12 Anonymous: Align factual references while preserving review alternatives and pending owner choices
hold the flood/open decisions.md ..
@@ 156,7 156,7 @@
**Where it stands.** The owner accepted cooperative rescue on the condition that it never becomes a long escort. The crossing is short, one junction, but it is gated by a checklist: walk the route in this life, check the controls, pass a canister through a sleeve and wait for flow confirmation, reach a marked level on a gauge, stock a separate abort room with a spare canister, and arm a retreat line the survivor can use alone. "An under-supplied request refuses before the refuge door opens." If the astronaut dies mid-crossing, a safeguard pending owner decision freezes creatures and hazards while the survivor walks alone to the abort room, and the player learns the outcome only by returning there. [Death Shift And Rescue Continuity](/Hold%20The%20Flood/Death%20Shift%20And%20Rescue%20Continuity) calls the freeze "an artificial protection convention".
- **The problem.** The emotional peak of the game, a person who has knocked on glass for a year finally walking out, arrives as a pre-flight checklist. All five rescues run the same checklist. The survivor is never at risk, never refuses and never judges the danger herself.
+ **The problem.** The emotional peak of the game, a person who has knocked on glass for a year finally walking out, arrives as a pre-flight checklist. The shared preparation checklist risks making the survivors' personal judgments feel secondary. [Rescue Rules](/Hold%20The%20Flood/Rescue%20Rules) already gives Dorn readiness confirmation and the ability to call an abort, while [First Survivor](/Hold%20The%20Flood/First%20Survivor) has Yeva judge that her failing ward is more dangerous than leaving. The proposed protected death-abort removes risk during its special retreat window, but remains pending and does not settle all survivor safety.
**Options.**
@@ 192,7 192,7 @@
**Where it stands.** The builders' script is cut into the station; its word order shows which service main a room controls (`KETH SORAN VEL` against `SORAN KETH VEL`). A later hand labels the two ends of transfer lines (`OSH·a`, `OSH·b`) and eventually writes lines addressed to the ship's berth, which the player can answer by seating a plate. The journal never translates; it stores images, notes and whether a predicted route led where expected. The words are placeholders: [Language Expedition](/Hold%20The%20Flood/Language%20Expedition) says "no glyphs, alphabets, conlang or vocabulary catalogue are proposed". Every objective has a route that needs no language, so reading only saves time and oxygen.
- **The problem.** Both scripts pose the same puzzle: find two examples, notice what differs, pick one of two controls. A player would learn a few rules over ninety hours and never read an alien sentence with meaning. The most original idea in the design, the station writing to the player, ends with "Recipient remains unknown." Chants of Sennaar confirms each guess so vocabulary builds up; Outer Wilds makes knowledge the only progression.
+ **The problem.** Both scripts pose the same puzzle: find two examples, notice what differs, pick one of two controls. A player would learn a few rules over ninety hours and never read an alien sentence with meaning. The most original idea in the design, the station writing to the player, still leaves the writer and precise meaning uncertain in [Alien Utterance Discovery](/Hold%20The%20Flood/Alien%20Utterance%20Discovery). Its berth-addressed line can be answered, deferred or ignored; "Recipient remains unknown" describes the historical hospital transfer in [Dorn's scene D3](/Hold%20The%20Flood/Cast%20And%20Short%20Rescue%20Map). Chants of Sennaar confirms each guess so vocabulary builds up; Outer Wilds makes knowledge the only progression.
**Options.**
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