Commit bd367a

2026-09-08 10:46:15 Anonymous: Close combat contract and clarify held automatic readiness
hold the flood/combat rules.md ..
@@ 1,6 1,6 @@
# Hold The Horde — Combat Rules
- **Status.** Provisional ordinary-horde contract, not a roster or balance claim. The brief requires hostile masses, meaningful combat, powerful combinations, limited oxygen, clear controls and discovery first. It now also requires mostly automatic ordinary fire with manual special abilities. Targeting details below remain proposed; the journal pause is owner-set.
+ **Status.** Working ordinary-horde contract after focused review, not a roster or balance claim. The brief requires hostile masses, meaningful combat, powerful combinations, limited oxygen, clear controls and discovery first. It now also requires mostly automatic ordinary fire with manual special abilities. Targeting details below remain proposed; the journal pause is owner-set.
## Minimum player control
@@ 8,7 8,7 @@
**Proposed target rule.** Each ordinary actuator shows its reach and line-of-sight requirement. When ready, it highlights and selects the nearest visible valid hostile; without one, it holds fire. Positioning therefore changes the target. Arc Emitter applies its public chain rule from that initial target. Overrides, assistance and equipment exceptions remain undecided.
- An ordinary weapon becoming ready with a valid target is a proposed external equipment event and starts one causal wave. Readiness advances only through stated world time; rig output cannot ready the controller again or mint a launch event. Descendants retain the launch wave. Assembly labels manual specials: a chosen Capacitor release, aimed shove or directional Barrier starts a manual external wave. Dynamo and other reactive parts remain automatic only on inspected triggers.
+ An ordinary weapon launches when both its world-time readiness and a valid target are present. If readiness finishes without a target, it remains ready and fires when a valid target later appears; each launch consumes that readiness before the next stated interval. The controller launch is a proposed external equipment event that starts one causal wave. Rig output cannot ready the controller again or mint a launch event, and descendants retain the launch wave. Journal pause advances neither readiness nor firing. Assembly labels manual specials: a chosen Capacitor release, aimed shove or directional Barrier starts a manual external wave. Dynamo and other reactive parts remain automatic only on inspected triggers.
| State or interaction | Player-readable cue | Rule and persistence |
|---|---|---|
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9