Commit c17c7c

2026-09-10 17:26:35 Anonymous: Remove review history and align superseded prose with current design rules
hold the flood/encounter and mechanism placement inventory.md ..
@@ 4,18 4,6 @@
## Source and count boundary
- | Current owner used | SHA-256 read for this pass |
- |---|---|
- | [Owner Brief](/Hold%20The%20Flood/Brief) | `4b0a3bcbc339029c682b287c1ea25ee2f721066f68d8b27774874e8cd15808e4` |
- | [Station Room And Module Inventory](/Hold%20The%20Flood/Station%20Room%20And%20Module%20Inventory) | `d4ef2497568d6d7924f929ad0abb96cffb41f4df61357f59cf2722b757580b99` |
- | [Combat And Enemy Roster](/Hold%20The%20Flood/Combat%20And%20Enemy%20Roster) | `f1fe0d9a71e344a78d219333bc6b00e8af89a26758769c218743f1ca3a62fbdc` |
- | [Traps And Encounter Progression](/Hold%20The%20Flood/Traps%20And%20Encounter%20Progression) | `a280131b20e43c453f865d03f610103221fc08ee4fd61973451a139390ba33ae` |
- | [Equipment Catalogue](/Hold%20The%20Flood/Equipment%20Catalogue) / [Acquisition](/Hold%20The%20Flood/Equipment%20Acquisition%20And%20Rig%20Growth) | `737b3cfdaca7a1032597648b68ed94a9a9c1c3a3b5c7cfa9e6f91639f7073f99` / `f5f6d7681325bc5e52d1a7503133a15d8e4293f55df3961fe6f7210b9503db6e` |
- | [Regional Discovery Map](/Hold%20The%20Flood/Regional%20Discovery%20Map) / [Two Language Discovery Map](/Hold%20The%20Flood/Two%20Language%20Discovery%20Map) | `3acda0183b13d531e5e93cfd7ef41909c33b19d970bdb4b0b3c01f4360427247` / `df0f48f5bd39659105ca5e3b31e7341e4d0a8b36618a7eaed8f60d7120038a0a` |
- | [Story And Ending Map](/Hold%20The%20Flood/Story%20And%20Ending%20Map) / [Cast And Short Rescue Map](/Hold%20The%20Flood/Cast%20And%20Short%20Rescue%20Map) | `03c9cb8ee95564f08cf59b065f97c0a008981a489f8a8b223df0048d4cfb6de9` / `6456406b101845e6c9a6563a69fc7f56c1dcc7bf8227445bf14a03fa072f5514` |
- | [Survival And Loadout](/Hold%20The%20Flood/Survival%20And%20Loadout) / [Player Information](/Hold%20The%20Flood/Player%20Information) | `892afa4ab2aaf7da7ed90441d1d2622c794da4679ecc8117c03c9a22b0582769` / `34f8d4a0c198e1250e08f2e2dc5fd314a5084b36bb6677e2cc566e75117474fd` |
- | [Save And Content State](/Hold%20The%20Flood/Save%20And%20Content%20State) / [Production Scope](/Hold%20The%20Flood/Production%20Scope) | `438cdf35f53bb537aed50bb8efab810866b289d6cf401b949d95bc7e27e8938c` / `c1a60388489fbbd0363a75e19d2e3b32b5543d00ee0b240911754fbe3087bf1d` |
-
Encounter IDs **E01–E10** are the ten accepted placements; E08 and E10 are the two setpieces inside that ten. Mechanism IDs **P01–P13** are major placed instances. P01/P03 are Triage Relays, P02/P04 Sterilization Carousels, P05/P07 Breath Banks, P08 Phase-Balance, and P06/P09 Resuscitation Grids: **five reusable families, nine placements**. P10 iris/two-clamp assembly, P11 clinical profile comparator, P12 Synchronization converter/roster and P13 core isolation are four unique objective mechanisms. Thirteen is the former SMALL 12-slot sample plus the accepted explicit isolation increment.
The number 13 is not “all interactive objects.” R02/R03's selected-opening board/rack conduit, R26's reversible A↔B Decontamination circuit, R33's fixed A→R exchanger, ordinary doors, evidence drawers and every room's join/release face remain real authored interfaces. They are cross-linked below but are not silently declared members of a reusable trap family or duplicated as P14+. A room, encounter, clue, rescue, part source and mechanism sharing one place retain separate identities but are counted once in their owning ledger.
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**Objective and approaches.** Pull R4, record the responsive line and test R3's matching B plate; Capacitor removal is optional. (1) Opening rig: Sensor→Projector can target exposed Shutterback but cannot shoot sheltered Pressers through its fan; Manual→Barrier holds the direct lane while one pull stage commits. (2) Later Manual→Nozzle may rotate/break heel clamps or push an eligible body onto the Grid; recoil clearance is marked. Arc has no assumed permission through the fan. (3) Baseline: take the longer visible angle, cut the alarm lead, bait Grid discharge while on ceramic strips, or cut both Grid clamps, then use cutter/ordinary fire and withdraw after a pull checkpoint.
- **Evidence and persistence.** R4 physical pull and new line are separate commits. Wrong pull order can lose the clean R3-B test but not Capacitor or general work. Pulls, scar, lines, plate location, alarm cut, Grid breaker/clamps and Capacitor location persist. Fan/veil-like occlusion, Grid charge and populations reset. Invalid plates produce no line and remain reclaimable; the interface never labels an interpretation correct.
+ **Evidence and persistence.** R4 physical pull and new line are separate commits. Wrong pull order can lose the clean R3-B test but not Capacitor or general work. Pulls, scar, lines, plate location, alarm cut, Grid breaker/clamps and Capacitor location persist. Fan/veil-like occlusion and Grid charge follow their local reset rules. A living return preserves defeated populations and spent stages; a death shift may select a new finite population under Combat Rules. Invalid plates produce no line and remain reclaimable; the interface never labels an interpretation correct.
### E10 — Receiver Vault — setpiece B
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**Mechanism/story boundary.** Pump/inward can equalise P10 directly; purge/outward visibly lowers the gauge and is reversible through neutral. P10 opens access but does not operate P13. R39 baffle evidence and R40 isolation are later world-time choices; re-seating isolation does not close the iris or walking joins. No treatment, survivor or diagnostic is required.
- **Persistence and recovery.** Cut alarm, completed clamp/equality/iris stages, inlet plate/line, trapped strip capture, baffle and isolation stages persist under their owners. Tether, fan, pressure animation and population reset. R36-side controls keep recovery reachable; if R35 is not a current approach, the whole encounter waits. Death with an unfinished clamp loses that stage, returns carried objects once, preserves completed clamps and shifts external adjacency only.
+ **Persistence and recovery.** Cut alarm, completed clamp/equality/iris stages, inlet plate/line, trapped strip capture, baffle and isolation stages persist under their owners. Tether, fan and pressure animation follow their local reset rules. A living return preserves defeated populations and spent stages; a death shift may select a new finite population under Combat Rules. R36-side controls keep recovery reachable; if R35 is not a current approach, the whole encounter waits. Death with an unfinished clamp loses that stage, returns carried objects once, preserves completed clamps and shifts external adjacency only.
## Thirteen placed-mechanism briefs
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9