2026-09-08 20:17:11
Anonymous:
Record Home28 closure and Language29 submission/review; forecast F1.10
hold the flood/design coverage.md ..
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**PM coverage assessment, 8 September 2026.** This is the remaining-work map for the [whole-game outline](/Hold%20The%20Flood/Whole%20Game%20Outline), alongside the dated [Progress and forecast](/Hold%20The%20Flood/Progress). It is management work, not an additional completed gameplay package.
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Across fifteen major areas, **nine have usable first-pass contracts and six have examples or alternatives**. These are coverage categories, not weighted progress or a percentage of the game. Even an area with usable rules still needs its finite content, edge cases and integration. “Written” does not mean owner-approved, implemented or validated.
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Across fifteen major areas, **ten have usable first-pass contracts and five have examples or alternatives**. These are coverage categories, not weighted progress or a percentage of the game. Even an area with usable rules still needs its finite content, edge cases and integration. “Written” does not mean owner-approved, implemented or validated.
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Six domains remain partial, and accepted rules still need their finite inventories and integration before v1 is complete. The newly usable category is Enemies, encounters and traps: Combat And Enemy Roster27 supplies the complete proposed roster and shared pressure/state contract alongside the existing trap families. Combat and contested work was already counted usable, so it is not counted twice. This classification does not complete the40-room, ten-encounter or twelve-mechanism inventories.
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Five domains remain partial, and accepted rules still need their finite inventories and integration before v1 is complete. Home And Colony Loop28 supplies the newly usable home/colony contract. The previously prepared combat and enemy/encounter/trap categories are not counted again. This classification does not complete the five cast arcs/fifteen scenes, forty-room, ten-encounter or twelve-mechanism inventories.
The first complete wiki must describe actual behavior, progression and consequences across every major area. It may use clearly labelled provisional defaults and numerical tuning; a major area left only as “TBD” does not qualify. The later detailed-content milestone specifies the individual authored rooms, clues, encounters and scenes.
@@ 21,10 21,10 @@
| Equipment and acquisition | Usable twelve-part [catalogue](/Hold%20The%20Flood/Equipment%20Catalogue) and [acquisition/growth contract26](/Hold%20The%20Flood/Equipment%20Acquisition%20And%20Rig%20Growth), prepared434 atf5f6d768 | Source-fixture briefs and exception/recovery details, with concrete exemplar/port/material/source paths before any repair/adapter template becomes a usable route; provisional quantities and geometry | Closed18:57:01 Jerusalem after one focused critique/response and PM maintenance. All twelve paths, four starters/eight sources, three added fixtures and legal rig/property costs are prepared. The domain is not finished; acquisition preference and actual starter/capacity choices remain unselected. |
| Combat and contested work | Usable [Combat Rules](/Hold%20The%20Flood/Combat%20Rules) and [combat-state contract27](/Hold%20The%20Flood/Combat%20And%20Enemy%20Roster), prepared443 | Remaining interface/edge-case matrix for controllers, target assistance, combined attacks, oxygen actions and recovery | Shared first-pass state sheet prepared19:34 atf1fe0d9a. Target assistance, multiple ordinary controllers and field healing remain proposals; exact timing and readability are unvalidated. |
| Enemies, encounters and traps | Usable [roster/pressure contract27](/Hold%20The%20Flood/Combat%20And%20Enemy%20Roster), prepared443, alongside five [trap families](/Hold%20The%20Flood/Traps%20And%20Encounter%20Progression) | Ten encounter-placement and twelve placed-mechanism v1 briefs: actual geometry/populations, cue variants, warning/work stages, reset/rearm/persistence and recovery; exhaustive variants remain M4 | Six ordinary/three special roles and two setpieces are prepared within ten encounters; ten of twelve mechanism slots allocated. Full inventories are still partial, and counts/origins remain replaceable proposals. |
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| Two alien languages and discovery | [Expedition example](/Hold%20The%20Flood/Language%20Expedition), journal rules, [testable interaction](/Hold%20The%20Flood/Alien%20Utterance%20Discovery) | Four SMALL discovery chains across both languages: evidence, competing interpretations, discriminating action, correction and later use | Draft operational chains now. Define how visitor marks and utterance registers relate; a response alone does not prove request semantics or a god. |
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| Two alien languages and discovery | Partial: existing expedition/journal/utterance examples; [Two Language Discovery Map29](/Hold%20The%20Flood/Two%20Language%20Discovery%20Map) submitted454, review455 active | Four SMALL chain briefs across both languages: evidence, rival readings, discriminating action, correction and later use; both regional orders and explicit reuse/new-content accounting | Systems STOPPED after draft454 at20:07:22, source69c57f0a; independent review455 active against pre-draft criteria69641af0. Draft21:00 target achieved early; reviewed22:00(21:15–22:45) remains forecast, today8Sep Jerusalem. Actual clue placements, final utterances/signs and room/control variants remain unfinished; no full conlang or selected final story. |
| Story, endings and corruption | [Story](/Hold%20The%20Flood/Hospital%20Story%20Directions) and [corruption alternatives](/Hold%20The%20Flood/Resurrection%20And%20Corruption) | Beat/evidence/consequence map through apparent, deeper and optional secret layers, including visible ending choices and colony consequences | Final canon needs owner choices. Draft the causal alternatives now; no automatic death budget, ending lock or mandatory treatment. |
| Authored cast and short rescue | Two [first-survivor alternatives](/Hold%20The%20Flood/First%20Survivor) and local examples | Five SMALL cast briefs: motives, disagreements, bounded knowledge, home contribution, three-scene arc and short rescue outcomes | The first-survivor choice and global mortality affect specific branches. Other characters and living crossings can proceed. |
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| Colony and home projects | Partial: [Coming Home](/Hold%20The%20Flood/Coming%20Home), [Home Projects](/Hold%20The%20Flood/Home%20Projects); [Home And Colony Loop28](/Hold%20The%20Flood/Home%20And%20Colony%20Loop) submitted446, review447 active | Living/death return and preparation contract plus five person-linked projects with voluntary contributions, concrete operation, reclaim and postponement; two reused/three new | Systems STOPPED after submission446 at19:42:37, source1b2eefba; independent review447 active against criteria registered445. Draft20:20 target achieved early; reviewed21:15(20:45–22:00) remains forecast, today8Sep Jerusalem. Final five cast arcs/15scenes, person selection and any management economy remain separate. |
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| Colony and home projects | Usable [Home And Colony Loop28](/Hold%20The%20Flood/Home%20And%20Colony%20Loop), preparation-closed450 at5bff3436, alongside Coming Home/Home Projects | Exact fixture/control and cue briefs, participant/facility state integration and owner-dependent management/economy branches; five final cast arcs/15scenes remain in the separate cast inventory | Closed20:01:12 Jerusalem after one focused critique/response. Living/death return, deliberate storage/sharing, refill, five optional projects and loan/reclaim are prepared, with two reused/three new projects and three new fixed ship fixtures. Counts/names/benefits remain proposed; first-survivor selection and gameplay validation remain open. |
| Information, controls and accessibility | Usable [first-pass contract](/Hold%20The%20Flood/Player%20Information) | Cue/interaction inventory, journal/manifest structure and option/default interactions, including non-colour/non-audio equivalents | Most work can proceed. Mechanical uncertainties affect their particular displays. Full journal pause is settled. Existing article ownership must be respected. |
| Save, identity and content authoring | Usable [first-pass contract](/Hold%20The%20Flood/Save%20And%20Content%20State), preparation-closed417 at438cdf35 | Complete transition/commit catalogue, placement/reference matrix and resolved conditional branches and recovery policy | First-pass identity/continuity requirements are prepared. Save policy, rescue/shift order and full-station behavior remain open; engineering/migrations remain later. |
| Content scope and production feasibility | Usable [first-pass scope contract](/Hold%20The%20Flood/Production%20Scope), prepared423 atc1a60388 | Deduplicated finite inventory, reuse assumptions, unique authoring/state costs, asset categories, Unity/Steam constraints and explicit scope cuts | PM24 closed423;144–247role-hourv1 planning allowance with explicit room/mechanism depth. Scope/band/cuts remain proposed; actual asset licences/specifications need checking. |
@@ 34,7 34,7 @@
| Window, Jerusalem dates | Planned result | Staffing/dependency |
|---|---|---|
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| 8 Sep | Prior system contracts and Combat27 prepared443; narrow04 parent-equipment and legacy integration complete; Home28 submitted446 | PM and GPT review work continues; Systems STOPPED after Home28 submission19:42:37, with one focused independent review447 active. Both original Claude roles stay paused; specialist setup9–10Sep remains planned, not active. |
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| 8 Sep | Home28 prepared450; prior system contracts and narrow04 integrations complete; Language29 submitted454 | PM and GPT review work continues; Systems owns stopped Home28/Language29 after the20:07:22 draft. Independent review455 is active against pre-draft criteria registered452. Both original Claude roles stay paused; specialist setup9–10Sep remains planned, not active. |
| 9–11 Sep, core buffer to 14 Sep | Shared core rules and identity requirements; start region, cast, language and production work | Two additional specialist setups planned 9–10 Sep. Ready scopes, not provider availability alone, determine assignments. |
| 14–18 Sep | Domain designs and finite inventories sufficiently concrete for cross-domain review | Content counts and major story/mechanism choices must be dispositioned or visibly provisional. |
| Target 22 Sep; likely 18–29 Sep | Complete first-pass wiki with integrated interfaces and a development handoff outline | PM integration and review are on the critical path; more writers do not remove that work. |
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Track deliverable and depth separately: first-pass rule set, finite content inventory, and later implementation. Count a shared survivor scene/colony project/clue/region objective once, then estimate only its distinct additional work. Keep package review/response, PM cross-page integration and whole-game coherence review separate without double counting. Production24's response explicitly assigns the24module/40room/12mechanism v1 brief minimums to one20–34author-hour package, beyond objective allocation. This retains the placed-mechanism obligation rather than silently deferring it. Detailed campaign authoring extends these briefs; do not charge both full depths. See [Production Scope](/Hold%20The%20Flood/Production%20Scope) for the proposed revised144–247role-hour v1 allowance and separate review/response/integration; it is the dated8Sep planning estimate, not logged labor or an automatically current remaining balance; subtract accepted scope before recomputing the remainder.
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This map is based on the current owner brief, Whole Game Outline revised through narrow alignment432 at2d6de3c0, the linked owning articles and a source-by-source PM coverage audit. The catalogue was subsequently read at submission396, received one focused review/response397/399 and was preparation-closed400 at revision737b3cfd. Outcome21 trap/encounter and22 handoff first passes were closed410;23 save/content-state closed417 at18:09:56 Jerusalem, final438cdf35. Production24 closed423 after scoped response421/422; Regional Discovery Map25 closed426 after response425 at3acda018. Its objective map leaves the domain partial pending24module/40room briefs. Acquisition26 closed434 at18:57:01, finalf5f6d768, after actual429, one focused critique431, the verified author response and PM’s paragraph-only maintenance433. Late notice436 records pre-maintenancef7ede725 rather than a rollback. PM now classifies equipment/acquisition as a usable first-pass contract, with source-fixture detail and exceptions still required. Combat And Enemy Roster27 closed443 at19:34, finalf1fe0d9a, after one focused critique and the442 response. PM now classifies the existing enemy/encounter/trap category as usable first-pass; the already usable combat category is not counted again. Exact40room/ten-encounter/twelve-mechanism inventories remain incomplete. Home And Colony Loop28 was submitted446 at19:42:37, source1b2eefba, with pre-assignment criteriabb3b76f3 registered445; one independent review447 is active and Systems STOPPED. Submission is not a prepared home contract. Narrow legacy04 Discovery114e9267/Expedition836ab2ae integration is verified443; global04 remains open. Scope estimates are reviewed planning assumptions, not validated labor or adopted content counts. The separately found Rescue Shift Proposal and Station Assembly Example remain unadopted intake407, not completed shared integration. The management checkpoint retains the exact inspected source revisions. No page count, model agreement or desk review establishes fun, balance, usability, performance or campaign duration.
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This map is based on the current owner brief, Whole Game Outline revised through narrow alignment432 at2d6de3c0, the linked owning articles and a source-by-source PM coverage audit. The catalogue was subsequently read at submission396, received one focused review/response397/399 and was preparation-closed400 at revision737b3cfd. Outcome21 trap/encounter and22 handoff first passes were closed410;23 save/content-state closed417 at18:09:56 Jerusalem, final438cdf35. Production24 closed423 after scoped response421/422; Regional Discovery Map25 closed426 after response425 at3acda018. Its objective map leaves the domain partial pending24module/40room briefs. Acquisition26 closed434 at18:57:01, finalf5f6d768, after actual429, one focused critique431, the verified author response and PM’s paragraph-only maintenance433. Late notice436 records pre-maintenancef7ede725 rather than a rollback. PM now classifies equipment/acquisition as a usable first-pass contract, with source-fixture detail and exceptions still required. Combat And Enemy Roster27 closed443 at19:34, finalf1fe0d9a, after one focused critique and the442 response. PM now classifies the existing enemy/encounter/trap category as usable first-pass; the already usable combat category is not counted again. Exact40room/ten-encounter/twelve-mechanism inventories remain incomplete. Home And Colony Loop28 closed450 at20:01:12, final5bff3436, after one focused critique and449response. Only the existing home/colony category now advances to usable first-pass, bringing the total to10usable/5partial; five final cast arcs/15scenes and exact fixture/control details remain unfinished. Two Language Discovery Map29 was submitted454 at20:07:22, source69c57f0a, with pre-assignment criteria69641af0 registered452; one focused independent review455 is active and Systems STOPPED. Submission is not a prepared language contract. Narrow legacy04 Discovery114e9267/Expedition836ab2ae integration is verified443; global04 remains open. Scope estimates are reviewed planning assumptions, not validated labor or adopted content counts. The separately found Rescue Shift Proposal and Station Assembly Example remain unadopted intake407, not completed shared integration. The management checkpoint retains the exact inspected source revisions. No page count, model agreement or desk review establishes fun, balance, usability, performance or campaign duration.