Commit bf8943

2026-09-10 12:41:09 Anonymous: Outcome 50 response to 643: R20/R23 second faces, E07 trigger and closure timing, opening, counts
hold the flood/station room and module inventory.md ..
@@ 4,7 4,7 @@
The astronaut stops at a threshold with a reason to be there: a part sitting in a cradle, a record on a wall, a machine that has to be opened, a door that leads further in. Before stepping through, they can read the room. They see the thing they came for, the hatch, grille or ward door the crowd will come through, the pillar or rail that breaks a firing line, the control that shuts the opening, and the way back out. Nothing comes from nowhere. If bodies arrive, they arrive through an opening the player could have looked at first.
- That look is where anticipation lives. A closed hatch with dust sifting through its grating promises what is about to happen. The build answers it. A rig that eats dense lines wants the lane where the crowd funnels. A rig built to shove wants the plate or rail the crowd can be pushed onto. A rig back at its starting strength wants the pillar, the long way round and the closure within reach. The crowd is the spectacle: a stream down a narrow bay, a river through a junction, dozens off a gantry stair, hundreds across a great gallery. The fight is about holding space while the astronaut's hands are busy with work.
+ That look is where anticipation lives. A closed hatch with dust sifting through its grating promises what is about to happen. The build answers it. A rig that eats dense lines wants the lane where the crowd funnels. A rig built to shove wants the plate or rail the crowd can be pushed onto. A rig back at its starting strength wants the pillar, the long way round and the closure within reach. The crowd is the spectacle: a stream down a narrow bay, a river through a junction, dozens off a gantry stair, hundreds across a great gallery. Mostly the astronaut is on the move, cutting through the horde and breaking it with a build that grows over the outing; some rooms add noisy work that draws the crowd while their hands are busy. The room's shape is what lets them change tactics mid-fight: fall back to a choke, swing onto a flank, shut a mouth or make for the far door.
Breathing space is earned in the room's own geometry. The player can clear what came through, slip past it into a part of the room shown to be quiet, or throw a closure that cuts the source off. Shutting a grille stops more from coming; it does not remove what is already inside. Relief is the moment the floor goes still and the work position, the record or the door onward is simply there to use. Curiosity pulls them on: the record that did not quite fit, the far door, the room remembered from another expedition.
@@ 38,10 38,11 @@
- **Feeding aperture.** The grille, hatch, ward door, mouth or shutter a source releases through, visible before anything arrives. It is never one of the room's walking passages, and closing it never closes a walking passage, clamp path, record continuation or rescue route.
- **Receiving space.** Floor where arrivals land and turn, beside the work or evidence position rather than over it.
- **Closure control.** Reachable from the side the astronaut fights on and visible from the entry. A completed closure persists unless its owning mechanism says otherwise; a held one lasts only while held.
+ - **Closing early or late.** Closing a source's access before its release commits prevents that release: nothing comes, no temporary upgrade is offered, and the lasting safety and access remain. A physical seal completed after commitment resolves the stage at once, without waiting for the peak. Either way, bodies already through still need clearing or separation. P01's held shutter and P03's dogged-open shutter follow their own rows.
- **Quiet.** A closure stops further arrivals but leaves bodies already inside. A space is quiet only when those are also cleared, bypassed into a shown quiet state or physically separated. A rescue starts only on a walked, prepared short route that is quiet or separated in this sense; it needs neither killing everything nor both clearing and closing, and never becomes an escort.
- **Reuse.** A module shape carries no population. Only the hosts in the first table below carry sources; every other placement of those modules stays quiet, refuge or evidence space.
- **Living return.** Population holds across a living return: spent stages stay spent, completed closures stay closed and nothing refills or is replaced. A different population variant appears only at a death shift.
- - **Growth.** Whether temporary growth comes only from resolved stages, or also from defeated enemies and milestones, is an open owner question. Every source, closure and baseline approach below stands either way.
+ - **Growth.** Whether temporary growth comes only from resolved stages, or also from defeated enemies and milestones, is an open owner question, and the stage rule used here is provisional. Every source, closure and baseline approach below stands either way.
### Crowd-bearing hosts
@@ 53,9 54,9 @@
| **R11 R-3 Approach** (E04) | From R01's leg: the bollard; the R12 leg with its gauge and R13's refuge door beyond; the exploration leg with the Flanker pack; and the quarantine-wing grille in that leg's side wall near the junction. The bollard apron is widened where the river turns; the legs keep their width. | **Quarantine ward wing**, a backing volume distinct from occupied R13. A Presser river (25–50 through the junction) pours through the grille and splits round the bollard. **Seal:** the grille's hand-wheel shutter on the junction side of the bollard, visible from R01's leg; the completed closure persists. | Hold R01's mouth as a funnel, work the bollard as hard cover or push to the wheel early; meet the Flankers on their leg. **Work:** walk the exact route, stock and confirm R12, check both controls. **Retreat:** R01's leg, straight to the airlock. | Three walking legs—ship, rescue, exploration—stay open, and closing the grille removes none. The rescue starts only once the route is quiet or separated; R13's inner door is survivor-operated; Sent needs that person aboard with the airlock closed; R12 is the counted abort. |
| **R14 Pump Hall** (E05 first stage) | From the entry: the tall room, the pump main ending at the back wall, the cable main crossing overhead with its service gantry, the gantry hatch where the main enters the wall, the fixed stair down beside the far pillar, the Boltspitter line, and the addressed workstation and A/B plate on the service apron. The stair lands on open floor with turning space, kept clear of the apron. | **Main service run** beyond the gantry hatch. Bodies cross the gantry and come down the stair (30–60 over the placement) while records are framed. **Seal:** drop the gantry hatch with the chain crank on the near pillar, whose run to the hatch is visible. | Fire up the stair as bodies funnel down; use the pillar against the bolt line; frame records from the apron. **Retreat:** R14's entry threshold. | The floor threshold to R15 is separate from the gantry and stays open; the continuing main defines no route; B face and release. |
| **R15 Cable Junction** (E05 second stage) | From R14's arm: the cross floor, the labelled bank where the cable main ends, the continuing pump main, the transparent rail with its pressure lane and gate, two cue bays, P04's detents, the Lens exchanger outside the sweep, and in one wall, side by side across the rail post, the open crawl panel and the duct grille. The pressure lane is widened to hold the rail group. | **Cable-duct run.** The rail group enters the lane through the grille and stays behind the rail until its gate state allows, so the Veilbearer's first cast teaches occlusion without ambush. A Boltspitter that survived R14 may walk the cued route behind a later veil. **Seal:** the grille lever on the record side of the rail post. | Cool bays against the sweeps; clamp faces reached from different bays; wait out or route round the veil. **Work:** the record position behind the rail, Lens removal, the crawl test. **Retreat:** R15→R14. | The crawl stays passable and testable; closing the grille leaves it open and promises no far bay. A/R faces and the other arms stay open. |
- | **R17 Jammed Pressure Approach** (E06; with R20) | From the near threshold: the long lane, both offset pillars, the far threshold into R20, the marked blank panel under the far lamp, the side gallery along one wall with the Flanker pack in it and, between the pillars, two ward doors, one in each wall, with their locks. The lane is widened around the second pillar between the doors. | **Two side wards.** The Flanker-only approach comes first, down the gallery, before the wards are disturbed; it is standing opposition, not a stage. Once the player is mid-hall the wards release one stage (40–80 through the hall). **Seal:** throw both ward-door locks as completed acts; each sits on the entry side of its door, reachable from pillar cover. | Meet the Flankers from the first pillar; move pillar to pillar; use the long lane as a firing line; cut the panel as a candidate bypass. **Work beyond:** R20's valve and caps, with Siphon a special pressure at the valve rather than another stage. **Retreat:** the near threshold, visible from the far end. | R17's long route and panel remain, with no short-rescue qualification. R20 has no source: the crowd reaches it only through the shown threshold, two pillars stay between tether line and valve, and caps stay on different quarters with the dry outer arc. |
- | **R23 Material Sorting Bay** (E07 host) | From R24's threshold: driver and receiver ends, the protected observation strip, ceramic strips across the Grid seams, both feed clamps, the Cycler cradle outside the transfer path, Veilbearer and Boltspitter. The receiving floor lies between that threshold and the Grid rail, beside, never over, the strip and ceramic routes. | No source in R23. Bodies from R24's hatches walk through the R24→R23 threshold onto the receiving floor. Transfer lines carry no creatures. The closures are in R24. | Lure a finite group across the rail and strike from cover; walk ceramic; wait at the veil sheet's edge. **Work:** operate or frame the corrective pair from the strip; capture; Cycler. **Retreat:** R23→R24, crossing leg floor under the hatches until they are dogged. | Protected evidence refuses Cycler; the Grid arms only from physical rail impacts; in Arrangement B a second threshold leads to R21. |
- | **R24 Transfer Service Gallery** (E07 apertures) | From any leg: the bollard, the other two legs framing pair records, the closable service recess, three feeding hatches in the ceiling above the legs near their mouths and three dog wheels on the bollard apron. | **Transfer-gallery loft**, one backing volume over the gallery. Its stage drops through all three hatches while E07's pair is operated or framed (30–60 through the placement), and arrivals walk the legs toward the work. **Seal:** dog all three hatches from the apron, each a completed closure. | Bollard cover; each leg is a funnel; dog the retreat leg's hatch first. **Work:** framing angles. **Retreat:** the leg the astronaut entered by. | All three legs stay walkable for records and continuation. The abort recess lies under no hatch, and its door is separate from the dogs, Aster's outside lock at R22 and the transfer machinery. |
+ | **R17 Jammed Pressure Approach** (E06; with R20) | From the near threshold: the long lane, both offset pillars, the far threshold into R20, the marked blank panel under the far lamp, the side gallery along one wall with the Flanker pack in it and, between the pillars, two ward doors, one in each wall, with their locks. The lane is widened around the second pillar between the doors. | **Two side wards.** The Flanker-only approach comes first, down the gallery, before the wards are disturbed; it is standing opposition, not a stage. Once the player is mid-hall the wards release one stage (40–80 through the hall). The locks are mid-hall too, so throwing them seals the stage after its release commits rather than preventing it. **Seal:** throw both ward-door locks as completed acts; each sits on the entry side of its door, reachable from pillar cover. | Meet the Flankers from the first pillar; move pillar to pillar; use the long lane as a firing line; cut the panel as a candidate bypass. **Work beyond:** R20's valve and caps, with Siphon a special pressure at the valve rather than another stage. **Retreat:** the near threshold, visible from the far end. | R17's long route and panel remain, with no short-rescue qualification. R20 has no source: the crowd reaches it only through the shown threshold, two pillars stay between tether line and valve, and caps stay on different quarters with the dry outer arc. |
+ | **R23 Material Sorting Bay** (E07 host) | From R24's threshold: driver and receiver ends, the protected observation strip, ceramic strips across the Grid seams, both feed clamps, the Cycler cradle outside the transfer path, Veilbearer and Boltspitter. The receiving floor lies between that threshold and the Grid rail, beside, never over, the strip and ceramic routes. | No source in R23. Bodies from R24's hatches walk through the R24→R23 threshold onto the receiving floor. Transfer lines carry no creatures. The closures are in R24. | Lure a finite group across the rail and strike from cover; walk ceramic; wait at the veil sheet's edge. **Work:** operate the corrective pair or commit its capture from the strip, which releases R24's loft; Cycler. **Retreat:** R23→R24, crossing leg floor under the hatches until they are dogged. | Protected evidence refuses Cycler; the Grid arms only from physical rail impacts; a proposed second B face at the far end of the receiving floor leads to R21 in Arrangement B without crossing the Grid seams, the strip or the transfer path. |
+ | **R24 Transfer Service Gallery** (E07 apertures) | From the R15 leg in Arrangement B: the bollard, R22's booth and its pair down one leg, the approach to R23's bay down the other, the closable service recess, three feeding hatches in the ceiling above the legs near their mouths and three dog wheels on the bollard apron. R21 cannot be seen from here. | **Transfer-gallery loft**, one backing volume over the gallery. Its stage releases through all three hatches when R23's corrective pair is operated or a capture of it is committed (30–60 through the placement); looking at or recording R21's or R22's clean pair releases nothing. Arrivals walk the legs toward the work. **Closure:** dog each hatch from the apron. With all three dogged before the release commits, nothing comes and no upgrade is offered; after commitment, dogging the last open hatch seals and resolves the stage at once. | Bollard cover; each leg is a funnel; dog the retreat leg's hatch first. **Work:** framing angles. **Retreat:** the leg the astronaut entered by. | All three legs stay walkable for records and continuation. The abort recess lies under no hatch, and its door is separate from the dogs, Aster's outside lock at R22 and the transfer machinery. |
| **R25 Balance Gallery** (E08, setpiece A) | From the approach threshold: Bellback across the rib, the neutral line and paired plates, Bank vessels and frost indicators, cap control, stirrup, handrail, and both feeding mouths in the outer walls away from the two walking thresholds. The outer floor is widened outside the mechanism footprint; the plates are flush with it and open along their outer edge. | **Two adjacent source volumes.** The phase 2 stage holds 80–150 at once and passes several hundred through the crest. Arrivals cross the outer floor toward the astronaut and, where their path crosses a plate, stand on it and load it. **Seal:** each mouth's closure on the wall beside it; closing one early shrinks the stage, and closing both resolves it. | Shelter at the rib; time the handrail and stirrup; hold one Bank lane; lure or shove bodies onto one plate to steer the tilt; or overpower. **Work:** caps, each a persistent commit; for a rib, two cutter releases and a seated pin, separate commits that fix that one rib while the other still swings. **Retreat:** the approach threshold and protected control. | Walking thresholds unaffected by either closure; only mass physically on the plates counts; widening does not enlarge the plates; no counter-wave after an early clear. |
| **R28 Regulator Gallery** (E09) | From the approach at the panel end: panel and reply socket, four rack aisles with plates and tells, the fan flank, the Grid rail between pull face and fan flank with ceramic bypass and clamps visible from the protected mark, the grille at the far end of the fourth aisle and the ceiling hatch above the socket. The cross-aisle before the panel and the rear service walk are widened for circulation. | **Rear rack store** behind the fourth-aisle grille: 30–60 enter, cross the rear walk and come down all four aisles. **Ceiling maintenance space** above the socket: a completed Caller call releases a second stage through its hatch; cutting the alarm first prevents it but does not recall bodies already moving. **Seals:** the grille by a pull rod at the fourth aisle's panel end; the hatch by a chain beside the socket; both independent of the alarm lead and the reply. | Aisles as firing lines; fan shelter and flank; lure a rail impact; walk ceramic. **Work:** pull R4, observe the line and test the matching R3 B plate from the protected marks. **Retreat:** the approach threshold. | Nothing depends on R29 or R30; neither volume stores a plate; closures never replace pulling or testing; A face and releases. |
| **R35 Receiver Vault Approach** (E10, setpiece B; with R36) | From the entry: the widened hall, two pillars spaced to keep the tether lane readable, Siphon radius, Shutterback's shelter angle, the Caller, one feeding mouth in each side wall, and in the far wall a hatch beside R36's opening, with the iris beyond. | **Two side-wall volumes** release the hall stage (80–150 at once). A completed Caller call releases a second stage from the **far-wall volume** through its hatch. **Seals:** each side mouth from a control on its accessible side; the far hatch from a control on the hall side next to, never across, R36's opening. | Choose selector lane, fan flank or clamp route; hold the pillar line against Siphon; cut the alarm before the call completes. **Work:** in R36–R38. **Retreat:** R35's entry threshold. | R36's two side openings remain walking passages to R37 and R38 and are never sealed; R36–R40 hold no source; opening R39/R40 creates no population; without current R35 access, E10 waits. |
@@ 67,7 68,7 @@
| **R04 Intake Marked Wall** | Marked wall, pressure door and blank panel for comparison. No feeding aperture; the panel is never a crowd hatch and reveals no neighbour. |
| **R06 Pace Approach Junction** | Ivo's stocked, closable abort recess, both controls and the visible short path. No aperture; closing R05's duct cannot close this path; no belt segment moves here. |
| **R10 Collar Service Spur** | Quiet refused-face inspection angle and interior release. None of M04's source variants. |
- | **R21 Drive Pair Bay** | Clean first pair seen from the protected strip. Transfer lines are not creature routes; no source. |
+ | **R21 Drive Pair Bay** | Clean first pair seen from the protected strip. Transfer lines are not creature routes; no source, and recording its pair releases nothing. |
| **R27 Thermal Exchange Room** | Mara's clean abort apron with its local tell, core release and R face. M10's gantry fitting belongs to R14 only. |
| **R31 Foundry Block** | B-output face, interior release and the failed B/B join. No source or closure requirement. |
| **R36 Pressure-Receiver Vault** | Iris, vessel, gauges, selectors, approach-side reverse, reply face and the two side openings as clamp-room passages. E10's sources are in R35. |
@@ 91,8 92,8 @@
| **M09 Quarantine Ward — R13** | One refuge door opens onto a shallow treatment ward with fixed beds, a wall log opposite the threshold and a quarantined arc grid along a separate service edge. The occupant can operate the inner door without crossing the work lane. | Hosts the sole R-3 occupant, wall record, ward history and Arc source. The grid may be removed without erasing refuge or evidence. This module does not imply every ward is breathable, occupied or connected to the same corridor. |
| **M10 Pump/Drive Chamber — R14, R27, R31** | Tall machine room with one continuous main crossing overhead, one local machine terminating visibly at the back wall, two pillars and an accessible service apron around the terminating fixture. R14 alone adds a service gantry along the overhead main, a feeding hatch where the main enters the wall and a fixed stair descending to a landing kept clear of the service apron; the hatch chain runs down a pillar within reach of the floor. | R14 compares pump/cable mains, R27 exposes exchanger removal, and R31 turns the geometry into Foundry's outward blue-double pulse. R27 and R31 carry no source. The repeated shape lets earlier “which main ends” evidence reinterpret a later converter candidate; identical architecture does not establish identical purpose, and the gantry is R14's fitting, not the module's. |
| **M11 Cable Junction — R15** | Cross-shaped cable room with the heavy cable main terminating at a labelled bank while a pump main continues through. An open wall panel reveals a crawl edge; a transparent rail separates one visible pressure lane from the record position. A cable-duct grille sits in the same wall as the crawl panel, on the pressure-lane side of the rail post, and feeds that lane behind the rail gate; its closure lever is on the record side of the post, and closing it leaves the crawl open. | Hosts builder-run comparison, wall-access case, Thermal Lens, visitor continuation mark, A/B/address evidence and the placement-5 Veil/Bolt relation. Removing Lens chills only its exchanger. The crawl may block and never promises its historical far bay is currently reachable; the grille is never a route. |
- | **M12 Sampling Loop — R20** | Circular pipe walk around a central sample line; cap controls sit at two quarter points, the local impact plate/Dynamo at a third, and the pressure regulator core at a reachable service gate. Two pillars interrupt the Siphon line. | Hosts objective 6's durable cap stages, Breath Bank, Dynamo, regulator assembly and source-side counter observation. Its loop supports withdrawal after one cap. It cannot become a short rescue route or let remote impacts trigger the local clamp. |
- | **M13 One-Way Transfer Bay — R21, R23** | Two clearly separated end fixtures in one room: a driver visibly pushes through a line and a receiver visibly fills. A protected observation strip sees both; the material cradle, if present, sits outside the transfer path. R23 alone adds a receiving floor on its approach side, between its walking threshold and the transfer floor and beside, never over, the protected strip and ceramic routes. | R21 supplies the clean first pair; R23 supplies the corrective third pair, Cycler and a screened encounter whose crowd arrives through its walking threshold. R21 carries no source, and transfer lines are never creature routes. Reuse must change what is tested—direction first, cross-register/body-slot and removable sorter later—not merely the colour of a pipe. |
+ | **M12 Sampling Loop — R20** | Circular pipe walk around a central sample line; cap controls sit at two quarter points, the local impact plate/Dynamo at a third, and the pressure regulator core at a reachable service gate. Two pillars interrupt the Siphon line. Two walking thresholds, the existing B face and a proposed A face, open from opposite sides of the outer wall onto the dry outer arc between quarter points, so the paired vessels, both pillars and the dry arc are visible from either before any lane is entered. The service gate stays an internal gate to the core, not a third threshold, and the source-side pressure counter is unchanged. | Hosts objective 6's durable cap stages, Breath Bank, Dynamo, regulator assembly and source-side counter observation. Its loop supports withdrawal after one cap. It cannot become a short rescue route or let remote impacts trigger the local clamp. |
+ | **M13 One-Way Transfer Bay — R21, R23** | Two clearly separated end fixtures in one room: a driver visibly pushes through a line and a receiver visibly fills. A protected observation strip sees both; the material cradle, if present, sits outside the transfer path. R23 alone adds a receiving floor on its approach side, between its walking threshold and the transfer floor and beside, never over, the protected strip and ceramic routes, plus a proposed second external face: a plain B threshold at the far end of that floor, reached without crossing the Grid seams, the strip or the transfer path. | R21 supplies the clean first pair; R23 supplies the corrective third pair, Cycler and a screened encounter whose crowd arrives through its first walking threshold. R21 carries no source, and transfer lines are never creature routes. Reuse must change what is tested—direction first, cross-register/body-slot and removable sorter later—not merely the colour of a pipe. |
| **M14 Decontamination Booth — R26** | Dirty and clean thresholds flank an air curtain, with a fixed rib, a side culture rack and a removable wall slab beside an ordinary standing passage. Separate service faces show the existing fixed transformation: forward accepts A and emits B; reverse accepts B and emits A. A manual inner control is reachable by the refuge-side person. | Hosts Mara's distinct rescue rack, wall-access discriminator, Nozzle source, short transfer and the early reversible Decontamination A↔B observation used by the candidate network. Mode and pulse direction are visible and persist separately from walking access. Purging the rack never consumes Story30 cultures; removing Nozzle stops only the air knife, not the fixed service transformer. |
| **M15 Balance Gallery — R25** | Broad gallery centered on a neutral line, fixed rib and occupied maintenance stirrup. Breath Bank draw lane, Phase-Balance chamber and cap control are visible from the entry; waiting Pressers are visible before commitment. Two feeding mouths in the outer walls, away from both walking thresholds, open onto a widened outer floor; the paired plates stay flush with it and open along their outer edge, so bodies crossing toward the astronaut can walk onto them. | Hosts placement 8/setpiece A and one exchanger-core checkpoint. Durable cap/pin work changes later traversal. The gallery can be overpowered or crossed with cover/timing; it adds no reactive population and is not a generic arena shell. Widening the floor does not enlarge the plates. |
| **M16 Four-Rack Regulator Gallery — R28** | Four parallel regulator bays face one panel and reply socket. Each rack's plate, physical tell and pry access are visible without entering the others; a side fan creates one readable occlusion angle. A rear service walk links the aisle ends. The fourth aisle ends in a feeding grille from a rear rack store, and a maintenance hatch in the ceiling above the reply socket opens from a separate overhead space; both volumes belong to this room and both routes are visible from the panel. | Hosts R1–R4 A/B chronology, the reply protocol, Capacitor source and placement 9. Pull order can lose evidence but not basic work/reward. Neither source volume stores a plate or depends on a neighbouring room. Reuse elsewhere may borrow the rack grammar only if it preserves per-fitting identity and before/after observation. |
@@ 135,16 136,16 @@
| **R17 Jammed Pressure Approach — M07 — O6/chain L2, encounter 6 cue** | Authored long route, a Flanker-only approach along the fully visible side gallery, two pillars, two ward doors with hall-side locks deeper in, and a marked blank wall panel sharing a far-side lamp/crew-name sightline. The wards release one stage once the player is mid-hall. Cutter stages test the candidate bypass; Siphon is previewed before loop work. | Language-first order gives a reason to cut; build-first can complete via long route and reinterpret the mark later. Collapse/pinch-out remains honest evidence. | **A** face. Cut fasteners/moved panel and thrown ward locks persist; route and Siphon state do not. Neither opening nor historical name guarantees current passage. |
| **R18 Sealed Receiving Section — M18 — O6** | Dorn refuge; verified side route, committed direct-hoist alternative, far-bay `OSH·b` receiving fitting, destination drawer/card and exposed non-reversing ratchet. | Comparing ratchet/card with R13 wall impression narrows one transfer order and changes testimony without naming a passenger. | **B/R** faces. Direct opening persists even if its route fails verification; side checkpoints persist. Rescue waits for a walked short route. Fork carries control only; hoist supply provides motion. |
| **R19 Pressure Annex / Clinical Comparison Bay — M19 — O6/story 2, mechanism 11** | Mutually exclusive later Yeva host plus shielded active/bypass treatment trays, profile-commissioning card and matching tissue record. Two equivalent patches from one recorded source support the controlled comparison. | Full live comparison supports a human-configured harmful profile; only post-isolation ordinary closure shows present disconnection. No missing live record regenerates. | **A** face outside the refuge threshold, approach-side bypass and abort control. Culture patches are distinct from Mara's M1 rack and M2 salvage. Card, capture and survivor state persist independently. |
- | **R20 Sampling Loop — M12 — O6, encounter 6, mechanism 5** | Breath Bank, Siphon/Flanker valve pressure, Impact Dynamo, regulator-core assembly, cap stages and source-side pressure counter. Perform cap/hand-cycle, then choose which rewards fit. | Later storage knowledge turns incoming impacts into a build opportunity; later language reinterprets the same redirected line without changing completed caps. | **B** face; both pillars and retreat remain intelligible. Caps, freed objects and captures persist; population, Bank cadence and unbound destination do not. No feeding aperture; E06's crowd reaches the loop only through the shown R17 threshold. |
+ | **R20 Sampling Loop — M12 — O6, encounter 6, mechanism 5** | Breath Bank, Siphon/Flanker valve pressure, Impact Dynamo, regulator-core assembly, cap stages and source-side pressure counter. Perform cap/hand-cycle, then choose which rewards fit. | Later storage knowledge turns incoming impacts into a build opportunity; later language reinterprets the same redirected line without changing completed caps. | **B** face and a proposed second **A** face, each a walking threshold onto the dry outer arc; both pillars and retreat remain intelligible from either. Caps, freed objects and captures persist; population holds across a living return and changes only at a death shift; Bank cadence and unbound destination do not persist. No feeding aperture; E06's crowd reaches the loop only through the shown R17 threshold. |
### Region 3 — Ascension Works (R21–R30)
| Room / module / objective | Actual content and first action | Changed-understanding or revisit value | Access, persistence and join obligation |
|---|---|---|---|
- | **R21 Drive Pair Bay — M13 — O7** | First complete one-way pair: driving device, filling vessel, matched visitor brackets, A/B contrast. Operation physically establishes local direction. | Compare with R22/R23 before predicting any distant continuation; reversal remains a live rival until redundancy. | **B** face. Capture and completed operation persist; material/pressure reset only under the fixture rule. Pair identity never proves a walkable route. No source; the clean first pair stays an evidence bay. |
+ | **R21 Drive Pair Bay — M13 — O7** | First complete one-way pair: driving device, filling vessel, matched visitor brackets, A/B contrast. Operation physically establishes local direction. | Compare with R22/R23 before predicting any distant continuation; reversal remains a live rival until redundancy. | **B** face. Capture and completed operation persist; material/pressure reset only under the fixture rule. Pair identity never proves a walkable route. No source; the clean first pair stays an evidence bay. In Arrangement B it is reached only through R23; looking at or recording its pair releases nothing. |
| **R22 Receiving Supply Booth — M17 — O7** | Second complete transfer pair, receiving-fitting token in the utterance body slot, and Aster's later refuge variant. After Sent she may request the reachable personnel lock. | Narrows pair direction and later shows why a ledger is not a passenger list. Locking changes one convenience without closing the other objective threshold. | **A/R** faces outside the refuge door; one current short route and abort point required. Lock/record/survivor states persist separately. Booth is a counted room, not an alcove inside R21. |
- | **R23 Material Sorting Bay — M13 — O7, encounter 7, mechanism 6** | Corrective third pair, third A/B/address workstation, cross-register receiving token, Salvage Cycler source and optional Resuscitation Grid. Veilbearer screens the visible Boltspitter across separated evidence stations. The receiving floor lies between the R24 threshold and the Grid rail, beside the protected strip and ceramic routes; bodies from R24's hatches arrive through that threshold. | Corrects accidental reversal; removing Cycler stops sorting but preserves transfer evidence and Grid state. Different salvage responses change rigs, not translation. | **B** face. Captures, pulls and Cycler location persist; veil/Grid charge and current approach do not. Protected evidence refuses Cycler selection. |
- | **R24 Transfer Service Gallery — M04 — O7** | Three sight-separated branch mouths let the player frame pair records and choose the uncertain continuation without claiming that conduits are corridors. Its closable service recess is Aster's counted abort place only when stocked and on a verified R22 short route. Three feeding hatches above the legs, dogged from the bollard apron, drop E07's crowd from the transfer-gallery loft; the legs stay walkable and the recess lies under none of them. | Arrival elsewhere or blockage records a factual result; later arrangements can make the same room useful as a release/recovery junction. | **A** face and central release. Traversal result is provenance-bound; no branch label supplies current topology. Hatch closures persist and are independent of the recess, Aster's outside lock and the transfer machinery. |
+ | **R23 Material Sorting Bay — M13 — O7, encounter 7, mechanism 6** | Corrective third pair, third A/B/address workstation, cross-register receiving token, Salvage Cycler source and optional Resuscitation Grid. Veilbearer screens the visible Boltspitter across separated evidence stations. The receiving floor lies between the R24 threshold and the Grid rail, beside the protected strip and ceramic routes; bodies from R24's hatches arrive through that threshold once the corrective pair is operated or its capture committed. A proposed second B threshold at the far end of the receiving floor leads on, in Arrangement B, to R21. | Corrects accidental reversal; removing Cycler stops sorting but preserves transfer evidence and Grid state. Different salvage responses change rigs, not translation. | **B** face toward the approach and a proposed second **B** face. Captures, pulls and Cycler location persist; veil/Grid charge and current approach do not. Protected evidence refuses Cycler selection. |
+ | **R24 Transfer Service Gallery — M04 — O7** | Three sight-separated branch mouths let the player frame pair records and choose the uncertain continuation without claiming that conduits are corridors. Its closable service recess is Aster's counted abort place only when stocked and on a verified R22 short route. Three feeding hatches above the legs, dogged from the bollard apron, drop E07's crowd from the transfer-gallery loft when R23's corrective pair is operated or its capture committed; the legs stay walkable and the recess lies under none of them. In Arrangement B its legs show R22's pair and the approach to R23; R21 is seen only from inside R23. | Arrival elsewhere or blockage records a factual result; later arrangements can make the same room useful as a release/recovery junction. | **A** face and central release. Traversal result is provenance-bound; no branch label supplies current topology. Hatch closures persist and are independent of the recess, Aster's outside lock and the transfer machinery. |
| **R25 Balance Gallery — M15 — O8, encounter 8/setpiece A, mechanisms 7–8** | Bellback preview, visible Pressers, Breath Bank, Phase-Balance neutral line, fixed rib/stirrup, persistent cap/pin, two feeding mouths in the outer walls and a widened outer floor from which bodies can walk onto the plates. One checkpoint helps free the thermal exchanger core. | With Nozzle/advanced rig the same pressure can be overpowered; low-power timing remains. Completed cap removes one draw side, changing revisit geometry. | **A/B** faces, protected control and retreat. Cap/pin/core state persists; mechanism phase does not; mouth closures persist and population follows the encounter rule. No reactive success wave. |
| **R26 Clean-Side Decontamination — M14 — O8** | Vector Nozzle/air knife, standing-passage wall mark, open removable slab, unmarked welded duct and Mara's distinct rack/refuge. A fixed service circuit visibly runs forward A-in→B-out and reverse B-in→A-out. Purge rack or seal it, then use a quiet short crossing whose counted abort room is R27 when current geometry qualifies. | Reinterprets “marked duct” as broader candidate access and supplies the Decontamination observation used in this inventory's conditional converter example. Removing Nozzle makes cover/timing matter again but leaves the fixed A↔B circuit; Mara's rack has no Story30 culture consequence. | **X(A↔B)/R** faces outside clean refuge. Under [Mechanical Interfaces And Opening Quantities](/Hold%20The%20Flood/Mechanical%20Interfaces%20And%20Opening%20Quantities), its mechanical selector and final detent work without diagnostic power; an actual test pulse requires current power/input. Converter mode, slab, rack, Nozzle and rescue states persist independently; pressure and route are current. |
| **R27 Thermal Exchange Room — M10 — O8/O10** | Exchanger core release and local cooling fixture show the fourth ship assembly as separate from portable Nozzle. Its pressure apron can be Mara's counted clean abort place only when stocked and on the verified R26 route. Optional A/B plate is redundancy. | Empty housing on revisit confirms installation did not duplicate the core; pump-room similarity gains a different service meaning. | **R** face, reachable release and no hidden room. Core, plate and stocked checkpoint persist under their owners. This room hosts retrieval, not the ship-side readiness report. No source: M10's gantry fitting belongs to R14. |
@@ 202,7 203,7 @@
## Two proposed qualitative arrangements
- These are eligible paper arrangements, not generated maps, simulations or promises of universal reachability. Unlisted rooms remain elsewhere in the same arrangement; a route shown here does not reveal them.
+ These are eligible paper arrangements, not generated maps, simulations or promises of universal reachability. Unlisted rooms remain elsewhere in the same arrangement; a route shown here does not reveal them. Each route step below is a **walking adjacency**: two thresholds standing open to each other in this arrangement, crossable now. That is not a persistent join, which still needs a compatible pair, the latch preview and its hand-cycle, and it carries no directional network signal, which only faces with input or output arrows can pass.
### Arrangement A — build-and-ship first, with one valid short rescue
@@ 210,13 211,13 @@
In the current proposed **Arrangement A**, R01's one outer threshold leads only to **R11**. R11's three legs are: R01 entry, **R12→R13** rescue branch, and an exploration branch toward R17. Thus the rescue route is **R01→R11 (one contested junction)→R12 (stocked abort vestibule)→R13 (R-3 refuge)**, not a second R01 exit. The astronaut walks this exact current route, checks flow and both controls, and makes the crossing quiet or separated—cleared, bypassed into a shown quiet state or cut off by a persistent local closure—before transfer. Yeva or Aster operates the R13 inner door, walks under their own power and may call abort. Ordinary abort reaches R12; Sent exists only after that same person reaches the ship and its airlock closes. The encounter does not move with them or grow into another junction.
- R11's exploration leg currently reaches **R17**, whose far threshold opens into **R20**; R20's second walking threshold opens into **R25**, and R25 leads on to R26–R27 for Balance/Nozzle/exchanger. This order is revised so that the allocated ordinary encounter at R17/R20 comes before setpiece A; Trace A below gives the checks. Gauges allow objective 6 before formal language work; later records from R14/R15 and R21–R23 reinterpret the already captured pressure destinations. R20's completed caps and removed Dynamo remain true, while any later death makes these current routes historical. Installing all four assemblies aboard exposes objective 10's bounded readiness report, not departure or credits.
+ R11's exploration leg currently reaches **R17**, whose far threshold meets **R20**'s B face; R20's second walking threshold, its proposed A face, meets **R25**'s A face, and R25 leads on to R26–R27 for Balance/Nozzle/exchanger. The ordinary encounter at R17/R20 therefore stands between cleared R11 and setpiece A; Trace A gives the checks and the travel cost. Gauges allow objective 6 before formal language work; later records from R14/R15 and R21–R23 reinterpret the already captured pressure destinations. R20's completed caps and removed Dynamo remain true, while any later death makes these current routes historical. Installing all four assemblies aboard exposes objective 10's bounded readiness report, not departure or credits.
This arrangement makes no claim that R18 is also reachable through R12. In any later eligible arrangement for Dorn, R18's side route must be walked while the direct boundary remains sealed. Choosing the direct hoist opens it persistently; only after the astronaut walks the newly exposed route and finds it short may rescue proceed. Finding an extra junction leaves the opening committed and Dorn waiting; a separately verified current side route remains the honest alternative.
### Arrangement B — language-and-network first, with honest rescue deferral
- R01's outer threshold meets **R14**, whose floor threshold meets **R15**. R15's arms lead back to R14, on to R11 and on to **R24**; its crawl is a test, not a route. R24's other two legs reach **R22** and **R23**, and R23's second threshold opens to **R21**. The player records builder mains and visitor transfer pairs, visits R08 for the first latch, and uses gauges plus those predictions at R17/R20. In this arrangement R-3 is reachable only through **R14→R15→R11→R12→R13**: two exposed junctions lie between airlock and refuge, and R12's ship-side abort path is not current. The R-3 person remains waiting. A bearing, a photographed wall string and knowledge of the old route cannot compress it; no staged refuge chain or long escort appears. The player pursues other objectives until a later arrangement yields a genuinely short walked route.
+ R01's outer threshold meets **R14**, whose floor threshold meets **R15**. R15's arms lead back to R14, on to R11 and on to **R24**; its crawl is a test, not a route. R24's other two legs reach **R22** and **R23**, and R23's proposed second external face, a plain B threshold, meets **R21**'s B face, so R21 is reached only through R23. The player records builder mains and visitor transfer pairs, visits R08 for the first latch, and uses gauges plus those predictions at R17/R20. In this arrangement R-3 is reachable only through **R14→R15→R11→R12→R13**: two exposed junctions lie between airlock and refuge, and R12's ship-side abort path is not current. The R-3 person remains waiting. A bearing, a photographed wall string and knowledge of the old route cannot compress it; no staged refuge chain or long escort appears. The player pursues other objectives until a later arrangement yields a genuinely short walked route.
At R28, physical pull/reply work makes responsive procedure concrete before R36. R35–R38 then offer direct or two-clamp equalisation, opening R39/R40 without language as a gate. Suppose R40 was seen first: its opposed faces and two kinds of control are recorded but not understood as a recovery pattern. A later visit to repeated module M06 at R08 teaches that walking latch and network-side release remain distinct. Returning to reachable R40 lets the player identify the analogous physical release while keeping the profile-isolation control conceptually separate. If R08 was visited first, the same insight applies forward. The module earns reinterpretation in either order without a required chronology.
@@ 228,23 229,23 @@
Both traces follow a living return in an unchanged arrangement. Nothing shifts, nothing refills, no seal pays twice and no death is needed. Temporary upgrades and unchosen offers were lost aboard; carried property, completed work and knowledge remain. A **mouth** is a feeding aperture; a **reward stage** is a sourced release that pays once when cleared or closed; a **work stage** is a world-time step on a mechanism or objective, which pays nothing and may warn again from neutral.
- ### Trace A — through cleared R11 to R17's ward doors (revised Arrangement A)
+ ### Trace A — through cleared R11 to R17's ward doors (Arrangement A)
- **Why the arrangement changed.** As first proposed, R11's exploration leg met R25 directly. After the rescue, the next expedition would cross cleared R11 and arrive at setpiece A with the starting rig and no ordinary stage first. The revision puts the allocated ordinary encounter E06 in between: R11→R17→R20→R25, with R26–R27 beyond.
+ **Route.** R11's exploration leg leads to R17, R17 to R20 and R20 to R25, with R26–R27 beyond, so the ordinary encounter at R17/R20 stands between cleared R11 and setpiece A.
- **Checks.** *Walking:* each step uses one current threshold: R01→R11's ship leg; R11's exploration leg→R17's near threshold; R17's far threshold→R20; R20's second walking threshold→R25's approach threshold. *Rescue:* R01→R11→R12→R13 is unchanged, with one contested junction. Mara's route to R26 now crosses R11, R17, R20 and R25, so her rescue waits in this arrangement, as it already did; Dorn and later Yeva stay unclaimed. *Discovery orders:* the build-first player uses R17's long route and R20's gauges before any language; a player holding R04's marked-wall capture can choose the cutter panel instead; R14/R15 records reinterpret R20's destinations whenever they arrive. Breath Bank is now met at R20 before R25, matching the Encounter inventory's assumption that its warning is learned at P05. *Boundary:* E08's withdrawal crossing becomes R25's threshold toward R20.
+ **Checks.** *Walking:* each step uses one current threshold: R01→R11's ship leg; R11's exploration leg→R17's near threshold; R17's far threshold→R20's B face; R20's proposed A face→R25's approach threshold at its A face. *Rescue:* R01→R11→R12→R13 is unchanged, with one contested junction. Mara's route to R26 crosses R11, R17, R20 and R25, so her rescue waits in this arrangement; Dorn and later Yeva stay unclaimed. *Discovery orders:* the build-first player uses R17's long route and R20's gauges before any language; a player holding R04's marked-wall capture can choose the cutter panel instead; R14/R15 records reinterpret R20's destinations whenever they arrive. Breath Bank is met at R20 before R25, matching the Encounter inventory's assumption that its warning is learned at P05. *Boundary:* E08's withdrawal crossing is R25's threshold toward R20.
**Checkpoint.** The rescue expedition resolved E04 by closing the quarantine-wing grille and cleared the bodies already inside, so the route was quiet. It stocked R12, captured R13's wall log, and brought the R-3 survivor aboard with the airlock closed: Sent. E04's temporary upgrade and any unchosen offer were lost aboard.
**The next expedition.** R01 is unchanged. In R11 the bollard apron is still, the grille wheel stands closed where it was left, and the R12 leg leads to an empty refuge. Nothing has refilled. The exploration leg opens onto R17.
- **First unresolved source.** From R17's near threshold the player sees the long lane, a Flanker pack in the side gallery and, deeper between the pillars, two ward doors with their locks: E06's one reward stage, which releases once they are mid-hall. The Flankers are standing opposition, not a stage. *Knowledge-led choice:* R11 taught that a closure resolves a stage as fully as clearing it, so the player can plan a pillar-to-pillar line that reaches both locks before the peak. A player holding R04's marked-wall capture can instead cut R17's marked panel as a candidate bypass.
+ **First unresolved source.** From R17's near threshold the player sees the long lane, a Flanker pack in the side gallery and, deeper between the pillars, two ward doors with their locks: E06's one reward stage, which releases once they are mid-hall. The Flankers are standing opposition, not a stage. *Knowledge-led choice:* the locks sit mid-hall, where the release commits, so here a closure cannot prevent the stage, only seal it early. R11 taught that a completed seal resolves a stage at once, so the player can plan a pillar-to-pillar line to both locks instead of waiting out the crest. A player holding R04's marked-wall capture can instead cut R17's marked panel as a candidate bypass.
**Baseline without upgrades.** Meet the Flankers from the first pillar with the starting rig; move pillar to pillar; throw the near lock, then the far one; clear or slip past what already came through. The near threshold stays visible as the retreat. Escaping earns nothing, and re-entering resumes the same stage.
**Beyond.** R20 holds work stages under pressure, not further reward stages: the Bank caps and the regulator-core assembly, with Glass Siphon as a special pressure at the valve and the Dynamo nearby. R25 follows with the setpiece's reward stage from two mouths, and P07's caps and P08's rib releases as work stages. Nozzle and the exchanger core wait in R26–R27.
- **The return after that.** Once E06 is spent too, the next expedition crosses R11, R17 and R20 before reaching R25, with no stage between. R20's Bank phases warn again from neutral unless a cap was closed, which is pressure without reward. This walk is longer than the original R11→R25; R17's panel is only a candidate bypass, so no shortcut is claimed, and the setpiece keeps its baseline approach. As cleared ground grows, the frontier recedes; this page does not solve that.
+ **The return after that.** Once E06 is spent too, the next expedition crosses R11, R17 and R20 before reaching R25, with no award stage between. R20's Bank phases warn again from neutral unless a cap was closed, which is pressure without reward. It is a long cleared walk; R17's panel is only a candidate bypass, so no shortcut is claimed, and the setpiece keeps its baseline approach. As cleared ground grows, the frontier recedes; this page does not solve that.
### Trace B — through spent R14 and R15 to R24's transfer-gallery loft (Arrangement B)
@@ 252,11 253,11 @@
**The next expedition.** R01→R14 across its floor: the stair landing is quiet and the hatch is closed. R14→R15: the rail gate stands open with no group behind it, but P04 warns from neutral again because its detent is unlocked. The player crosses between sweeps using the cool bays, which is pressure without reward. R15's R11 arm leads towards R-3 by a route with two exposed junctions, so that rescue still waits. R15's third arm opens onto R24.
- **First unresolved source.** From R24's entry leg the player sees the bollard, three closed hatches above the legs with dust sifting from the occupied **transfer-gallery loft**, three dog wheels on the apron, the closable recess and, down one leg, R23's bay. The loft is E07's reward stage, released through the hatches when the corrective pair is operated or framed. *Knowledge-led choice:* R14 and R15's address plates point to R23's third workstation as the test that matters. R15 showed that a veil invalidates targets and that closing a source resolves its stage. So the player may frame from the ceramic strips and dog the entry leg's hatch first to keep the retreat.
+ **First unresolved source.** From R24's entry leg the player sees the bollard, three closed hatches above the legs with dust sifting from the occupied **transfer-gallery loft**, three dog wheels on the apron, the closable recess, R22's booth down one leg and the approach to R23's bay down the other. The loft is E07's reward stage. It releases only when R23's corrective pair is operated or a capture of it is committed; looking at or recording a clean pair releases nothing. *Knowledge-led choice:* R14 and R15's address plates point to R23's third workstation as the test that matters. The player can first slip along R23's receiving floor past its Veilbearer and Boltspitter to R21 and read the clean pair, then come back to the corrective test knowing which direction to expect. At the apron they choose: dog all three hatches before starting, which prevents the release and keeps the gallery safe but brings no upgrade offer, or leave them open, let the release commit, and clear it or dog the hatches as a seal for one choice.
- **Baseline without upgrades.** Walk the ceramic strips; use the Boltspitter's locked line to lure one rail impact; wait out the discharge; frame from cover; step back to the apron to dog the three hatches; clear or slip past what landed. The retreat runs R23→R24→R15.
+ **Baseline without upgrades.** Walk the ceramic strips; use the Boltspitter's locked line to lure one rail impact; wait out the discharge; frame from cover, since R15 showed that a veil invalidates targets. Dog the hatches first, or step back to the apron to dog them once the release has come, and clear or slip past what landed. The retreat runs R23→R24→R15.
- **Beyond.** R21's clean first pair sits through R23's second threshold. It has no stage and is pure curiosity: the direction test that makes the corrective pair make sense. R22's booth is next. A later Aster rescue there is not claimed: it would need her to be the non-first host, R24 stocked, E07 quiet or separated and a walked one-junction route. The next reward stages in this arrangement lie off this branch: R17's side wards, R28's rack store and ceiling space, and R35's mouths. R21's outer face meets whatever unbound group is current, which nothing promises. On the return after that, R14, R15 (with P04 unless locked) and R24 are cleared crossings, and the travel burden grows.
+ **Beyond.** R21 is a dead end in this arrangement: its one face is the threshold from R23, and its clean pair has no stage. R22's booth is next to the apron. A later Aster rescue there is not claimed: it would need her to be the non-first host, R24 stocked, E07 quiet or separated and a walked one-junction route. The next reward stages in this arrangement lie off this branch: R17's side wards, R28's rack store and ceiling space, and R35's mouths. Whatever currently meets R22's other face is not promised. On the return after that, R14, R15 (with P04 unless locked) and R24 are cleared crossings, and the travel burden grows.
## Whole-station eligibility and unresolved global assumptions
@@ 279,10 280,10 @@
## Self-check, strongest experience and accepted costs
- **Count check:** module IDs M01–M24 are unique and each has at least one placement. Room IDs R01–R40 are unique: ten per region. Sixteen room placements are repeats beyond the first use of each module. All 40 are station-playable and candidate-network eligible; named ship spaces and behind-baffle scenery are excluded. Twelve objectives, four assemblies, eight later part sources, ten encounter placements, two setpieces, **13 placed mechanisms (the SMALL 12-slot sample plus one explicit core-isolation increment)**, four language chains, four story chains and five rescue identities have hosts. Twelve hosts carry crowd sources through sixteen non-playable source volumes, and nine further named hosts deliberately carry none; neither changes the module or room count. The initial D2 packing demonstration remains Dorn-participating before later commissioned solo use.
+ **Count check:** module IDs M01–M24 are unique and each has at least one placement. Room IDs R01–R40 are unique: ten per region. Sixteen room placements are repeats beyond the first use of each module. All 40 are station-playable and candidate-network eligible; named ship spaces and behind-baffle scenery are excluded. Twelve objectives, four assemblies, eight later part sources, ten encounter placements, two setpieces, **13 placed mechanisms (the SMALL 12-slot sample plus one explicit core-isolation increment)**, four language chains, four story chains and five rescue identities have hosts. Twelve hosts are crowd-bearing: eleven own the sixteen non-playable source volumes, and R23 receives R24's crowd. Nine further named hosts deliberately carry none. Neither this nor R20's and R23's proposed second faces changes the module or room count. The initial D2 packing demonstration remains Dorn-participating before later commissioned solo use.
**Strongest useful experience.** A familiar spatial grammar gains a different meaning: a pump-shaped room teaches that architecture is not purpose; a two-face hall first teaches recoverable joins and later helps separate walking access from biological isolation; old language and pressure records make a later action intelligible without turning notes into a map. The station becomes a set of persistent places the player can remember and physically assemble, not forty interchangeable skins.
- **Accepted costs.** Forty room identities still require forty distinct state/revisit briefs and later layout work. Multi-room encounters and the iris need careful boundary ownership. Reversible core isolation makes the mechanism inventory 13 rather than hiding it inside the 12-slot sample. Seven rescue-host variants across six rooms increase arrangement constraints. Publishing a 40-room roster exposes a known hidden count. Twelve rooms first authored for small fights now reserve receiving floors, apertures and closures; that is real layout work, and it risks making discovery rooms look alike. Revised Arrangement A lengthens cleared travel to setpiece A. Three signature families, a reversible converter, Decontamination mode and one fixed converter may still be too much network notation—or too little late-puzzle depth. Claiming zero added rooms depends on future geometry fitting every named refuge, fixture and release inside these counted rooms; this paper allocation does not prove it.
+ **Accepted costs.** Forty room identities still require forty distinct state/revisit briefs and later layout work. Multi-room encounters and the iris need careful boundary ownership. Reversible core isolation makes the mechanism inventory 13 rather than hiding it inside the 12-slot sample. Seven rescue-host variants across six rooms increase arrangement constraints. Publishing a 40-room roster exposes a known hidden count. Twelve rooms first authored for small fights now reserve receiving floors, apertures and closures; that is real layout work, and it risks making discovery rooms look alike. Arrangement A's route makes the cleared walk to setpiece A long once R17/R20 is spent, and R20 and R23 each need a proposed second face. Three signature families, a reversible converter, Decontamination mode and one fixed converter may still be too much network notation—or too little late-puzzle depth. Claiming zero added rooms depends on future geometry fitting every named refuge, fixture and release inside these counted rooms; this paper allocation does not prove it.
**Remaining choices and evidence.** SMALL versus another content band; final room/module names; permitted arrangements and face distribution; common versus rare module repetition; exact mechanism and encounter variants; found parts versus fabrication; final cast and first survivor; survivor mortality and transfer/death/shift ordering; the story/core package; save policy; full-connection behavior; and departure/ending relationships remain open. Later owner-authorized implementation and real-player observation must establish navigation clarity, discovery value, horde readability, oxygen pressure, rescue brevity, converter comprehension, adjacency pacing, build usefulness and any campaign duration. This design-only inventory establishes none of them.
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